Page 1 of 3 123 LastLast
Results 1 to 20 of 57
  1. #1
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default Must Have Items for Doing All Your Lives?

    I have played casually for years. I usually kick around for a month of subscribed and get a character up to level 20. I noticed that I now have 13 various kinds of lives under my belt. I read about getting all the classes and races to level 20 gives you benefits that stay with the character. Soooo. I thought i would try and finish at least the one having to do with the various classes (as opposed to races). I picked Sorcerer for this life but have had a hard time gearing him as I go because I never played one before.

    This got me to thinking... there must be people here who can give advice on the best items to have in the bank to level lowbies up to twenty in all the classes. Maybe this has been done before? That way, once i get this guy to 20, I can go back and get the gear to help the next class/race I pick. I'll give you an example, it's really well worth farming up a Hobble Crossbow https://ddowiki.com/page/Item:Hobble%27s_Crossbow if you want to do lives that use repeating crossbows. My last few lives used repeaters and that is a good low level one. Has there ever been a good master list of stuff like that? (maybe even sorted by class and level?)

    Also, my bank is soooo overflowing with level 1-20 blue items that I have no idea are decent or not, it would be great to just delete some.

    Thank you all for helping me over the years, I generally only lurk but I do love the game and the various builds posted here have made it so much better for me.
    Last edited by Dmitrythewizzy; 02-15-2020 at 11:23 PM.

  2. #2
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    I'll use this post to add things as people suggest them

    Repeating Crossbow

    https://ddowiki.com/page/Item:Nicked...Light_Crossbow Level 2 From Sharn Syndicate End Reward

    Two Handed Club for Killing Oozes ( And not destroying all your other weapons) (Melee Classes mostly)

    https://ddowiki.com/page/Item:Muck%27s_Devastation Level 6 From https://ddowiki.com/page/Kind_of_a_Big_Deal

    Trinket Slot Item

    https://ddowiki.com/page/Item:Voice_of_the_Master Level 5 From Delera's Tomb (I just saw this can be made into an augment wow!)

    Cloak

    https://ddowiki.com/page/Item:Mantle_of_the_Worldshaper Level 5 Mantle of Worldshaper has the plus exp and the hidden trueseeing thing if paired with Voice of the Master.


    Augment:

    Take the Mantle of the Worldshaper and Voice of the Master (two items directly above) and somehow get 5 Greater Tokens of the Twelve (I have never gotten these - says they are from raids) and make https://ddowiki.com/page/Item:The_Master%27s_Gift. I have not done this but I think you can add it to the Blindness goggles below for a really amazing low level eye slot item AND get the exp bump at level 1.

    Trinket Item for Casters

    https://ddowiki.com/page/Item:Vibrant_Purple_Ioun_Stone Level 1 (but really should wait till 20 to get) 200 spell points can use at level 1 Dreaming Dark thingy - I remember it took me a bunch of times through to get this and make it vibrant.

    Eye Slot With Blindness Ward for Level 1!

    https://ddowiki.com/page/Item:Goggles_of_Unbroken_Sight Level 1 Random from the end chest of https://ddowiki.com/page/The_Hobgoblin_Horde - took me about 4 times through. Low level blindness cure/ward is why you want it.

    Quiver Slot

    https://ddowiki.com/page/Item:Quiver_of_Alacrity Level 1 Quiver items that has +30 Runspeed (this is amazing!) Comes from Black Abbot Raid and looks kinda hard to get for a nub but would be super useful in an otherwise non-stat slot.

