Another bug I found is the SLA wave of poison counts as a red spell instead of blue, making it Hard for throwers to activate the purple reaction. Not sure about the greater version.
Another bug I found is the SLA wave of poison counts as a red spell instead of blue, making it Hard for throwers to activate the purple reaction. Not sure about the greater version.
Mass vile(s) all share one cool down ... not sure if bug or on purpose .. though completely irritating if on purpose .. 3 spell slots used only get one spell - if on purpose .. just make it multi select.
Walls/bookshelves/tables/stuff if you are too close to them while hard targeting yourself causes pots to explode and do nothing, this affects the thrown ones like healing not the break at feet ones.
cannot use: Alarphon's Staff from war wizards turn in.
Mechanics - To Hit/Dam mods
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
The 'Soothing Poultices' T1 enhancement in Apothecary seems to not have a comprehensive set of spells that trigger it. Cure Serious Wounds (yellow) and Greater Resto (post patch) (blue) do trigger it. Displacement, Haste, Augment Armor, Feathers Extract, Stoneskin, Elemental Skin do not (all blue).
Last edited by Systern; 02-19-2020 at 08:41 PM.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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I'm not sure if this is a bug or not, but you can Empower and Maximize Curative Admixture: Heal (which also doesn't remove ANY conditions or restore lost stat points). But the Empower and Mazimize means you can heal OMG SO MUCH on this spell, meaning you can easily heal YOURSELF through reaper. I mean, I'm at level 15 landing heals for 2000+ on people that don't even have any heal amp. It's crazy.
I mean, if it's WAI hey howdy leave it that way, it's cool. But if not it might be OP.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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don't know if anyone else mentioned it, or even noticed, but yesterday i found that Curative Admixture: Cure Light Wounds from T1 can be thrown on targeted undead friends and heal them but Curative Admixture Cure Serious Wounds from 3rd core can heal undead friend but cannot be thrown at them while targeted. anyone knows is this WAI or not?
Gland!
Level 3 potion throw "heartstopper poison" is just another aoe burst damage spell, but it cannot be maximized or empowered, it can only be extended, which is weird because it doesn't have a duration effect to extend.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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The Quicksilver Potion states that it lasts 5 minutes but it has the same duration as the Haste spell.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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The third level alchemist spell Displacement uses the first-level ingredient.
Curative Admixture: Harm does not appear to be scaling with spellpower correctly. On my current build I cast this at level 20 (no MCL) so with my spellpower (including metamagics) the math should be 200 x 7.17 = 1434 damage, 717 on a successful save. Instead it does about 200 damage and almost always misses the target--the missile will hit but nothing will happen. This was with monsters in an exploration area that were taking 500+ damage from curative admixture Inflict Critical Wounds.
On Lesser or Epic reincarnation, alchemist characters lose all of their scribed spells and must re-scribe everything every single time.
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The alchemist caster trees do not give spellpower per point spent the way other caster trees do. Is this WAI?
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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Spill the Bad Stuff hits in a radius around you instead of in a cone.
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The inflict SLA's and the Cure SLA's in the Apothecary tree share a cooldown for no reason. These should not share a cooldown any more than the spells do.
The single-target Flesh to Gold and Flesh to Gold, Mass share a cooldown and should not. No other spell shares a cooldown with the mass version of the same spell.c
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Spill the Bad Stuff is resisted by spell resistance and shouldn't be (or it should say in the description that it is).
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Empyrean Magic in Divine Crusader does not recognize any alchemist spells as generating stacks.
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