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  1. #301
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    Quote Originally Posted by capsela View Post
    Sorcs are glass cannons, your toon isn't. Robes with no evasion = instant death. It's called strengths and weaknesses/trade offs/balance.
    My level 30 fire sorc 3 lives ago was wearing medium armor (Sharn set), had a 103 evocation DC, 212 PRR, 130MRR, 1100 fire spellpower (tiefling),5400 spell points and 1300 HP. All of those not in reaper with no buffs. I only had heroic completionist and 30 racial past lives at the time. Sure tomes and past lives vary from player to player but its more than possible to be a sturdy sorc. That is NOT a glass cannon; either sorc needs a nerf or metoer swarm, acid well, thunder stroke, and ice berg need a nerf

  2. #302
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    Quote Originally Posted by Blah2 View Post
    My level 30 fire sorc 3 lives ago was wearing medium armor (Sharn set), had a 103 evocation DC, 212 PRR, 130MRR, 1100 fire spellpower (tiefling),5400 spell points and 1300 HP. All of those not in reaper with no buffs. I only had heroic completionist and 30 racial past lives at the time. Sure tomes and past lives vary from player to player but its more than possible to be a sturdy sorc. That is NOT a glass cannon; either sorc needs a nerf or metoer swarm, acid well, thunder stroke, and ice berg need a nerf
    Not saying they shouldn't nerf those, but if sorc can both do great damage and be tanky, it would be natural to nerf whatever made them tanky. This is both PLs/RPs, and that the way sorc trees are made there is little loss to only maxing one DPS tree. Perhaps dipping into medium armor should carry more of a penalty for casters. Not that armor alone is that great for anything but MRR cap anymore.

  3. #303
    Community Member DRoark's Avatar
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    Quote Originally Posted by 0ldschool View Post
    This is 100% correct. Nerfing ranged damage to solve the melee survivability problem makes zero sense. It will just cause melees to die faster. It's a certainty that those 'melee can't survive' forum posts are incoming.

    I had to laugh this weekend as I was plinking away (slowly) with my GxB Mechanic with what is apparently OP IPS, killing one or two LE trash mobs every 3 or 4 seconds, when a sorc would then come in and incinerate the entire pack of mobs in one blast. If I didn't run fast enough to catch up to them, the next pack of mobs was dead before I even got there. And somehow my Mechanic deserves a 20% nerf on IPS damage. <shakes head...>
    Exactly, this is happening in every group I'm in. I'm a ranged Artificer, our damage is so bad compared to an actual AOE DPS, it's pathetic. There's no reason to really play one.
    Grouped with a Wizard and Sorcerer, they completely obliterated everything before we could whittle it down. Even the CLERIC was imploding everything the Sorc didn't blow up.

    They're trying to say RANGED is an issue to Melee? Horsepuckey. When I'm playing my Melee, I have the same issue, it's NOT the ranged DPS that's killing everything, it's our casters.

    But yet you nerf all the ranged in the game?

    Kobold... "Really? Really??"

  4. #304
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    The update 45 release notes seem to have dropped the hand and a half extra attribute as well as the THF bear (poor sword and board bear wasn't getting anything anyways), is this correct?
    Last edited by Fauxknight; 02-11-2020 at 09:15 PM.

  5. #305
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    Quote Originally Posted by Cocomajobo View Post

    • Vile Chemist's Envenom the Heart is now Venom Affinity II: +3/6/10 Poison Spell Power. (It no longer grants Poison Vulnerability).
    • Vile Chemist's Toxic Augmentation has been removed, and replaced with Envenom the Heart: "Enemies hit by your melee or ranged strikes have a chance to be Silenced, Quelled, or have their attack speed reduced by 20% for 12 seconds with no save. (This does work on Bosses, but at a lower proc rate)."
    • Vile Chemist's Poisoned Strike (Rank 3 Only), Poisoned Shot (Rank 3 Only), Wave of Poison (all ranks) and Greater Wave of Poison (all ranks) now cause Poison-immune enemies to become vulnerable to Poison for 12 seconds.
    patch notes for 45:
    Tier 4

    Deady Poison: +2 to hit and +2 to damage with Simple Weapons.
    Envenom the Heart: While your Poisoned Coating is active, hitting enemies that are immune to Poisons or Poison Damage makes them vulnerable to Poisons and Poison Damage for 12 seconds. Creatures you hit that are not immune to Poisons take 15% more Poison damage for a while. Does not work on bosses.