    Neck Item with Fortification 100

    https://ddowiki.com/page/Item:Nightforge_Gorget Level 9 Made in the https://ddowiki.com/page/A_Relic_of_a_Sovereign_Past Quest - you run around and pick up ore. Long quest but You get enough for one item. Takes a bit (List of all the items you can make https://ddowiki.com/page/Category:A_...t_reward_items)

    Easier to Get Neck Item with a Death Ward Clicky

    https://ddowiki.com/page/Item:Rose_Quartz_Sigil_Stone Level 9 From https://ddowiki.com/page/White_Plume_Mountain (there is a lower level death ward clickie but the neck stats on this item are also pretty good)


    Trinket Item to Eat Bad Spells

    https://ddowiki.com/page/Item:Pale_L...(unsuppressed) Level 5 Like the ioun stone above, this comes from Dreaming Dark and is upgraded there as well. It takes a while to get but it's super great against bad caster fights. Get one once level 20.

    Item to res Groupmates or Hireling when Dead

    https://ddowiki.com/page/Item:Ring_of_the_Ancestors Level 11 From this Quest https://ddowiki.com/page/Slavers_of_the_Shrieking_Mines (I don't have this yet but I recall this quest vaguely being kinda a pain)


    CLICKIES (stuff you don't wear but want to have to click!)

    https://ddowiki.com/page/Item:Planar_Gird Level 9 Greater Heroism Clickie! From https://ddowiki.com/page/The_Xorian_Cipher (need a hireling to solo this I think)

    https://ddowiki.com/page/Item:Visor_..._Render_Guards Level 5 Death Ward Clicky Splinterskull End Reward Super Useful!

    https://ddowiki.com/page/Item:Anger%27s_Step Level 1 Two clickies per rest of speed (you can buy lots of haste posts too but this is free and you get it from https://ddowiki.com/page/Sacrifices one of the optional quests on Korthos I personally have been using thiseven now at level 13...





    FROM FESTIVALS AND OCCASIONAL EVENTS

    Clicky https://ddowiki.com/page/Item:Hood_of_Unrest Level 1 Head Item with 50% Dodge on it From Halloween event Night Revels (I somehow did not get this even though I was playing then and love that event!)

    Clicky https://ddowiki.com/page/Item:Reveler%27s_Regalia Level 1 Clicky with +25 crit damage for 90 seconds From Halloween Event Night Revels

    Trinket https://ddowiki.com/page/Item:Greater_Stalwart_Trinket Level 4 Dayum this is kinda amazing... procing stoneskin... geesh From Crystal Cove Event and this is the top upgrade so gonna take a while to make.

    Caster Main Hand Item (Flaming) (Icy) (Shocking) (caustic) (Necrotic) Forum Post https://ddowiki.com/page/Item:Flamin...Post_(level_5) Level 5-10-15 From Anniversary Event Great One Handed for Casters - Each comes in a main type of damage group. I got the Flaming one as a Fire Sorc.

    Clicky https://ddowiki.com/page/Item:Eterna..._Free_Movement Level 1 Ten minutes Uptime with Ten minute reuse Allows Free action Costs 10K Remnants and is only available during Champion Hunter Week
    Last edited by Dmitrythewizzy; 02-17-2020 at 05:48 PM.

  3. #3
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    I just got the Flaming Forum Post in level 5 10 and 15 for my Fire Sorc... is it worth adding? Seems pretty great and was super easy to get.

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    4,835

    Default

    Speed items in all flavors, these days a horse mount (borderlands or shop) and the lowest Striding +30 item you can get, before that Exp Retreat and Haste clickies + 100 Haste potions. UMD for teleport scrolls is helpful to move around public areas, quickly getting to sell, repair, restock.

    A Search + Spot ( and True Seeing item helps)

    Voice of the Master ( or Augment version preferrable) is nice to have but may take a while out of the loop, if you ask nicely players will surely help with tokens.

    Health gear and self healing gear.

    Augments for Fear and Blindness immunity. (saves time and frustration)

  5. #5
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Blindness Ward Goggles of True Sight with The Master's Gift slotted.

    You'll wear that every life for a LONG time. Unfortunately it also needs 250 Crafting skill to reliably pull off, and creating a Master's Gift needs 5 epic raid tokens. But blindness ward is nice, and true sight is great for secret doors and casters that throw Blur on themselves...and those goggles are ML:1, so you get the bonus XP 4 levels before you can equip a Voice Of The Master.
    Last edited by Matuse; 02-16-2020 at 02:50 AM.
    Kobold sentient jewel still hate you.

