Disclaimer Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hey, all! During Preview 1 of U45 you all provided a lot of feedback. The single largest area of concern was clearly those worried about the changes to Improved Precise Shot and how that alters the ranged combat ecosystem. While we feel strongly that the change to Improved Precise Shot is needed we also recognize that we failed to make up for this reduction in AOE capability in two key areas:
- The Archers Focus single target stance revamp was not nearly good enough.
- Longbows and Shortbows, which were already significantly behind the curve in terms of damage options, were being pushed further behind other styles.
We redesigned Archer's Focus for preview 1 under the faulty notion that the current implementation was not desirable. We had been working under the impression that Archer's Focus was viewed as a niche situational ability that had negatives (standing still) that far outweighed the positives (Ranged Power Increase). Your feedback in preview 1 made it clear that the forgiving nature of the toggle (referring to the fact that the stacks slowly remove one at a time after moving or turning off the toggle) meant that it's current implementation was desirable and useful already. As such, we have returned Archer's Focus to the same design as is currently live but have increased the Ranged Power granted per stack from 3 up to 5.
Longbows and Shortbows as a style had been left untouched partially because we had plans to address them on a larger scale later in the year. Feedback from preview 1 has made it very clear that we could not wait to make adjustments to bows as a style if we were moving forward with the Improved Precise Shot changes. As such, we have frontloaded a portion of the changes we had planned to make later in the year to Bows to this update. You can find those changes in the release notes below but the gist is that we are increasing the base attack speed of Longbows and Shortbows and peppering in a few sources of further increased attack speed exclusive to Bows that can be selected via feats/enhancements. We still have some more changes planned for later in the year but we believe that these should bring Bows up to a place where they are no longer woefully behind other ranged styles (though we recognize they will remain behind the front of the pack in terms of DPS).
We believe that the above will go a long way to ensuring that ranged combatants of all types will remain competitive in an environment when the passive AOE damage available from Improved Precise Shot has been reduced. We recognize that certain builds within the Ranged Combat Style category will still be capable of more damage than others (even after all of these changes Dual Crossbow builds are still showing impressive, but not preposterous, single target damage numbers in our internal tests) but with the release of U45 the gap between the highest and lowest DPS ranged combat styles will be drastically reduced and we will be in a good position to move forward finding the small places to tweak instead of needing large overhauls within the combat style.
Listed below is the full list of changes to Ranged Combat currently intended to go live with U45:
Individual Changes
- General
- Improved Precise Shot now reduces Ranged Damage by 20% while active.
- Archer's Focus has returned to the design functionality that is currently in Live.
- Archer's Focus has had it's range power boost increased from 3 to 5 per stack.
- Base animation speed for Shortbow and Longbow attacks have been increased by 13%.
- The Feat "Shot on the Run" now grants a 10% Alacrity bonus to Shortbows and Longbows
- Rapid Reload now increases the reload speed of Great Crossbows, Dual Light Crossbows, and Dual Light Crossbows by less than before.
- Endless Fusillade and No Holds Barred now require a Crossbow to be equipped in order to activate.
- Endless Fusillade and No Holds Barred now play a Reload animation on activation before the effect starts. (This is shorter than the previous activation animation this skill had, though it now plays consistently).
- New Feats
- Simple Thrown Weapon Expertise: Requires 13 Dexterity: You are skilled with the use of Simple Thrown Weapons (Throwing Daggers and Darts) and while using one, you gain Doubleshot equal to your Dexterity.
- Multitude of Missiles: Requires Point Blank Shot and +6 Base Attack Bonus: For the next 20 seconds, while wielding a Simple Thrown Weapon add 100 to your Doubleshot and 2x your Base Attack Bonus to Ranged Power. Shares a cooldown with Manyshot.
- Ranger
- Ranger: Deepwood Stalker's Heavy Draw no longer reduces Attack by 5 when toggled on, and now also grants a +1 Competence Bonus to Critical Multiplier to Longbows and Shortbows while toggled on.
- Ranger: Deepwood Stalker's Improved Archer's Focus now also adds 10% Insight Bonus to Ranged Alacrity with Longbows and Shortbows when you have Archer's Focus active.
- Inquisitive
- Dual Crossbow combat style now only uses 50% of your Doubleshot.
- Inquisitive Law Dice now scale with 150% Ranged Power (was 200%)
- "Improved Law" and "Greater Law" in Inquisitive now grant +1 Law Die (previously +2).
- Artificer
- Artificer Battle Engineer Weapon Training now only gives +1 damage to crossbows while firing Dual Crossbows (effectively treating them as repeaters).
- Rogue
- Rogue Mechanic likewise treats dual crossbows like repeaters for purposes of damage bonuses
Known Issues
Bugs Fixed Since Preview 1
- Dual Crossbows now properly use their newly-reduced Rapid Reload values.