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  1. #121
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    Quote Originally Posted by Montegue View Post
    Great changes, and I can't wait to get into them. I envision an EK build with high spell power, cleaves, and a two handed weapon (I have several good ones rotting in my bank). How much fun will it be to pop a group with Mass Hold, and then Strikethrough with Spellsword?
    You mean Eldritch Tempest not Spellsword? Or even Eldritch Strike ( But the correct rotation is is Tempest before Strike)? Spellsword is a toggle unless you just mean hit them with your 2H sword

  2. #122
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    Quote Originally Posted by xTethx View Post
    Melee have not been disappointing for forever. Its been thf that was just a bit behind twf. It was inquis coming along and giving the exact same dps with much less investment. But a properly built and played melee has almost always been top dog for dps in r10 minus inquis. Now this buff just widens that gap even more.
    But a properly built and played TWO WEAPON melee AND TIEFLING FIRE SORC has almost always been top dog for dps in r10 minus inquis. Corrected your typos

  3. #123
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    Ranged ability: Opportunity Strikes - xx% chance to hit an additional target when they are in a tight grouping. Utilize the strikethrough model, give extra to range focuses classes. Just a thought.

  4. #124
    Community Member DRoark's Avatar
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    Quote Originally Posted by Reesi View Post
    Ranged ability: Opportunity Strikes - xx% chance to hit an additional target when they are in a tight grouping. Utilize the strikethrough model, give extra to range focuses classes. Just a thought.
    They just blanket nerfed every ranged class, they're not going to give us a boost to something we had for a DECADE as a feat, after they just shafted us over 20%.

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    No more subs until retracted, Ranged of the World Unite!

  5. #125
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Cetus View Post
    Don't forget bears too. Wolves and Inquis Online has turned into Bears, Alchemists, and Barbs Online
    Bear form doesn't have an inherent DPS benefit the way wolf does, so even with the same STR benefit as standard 2HF I don't see them running away with DPS the way multiclass wolf builds did. Bear will be decent, bearbarian will be good, but pure barb will be substantially better DPS than either.
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  6. #126
    Community Member AlmGhandi's Avatar
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    anyone have a link to a pic with that bear form combined with burning hands.....
    asking for a friend
    kruemeli of Orien - Leader of the "Merry" Hobbits https://www.ddo.com/forums/showthrea...20#post5002220
    It is okay to be "merry": http://www.youtube.com/watch?v=pjOOKb-DFZs
    I just Keep quiet and think.... http://www.youtube.com/watch?v=jYP8M06A8W0

  7. #127
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    Quote Originally Posted by Cocomajobo View Post
    There are a variety of smaller areas that preview 2 let us know needed adjustments. None of the following areas required as large of a rework as the Two Handed Fighting tweaks above so we've bunched them all together here. Below are changes designed to address player feedback that Paladin Knight of the Chalice was not strong enough and that Alchemist Vile Chemist was too strong. Let us know what you think!

    (Note: a couple of the items on this list weren't implemented based on player feedback but I included them anyways just to let you know that they existed instead of just waiting for release notes)

    • Paladin
      • New Paladin Spell: Righteous Command: +1 Morale bonus to Melee and Ranged Power per caster level, max caster level 15.
      • Tier 1 Extra Smites is gaining a third rank, for a total of 6 extra Smites
      • Tier 1 Knight's Command is replaced with Improved Second Strikes: +5/10/20% Strikethrough
      • Tier 2 Rally is replaced with Critical Mastery (crit damage/confirmation), +1/2/3
    • Alchemist
      • Venom's Grip, the Vile Chemist Core Capstone, no longer lists +2 Poisoned Coating dice it wasn't granting.
      • Vile Chemist's Envenom the Heart is now Venom Affinity II: +3/6/10 Poison Spell Power. (It no longer grants Poison Vulnerability).
      • Vile Chemist's Toxic Augmentation has been removed, and replaced with Envenom the Heart: "Enemies hit by your melee or ranged strikes have a chance to be Silenced, Quelled, or have their attack speed reduced by 20% for 12 seconds with no save. (This does work on Bosses, but at a lower proc rate)."
      • Vile Chemist's Poisoned Strike (Rank 3 Only), Poisoned Shot (Rank 3 Only), Wave of Poison (all ranks) and Greater Wave of Poison (all ranks) now cause Poison-immune enemies to become vulnerable to Poison for 12 seconds.
      • Removed text referring to +1[w] from Vile Chemist Core 3 (Hidden Blades).
      • Apothecary's Nightshade now has a projectile speed similar to other bottle spells
    • Misc
      • Cleave, Great Cleave, Supreme Cleave, Whirlwind Attack can now Doublestrike. (Other skills that are Cleave-like also now Doublestrike as a result).
      • Cleave, Great Cleave, Supreme Cleave, Whirlwind Attack, KOTC's Cleave enhancements, Smite Evil, and Exalted Smite are now affected by your attack speed.
      • Ranger: Tempest: Dance of Death now applies it's strike through buff even if the attack does not make contact with an enemy.
      • Leap of Faith from Exalted Angel no longer holds you in place after activation.
      • Items with new Ghostbane effects now deal their bane damage to all Undead, not just Incorporeal monsters
      • The Cores of Sacred Defender now properly increase your Maximum HP by 1 point per AP spent

    So after feedback . Leaving kotc under tuned. Glad I invested time providing feedback to leave the tree weak.
    Triple All

    Ghallanda forever.

  8. #128
    Community Member Ahwaric's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Hey, all!