    Which is correct?

  6. #306
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    The problem isn't with any particular class (or tree), the problem is the content doesn't scale appropriately. If a Sorcerer can kill what is supposed to be 6 person content by themselves, it isn't really 6 person content now is it?

  7. #307
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    Quote Originally Posted by Reesi View Post
    The problem isn't with any particular class (or tree), the problem is the content doesn't scale appropriately. If a Sorcerer can kill what is supposed to be 6 person content by themselves, it isn't really 6 person content now is it?
    But if they make it so that a Sorc can't do that, then neither can anyone not a Sorc. Casters in general need a looking at as their power has a quadratic scale while melee and ranged have a linear one. The Dev's said they will address caster balance in a future update, this one was about melee vs ranged. Currently ranged DPS far outpaces melee DPS in every situation imaginable. Ranged toons had higher DPS with every attack being an AoE with near infinite range and a +10,000 AC bonus at level 1. Monsters miss every attack that your not in range for

    From 2011, over eight years ago.

    https://www.ddo.com/forums/showthrea...=1#post4112256

    WASD keys on your keyboard.

    Most reliable AC in the game.
    Melee's don't have the luxury of getting full damage while staying out of range of the monsters. Melee monsters offensive stats scale way higher then ranged or caster monsters do, especially in reaper. Mobs start hitting melee's for 500~5000 damage a hit while ranged hits for 50~150 tops, casters can ping pong depending but usually a few hundred per big spell with a hundred or so for a little one with force being the worse offender. This gave every ranged DPS an insurmountable advantage because offensively they were just as good as melee's. The way it normally works is that ranged DPS is far weaker then melee but with the added advantage of them being out of range, but with how dumb this games stat damage system is that balance simply doesn't exist because ranged can just pile on INT/DEX/WIS and get more base damage, more ranged power and more defense.

    There is a reason ranged keep comparing themselves to casters and not Barbs, Kensei's, Tempests, Monks, Assassin Rogues, EKs or Wolf Druids.

  8. #308
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    Quote Originally Posted by Fauxknight View Post
    The update 45 release notes seem to have dropped the hand and a half extra attribute as well as the THF bear (poor sword and board bear wasn't getting anything anyways), is this correct?

    Never mind, the notes are just all out of order...like seriously the Strikethrough/THF section specifically states it doesn't apply attribute bonuses for hand and a half, but then the Item section is all like "Oh, but you get this by the way." The bear bonus is kinda mixed in with the THF feats instead of under Natural Fighting. All the THF stuff should be under the THF feats and all the Natural Fighting stuff should be under Natural Fighting.


    Also still no love for bears using shields.

  9. #309
    Community Member DRoark's Avatar
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    Quote Originally Posted by palladin9479 View Post
    Currently ranged DPS far outpaces melee DPS in every situation imaginable. Ranged toons had higher DPS with every attack being an AoE with near infinite range and a +10,000 AC bonus at level 1. Monsters miss every attack that your not in range for.

    Melee's don't have the luxury of getting full damage while staying out of range of the monsters. Melee monsters offensive stats scale way higher then ranged or caster monsters do, especially in reaper. Mobs start hitting melee's for 500~5000 damage a hit while ranged hits for 50~150 tops, casters can ping pong depending but usually a few hundred per big spell with a hundred or so for a little one with force being the worse offender. This gave every ranged DPS an insurmountable advantage because offensively they were just as good as melee's. The way it normally works is that ranged DPS is far weaker then melee but with the added advantage of them being out of range, but with how dumb this games stat damage system is that balance simply doesn't exist because ranged can just pile on INT/DEX/WIS and get more base damage, more ranged power and more defense.

