Adamantine Cannon, an all purpose tank-self heal-dps-instant kill-debuff-CC sorc build
Note that none of this specific gear, past lives, tomes, or reaper points are required for build, it just changes the difficulty the build works at, and the amount of AP available for defense. You can also run this as a warforged from level 1, but you will need more damage and repair spells, especially initially at low level. As a WF, will also need to delay adamantine body till level 12 when you can drop the ASF for it to 0. Whatever you have will work, on some difficulty. Just maybe not R7. With built in self-healing, tankyness, and dps, this would work on a first life. Using the Gaurdian at the Gates Sharn tank set with a shield with caster gear in other slots works just fine instead of the Enders set. Sorcs do really good damage, it is just a matter of you not going splat while doing so. I put together the gear I use, and an alternative suggested gear list for you to use. If you don't have tomes for TWF feats take SWF instead. Rank up balance regardless. That alternate gear list builds you this:
I modeled this off of Zappy's all purpose wizard build which could satisfy a variety of roles, which really impressed me. Except I wanted multiple roles at once, without gear swapping, so I designed it for multiple roles in lower than max difficulty. This isn't for high skulls reaper, although you could play high reaper as just a dps in elemental form and have others heal you and heal others with renewal twist. For that you need to swap the LGS out for max DCs to spam mass hold.
Sentience for dps casting is terrible, so I dumped sentient weapons for just LGS Vacuum 20% more group damage. Sentience is something like this:
Wreath of Flame 4 Pieces: Fire Mastery: Gain 50 Fire Spellpower (59 total) which adds around 4% to overall personal damage, or 1/5th the effect LGS Vacuum has on each member of a whole group or raid.
Offhand sticks and orbs for dps casting are also terrible, so I dumped those for LGS Ash 21% more group magic damage. Offhands look like this:
https://ddowiki.com/page/Item:Echo_o...Tome_of_Strahd (5% insightful crit) which adds around 5% more to overall personal damage, or 1/4th the effect LGS Ash has on each member of a whole group or raid. It's also why for your gear set I used defensive sentience and an offhand shield.
Also have LGS Ooze and LGS Dust debuffs on extended death auras, which improves the physical bludgeoning damage of meteor by PRR debuffing, as well as fire damage by MRR debuffing, as well as the whole raid or group damage.
In order to get the %HP and PRR/MRR to tank, had to give up gear slots and feats for DCs that would allow necro casting against high saves, so brought back necro instant kills from LGS Enders, which also gives spell critical damage for dps, self healing, and % hp for tanking. DCs aren't the best, but are definitely fine for Sharn R7. I don't use consumables and it works out. Party members are great for evasion mobs though, as is polar ray and meteor's bludgeoning damage to break evasion on high-reflex archers and lower their reflex saves. For your gear set, just used tank set, and you lose instant kills and some debuffs. Sorry.
Your self-healing is via reconstruct/reconstruct SLA, and repair spells. Aka it is just fine through R7. At 68% spell crit with empyrian stacked, ~90% of the time one of recon/recon SLA will crit, for full self healing in 2 seconds. Basically the self-healing penalty and lack of support characters in game kept annoying me on melees I played (the tempest nerf broke the camel's back), so I decided to just bypass both the reaper self healing penalty AND the tempest target limitation.
I also didn't want to healbot other melee and twist renewal to keep them alive, because targeting other people and healing them is annoying, so instead built to tank and get all the aggro, so I can just heal myself, which keeps them somewhat more alive-ish without me having to heal them, increasing the whole raid or group damage since dead party members have 0 dps.
Adamantine body with full BaB gives solid PRR, so evened it out somewhat by stacking MRR items. This is the point spread:
When I finish recrafting main hand LGS for +2 charisma will move draconic charisma to flyby attack and draconic hunger. Reaper efficiency to reduce spell point costs 45% for basically the entire quest is amazing! Max dodge in reaper tree is bugged and doesn't work with docents. Oh, and get polar ray and otto's irresistable at 8 instead of mass charm and sunburst for that one last evasion archer and vengeance reapers, and prismatic spray for baba totems instead of mass hold person at 7. You can get Gust of Wind instead of knock for vengeance reaper/strahd/miniboss circles, if you want.
