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  1. #1
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    Default No Holds *Bored*

    Your changes to No Holds Barred (delayed effect) make the ability annoying to use and not fun. This ability will become obsolete. You are killing entire play styles. Congratulations.

  2. #2
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    Forget all the other nerfs, even though they're ridiculous now in Preview 2.

    NHB activation delay is the STRAW that broke the camel's back.
    I don't care how much DPS any build did or didn't have, if I have to wait for 3 seconds while the mobs beat me down, I'm not playing it!!!

    R.I.P Inquisitives...

  3. #3
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    will this nerf make taking tier 5 in other trees a viable alternative for inquisitives?

  4. #4
    The Hatchery Enoach's Avatar
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    Doesn't this make "No Holds Barred" have the same delay as "Endless Fusilade"?

    Seems to me what they did is made the two abilities more aligned.

  5. #5
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Enoach View Post
    Doesn't this make "No Holds Barred" have the same delay as "Endless Fusilade"?

    Seems to me what they did is made the two abilities more aligned.
    I believe they said that both NHB and EF have the same delay now with both being shorter than the live EF delay. They also can't be cheesed by item swapping.

    I wasn't able to get on Lamania this round to test anything, but there are definitely a LOT of stacking nerfs to INQ. -50% doubleshot, longer reload, lower law damage, -20% with IPS, NHB delay....
    Sabbathiel/Sabathal/Sabath-1

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  6. #6
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    Quote Originally Posted by cru121 View Post
    will this nerf make taking tier 5 in other trees a viable alternative for inquisitives?
    Probably not. NHB was never the most important T5 - its the 30% alacrity. Diplo Immunity for auto-diplo to proc Observation, and the passive/active dodge in Uncanny, are arguably more important than NHB too unless you're building specifically for endless NHB.

    Quote Originally Posted by SerPounce View Post
    I believe they said that both NHB and EF have the same delay now with both being shorter than the live EF delay. They also can't be cheesed by item swapping.

    I wasn't able to get on Lamania this round to test anything, but there are definitely a LOT of stacking nerfs to INQ. -50% doubleshot, longer reload, lower law damage, -20% with IPS, NHB delay....
    Ratcatcher, Mech treating DXB as repeater...

  7. #7
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by Enoach View Post
    Doesn't this make "No Holds Barred" have the same delay as "Endless Fusilade"?

    Seems to me what they did is made the two abilities more aligned.
    These 2 abilities have always been the same, the preceved difference between them has been because of the weapon that is being used. Equip a great xbow on live and activate NHB, you will see. Hell the icon of NHB while its activated is called endless fusilade.

  8. #8
    Community Member vryxnr's Avatar
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    Quote Originally Posted by TheMaxpower View Post
    Your changes to No Holds Barred (delayed effect) make the ability annoying to use and not fun. This ability will become obsolete. You are killing entire play styles. Congratulations.
    So much this!

    I posted about this during the 1st preview, but I got buried by everyone talking about everything else. On Lamland, the animation for NHB is painfully slow. Slower than Fusilage's is on live. There must be a better way to prevent the item swap cheese without adding three LONG seconds of slow movement and awkward animation at the beginning of this ability. Right now, despite saying it's an 18 second buff, it's really only a 15 second buff that makes you very vulnerable for 3 seconds before you can use it.

    Fusilage's animation: tap your xbow then go nuts, takes about 1 second
    NHB Lamland animation: Lower both arms then very slowly raise them again while slowing your movement as well, can't do anything while it's happening, takes about 3 seconds
    Last edited by vryxnr; 01-31-2020 at 01:47 PM.

  9. #9
    Community Member Souless's Avatar
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    Quote Originally Posted by Enoach View Post
    Doesn't this make "No Holds Barred" have the same delay as "Endless Fusilade"?

    Seems to me what they did is made the two abilities more aligned.
    Both delay's should be removed. Or placed back at the end of the attack. NHB and EF should fire once clicked...the animation delay is dumb and worse, it makes it NOT fun. Lets NOT forget that this is a Tier 5 inq enh. (tier 4 for arti), so the investment in the tree is there (for everyone complaining that it's too easy to get). I can think of no other COMBAT ability (off hand) that has this extreme drawback. Manyshot, 10k stars, all the melee attacks, AND ALL SPELLS...none of them have this extreme drawback.

    The Bytcher~

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  10. #10
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    Quote Originally Posted by TheMaxpower View Post
    Your changes to No Holds Barred (delayed effect) make the ability annoying to use and not fun. This ability will become obsolete. You are killing entire play styles. Congratulations.
    +1
    all the other changes are bad enough but NHB that just broke the tree bad good job SSG good way to make it totally useless so the new class can look good.

  11. #11
    Community Member DRoark's Avatar
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    Quote Originally Posted by Veltamore View Post
    ... make it totally useless so the new class can look good.
    We feel your pain.

