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  1. #1
    Community Member ElrondElfKing's Avatar
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    Default U45 Dragonborn THF Pally Build Please

    Starting my fourth life. Past lives Fighter, Barb, and Cleric. Thinking of Dragonborn for STR +2 and CHA +2. Will be a primarily solo build, so need a balance of DPS, survivability, and healing. I'll be swinging a two handed axe. Thoughts?

  2. #2
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    Switch weapons at level 10~12, do you have a Sword of Shadows? If not then you can pickup a Barovian Great Sword to qualify for the Favored Weapons effects which are pretty significant.

  3. #3
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    Dragonborn, 36 point build, no tomes, lawful good

    Stats
    18 Strength
    6 Dex
    14 Con
    12 Int
    16 Wisdom + level ups
    16 Charisma

    Skills: Heal, concentration, balance

    Levels and feats
    1 Cleric Power Attack, Sovereign Host
    2 Cleric Air Domain (soundburst DC)
    3 Cleric Cleave (soundburst spell)
    4 Cleric
    5 Cleric
    6 Cleric Great Cleave
    7 Cleric
    8 Wizard Spell Focus: Evocation (soundburst DC)
    9 Wizard Two Handed Fighting
    10 Wizard (blur spell)
    11 Wizard
    12 Wizard Heighten (soundburst DC), Improved Two Handed Fighting (displacement and haste spells)
    13 Paladin
    14 Paladin
    15 Paladin Improved Critical: Slashing
    16 Paladin
    17 Paladin
    18 Paladin Greater Two Handed Fighting
    19 Paladin
    20 Paladin Reincarnate

    AP

    8 first get warpriest 30 melee power boost and divine might
    16 second get dragonborn evocationx3 and spell pen
    7 third get pale master zombie form 1.2x damage, heal with cleric negative energy spells and cloak of night for invis at will
    12 fourth get the EK toggle for ghost touch and synergistic magic spell power to melee power boost
    Next do whatever you want, we will reset AP at level 12

    At level 12 (46 AP), will swap to
    39 AP Eldritch Knight all tier 5s except forcefield, with evocation focus in tier 5 for soundburst DC (action boost spell power + synergistic magic to get melee power boost out of spell power boost)
    7 Zombie Form + cloak of night

    Then get the 8 warpriest 30 melee power boost and divine might again
    Then get 18 dragonborn evocationx3 and spell pen again
    Then get paladin defensive stance more negamp out of pale master

    Gameplay:
    Basically you are going to aggro mobs and run to the casters in back dragging melee. Then block a second to activate cloak of night invisibiilty so mobs search for you by running on top of you. Then drop a heightened soundburst for AoE helpless (wear some wisdom and evocation gear), activate a melee power boost, and then eldritch tempest things in zombie form, following up with cleaves.

    Basically we first add all the bonus damage die on cleaves and from power attack to our attack damage to get a solid base damage regardless of even being in starter gear. Then we are multiplying our attack due to hitting AoE with cleaves. Then multiplying our cleaves by zombie 120% damage. Then multiplying again by a massive crit profile. Then multiplying again by helpless. Then multiplying by a solid melee power. Out pops total damage #s that will drop your jaw, even on a first life new character in starter gear. It will look like this, but with more paladin levels, and hopefully better than starting gear on a test iconic, oh and some prr/AC from armor:



    Start with staves, and master's touch with wizard great axes at level 8. EK core 2 at level 10 will let you use any martial weapon.
    Last edited by Tilomere; 02-13-2020 at 12:50 PM.

  4. #4
    Community Member ElrondElfKing's Avatar
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    Wow, thanks for the work, but you're way over my head. I didnt get half of what you were saying. I know how to go stomp stomp. Your starting stats look around where I thought. Why level ups to WIS and not CON or STR? Also, I've been running toons with CON higher than STR. How will having a lower CON affect my survivability when I start getting hammered on? I don't like dying. And is there no advantage to pure pally even after the pass?

    And I never put points into intimidate or want to grab aggro. I'm not good enough yet to build and equip a character who can withstand a pounding.

    Again, thanks for your thoughtful response.
    Last edited by ElrondElfKing; 02-13-2020 at 08:38 AM.

  5. #5
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    Quote Originally Posted by ElrondElfKing View Post
    Wow, thanks for the work, but you're way over my head. I didnt get half of what you were saying. I know how to go stomp stomp. Your starting stats look around where I thought. Why level ups to WIS and not CON or STR? Also, I've been running toons with CON higher than STR. How will having a lower CON affect my survivability when I start getting hammered on? I don't like dying. And is there no advantage to pure pally even after the pass?

    And I never put points into intimidate or want to grab aggro. I'm not good enough yet to build and equip a character who can withstand a pounding.

    Again, thanks for your thoughtful response.
    When I get home I'll post a THF pure Paladin build that's fun and will get you through heroics easily and could also work well at cap. I did Dragonborn Paladin awhile back and got nearly a dozen epic past lives back to back with it. I'll put a short version here.

    The above poster is giving you a cleric build that use's WIS to do some magic stuff, notice how he's starting at level 15? That means Iconic to bypass how absolutely painful that build will be at lower levels. Anyhow no need for that kind of silliness as the recent updates to KoTC makes paladin incredibly strong in heroics, though there are some bugs we're tracking.

    Strength: 20
    Dexterity: -6 (this is a dump stat)
    Constitution: 14 (minimum, more is better)
    Wisdom: 10 (8 is acceptable but not sure what your tomes are and you'll need 14 to cast all your spells)
    Int: 10
    Charisma: 18~20 (not sure you can get 20 here with a 14 Con) but 18 works just as well)

    Feats
    1: THF
    3: Power Attack
    6: ITHF
    9: Improved Crit Slashing
    12: GTHF
    15: Whatever you want
    18: Whatever you want

    You can hit 20 and TR easily with this. Damage is done via Great Swords or Mauls, both are favored weapons. Healing is via Lay on Hands, CLW is available at 4 put is super weak, CMW is much better and you get that at level 12, CSW is amazing but you won't get that until your entering the end of heroics.

    Now the other question, are you planning on doing epics and what tomes do you have? Precision isn't very noticeably in heroics but becomes godly in epics where that 25% fort bypass starts to shine and the +10 damage from Power Attack starts to mean less and less. Precision has a 13 DEX requirement and is mutually exclusive with Power Attack. If this is a build aiming at epics we can substitute the PA feat with something else and plan to pickup Precision around 15 or 18, will also have to adjust DEX based on tomes so you can at least hit the mark. My last builds were with +7 or higher tomes that had me hitting 13 Dex at 19 so I used my 21 Feat for Precision and 24 for Overwhelming Crit. The +6 tome bonus is at level 15 meaning you can start with 7 DEX and hit 13 DEX right as your hit your first "optional" feat slot.
    Last edited by palladin9479; 02-13-2020 at 11:58 AM.

  6. #6
    Community Member ElrondElfKing's Avatar
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    Quote Originally Posted by palladin9479 View Post
    When I get home I'll post a THF pure Paladin build that's fun and will get you through heroics easily and could also work well at cap. I did Dragonborn Paladin awhile back and got nearly a dozen epic past lives back to back with it. I'll put a short version here.

    The above poster is giving you a cleric build that use's WIS to do some magic stuff, notice how he's starting at level 15? That means Iconic to bypass how absolutely painful that build will be at lower levels. Anyhow no need for that kind of silliness as the recent updates to KoTC makes paladin incredibly strong in heroics, though there are some bugs we're tracking.

    Strength: 20
    Dexterity: -6 (this is a dump stat)
    Constitution: 14 (minimum, more is better)
    Wisdom: 10 (8 is acceptable but not sure what your tomes are and you'll need 14 to cast all your spells)
    Int: 10
    Charisma: 18~20 (not sure you can get 20 here with a 14 Con) but 18 works just as well)

    Feats
    1: THF
    3: Power Attack
    6: ITHF
    9: Improved Crit Slashing
    12: GTHF
    15: Whatever you want
    18: Whatever you want

    You can hit 20 and TR easily with this. Damage is done via Great Swords or Mauls, both are favored weapons. Healing is via Lay on Hands, CLW is available at 4 put is super weak, CMW is much better and you get that at level 12, CSW is amazing but you won't get that until your entering the end of heroics.

    Now the other question, are you planning on doing epics and what tomes do you have? Precision isn't very noticeably in heroics but becomes godly in epics where that 25% fort bypass starts to shine and the +10 damage from Power Attack starts to mean less and less. Precision has a 13 DEX requirement and is mutually exclusive with Power Attack. If this is a build aiming at epics we can substitute the PA feat with something else and plan to pickup Precision around 15 or 18, will also have to adjust DEX based on tomes so you can at least hit the mark. My last builds were with +7 or higher tomes that had me hitting 13 Dex at 19 so I used my 21 Feat for Precision and 24 for Overwhelming Crit. The +6 tome bonus is at level 15 meaning you can start with 7 DEX and hit 13 DEX right as your hit your first "optional" feat slot.
    Hi, and thanks for the great work. Here are some points and questions:
    - I won't be doing any epics for awhile on this toon. I'm going for completionist and will be starting the fourth life soon.
    - Level ups to which stat?
    - I have +7 tomes to all stats. I may get some skill tomes also.
    - I have a nice collection of greataxes built up. Will they work? I have some greatswords on another toon, but many of them are epic items. No mauls.
    - What about cleave and great cleave? I would really miss spamming those.
    - I'm also starting to cannith craft and am almost done with my level 1 set. What are some important enchantments to have specific to paladin?

    Thanks again

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ElrondElfKing View Post
    Wow, thanks for the work, but you're way over my head.
    Yeah that's a pretty normal response to a Tilomere build when you don't know what they're doing.

    The gist of this concept is to take advantage of the added damage from helplessness caused by Sound Burst (cleric spell hence why WIS is leveled) with the high burst damage from Eldritch Tempest ("Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier") and the +20% damage from zombie form. If anything survives that initial Tempest, finish them off with the other Cleave attacks in your arsenal before Sound Burst wears off.

    It is only a "paladin" in the sense it takes enough paladin levels to qualify for the past-life feat.
    Last edited by unbongwah; 02-14-2020 at 09:38 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
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    Quote Originally Posted by unbongwah View Post
    It is only a "paladin" in the sense it takes enough paladin levels to qualify for the past-life feat.
    KoTC, even if half the tree wasn't broken, would still be a stars-aligned enhancement tree that only works 1/3 of the time. So yea.
    Last edited by Tilomere; 02-15-2020 at 04:21 AM.

  9. #9
    Community Member ElrondElfKing's Avatar
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    Quote Originally Posted by unbongwah View Post
    Yeah that's a pretty normal response to a Tilomere build when you don't know what they're doing.

    The gist of this concept is to take advantage of the added damage from helplessness caused by Sound Burst (cleric spell hence why WIS is leveled) with the high burst damage from Eldritch Tempest ("Perform a spinning melee attack, dealing weapon damage +5[W] to all nearby enemies and knocking them prone for 1 second. This attack has +10 to Critical Threat Range and +3 to Critical Multiplier") and the +20% damage from zombie form. If anything survives that initial Tempest, finish them off with the other Cleave attacks in your arsenal before Sound Burst wears off.

    It is only a "paladin" in the sense it takes enough paladin levels to qualify for the past-life feat.
    It seems counter-intuitive that a Paladin would take a zombie form, doesn't it?

  10. 02-13-2020, 12:32 AM


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