But if they make it so that a Sorc can't do that, then neither can anyone not a Sorc. Casters in general need a looking at as their power has a quadratic scale while melee and ranged have a linear one. The Dev's said they will address caster balance in a future update, this one was about melee vs ranged. Currently ranged DPS far outpaces melee DPS in every situation imaginable. Ranged toons had higher DPS with every attack being an AoE with near infinite range and a +10,000 AC bonus at level 1. Monsters miss every attack that your not in range for
From 2011, over eight years ago.
https://www.ddo.com/forums/showthrea...=1#post4112256
Melee's don't have the luxury of getting full damage while staying out of range of the monsters. Melee monsters offensive stats scale
way higher then ranged or caster monsters do, especially in reaper. Mobs start hitting melee's for 500~5000 damage a hit while ranged hits for 50~150 tops, casters can ping pong depending but usually a few hundred per big spell with a hundred or so for a little one with force being the worse offender. This gave every ranged DPS an insurmountable advantage because offensively they were just as good as melee's. The way it normally works is that ranged DPS is far weaker then melee but with the added advantage of them being out of range, but with how dumb this games stat damage system is that balance simply doesn't exist because ranged can just pile on INT/DEX/WIS and get more base damage, more ranged power and more defense.
There is a reason ranged keep comparing themselves to casters and not Barbs, Kensei's, Tempests, Monks, Assassin Rogues, EKs or Wolf Druids.