    They nerfed the cr4p out of IPS for no reason, which didn't fix INQ (their "supposed" goal), just in time for them to release HCL and another ranged class at the same time.
    It's a new record for them. Break a couple classes and feats, split the servers in half, and make another "OP-esque" class to sell which people HAVE to play to keep Completionist.

    Yeeeeah, I can smell the BS from Pluto.

  12. #12
    Community Member Quikster's Avatar
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    They removed action boost delay years ago. Shorten the up time, lengthen the cool down, anything but the activation animation it KILLS the boost dps from this tree.
    Sarlona's FORMER #1 Piker!!
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  13. #13
    Community Member Souless's Avatar
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    Quote Originally Posted by Souless View Post
    Both delay's should be removed. Or placed back at the end of the attack. NHB and EF should fire once clicked...the animation delay is dumb and worse, it makes it NOT fun. Lets NOT forget that this is a Tier 5 inq enh. (tier 4 for arti), so the investment in the tree is there (for everyone complaining that it's too easy to get). I can think of no other COMBAT ability (off hand) that has this extreme drawback. Manyshot, 10k stars, all the melee attacks, AND ALL SPELLS...none of them have this extreme drawback.

    The Bytcher~

    Souless/Spectyr/Xbow/Valice/Tazzor/Xindao
    Ascent
    I'm going to reiterate....

    This delay is dumb. I was running r5 yesterday with a sorc...He cleared the entire room minus 1 champ while my NHB was in the animation for the start of the attack...Champ takes 1 swing and kills my toon.. BEFORE I FIRE A SINGLE SHOT! Sorc kills the champ and rez's me 1 minute later...after he has solo-ed the next wave of mobs.


    great idea devs!! (sarcasm) you made an ability that was fun AND actually gave a good archer a chance to kill trash mobs into a useless---let's see if I can time my attack---ability.

    The Bytcher~

  14. #14
    Community Member Souless's Avatar
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    Quote Originally Posted by Souless View Post
    I'm going to reiterate....

    This delay is dumb. I was running r5 yesterday with a sorc...He cleared the entire room minus 1 champ while my NHB was in the animation for the start of the attack...Champ takes 1 swing and kills my toon.. BEFORE I FIRE A SINGLE SHOT! Sorc kills the champ and rez's me 1 minute later...after he has solo-ed the next wave of mobs.


    great idea devs!! (sarcasm) you made an ability that was fun AND actually gave a good archer a chance to kill trash mobs into a useless---let's see if I can time my attack---ability.

    The Bytcher~
    The guys at SSG will never change this, unless the rest of you continue to complain about this NERF. I know it is painful to keep writing about this, but the xbow users of the world must unite! I'm saying it as loudly as I can: If SSG put this type of delay on casters SLA's the forums would erupt.

    The Bytcher~

  15. #15
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    Quote Originally Posted by Souless View Post
    The guys at SSG will never change this, unless the rest of you continue to complain about this NERF.

    Too strong thing got nerfed.

    Now still strong.

    Just less so.


    Seems to work as they intended. Is there math to support that inquis is no longer playable?

  16. #16
    Uber Completionist rabidfox's Avatar
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    The animation is way too long of time where you can't take any other action or cancel out. With the current pacing of the game, I'd rather it be back with a fast cast with a duration shortened by the current animation timing (but I'm sure others might hate that...)

  17. #17
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Kyodaemon View Post
    Too strong thing got nerfed.

    Now still strong.

    Just less so.


    Seems to work as they intended. Is there math to support that inquis is no longer playable?
    Math wasn't what got Inquisitive nerfed in the first place (SSG had *LOTS* of math presented to them and said that Inquisitive was "right where they wanted it to be"). Not sure why anyone would think that math would be helpful in getting Inquisitive nerfed more or getting Inquisitive unnerfed.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  18. #18
    The Hatchery
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    NHB was probably too strong before. A nerf was likely warranted. But I'd prefer a nerf that didn't include an annoying mechanic that makes me want to pund the screen each time I use it.

    Good thing I only have it on an alt and not my main.

    So... lessen the boost it gives, give it longer CD, shorter duration, whatever, but please don't make OP stuff annoying to use as a counter to the power. Lessen the power instead. Please?
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  19. #19
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Komradkillingmachine View Post
    ...if I have to wait for 3 seconds while the mobs beat me down, I'm not playing it!!!

    R.I.P Inquisitives...
    3 seconds of your life that you will never get back...

    Before Inquisitives came out, Endless Fusillade was THE ranged solution. And it had exactly* the delay you're whining about.

    (* I want to say that DDO announced that EF would actually become a bit shorter, and now both EF and NHB would have the same slightly shorter delay. Not sure where I saw that now.)

    So, after having been spoiled with the on-demand ease of NHB, and everyone recognizing the massive DPS and tactical advantage it gave, going back to the delay of what had been awesome is now "unplayable"?

    Whatevs.

  20. #20

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    maybe create a feat that shortens or kills the animation as a solution, even if it is ML21
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