    We wanted to take some time to let you know the changes that have been made to U45 systems based on the feedback provided after Preview 2.
    Thank you for listening to our feedback.
    Thank you for making the changes (or at least some of them - I do not think anyoner expected all suggestions will be included, though I understand some people are less happy than I am). I am especially thankfull for the to striketrough/1.5 hand weapons/bear changes to THF. These were 3 things that really needed change and were repeated all over the feedback thread. And some parts, like 1.1 base ability bonus to 1.5 hand weapons, I like even better than the ones proposed in the feedback thread - it is not very powerful, but makes the weapons interesting and unique.
    And, last but not least, thank you for letting us know.

    Quote Originally Posted by Steelstar View Post
    The attack speed is a specific thing added to the listed Feats & Enhancements only. We can add it to specific skills, and may add it to more on a case-by-case basis in the future.
    I think all cleave-like attacks (at least eldritch strikeis not on the list) should be affected by the attack speed change. The arepartially a replacement for cleave feats for classes that have less feats to burn. Also, it would be better to make the feat/enhancement cleave attacks consistent. If some would benefit for increased attack speed, and some would not, it will be confusing.
    Last edited by Ahwaric; 02-05-2020 at 04:09 PM.
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    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.
    Khazukan Kazakit-ha!

  9. #129
    Community Member DaviMOC's Avatar
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    Quote Originally Posted by lyrecono View Post


    With the updated cleave speed, swf seems like a better option.....

    .
    Had missed that . That cleave change gotta be very relevant to SWF builds that gets toons of Atk speed bonus.

  10. #130

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    thanks for holding off on changes to stealth play
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  11. #131
    2015 DDO Players Council
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    Quote Originally Posted by Cocomajobo View Post
    New Paladin Spell: Righteous Command: +1 Morale bonus to Melee and Ranged Power per caster level, max caster level 15.
    What is the level of this new spell?

  12. #132
    Community Member Stravix's Avatar
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    Quote Originally Posted by axel15810 View Post
    What is the level of this new spell?
    2nd

  13. #133
    Community Member DRoark's Avatar
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    Quote Originally Posted by Vorachtin View Post
    Glad I invested time providing feedback to leave the tree weak.
    We feel your pain, every ranged class is in the same boat. No feedback other than "...we're happy where ranged is at...".

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  14. #134
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Blah2 View Post
    But a properly built and played TWO WEAPON melee AND TIEFLING FIRE SORC has almost always been top dog for dps in r10 minus inquis. Corrected your typos
    And ANY properly built and played melee in general is harder to find than a four leaf clover.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  15. #135
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    Ok cool it looks like THF will be good. Still not sure about lack of attack speed, but the buffs might make that not matter. I haven't even tried Bear yet at all. I will do that now.

    Not sure why Paladin isn't getting a bigger buff. It's unfortunate and disappointing. I want to be OP playing a Paladin, an actual iconic Dungeons and Dragons class. Can't care less about this Alchemist thing that I've barely glanced at.
    Last edited by GramercyRiff; 02-05-2020 at 04:50 PM.

  16. #136
    Community Member tpbtoc's Avatar
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    Quote Originally Posted by GramercyRiff View Post

    Not sure why Paladin isn't getting a bigger buff. It's unfortunate and disappointing. I want to be OP playing a Paladin, an actual iconic Dungeons and Dragons class. Can't care less about this Alchemist thing that I've barely glanced at.
    Me too but not happening. For THF it's either barb or bear now.

  17. #137
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Montegue View Post
    Great changes, and I can't wait to get into them. I envision an EK build with high spell power, cleaves, and a two handed weapon (I have several good ones rotting in my bank). How much fun will it be to pop a group with Mass Hold, and then Strikethrough with Spellsword?
    i've been working on an EK cleave build for awhile (and these cleave buffs have me more excited for it now) and i don't think that scenario will pan out. it's just not possible to get cleaves and the THF line without sacrificing casting pretty dramatically - you either have to skip casting feats for it or do something like a 1 fighter 2 monk splash (4 fighter of course would take Mass Hold off the table entirely), plus that 17 base Strength req for ITHF is no picnic, and all for a modest +1.5 sustained strikethrough targets

    with that said, Great Cleave only takes three feats and a mere 13 base Strength, i feel like even a pure wizard could squeeze that in without too much sacrifice, then load up on the doublestrike (10% from EK cores!) and go to town

  18. #138
    Community Member Ballrus's Avatar
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    The Zombie Pale Master penalty to attack speed also apply to Cleaves speed?
    No fun, no $$$

  19. #139
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    Please consider adding to Paladin Vanguard at (core 5) Vicious Shield II - Bastard Sword is now a favored weapon, also Dwarven Axe, if you are a Dwarf.

  20. #140
    Community Member AstorPotamus's Avatar
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    Default RIP Tempest

    Kudos for outright neutering tempest rangers as any kind of effective melee build going forward...guess I should've seen this coming since they've been getting nerfed somehow on the last few updates. It's like DDO devs don't call anything balanced unless their heavily opinionated thumb is on the scale.

    The fact you guys don't even bother listening to the vast majority of players who've been telling you that these changes are outright nerfs makes me look forward to Baldurs Gate 3...cuz devs here are ensuring DDO's days are numbered.

    Seriously, where's the p-o-o-p emoji when I need it?!
    Last edited by AstorPotamus; 02-05-2020 at 06:49 PM. Reason: unwarranted forum censorship

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