Dear all,

DDO, had a huge variety of crafting and I'm augmenting. I have to say that I've been impressed and overwhelmed by the options.
For me though the only real crafting is cannith crafting, together with alchemical rituals (Stone of change).

And this post will describe a few desires I have to perfect these two.

Using cannith crafting one can add up to 3 abilities on a blank item.
And one more (minor) with an alchemical ritual.
Then assuming an augment slot you can add one more.

Alright, this is a quite strong item, sometimes in par with the best named ones for the ML.

So this post is not about making cannith crafted items stronger! Even if one suggestion might strengthen the weapons significantly.

Okay let's get to the new recipes suggestions:
1) alter the material of the item (Stone of change recipe), works only on attuned blanks. I won't suggest costs, that is for the devs to decide.
2) add an appropriate augment slot (Stone of change recipe), could work on any craftable attuned item. This empowers a bit random generated items too ????. Could be incremental. For example you want a green slot, make a colorless first then a upgrade to yellow or blue then make a green. Etc...
3) Name a crafted item (cannith crafting high level recipe), requires a fully crafted item+ attuned and an added alchemical recipe. Item cant be disjuncted anymore or modified with the exception of the next suggestion. Player chooses the name of course :-)
4) add a sentient Jewel slot (cannith crafting very high level recipe), requires named cannith crafting ML 20+ weapon

5) finally, while I won't give concrete suggestions I would like to see a few alchemical recipes to be added so that we can add something on all item types.

Option 3, is clearly a non beneficial recipe but more of a touch. Option 4 is the only one that adds some power to the crafted items. Options 1-2 are good ways to improve our inventory overhead by keeping any possible blank you can imagine.

Option 5, is for completeness.

Thank you
Ps: asking DDO points to add the sentience slot is a fair compromise :-) (in the form of an ingredient)