    There is a reason ranged keep comparing themselves to casters and not Barbs, Kensei's, Tempests, Monks, Assassin Rogues, EKs or Wolf Druids.


    You've said this before. The only reason you compare ranged classes to a caster, is because they're also not standing next to the Tank. No kidding, they're... not... a... melee... build. Surprized?
    Sorcs can fry entire groups in 1-2 hits, PK builds they just drop dead, druids quake them so they can't even move and just set them on fire/freeze them, bards ottos/freeze them and Shout their
    heads off (I know, I do that), even the clerics were just walking around Imploding everything.... but yet, people have an issue with a guy plonking arrows, in a straight line, for less damage.

    It's called MELEE for a reason. If you want to be melee, don't whine you can't throw a maul 100 yards at an Orc. We've tried, it doesn't work, the maul doesn't come back.
    You can't magically turn melee into Rangers, and you can't smash a Kobold in the face with a longbow. If you can, please direct us to your longbow supplier, we want one.
    I will HAPPILY melee with dual shortbows, as soon as they add that to the game.

    I'd also love to know what unicorn-level reaper you found where ranged only gets hit for "150 tops", but yet melee takes 5000-point hits. I got shot in the face for 2700, down a hallway.
    Enlighten us to the location of this happy dungeon of sunshine and cake, so us Rangers can farm it for RXP and reaper loot, with no Tank, while only needing Cure Medium potions.

    If I accidently get shot despite my free +10,000 AC I apparently have, I can drink one.
    Last edited by DRoark; 02-11-2020 at 11:25 PM.

  10. #310
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    Quote Originally Posted by DRoark View Post
    You've said this before. The only reason you compare ranged classes to a caster, is because they're also not standing next to the Tank. No kidding, they're... not... a... melee... build. Surprized?
    Sorcs can fry entire groups in 1-2 hits, PK builds they just drop dead, druids quake them so they can't even move and just set them on fire/freeze them, bards ottos/freeze them and Shout their
    heads off (I know, I do that), even the clerics were just walking around Imploding everything.... but yet, people have an issue with a guy plonking arrows, in a straight line, for less damage.

    It's called MELEE for a reason. If you want to be melee, don't whine you can't throw a maul 100 yards at an Orc. We've tried, it doesn't work, the maul doesn't come back.
    You can't magically turn melee into Rangers, and you can't smash a Kobold in the face with a longbow. If you can, please direct us to your longbow supplier, we want one.
    I will HAPPILY melee with dual shortbows, as soon as they add that to the game.

    I'd also love to know what unicorn-level reaper you found where ranged only gets hit for "150 tops", but yet melee takes 5000-point hits. I got shot in the face for 2700, down a hallway.
    Enlighten us to the location of this happy dungeon of sunshine and cake, so us Rangers can farm it for RXP and reaper loot, with no Tank, while only needing Cure Medium potions.

    If I accidently get shot despite my free +10,000 AC I apparently have, I can drink one.
    First of all, last I checked ranger class design isn't "bow" user, it's a class that supports utility in the form of transitioning between melee and ranged with a tad of divine casting on the side. Most rangers i've seen in the past weeks had dual crossbows, not bows. And tempest ranger does exist, even if I hadn't really seen one in a while.

    Second of all, i'm not sure what your play experience is or what you've encountered, but if your seriously comparing caster druid, or cleric in any form offensively, or spell singer bard in general terms to any of the top 5 ranged dps builds we are not playing the same game. So maybe your not one of the top 5 ranged builds, or even top 10 if ALL caster builds seem OP to you, or maybe your gear and other sources of acquired power are just not quite there yet, or maybe your just exaggerating. While it is highly situational depending on the circumstances, for every time you get hit in melee, a melee gets hit 10 times, for every time you get "shot in the face" a melee gets shot 5 times, this is your +10,000 ac. On that note, while it is also situational, you can classify ranged as anything in los, caster as mid-close range, and melee as pointblank. There are a number of spells which are only effective at fairly close range. Which is to say ranged defensive advantage does not apply equally to casters and ranged dps.