  6. #6
    Ninja Spy phillymiket's Avatar
    Join Date
    Nov 2009
    Posts
    1,040

    Default

    My strategy for gearing a characters as I get heroic PLs is to try to have consistency where I put stats.
    For ex, I try to always have my Con item on my neck, deadly or spell focus on goggles, etc.
    That way most items can stay almost every life, depending, and I won't half to rearrange everything just to change one item.

    I used to get a vanilla stat item for those spots, like a +4 Con items min level 5 or 7, +6 Con at level 9 or 11.
    You could do that pretty easily these days and have it be just fine.

    But if you really want to go all-out, grind out some generic gear sets, like Slavers and Ravenloft.
    Do make it pretty generic.
    For ex, neck chains with +5 Con, +1 ex Con, +10 Balance, Green slot.
    Every toon on every life will use that.
    Better to missing something you'd prefer but can do without (like +Heal skill item on Divine) than to reinvent the wheel every life.

    Re-gear at specific points every single life.
    For example, use w/e at lv 1.
    Re-gear with the "good" starter gear at 3 or 4.
    Re-gear with Slavers gear at 8.
    Re-gear with Ravenloft/Greensteel gear at 12.

    Honestly, that should do it, Ravenloft will get you to 20 just fine.
    I see no point in re-gearing at level 18 if you're just going to TR at 20.

    Try to keep Augments slotted forever.
    I'd rather wait until level 8 to use the Slaver's stuff rather than pull out augments just to use it two levels earlier.

    Be at least one life ahead of your gear.
    Farm up that Necromancy Focus item the life *before* you TR into Wizard.

    You can make it so that you only have to swap out your main/off-hand/armor and one or two slots to go from Fighter to Sorc or whatever.
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

  7. #7
    Community Member
    Join Date
    Apr 2011
    Posts
    1,557

    Default

    Hobble's sucks. You'd be better off with a Nicked from Sharn Syndicate.

    As for items I use every life:
    Quiver of Alacrity,
    Cursed Blade of Jack Jibbers,
    Crafted True Seeing Goggles with Gift of the Master.

  8. #8
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    Quote Originally Posted by Matuse View Post
    Blindness Ward Goggles of True Sight with The Master's Gift slotted.

    You'll wear that every life for a LONG time. Unfortunately it also needs 250 Crafting skill to reliably pull off, and creating a Master's Gift needs 5 epic raid tokens. But blindness ward is nice, and true sight is great for secret doors and casters that throw Blur on themselves...and those goggles are ML:1, so you get the bonus XP 4 levels before you can equip a Voice Of The Master.
    That's awesome... I will add that - but yeah that is something that is hard to make. Reading about it seems like getting those 5 Greater Tokens would not be easy to get. What kinds of Raids drop them? Any of the pre20 raids?

  9. #9
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    Quote Originally Posted by janave View Post
    Speed items in all flavors, these days a horse mount (borderlands or shop) and the lowest Striding +30 item you can get, before that Exp Retreat and Haste clickies + 100 Haste potions. UMD for teleport scrolls is helpful to move around public areas, quickly getting to sell, repair, restock.

    A Search + Spot ( and True Seeing item helps)

    Voice of the Master ( or Augment version preferrable) is nice to have but may take a while out of the loop, if you ask nicely players will surely help with tokens.

    Health gear and self healing gear.

    Augments for Fear and Blindness immunity. (saves time and frustration)
    This is a great post... I had forgotten all the self healing items - worth putting those in - also would add getting Deneith faction for the bolts and arrows.

  10. #10
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    Quote Originally Posted by GeoffWatson View Post
    Hobble's sucks. You'd be better off with a Nicked from Sharn Syndicate.