You stay mostly in BF form, except to break AoE fire immunity. You can toggle elemental form on, drop an incendiary cloud (or meteor), then toggle it off and the cloud will keep debuffing to reapply fire immunity bypass for its' 30 second duration.
20 Sorc
Race: Bladeforged
Stats: Max + levels charisma, decent other stats
Skills: Balance, Concentration, Spellcraft, Repair
Feats
Adamantine body
Force of Personality
Max
Emp
Extend
Evo
Quicken
TWF
Intensify
PTWF
TWF#2
PTHF
Warding
Fire (Mechanus if WF), Epic DR
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Alternative suggested gear list for you to use:
Goggles = Legendary Collective Sight = Blown Deadline, End Chest
(Charisma +21), ins. Constitution +10, Quality Resistance +4
Helm = Legendary Standard Issue Faceplate = Just Business, End Chest
Incite +62, Intimidate +22, Insightful Physical Sheltering +26, Natural Armor +21
Necklace = Legendary Standard Issue Sigil = No Refunds, End chest
Magical Sheltering +54, Protection +17, Spell Save +17, Parrying +10
Trinket: Slave Lords Con, Kinetic Lore, concentration, quality con
Armor: https://ddowiki.com/page/Item:Legendary_Ironheart (fort, prr, RAmp, fl) Just Business
Cloak LGS 20/10/5% fire crit multiplier Shroud raid
Bracers = Slave lords
Dex resistance repair, Q. Dex
Belt Burnscar Sash Sunrise
Enhance Combustion, Fire Lore
Ring: Clouded Dreams KT Raid
Ins. Spell Lore, Except. Potency, Ins. SFM
Ring = The Legendary Shattered Onyx = Reach for the Sky, End chest
Insightful Charisma +10, Profane Spell Focus II, Insightful Resistance +8, Insightful Dodge +10%,
Boots = Legendary Sunken Slippers = Members Only, End chest
(Quality Charisma +5), Lesser Displacement, Insightful Potency +77, Quality Potency +38
Gloves Legendary Mastermaker's Fingers Just Business
Recon, repair lore, evo focus
Weapon: Spiral (elemental stuffs, combustion) or Legendary Wild Flame (sentient zephyr for knockdown immunity (bugged, doesn't work on twig blight knockdown) + repair amp) Strahd raid / Madness of Crowds
Offhand: Legendary Crystalline Ward (Potency Ins. MRR, Qual. MRR)
Augments: (globe, poison, deathblock, luck, gift, evo, wizardry)
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This is what I use:
Items: (enders = material/opposition https://ddowiki.com/page/Legendary_Green_Steel_items)
Goggle: https://ddowiki.com/page/Item:Legendary_Dusk_Lenses (potency (equipment), ins. potency, max, emp)
Head: https://ddowiki.com/page/Item:Legendary_Arcsteel_Brim (SFM +7, Will, MRR, IMRR)
Neck: LGS Enders (fire crit damage 5%, blind, fear)
Trinket: Slave Lords 17 Con, Fire Lore 27, Concentration, Qual Char 4
Armor: https://ddowiki.com/page/Item:Legendary_Plasma_Core (Fort, PRR, Repair Amp, False Life)
Cloak: LGS Enders (fire resistx2, Fire Crit Damage 10%)
Bracers: LGS Enders (positive healing/unconsciousness rangex3)
Belt: LGS Enders (Acid Resistx2, Fire Crit Damage 20%)
Ring A: https://ddowiki.com/page/Item:Clouded_Dreams (Except Lore, Except Potency, Ins. SFM)
Boots: LGS Enders (lightning resistx3)
Gloves: https://ddowiki.com/page/Item:Legend...er%27s_Fingers (Recon SP, Repair Lore, Evo 9, Quick Draw)
Ring B: https://ddowiki.com/page/Item:Stolen...of_ir%27Wynarn (Cha 22, Qual Potency, electric abs., artifact, 3 Piece Shards of Mechanus (30 Repair Amp, repair SP, MRR))
Main: LGS Vacuum (15 int, 7 ins. char, 2 exc char)
Offhand: LGS Ash (150 Enhancement Fire SP, 9 Qual MRR, 9 Exc MRR)
Quiver Alacrity 30% striding
Death Auras: LGS Dust/Ooze + Extend
Augments: 10 (globe, resistance, wizardry, poison, deathblock, luck, prot, nat armor, gift, evo)
AP (reduce BF to reconstruct sla and vkf and ek as needed as per your AP
6 + 12 racial + 1 tome BF ASF-15%, 40 Amp, Recon SLA, 1 cha, 5% HP, PRR
41 Fire Savant (max/emp reduction, crit, spell power, charisma, NO SLAs)
3 +1 tome VKF saves vs. evil, PRR, MRR
31 EK charismax2, ASF 0 core IV, full BaB from Knights Transformation, PRR, MRR, 2 sec deflect arrows, Cha to-hit (longer raids use imbue and auto attack on bosses to save mana)
EDs
Draconic: Fire + lightning shield
Twists: Commanding Presence 1, Interrogation 1 (droppable), Evo Focus 2, Evo Augmentation 3, Empyrian Magic 3
% hp bonus: 5% BF, 30% LGS, 25% EDF = 60%
Debuffs: Dust/Ooze/Ashe/Vacuum/Evo Augmentation
Spell Crit Multiplier: 92% Universal, 127% Fire
Now, when everything is said and mostly done, this gives an all purpose sorc for general gameplay. Your picture will be the one at the top. This is mine in Enders.
BF have: -10% Slashing damage (taken, not dealt). When you take Slashing damage, you gain +1 PRR for 3 seconds (up to +20 PRR) Combined with Deific Warding, this bumps up PRR by up to 40 and MRR by up to 20 as you get hit. BF are also immune to sleep, hold person, energy drained, nauseated, exhausted, and paralyzed effects.
Edit 2/18: updated epic feats for intensify over insightful reflexes, dumped reflex out of reaper tree for fort saves, moved draconic reflex to fort saves. Less likely to get 1 shot by disintegrate now or killed in stun. Failing a reflex doesn't get you 1 shot or killed in stun except in certain traps, but if you can't go around you can just not do those dungeons. Also developed modes of play, as per Zappy!
Edit 2/20: updated augments for deathblock instead of disease because LGS Deathblock is bugged and doesn't work.
Edit 2/21: swap Rend for Mass Hold Monster for +2 DCs over hold person. With better fort saves now the only commonly dangerous mob in DDO is a vengeance reaper buffed archer that survived the AoE gib of a sorc due to evasion. Mass Hold will strip evasion, so they will die at the same time as the reaper. Also found myself not using rend.
Edit 2/23 got some more gold, swapped to try out EK core 5, which is faster deflect arrows CD, took some ap from VKF and BF to do it. Picked up some more hp from favor and reaper points and EK tree, lost some prr/mrr.
Edit 2/26 dumped intensify for BoGW for vengeance archers. Mass hold DC too low, and wanted some CC that worked well other than fogs, sleet storm, and grease.
Edit 2/27 added some notes, no changes.
Edit 2/28 better self-healing pic and explanation.
Edit 3/10 swapped fey form for interrogation, added some links to LGS items, removed other modes of play, just stay in Draconic. Don't need to worry about stuns as much now that fort save is better. Updated pics, and note on how will change ED point spread once LGS recrafting from tempest is complete, and notes on BF race. Added updated that accumulated power only determines difficulty, and none of it is required.
Edit 3/11 updated gear list for other people.
Edit 3/12 updated screenshot for new gear list for other people. It looks so good I'm working on it myself.
Edit 3/24 updated to swap in polar ray.
Edit 4/11 swapped back to intensify. Don't really use BoGW. Updated spells for Otto's Irresistible instead of sunburst at 8 for vengeance reapers.
Edit: 10/25 updated LGS Enders