    despite all the commotion about IPS, in my estimation is it's not enough to reverse the massive buff ranged recieved in the form of an updated shiradi and ranged were hardly weak before that. While most EDs got improvements, Shiradi and DI are the ones that stood out the most to me, although fury might be on the map if THF is. If you want to say that a IPS nerf is annoying in it's implementation, I can agree with that, the toggle between single target and aoe on the basis of when you need which is going to be moment by moment. If you want to say Ips hits ranged the hardest in heroics, where they were not particularly strong to begin with, I can also agree with that. But if your trying to say that this implementation puts ranged at the bottom of the barrel, looking at it as objectively as I can, your flat wrong. This update doesn't read to me as "rise of the melee's" at all. It reads as melee might become the best for R1 zerg, and that if properly supported, might be able to contribute R10s. Ranged is pretty much in the same place it was b4, minus Inq, which might actually reach a sane level of normalcy for a universal enhancement line. Nothing changes for casters, which is to say, if they are operating at the highest levels of potential, they can trash a dungeon, and this scales all the way up to R10. For sorcs in particular, this is hardly surprising considering casters are running around with essentially 2-20x3 crit rates, and what did they buff in the spell pass, aoe burst effects, and pretty much nothing else. I would imagine some re-balancing is going to be in the works that wasn't going to drop at the same time they released a new arcane class.

  11. #311
    Community Member Ashlayna's Avatar
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    Quote Originally Posted by palladin9479 View Post
    But if they make it so that a Sorc can't do that, then neither can anyone not a Sorc. Casters in general need a looking at as their power has a quadratic scale while melee and ranged have a linear one. The Dev's said they will address caster balance in a future update, this one was about melee vs ranged. Currently ranged DPS far outpaces melee DPS in every situation imaginable. Ranged toons had higher DPS with every attack being an AoE with near infinite range and a +10,000 AC bonus at level 1. Monsters miss every attack that your not in range for

    From 2011, over eight years ago.

    https://www.ddo.com/forums/showthrea...=1#post4112256



    Melee's don't have the luxury of getting full damage while staying out of range of the monsters. Melee monsters offensive stats scale way higher then ranged or caster monsters do, especially in reaper. Mobs start hitting melee's for 500~5000 damage a hit while ranged hits for 50~150 tops, casters can ping pong depending but usually a few hundred per big spell with a hundred or so for a little one with force being the worse offender. This gave every ranged DPS an insurmountable advantage because offensively they were just as good as melee's. The way it normally works is that ranged DPS is far weaker then melee but with the added advantage of them being out of range, but with how dumb this games stat damage system is that balance simply doesn't exist because ranged can just pile on INT/DEX/WIS and get more base damage, more ranged power and more defense.

    There is a reason ranged keep comparing themselves to casters and not Barbs, Kensei's, Tempests, Monks, Assassin Rogues, EKs or Wolf Druids.
    The interesting thing about that quote is that it's speaking of melee, not ranged, and it's accurate. I can see you playing now, no need for videos, you run up to the mobs face, and eat it's charge ups, then come here and complain that melee can't survive in quests. Sound about right? Again, you have to lie, not going to sugar coat it. There are no ranged toons in the game with 10k AC, and even if there were, AC is still meaningless, right? That's why we have PRR now. A level one archer is in just as much trouble in a quest as any other build. Pre U45, I'd say they were in even more trouble, since bows were putting out lower dps than anyone else, and at level one, you don't have a lot of options to do much of anything about it.

  12. #312
    Community Member DRoark's Avatar
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    Quote Originally Posted by Kotharsjach View Post
    First of all, last I checked ranger class design isn't "bow" user, it's a class that supports utility in the form of transitioning between melee and ranged with a tad of divine casting on the side. Most rangers i've seen in the past weeks had dual crossbows, not bows. And tempest ranger does exist, even if I hadn't really seen one in a while.