    As for items I use every life:
    Quiver of Alacrity,
    Cursed Blade of Jack Jibbers,
    Crafted True Seeing Goggles with Gift of the Master.
    That Quiver is amazing. How hard is it to get? Remember, I am just a casual player over the years. Any advice on how to get raid stuff these days?

    What does this https://ddowiki.com/page/Item:Cursed...f_Jack_Jibbers do? Self res? Does it let you run back to a shrine?
    Last edited by Dmitrythewizzy; 02-16-2020 at 09:11 AM.

  11. #11
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    Quote Originally Posted by phillymiket View Post
    My strategy for gearing a characters as I get heroic PLs is to try to have consistency where I put stats.
    For ex, I try to always have my Con item on my neck, deadly or spell focus on goggles, etc.
    That way most items can stay almost every life, depending, and I won't half to rearrange everything just to change one item.

    I used to get a vanilla stat item for those spots, like a +4 Con items min level 5 or 7, +6 Con at level 9 or 11.
    You could do that pretty easily these days and have it be just fine.

    But if you really want to go all-out, grind out some generic gear sets, like Slavers and Ravenloft.
    Do make it pretty generic.
    For ex, neck chains with +5 Con, +1 ex Con, +10 Balance, Green slot.
    Every toon on every life will use that.
    Better to missing something you'd prefer but can do without (like +Heal skill item on Divine) than to reinvent the wheel every life.

    Re-gear at specific points every single life.
    For example, use w/e at lv 1.
    Re-gear with the "good" starter gear at 3 or 4.
    Re-gear with Slavers gear at 8.
    Re-gear with Ravenloft/Greensteel gear at 12.

    Honestly, that should do it, Ravenloft will get you to 20 just fine.
    I see no point in re-gearing at level 18 if you're just going to TR at 20.

    Try to keep Augments slotted forever.
    I'd rather wait until level 8 to use the Slaver's stuff rather than pull out augments just to use it two levels earlier.

    Be at least one life ahead of your gear.
    Farm up that Necromancy Focus item the life *before* you TR into Wizard.

    You can make it so that you only have to swap out your main/off-hand/armor and one or two slots to go from Fighter to Sorc or whatever.
    I ground out one, 3 filled slot, item from Slavers and it was pretty brutal. That is a lot of grinding to make a whole set. I will say the stats on Slavers are incredible for level 8.

    The advice on putting stats in slots is great but I really don't know the game well enough to know what slots get what stats.

    OK and is this what you mean by Ravenloft gear: https://ddowiki.com/page/Update_37_named_items Any that are particularly good? That is a lot of gear.

    Edit: Holy mackeral... looking at this gear it's pretty amazing for a level 10. It also looks super fun to get.
    Last edited by Dmitrythewizzy; 02-16-2020 at 09:43 AM.

  12. #12
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    Oh oh oh I have another two questions...

    1) How do you get crafted? Do you just make a character that is a crafter and feed him? What items would you make on a crafter?

    2) Where the hell do you get augments that are good? Is there a list anywhere that anyone has made that says "hey these are great augments to get and here is how..."

  13. #13
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    2,708

    Default

    ML 1 cannith crafted true seeing goggles of either blindness ward or Persuasion (either is good) with an augment slot for Gift of the Master.

    Quiver of Alacrity

    Two biggest quality of life items I have on any character.

    I rank my Jibbers as #3 behind those two.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  14. #14
    Community Member
    Join Date
    Jul 2012
    Posts
    1,308

    Default

    Quote Originally Posted by Dmitrythewizzy View Post
    Oh oh oh I have another two questions...

    1) How do you get crafted? Do you just make a character that is a crafter and feed him? What items would you make on a crafter?

    2) Where the hell do you get augments that are good? Is there a list anywhere that anyone has made that says "hey these are great augments to get and here is how..."
    to get a very very basic idea of how crafting works take a trip to house Kundarak and look for the crafting hall. There is a guy in there who will give u the starter crafting quest that will teach u the basics. After that expect quite a long slog though as you will need to break down a lot of items to get the essences needed to advance your crafting lvl plus you will also want a lot of the collectibles that you can pick up in quests to make most items.

