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  1. #21
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    Quote Originally Posted by Fedora1 View Post
    Just beware that next week's update looks bad for THF paladins, rangers (tempest and ranged), and aasimar in general.
    I'm playing a THF Paladin on HC3, what's the nerf?

  2. #22
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by dreddy View Post
    I'm playing a THF Paladin on HC3, what's the nerf?
    yes i want to know as well


    look at date things are posted......
    Last edited by Hobgoblin; 07-05-2020 at 11:36 PM.

  3. #23
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    Quote Originally Posted by Hobgoblin View Post
    yes i want to know as well


    look at date things are posted......
    Ah good thx!

  4. #24
    Community Member DirkTyrant's Avatar
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    I've had good luck with aasimar clerics
    setting olympic record for drowning deaths ...

  5. #25
    Community Member majorhavoc's Avatar
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    Quote Originally Posted by Ravanys View Post
    I will be playing Aasimar for the racial reincarnation. My first incarnation as an Aasimar is a Paladin, because I felt that class had the most benefit from the race. I made that decision by looking mostly at stats: enhancements can increase str/wis/cha and all three of those are useful, in some way, to a paladin. I also saw the racial Lay on Hands as similar to the Paladin's version, and Aasimar also has Healing Amplification as a Tier 1 enhancement. Are there any other classes (or multiclass builds) that you feel would benefit as much or more when paired with Aasimar? Since I am aiming for Racial Reincarnation, I don't need to worry about classes being pure or having more levels in one or another. I've never multiclassed before, however, so nothing too complicated please. I would even be open to multiclassing my current life, but I already have a level 6 Paladin so that limits what builds I can actually work towards right now.

    Thank you for any feedback.
    I have played this a few lives, easily solo mid Reapers.

    Aasimar Rog/Rng/Art
    12/6/2 Rogue/Ranger/Artificer
    Lawful Good Aasimar




    Level Order


    1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
    2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
    3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
    4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
    5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue





    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 14. . . .+8. . . .8: WIS
    Constitution. . 15. . . .+8. . . 12: WIS
    Intelligence. . 14. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS



    Skills
    . . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1 .1. 1 .1. 1 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Spot. . . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Listen. . 4. . . . 2 . . 2 . . 2 . . 2 . . . .2 .2 .2 .1 .1 .1 .1 .1 .23
    Bluff . . 4. . . . . . . . .2 . . 3. . .4 . . . .2 .3 .1 .1 .1 .1 .1 .23
    Diplo . . 4. . . . . . . . .4 . . 3. . .2 . . . .1 .1 .2 .2 .2 .1 .1 .23
    UMD . . . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 3. 1 . . . . . . . . . . . . . . 2 . . . . . 2. 2. 2. 3. 3. 18
    Jump. . . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 . . . . . . . . . . . . .15
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .40. 9 .7. 9 .7. 9 12 10 12 10 12 10 12 12 13 13 13 13 13 13





    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Completionist
    .6. . . . : Weapon Focus: Ranged
    .9. . . . : Power Critical
    12. . . . : Improved Critical: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Precision
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic . : Improved Sneak Attack
    28 Destiny: Doubleshot
    29 Destiny: Mass Frog
    30 Epic . : Burst of Glacial Wrath
    30 Legend : Scion of: Ethereal Plane


    .1 Aasimar: Bond: Bond of the Protector


    18 Rogue. : Improved Evasion


    .2 Ranger : Favored Enemy: Evil Outsider
    10 Ranger : Favored Enemy: Undead




    Spells


    Ranger
    1. Jump (8), Ram's Might (12)


    Artificer
    1. . Conjure Bolts* (3),. .Enchant Weapons* (3), . Enchant Armor* (5)




    Enhancements (82+14 of 80+14 AP) Errors


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Wand and Scroll Mastery III, Improved Law
      3. Crossbow Adept, What First?: Ask Questions First, Wisdom
      4. Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Wisdom
      5. No Holds Barred, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity


    Deepwood Stalker (23 AP)
    • Far Shot, Sneak Attack, Sniper Shot
      1. Favored Defense II, Stealthy III, Increased Empathy III
      2. Survivalist
      3. Survivalist, Thrill of the Hunt III, Wisdom
      4. Killer III


    Aasimar (18 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II: Protector Bond, Wisdom, Stronger Bonds III
      1. Fight the Wicked, Improved Recovery
      2. Fight the Wicked
      3. Fight the Wicked, Blessings I, Improved Recovery
      4. Ascendant Bond: Protector, Aasimar Improved Recovery


    Falconry (14 AP)
    • Summon Avian Companion: Grey Owl, Ability Score: Wisdom
      1. Practiced Accuracy II, Out in Nature III
      2. Killer Instinct I
      3. Killer Instinct II, Conditioning




    Destiny (25 of 24 AP) (Errors)


    Shiradi Champion
    1. Stay Frosty II, Wisdom
    2. Prism, Wisdom
    3. Rainbow, Wisdom
    4. Double Rainbow, Wisdom
    5. Nerve Venom III, Wisdom
    6. Audience with the Queen, Hunt's End, Wisdom


    Twists of Fate (35 fate points)
    1. Martial Hymn (Tier 4 Fatesinger)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Skill Mastery (Tier 2 Shadowdancer)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Wisdom (Tier 1 Crusader)
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

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