    Second of all, i'm not sure what your play experience is or what you've encountered, but if your seriously comparing caster druid, or cleric in any form offensively, or spell singer bard in general terms to any of the top 5 ranged dps builds we are not playing the same game.
    Didn't say ranger was only a Bow user, I specifically said he's comparing RANGED classes to casters. (... There is a reason ranged keep comparing themselves to casters...). We don't, really.

    That's like comparing any of the examples above, with a barbarian or a paladin. You don't expect a ranged casty sorc to facetank in reaper, any more than you're going to see a barbarian
    with a bag full of mauls, throwing handfuls of them in a cone across the room. There's always going to be a difference, that's the class, and what they choose to play.

    Also, nowhere did I mention top DPS. He stated... "Currently ranged DPS far outpaces melee DPS in every situation imaginable." I was stating that there's alot of people that don't melee, ranged players aren't unique.
    To say far outpaces? That's BS, I've seen alot of awesome melee players that do massive damage, and most ranged aren't going to touch. We just help whittle down the mobs to make the melees life easier.

  13. #313
    Community Member DaviMOC's Avatar
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    Quote Originally Posted by Ashlayna View Post
    The interesting thing about that quote is that it's speaking of melee, not ranged, and it's accurate. I can see you playing now, no need for videos, you run up to the mobs face, and eat it's charge ups, then come here and complain that melee can't survive in quests. Sound about right? Again, you have to lie, not going to sugar coat it. There are no ranged toons in the game with 10k AC, and even if there were, AC is still meaningless, right? That's why we have PRR now. A level one archer is in just as much trouble in a quest as any other build. Pre U45, I'd say they were in even more trouble, since bows were putting out lower dps than anyone else, and at level one, you don't have a lot of options to do much of anything about it.
    Or you're playing in a really broken party or you're just pretending you dont know how to play this game just to make a point. I've got a first life endless fusilade xbow wielder with less than 700 health that rarely dies or takes any hit on reaper groups that also can deal a good amount of DPS due to its high shooting rate. If things gets nasty and I pull some unexpected aggro I'm far enough or in a advantage point that I can kite or just run while someone else in the group can solve it , and its only 23 yet. Yet sometimes if i dont know the quest well or a carnage/plague reaper teleports to me i can die by bad positioning and thats ok. Those things are made for that, to challenge players to do more than sleeping while shooting in a safe distant. I could argue with you that you just dont know how to play ranged as you guys are talking about any melee that complains about something. In other hand my first life dwarf barbarian with 2k health at same level cant do anything on a reaper quest even not being the group tank by being hit by some ranged mob or random special atack, it dies pretty easy and demands too much attention and help from party members that makes him easly less interesting for a party than any ranged( even the bow guys that was under the curve) . There is rarely good positioning besides not being in front of mobs or context for using the so told wasd keys as you're required to be in melee range for guess what? Doing melee job .

    Soloing can be a trick one. At first sight soloing as a melee seems to be the way and usually are the easy one BUT it is just you overpowering it and abusing a bit from dungeon corners and doors or you just cant do it. Ranged gameplay benefits even more from that . As ranged you rely on cheesing sutff as you can die faster than a melee toon but most stuff in the game can be cheesed by ranged play style and you can step in higher difficulties years before any melee could in preparation, and its also very easy to learn the tricks. Kiting is a real thing and everyone does that and IPS plays huge on that.

    I'm not denying the playstyle or saying the nerf should be there or the way it is its ok BUT denying the gap there is between the 2 play styles is straight hypocrisy or lack of knowledge about the game out of your own Inquisitve or inquisitve like playstyle bubble .
    Last edited by DaviMOC; 02-12-2020 at 08:36 AM.

  14. #314
    Community Member Ashlayna's Avatar
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    Quote Originally Posted by DaviMOC View Post
    Or you're playing in a really broken party or you're just pretending you dont know how to play this game just to make a point. I've got a first life endless fusilade xbow wielder snip.
    ...and you had all of this at level 1, naturally. That is, of course, the context of this post, disputing the "god mode from level 1" scenario.

    Edit: If you read through my posts, you're going to find how silly your post really is, along with outright wrong. A FvS or Bard AA is not an Inquisitive. These are the types of builds killed by this update, and what I have been railing against killing since the first iteration of U45 on Lama... The less you know, I suppose?
    Last edited by Ashlayna; 02-12-2020 at 08:49 AM.

  15. #315
    Community Member DaviMOC's Avatar
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    Quote Originally Posted by Ashlayna View Post
    ...and you had all of this at level 1, naturally. That is, of course, the context of this post, disputing the "god mode from level 1" scenario.
    I'm talking about the whole narrative you and DRoark are bringing in not just a little point you brought and you know that. Clearly its not me jumping out of the context just to be "right" about something =p.
    Last edited by DaviMOC; 02-12-2020 at 08:53 AM.

  16. #316
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    Quote Originally Posted by DaviMOC View Post
    Or you're playing in a really broken party or you're just pretending you dont know how to play this game just to make a point. I've got a first life endless fusilade xbow wielder with less than 700 health that rarely dies or takes any hit on reaper groups that also can deal a good amount of DPS due to its high shooting rate. If things gets nasty and I pull some unexpected aggro I'm far enough or in a advantage point that I can kite or just run while someone else in the group can solve it , and its only 23 yet. Yet sometimes if i dont know the quest well or a carnage/plague reaper teleports to me i can die by bad positioning and thats ok. Those things are made for that, to challenge players to do more than sleeping while shooting in a safe distant. I could argue with you that you just dont know how to play ranged as you guys are talking about any melee that complains about something. In other hand my first life dwarf barbarian with 2k health at same level cant do anything on a reaper quest even not being the group tank by being hit by some ranged mob or random special atack, it dies pretty easy and demands too much attention and help from party members that makes him easly less interesting for a party than any ranged( even the bow guys that was under the curve) . There is rarely good positioning besides not being in front of mobs or context for using the so told wasd keys as you're required to be in melee range for guess what? Doing melee job .

    Soloing can be a trick one. At first sight soloing as a melee seems to be the way and usually are the easy one BUT it is just you overpowering it and abusing a bit from dungeon corners and doors or you just cant do it. Ranged gameplay benefits even more from that . As ranged you rely on cheesing sutff as you can die faster than a melee toon but most stuff in the game can be cheesed by ranged play style and you can step in higher difficulties years before any melee could in preparation, and its also very easy to learn the tricks. Kiting is a real thing and everyone does that and IPS plays huge on that.

    I'm not denying the playstyle or saying the nerf should be there or the way it is its ok BUT denying the gap there is between the 2 play styles is straight hypocrisy or lack of knowledge about the game out of your own Inquisitve or inquisitve like playstyle bubble .
    You can tell they were abusing a play style by how they compare it to sorcs non-stop, as if that's the only other style that exists. In actuality it's all casters as each has a slightly different way of breaking the game via that quadratic power curve.

    I just got finished my elf racials, of which I played a Tempest Ranger for fun. I'm not a first life toon, I have a solid selection of racial, heroic and epic past lives along with a healthy amount of RP. Have most of the best gear for heroic and epic caps along with many raid tier items. This is to say that my character is not a weak character, not remotely, yet I can't hold a candle to a first life Inquisitive and struggle against any other ranged character. I need constant healing because my own self healing is nerfed into oblivion while I'm forced to fight those mobs head on. There is no tank anymore, nor any healers because ... the Clerics and Favored Souls are now wielding two crossbows and not even bothering to spend AP in their tree or even set, much less cast spells. Instead a bunch of ranged toons are clearing every room from a safe distance while the monsters never even make it into melee range. Eventually I ended up switching my twists to Renewal, Faith and Healing power, putting on my Hands of the Dawn Healer, Silverthread Belt and Denthic Shield, then just being the pseudo "healer" of the group, as a Ranger, so the ranged toons didn't have to bother using scrolls on each other.

    That is what happens to melee's in mid to high reaper, they become liabilities or are told to pike or heal to be useful. Reaper was originally designed to force people to form "parties" with tanks and healers, instead it did the exact opposite and people just focused on ranged / caster builds.

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    Quote Originally Posted by DaviMOC View Post
    I'm talking about the whole narrative you and DRoark are bringing in not just a little point you brought and you know that. Clearly its not me jumping out of the context just to be "right" about something =p.
    A level 1 character can put 3 points, 2 if they have the Universal AP tome, into Inquisitive and get god mode. Dual Shooter was the core problem with Inquisitive and what made it infinitely better then all other ranged builds, builds that themselves were infinitely better then all melee builds. If they want to take the "hard" way and just play a normal ranged build, they still have the ability to equip a ranged weapon and ammunition at level 1.

    Honestly what needs to happen is that ranged attacks can not happen while moving, period. Characters need to stop moving for a period to fire and SoTR just makes that period shorter. This is how every other fantasy based RPG / MMO has solved the issue. There is a reason we use guns now instead of guys in armor with spears, swords and maces.


    Ranged characters in DDO are John Wick.








  18. #318
    Community Member Ashlayna's Avatar
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    Quote Originally Posted by palladin9479 View Post
    A level 1 character can put 3 points, 2 if they have the Universal AP tome, into Inquisitive and get god mode.
    Inquisitive does not work with bows, so what does this do for a ranged toon using bows again? How many of your nightmare scenario AAs are running around dual wielding bows? Just another example of you not understanding how the game works while trying to educate the rest of us on how the game works. The sad thing is, you cry louder than a lot of players on these forums, and that's an accomplishment in and of itself, and they seem to listen to you as if you do have some kind of knowledge. Reading through the comments on this thread concerning melee, it seems like you don't even really understand that part of the game, but you do like to be loud.

    So here's the answer to what you've accomplished with your screaming for nerfs: A single target focused ranger running DWS with Precise Shot is going to kill mobs one at a time before you can close with them. Read through the changes to T5 DWS if you have any doubts. Or maybe don't, and just put your fingers firmly in your ears going "la la la, I can't hear you"? IF I wanted to play ranger exclusively as a bow user, this would be great. But I don't, but I also don't want to play Inquisitive, so despite your made up stories about how others outside of your "we need to learn to play" bubble, the lack of knowledge of the game lies firmly in your lap. How do I know? All the lies you have to tell us to justify how much you know about the game. It'd be funny, if it wasn't so pathetic. But hey, it goes live today. I'll be watching the forums for the "but melee is still dying too much in quests" posts that are inevitable. After all, you got your wish, right? You can now close with mobs that are going to kill you more often now, because "but all ranged is OP". I'm heading out shortly to buy lots of popcorn, it's going to be fun to brush off the "Play a lower difficulty" and "be careful what you wish for" replies I can see coming over the next few days.

  19. #319
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    Inquisitive does not work with bows, so what does this do for a ranged toon using bows again?
    Who said anything about bows? Every ranged ranger I've seen has been using Inquisitive with dual crossbows.

    Hell every divine I've seen in the past six months has been running dual crossbows.

    Like I said, ranged toons are John Wick, so unless they delete Dual Shooter nothing changes.

    Or just make it so that ranged attack aren't possible while moving.

  20. #320
    Community Member DRoark's Avatar
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    Quote Originally Posted by palladin9479 View Post
    Who said anything about bows? Every ranged ranger I've seen has been using Inquisitive with dual crossbows.

    Hell every divine I've seen in the past six months has been running dual crossbows.

    Like I said, ranged toons are John Wick, so unless they delete Dual Shooter nothing changes.

    Or just make it so that ranged attack aren't possible while moving.
    I've never referred to Inquisitor in regards to the ranged DPS drop. I think the INQ tree was a horrible gameplan. I'm specifically talking about normal bow/crossbow peeps.
    No divine in any group I run with, is using dual crossbows. None. We have a Silver Flame longbow healer, but he just pulls stuff to the barbarian and drops Consecration.
    In that group he's our only ranged character. Damage is "meh", but he doesn't enjoy melee. The bow's his Diety weapon.

    Ranged toons are not John Wick in general. Again, you're referring to Inquisitor, which most of the posts weren't even talking about.

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