    For augments take a look around the market and house J for starters as there are traders in each that will have the different coloured augments available for trade (either using collectibles for a random augment or astral shards for a specific one). I highly recomend looking at the yellow augments in both locations as things like feather falling, water breathing, blind and fear immunity and resistances can help free up slots in your gear if u have the slots available to put them in. After that take a trip to Gianthold as there are a few augment traders there with lvl 12 - 24 augments available but these will cost relics and in the higher lvl cases commendations of heroism (which are harder to get as they only drop in the 2 raids, Fall of Truth and CITW)

    As for the quiver if you are on Ghalanda feel free to look up my main character Bhaael and send him a PM if you would like help flagging for or learning the raid. The quiver can take time to get but once you are flagged for the raid (thats the harder part tbh) the raid itself isnt too difficult for characters 20+ once you know what to do. I am currently organizing weekly runs (alternating Fridays and Sats) to help a guildie get his quiver and pretty much always have room for one more.

  15. #15
    Community Member Katalissa's Avatar
    Join Date
    Oct 2016
    Posts
    305

    Default

    Just to add to it:
    A Relic of Sovereign Past - https://ddowiki.com/page/A_Relic_of_a_Sovereign_Past - which is a ftp quest, will let you easily craft a lot of adamantine items that are still useful today. In particular, the Nightforge Gorget https://ddowiki.com/page/Item:Nightforge_Gorget gives you 100% fortification on an ML9 item.
    The weapons are still quite competitive, and do adamantine damage, which can be useful as a backup weapon.

    https://ddowiki.com/page/Category:A_...t_reward_items

  16. #16
    Community Member
    Join Date
    Jan 2015
    Posts
    771

    Default

    Quote Originally Posted by Dmitrythewizzy View Post
    That Quiver is amazing. How hard is it to get? Remember, I am just a casual player over the years. Any advice on how to get raid stuff these days?
    It's extremely hard to get, as it comes from an old raid with difficult mechanics and is therefore rarely run. Most people who run the raid are also looking for that item, so it won't get passed to you as often as some other raid items

    Quote Originally Posted by Dmitrythewizzy View Post
    What does this https://ddowiki.com/page/Item:Cursed...f_Jack_Jibbers do? Self res? Does it let you run back to a shrine?
    Self-res, with a couple of caveats:
    - There's a minor damage over time effect that slowly builds up
    - After a minute you die, no questions asked
    - You're typed as "undead", similar to Pale Masters, so unless you've got Negative spells then you also can't heal

    Most quests don't have many places that are less than a minute's run from a shrine, though you have to be wary of points of no return (cliffs, locking doors, teleports). If you're able to boost your UMD / cast raise spells / farm up Ring of the Ancestors, it's excellent for popping up to rez a hireling or ally and can revert a group wipe pretty handily.

    Full disclosure, this is a pretty rare drop too. Luckily the quest gets run a decent amount, thanks to being part of a saga and giving good xp, and I'd say at least half the folks with whom I run the quest already have it

  17. #17
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Quote Originally Posted by Dmitrythewizzy View Post
    That's awesome... I will add that - but yeah that is something that is hard to make. Reading about it seems like getting those 5 Greater Tokens would not be easy to get. What kinds of Raids drop them? Any of the pre20 raids?
    Basically Demon Queen, Chronoscope, and Vault of Night - epic only, obviously. The greater token has a possibility of dropping on Normal/Hard, guaranteed on Elite.

    Master Artificer and Lord of Blades also drop those tokens, but they are basically never run. Of the list, Chronoscope is probably the easiest to deal with for most players, but it's longer than Demon Queen - you just have to be able to survive Lailat's enrage phase, which many builds cannot.
    Kobold sentient jewel still hate you.

