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  1. #21
    Community Member Kinerd's Avatar
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    Quote Originally Posted by blackestblack View Post
    re balance? melee can chop stuff in half, i've seen your melee destiny's. have you seen the worthless joke they gave us? there's no reason to entertain newbs crying about not getting equal kill counts slumming quests where everything has the equiv hp of a barrel...

    i brought up a really good solution btw, give enemy archers un-nerfed dps. and, dont use a butter knife (no matter how sharp) to compete for kill count with tactical nukes.
    tuning up enemy archers would not be helpful because they are much easier to deal with from range - indeed, some can only be dealt with from range! there are games that have attacks that do more damage the further they travel, and that would be effective, but it would also require fundamentally new coding whereas my charge/retreat proposal is just a c/p of Abundant Step and a minus sign - seems easier to me!

    since you bring it up, i am happy with my epic destinies of Magister and Draconic Incarnation, and i think this is a generally popular opinion. DI is even being tuned down slightly in the next update

  2. #22
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    Quote Originally Posted by Kinerd View Post
    tuning up enemy archers would not be helpful because they are much easier to deal with from range - indeed, some can only be dealt with from range! there are games that have attacks that do more damage the further they travel, and that would be effective, but it would also require fundamentally new coding whereas my charge/retreat proposal is just a c/p of Abundant Step and a minus sign - seems easier to me!

    since you bring it up, i am happy with my epic destinies of Magister and Draconic Incarnation, and i think this is a generally popular opinion. DI is even being tuned down slightly in the next update
    only when it's impossible to get to them. and frankly, everything is easier to deal with from range so saying archers are easer to deal with from range is neither here nor there and a meaningless-non-point(tool of bias appeasement, type: non-thinking). something able to hit a ranged player is a ranged enemy. how many people already said, "have mobs whip out a bow and shoot back" hmm?

    ranged enemies are the best defense against all these casters and other types of 'glass cannons' that people are rolling.

  3. #23
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    so know what? guts up and get ready to feel like a pin cushion. the ranges enemies are nerfed, you cant say they aren't. what were the consequences?

  4. #24
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    buff them with displacement bypass ftw

  5. #25
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    there's a vast unfathomable gulf between what enemies are able to do with the same ranged weapons players use.

  6. #26
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    At one point mobs use to spam debuffs like dispel. There are even a few quests at low levels where caster types still like to hit you with a strength debuff as much as possible.
    exactly why i found so much use in a ring of thalis. i'd get all kinds of extra attack chances why they waste attack opportunities spattering spells all over my pretty blue sr shield and i had tons extra spell points for empowered heals at reduced costs. just had to kick some extortion guilds in the teeth for a while.... so win-win!

  7. #27
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    bow strength not functioning is already overly oppressive. we have whole core feats being taken away completely and you all cant even do your job and block for us. you're not team mates, you're whiney competitors who brought a butter knife to an empowered fireball shootout...

  8. #28
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    and where the hell do i buy +15 arrows?

  9. #29
    Community Member Kinerd's Avatar
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    Quote Originally Posted by blackestblack View Post
    only when it's impossible to get to them. and frankly, everything is easier to deal with from range so saying archers are easer to deal with from range is neither here nor there and a meaningless-non-point(tool of bias appeasement, type: non-thinking). something able to hit a ranged player is a ranged enemy. how many people already said, "have mobs whip out a bow and shoot back" hmm?

    ranged enemies are the best defense against all these casters and other types of 'glass cannons' that people are rolling.
    that's the point! an enemy that's dangerous to a ranged character will be even more dangerous to a melee character, increasing the danger doesn't help melee, it just hurts everyone, and in most cases it hurts the melee more - i promise you my EK with automatic deflect arrows, incorporeality, and ranged attacks of her own will have a better time than some s&b paladin who has to stand in the middle of ten archers

    to balance from the present location requires helping only melee or hurting only ranged; my solution does both

  10. #30
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    if your whole argument against glass cannons is that glass melee isn't doing very well i have to say that you should log off and uninstall. You'll never be good at intelligence based video games.

  11. #31
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    i know with all these abominable exploitation builds it's hard to use the class selection checkboxes, but there's also a comment field where you can put a comment regarding what types of players you want to play(compete) with.

    try that?

  12. #32
    Community Member Kinerd's Avatar
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    Quote Originally Posted by blackestblack View Post
    if your whole argument against glass cannons is that glass melee isn't doing very well i have to say that you should log off and uninstall. You'll never be good at intelligence based video games.
    i... wasn't arguing against glass cannons? this is a really odd non sequitur

    the purpose of this thread is to offer a suggestion devs can use to reach their stated goal of balancing melee up. your counter-suggestion just doesn't. it's nothing personal

  13. #33
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    Quote Originally Posted by Kinerd View Post
    i... wasn't arguing against glass cannons? this is a really odd non sequitur

    the purpose of this thread is to offer a suggestion devs can use to reach their stated goal of balancing melee up. your counter-suggestion just doesn't. it's nothing personal
    sure it does. having trouble understanding that it does is why i gave you the advice i did, and i stand by it.

  14. #34
    Community Member Kinerd's Avatar
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    Quote Originally Posted by blackestblack View Post
    sure it does. having trouble understanding that it does is why i gave you the advice i did, and i stand by it.
    we agree that ranged enemies are less of a threat to ranged characters

    making ranged enemies stronger, therefore, is necessarily more of a threat to melee characters than ranged characters

    but the whole point of this is that the devs want melee characters to have an EASIER time

    that's why your solution is not conducive to the stated goal

    you feel that enemy archers do insignificant damage relative to the DR we can slot. and that's totally fine! it just has nothing to do with this thread

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