  18. #18
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    Quote Originally Posted by Katalissa View Post
    Just to add to it:
    A Relic of Sovereign Past - https://ddowiki.com/page/A_Relic_of_a_Sovereign_Past - which is a ftp quest, will let you easily craft a lot of adamantine items that are still useful today. In particular, the Nightforge Gorget https://ddowiki.com/page/Item:Nightforge_Gorget gives you 100% fortification on an ML9 item.
    The weapons are still quite competitive, and do adamantine damage, which can be useful as a backup weapon.

    https://ddowiki.com/page/Category:A_...t_reward_items

    Good one... in a past life I made that Nightforge gorget.. it's very easy to do.

  19. #19
    Community Member
    Join Date
    Feb 2009
    Posts
    136

    Default

    Quote Originally Posted by Discpsycho View Post
    It's extremely hard to get, as it comes from an old raid with difficult mechanics and is therefore rarely run. Most people who run the raid are also looking for that item, so it won't get passed to you as often as some other raid items



    Self-res, with a couple of caveats:
    - There's a minor damage over time effect that slowly builds up
    - After a minute you die, no questions asked
    - You're typed as "undead", similar to Pale Masters, so unless you've got Negative spells then you also can't heal

    Most quests don't have many places that are less than a minute's run from a shrine, though you have to be wary of points of no return (cliffs, locking doors, teleports). If you're able to boost your UMD / cast raise spells / farm up Ring of the Ancestors, it's excellent for popping up to rez a hireling or ally and can revert a group wipe pretty handily.

    Full disclosure, this is a pretty rare drop too. Luckily the quest gets run a decent amount, thanks to being part of a saga and giving good xp, and I'd say at least half the folks with whom I run the quest already have it
    Yeah that is a level 25 quest. I'll have to wait to see if I am going to run up to 30. I doubt i will. I have only ever once max levelled a character. I usually bail at 20 and go back.

  20. 02-16-2020, 12:32 PM


  21. #20
    Ninja Spy phillymiket's Avatar
    Join Date
    Nov 2009
    Posts
    1,040

    Default

    Quote Originally Posted by Dmitrythewizzy View Post
    I ground out one, 3 filled slot, item from Slavers and it was pretty brutal. That is a lot of grinding to make a whole set. I will say the stats on Slavers are incredible for level 8.

    The advice on putting stats in slots is great but I really don't know the game well enough to know what slots get what stats.
    I did say "if you want to go all out"
    Grinding is a drag. No doubt.
    I tend to do it way over-level.
    Next time you get to 20 on a class you can nuke mobs fast with, stay at 20 until you grind out your leveling gear.
    If you can get a nice Destiny on, do that too.
    Then dash through the Slavers chain a bunch of times blasting everything with lv 9 spells.
    Look at Wiki to make sure you are gathering all the ingredient chests every single run.
    After a few runs you'll memorize where everything is, what mobs you can ignore, etc, and speed up the process.
    It will still suck but if you make your gear generic enough you only have to do it once.

    As far as what stats go where, you can determine that.
    Some things tend to appear in certain spots on RND and named loot:
    CON on neck/belt, STR on hand/belt, INT on head/goggles, etc.
    But you can make your set without worrying about that too much.

    As far as Cannith Crafting goes, it's a slog and takes much resources.
    Do save all your ingredients just in case you want to start that later.
    Get Medium collectible and ingredient bags from... house J?... I can't remember... but get 'em!
    (if you're on Ghallanda I'll send you some large bags in the mail if you want)
    Read the Wiki or a crafting guide *before* you start to use valuable resources.
    There's good ways to maximize your crafting XP which you definitely want to do seeing how much resources it takes.

    Gianthold is a great place to get very useful Augments if you have the pack.
    Dwarf vendor trades them for the relics you gather in the quests there.
    If you re-run the GH quests a few times every life (it's good XP and the quests are pretty quick) the relics build up fairly fast.

    You'll figure out what works best for you after a few lives.
    The important thing is that you've made the choice to step onto the Hamster Wheel.
    Just remember that you can never get off it.
    Not ever.
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload