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  1. #1
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    Default 5 Paladin / 1 Rogue / 14 Ranger TWF Build Help

    Howdy everyone, currently on my Warlock life and I wanted to switch it up for my next go, I was thinking of running a khopesh TWF with 5 paladin, 14 ranger and 1 rogue. Rogue for trapping obviously. I was thinking of doing 14 paladin and 5 ranger instead for holy sword but I realized deepwood can fulfill that function and I wouldn't really get to use holy sword until near epics. Build is below, would appreciate any sort of advice as this was literally just a night time rave through the character planner.

    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (5 Paladin \ 1 Rogue \ 14 Ranger) 
    Hit Points: 358
    Spell Points: 355 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    30
    Dexterity             8                    15
    Constitution         16                    23
    Intelligence         14                    21
    Wisdom                8                    15
    Charisma             12                    19
    
    Tomes Used
    +7 Tome of Strength used at level 1 \par +7 Tome of Dexterity used at level 1 \par +7 Tome of Constitution used at level 1 \par +7 Tome of Intelligence used at level 1 \par +7 Tome of Wisdom used at level 1 \par +7 Tome of Charisma used at level 1 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    10.5
    Bluff                 0                     4
    Concentration         2                    29
    Diplomacy             0                     4
    Disable Device        5                    29
    Haggle                5                    10
    Heal                  3                     5
    Hide                  0                     2
    Intimidate            0                     4
    Jump                  4                    33
    Listen                0                     2
    Move Silently         0                     2
    Open Lock             4                    25
    Perform               n/a                   n/a
    Repair                1                     6
    Search                5                    29
    Spellcraft            0                     5
    Spot                  0                     2
    Swim                  4                    14
    Tumble                4                     6
    Use Magic Device      5                    28
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Iconic Past Life: Purple Dragon Knight
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Warlock
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Power Attack
    Feat: (Past Life) Race Past Life: Aasimar Past Life
    Feat: (Past Life) Race Past Life: Human Past Life
    
    
    Level 2 (Paladin)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 6 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Dragon
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Power Critical
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Ability Raise: STR

  2. #2
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    Rough enhancements -

    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    Level 30 Lawful Good Human Female
    (5 Paladin \ 1 Rogue \ 14 Ranger \ 10 Epic) 
    Hit Points: 728
    Spell Points: 355 
    BAB: 19\19\24\29\29
    Fortitude: 24
    Reflex: 25
    Will: 16
    
    Level 1 (Rogue)
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Ranger)
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Ranger)
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    
    
    Level 21 (Epic)
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    
    
    Level 27 (Epic)
    
    
    Level 28 (Epic)
    
    
    Level 29 (Epic)
    
    
    Level 30 (Epic)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Exposing Strike (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Survivalist I (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Skill Boost (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Skill Boost (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Skill Boost (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Survivalist II (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Thrill of the Hunt (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Favored Hunter (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Favored Hunter (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Survivalist III (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Storm Dancer (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Mastery (Rank 1)
    Enhancement: Tempest (Rgr) - Critical Mastery (Rank 2)
    Enhancement: Tempest (Rgr) - Critical Mastery (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Storm Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 1)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 2)
    Enhancement: Tempest (Rgr) - The Growing Storm (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Dual Perfection (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
    Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
    Enhancement: Sacred Defender (Pal) - Instinctive Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Instinctive Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Instinctive Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
    Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
    Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 3)

  3. #3
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    Default

    You will need to add the ranger levels early to get the crit threat/multiplier as they are both level 12 cores in DWS and Tempest at this time. So if you add in a level of rogue early on then level 13 will be the earliest.

    Also, if youre taking tier 5 in tempest you wont have the AP to cover the spread until level 15-16.
    Last edited by Coffey; 01-22-2020 at 04:13 PM.

  4. #4
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    Default

    Another thing to keep in mind is the Ranger free TWF feats are all in place at Ranger level 11.

  5. #5
    Community Member Kutalp's Avatar
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    Default Bows and Any type of Melee and its worth at Tactical Gameplay

    Hello. Not to sound a jack ass. Just my humble opinion as on old timer Multiclass builds fan. Your build sounds cool, anyhow


    I struggled myself for creating TWF but also beefy and offensive S&B builds in the past. There is age/era/meta gaming at DDO and it keeps changing. The words below are true.


    Melee is not really at a good place right now. Swapping tactics and keeping distance beats pure melee dps.

    You can swap feats at Fred but once you set class based set you can not easily change the pieces of the puzzle. It is not worth the dime. Anyhow as a Rogue;


    Pure Rogue Mechanic or Mechanic with a couple levels of Fighter works better. You may add one level of Barb for +%10 movement speed or not. Anyhow not enough AP for the enhancements. At first glance it has lower general saves and hitpoints, but...

    I can assure you that Human (Aasimar, Drow, Halfling,Gnome are other options) Pure rogue with item support and extra rogue skills at feats and rest in to Ranged and Crossbow focus works very good with item support for saves, extra hp, ghostly/blurry, UMD.



    Ranger and Paladin melee and ranged enhancement trees vs Rogue Melee and Ranged enhancement trees:


    You can keep the ranged feats same to shoot npcs and can still melee with nasty aoe trips with acrobat by simply swapping rogue enhancement with platinum. Ranger ranged is not worth it right now. TWF and all non shield/beefy builds do not have enough durability at close ranged unless the player sticks to playing only at normal and hard mode. (You may survive with very good luck and with thousands of potions at every single encounter at each quest but compared to crossbow ranged it really is not worth the time)


    There will be times you will suffer similar to melee but you will have many tricks under the robes that can be swapped very easy with a intelligence/dexterity based character. Plain and simple. Greatcrossbow hit and run and spray and alchemical traps aoe nasty effects; swap at will for melee mode with nasty Staff attacks. Not only dps but pure tactical gameplay and dps the same time.


    It is very hard to change a pure melee or pure caster build (Most casters other than Pure Sorcerer and Pure FVS also get stuck. Warlock has nice twists anyhow, again as pure class)


    I beg your pardon if it sounds out of the Paladin/Ranger and multiclass build. Anyhow it is one of the builds that actually functions as if a multiclass build. (Inquisitive, Vistani, Artificer, Pure rogue with combos or pure trees based on ranged feats and swappable enhancement trees for ranged/melee/casting abilites)


    My humble dirty pieces of eight.
    Last edited by Kutalp; 01-31-2020 at 02:40 PM.

  6. #6
    Build Constructionist unbongwah's Avatar
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    There is an old build called NoYellowBar which was ranger 15 / paladin 4 / fighter or rogue 1, IIRC. It predates the ranger pass, so the deep paladin splash added Divine Might, defensive stance, etc. The buffs to Knight of the Chalice in update 45 might make it interesting again.

    ETA: here's the thread.
    Last edited by unbongwah; 01-31-2020 at 09:50 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member Kutalp's Avatar
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    Thumbs up

    Quote Originally Posted by unbongwah View Post
    There is an old build called NoYellowBar which was ranger 15 / paladin 4 / fighter or rogue 1, IIRC. It predates the ranger pass, so the deep paladin splash added Divine Might, defensive stance, etc. The buffs to Knight of the Chalice in update 45 might make it interesting again.



  8. #8
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    Default 2/6/12 or 1/4/15 rogue/paladin/ranger

    What do the 13th and 14th ranger levels get you? FOM? I have it and it seems near worthless now days, most snares or slows work on you even with FOM up, you have to dispel them to get rid of them.
    I'm working on a build that is 12 ranger, 6 paladin, 2 rogue RPPPAAAAAAAPPPAAAAAAR (R is Rogue, P is Paladin, A is rAnger)
    I can understand someone going 15 ranger, 4 paladin, 1 rogue if they have ghost touch covered from gear for the extra favored enemy and +8/+8 vs +6/+6.
    RPPPAAAAAAPAAAAAAAAA, I like the third level of paladin early for the fear immunity.
    I do tempest tree for 38 pts, kotc for 29 pts and 13 into defender
    I use long sword with the free knights training in kotc tree and sovereign host bonuses to long sword.
    Long swords have the same crit profile as khopesh with knights training and they are much easier to find.
    I like dragonborn for the build, but if you have all the racial AP go elf for the long sword bonuses.
    With no racial AP human is probably the best for the extra feat.
    Two weapon fighting feats are a bit delayed, but you do get them all eventually.
    Level one use whatever, 2-5 use a two hander or long sword and shield. At level 6 put in two long swords
    If you have a better int tome max out UMD, open lock, hide, heal and concentrate, extra into balance, move silently or diplomacy.
    I have it in LD, but fury of the wild or divine crusader could be used too.

    STR - max + all level ups
    DEX - none or 2 for dragonborn
    CON - 6pts for 14 starting or 12 on elf
    INT - 6 pts for enough skill points to do trapping
    WIS - none or 2 for elf/human
    CHR - 6 pts for decent saves/divine might bonuses/lay on hands

    The goodies of this build are the immunities and all the stacking damage between kotc and tempest with a hint of defense in sacred defender, but really just for the 6 str in strong defense.
    You get knights training and eventually ranger deflect arrows (+1 crit multi too) ghost touch in kotc is nice. The remove disease giving greater restoratrion is nice.
    I put in stunning blow for hero orange mobs with high str + divine might + stun item it has a very high DC. Dragonborn has the highest DC stun with this build and even better after 6 racial AP.
    Your not super tank, but not squishie. You can do almost every rune or str/int/wis/chr check. You have high saving throws due to paladin and charisma.

    Classes: 12 Ranger, 10 Epic, 6 Paladin, 2 Rogue
    Race: Dragonborn· · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final
    Str:· · 20· · 2 · ·35 · · ·HP:· · · · 448 · · ·AC:· · 22
    Dex:· · ·6· · 2 · · 8 · · ·PRR: · · · ·10
    Con:· · 14· · 2 · ·16 · · ·MRR: · · · · 0 · · ·+Healing Amp:· · 30
    Int:· · 14· · 4 · ·18 · · ·Dodge: · ·4/29 · · ·-Healing Amp: 4294967266
    Wis:· · ·8· · 2 · ·10 · · ·Fort:· · · ·4% · · ·Repair Amp:· · · ·0
    Cha:· · 16· · 2 · ·18 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 19
    DR:
    Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear

    Heroic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Rogue

    Epic Past Lives
    ------------------------------------------------------------------------------------------
    Past Life: Martial Sphere: Doublestrike



    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·25
    · vs Poison:· · · ·25
    · vs Disease: · · ·25
    Will: · · · · · · ·15
    · vs Enchantment: ·17
    · vs Illusion:· · ·15
    · vs Fear:· · · · ·17
    · vs Curse: · · · ·15
    Reflex: · · · · · ·26
    · vs Traps: · · · ·28
    · vs Spell: · · · ·26
    · vs Magic: · · · ·26
    Marked with a * is no fail on a 1 if required DC met

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Rogue(1)· · · · ·Standard: Stunning Blow
    · · · · · · · · · · · ·Dragonborn Racial: Draconic Ancestry: Red
    2 · · Paladin(1)· · · ·Follower of Faith: Follower of the Sovereign Host
    3 · · Paladin(2)· · · ·Standard: Power Attack
    4 · · Paladin(3)· · · ·Strength: +1 Level up
    5 · · Ranger(1) · · · ·Favored Enemy: Favored enemy: Undead
    6 · · Ranger(2) · · · ·Standard: Child of Faith
    7 · · Ranger(3) · · · ·
    8 · · Ranger(4) · · · ·Strength: +1 Level up
    9 · · Ranger(5) · · · ·Standard: Improved Critical: Slashing Weapons
    · · · · · · · · · · · ·Favored Enemy: Favored enemy: Evil Outsider
    10· · Ranger(6) · · · ·
    11· · Paladin(4)· · · ·
    12· · Paladin(5)· · · ·Standard: Empower Healing Spell
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Paladin(6)· · · ·Deity: Unyielding Sovereignty
    14· · Ranger(7) · · · ·
    15· · Ranger(8) · · · ·Standard: Oversized Two Weapon Fighting
    16· · Ranger(9) · · · ·Strength: +1 Level up
    17· · Ranger(10)· · · ·Favored Enemy: Favored enemy: Elemental
    18· · Ranger(11)· · · ·Standard: Weapon Focus: Slashing Weapons
    19· · Ranger(12)· · · ·
    20· · Rogue(2)· · · · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Toughness
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Tactician
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge
    30· · Epic(10)· · · · ·Epic Feat: Past Life: Sneak of Shadows
    · · · · · · · · · · · ·Legendary: Scion of the Astral Plane

    Granted Feats
    ------------------------------------------------------------------------------------------
    Deflect Arrows
    Knight's Training
    ------------------------------------------------------------------------------------------

    Class and Feat Selection (Consolidated)
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Rogue(1)· · · · ·Standard: Stunning Blow
    · · · · · · · · · · · ·Dragonborn Racial: Draconic Ancestry: Red
    · · · · · · · · · · · ·Automatic: Attack
    · · · · · · · · · · · ·Automatic: Defensive Fighting
    · · · · · · · · · · · ·Automatic: Heroic Durability
    · · · · · · · · · · · ·Automatic: Light Armor Proficiency
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Rapier
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Shortbow
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Shortsword
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Club
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Dagger
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Dart
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Heavy Crossbow
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Heavy Mace
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Light Crossbow
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Light Mace
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Morningstar
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Quarterstaff
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Sickle
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Throwing Dagger
    · · · · · · · · · · · ·Automatic: Simple Weapon Proficiency: Unarmed
    · · · · · · · · · · · ·Automatic: Sneak
    · · · · · · · · · · · ·Automatic: Sneak Attack
    · · · · · · · · · · · ·Automatic: Sunder
    · · · · · · · · · · · ·Automatic: Trapfinding
    · · · · · · · · · · · ·Automatic: Trip

    2 · · Paladin(1)· · · ·Follower of Faith: Follower of the Sovereign Host
    · · · · · · · · · · · ·Automatic: Aura of Good
    · · · · · · · · · · · ·Automatic: Heavy Armor Proficiency
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Battle Axe
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Falchion
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Great Axe
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Great Club
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Great Sword
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Hand Axe
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Heavy Pick
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Kukri
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Light Hammer
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Light Pick
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Longbow
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Longsword
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Maul
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Scimitar
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Throwing Axe
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Throwing Hammer
    · · · · · · · · · · · ·Automatic: Martial Weapon Proficiency: Warhammer
    · · · · · · · · · · · ·Automatic: Medium Armor Proficiency
    · · · · · · · · · · · ·Automatic: Religious Lore
    · · · · · · · · · · · ·Automatic: Shield Proficiency (General)
    · · · · · · · · · · · ·Automatic: Smite Evil
    · · · · · · · · · · · ·Automatic: Smite Evil (Ranged)

    3 · · Paladin(2)· · · ·Standard: Power Attack
    · · · · · · · · · · · ·Automatic: Divine Grace
    · · · · · · · · · · · ·Automatic: Lay on Hands
    · · · · · · · · · · · ·Automatic: Religious Lore

    4 · · Paladin(3)· · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Automatic: Aura of Courage
    · · · · · · · · · · · ·Automatic: Divine Health
    · · · · · · · · · · · ·Automatic: Fear Immunity
    · · · · · · · · · · · ·Automatic: Religious Lore

    5 · · Ranger(1) · · · ·Favored Enemy: Favored enemy: Undead
    · · · · · · · · · · · ·Automatic: Bow Strength
    · · · · · · · · · · · ·Automatic: Wild Empathy
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    6 · · Ranger(2) · · · ·Standard: Child of Faith
    · · · · · · · · · · · ·Automatic: Rapid Shot
    · · · · · · · · · · · ·Automatic: Two Weapon Fighting
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    7 · · Ranger(3) · · · ·Automatic: Diehard
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    8 · · Ranger(4) · · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Automatic: Precise Shot
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    9 · · Ranger(5) · · · ·Standard: Improved Critical: Slashing Weapons
    · · · · · · · · · · · ·Favored Enemy: Favored enemy: Evil Outsider
    · · · · · · · · · · · ·Automatic: Improved Heroic Durability
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    10· · Ranger(6) · · · ·Automatic: Improved Two Weapon Fighting
    · · · · · · · · · · · ·Automatic: Manyshot
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    11· · Paladin(4)· · · ·Automatic: Religious Lore
    · · · · · · · · · · · ·Automatic: Turn Undead

    12· · Paladin(5)· · · ·Standard: Empower Healing Spell
    · · · · · · · · · · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Automatic: Improved Heroic Durability
    · · · · · · · · · · · ·Automatic: Religious Lore
    · · · · · · · · · · · ·Automatic: Smite Evil
    · · · · · · · · · · · ·Automatic: Smite Evil (Ranged)

    13· · Paladin(6)· · · ·Deity: Unyielding Sovereignty
    · · · · · · · · · · · ·Automatic: Religious Lore
    · · · · · · · · · · · ·Automatic: Remove Disease

    14· · Ranger(7) · · · ·Automatic: Improved Wild Empathy
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    15· · Ranger(8) · · · ·Standard: Oversized Two Weapon Fighting
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    16· · Ranger(9) · · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Automatic: Evasion
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    17· · Ranger(10)· · · ·Favored Enemy: Favored enemy: Elemental
    · · · · · · · · · · · ·Automatic: Improved Heroic Durability
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    18· · Ranger(11)· · · ·Standard: Weapon Focus: Slashing Weapons
    · · · · · · · · · · · ·Automatic: Greater Two Weapon Fighting
    · · · · · · · · · · · ·Automatic: Improved Precise Shot
    · · · · · · · · · · · ·Automatic: Wilderness Lore

    19· · Ranger(12)· · · ·Automatic: Wilderness Lore

    20· · Rogue(2)· · · · ·Strength: +1 Level up

    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    · · · · · · · · · · · ·Automatic: Epic Defensive Fighting
    · · · · · · · · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Skills

    22· · Epic(2) · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Saves
    · · · · · · · · · · · ·Automatic: Epic Skills

    23· · Epic(3) · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Skills

    24· · Epic(4) · · · · ·Epic Feat: Toughness
    · · · · · · · · · · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Saves
    · · · · · · · · · · · ·Automatic: Epic Skills

    25· · Epic(5) · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Skills

    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    · · · · · · · · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Saves
    · · · · · · · · · · · ·Automatic: Epic Skills

    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    · · · · · · · · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Skills

    28· · Epic(8) · · · · ·Epic Destiny Feat: Tactician
    · · · · · · · · · · · ·Strength: +1 Level up
    · · · · · · · · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Saves
    · · · · · · · · · · · ·Automatic: Epic Skills
    · · · · · · · · · · · ·Automatic: Fate Point

    29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge
    · · · · · · · · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Skills
    · · · · · · · · · · · ·Automatic: Fate Point

    30· · Epic(10)· · · · ·Epic Feat: Past Life: Sneak of Shadows
    · · · · · · · · · · · ·Legendary: Scion of the Astral Plane
    · · · · · · · · · · · ·Automatic: Epic Power
    · · · · · · · · · · · ·Automatic: Epic Saves
    · · · · · · · · · · · ·Automatic: Epic Skills
    · · · · · · · · · · · ·Automatic: Fate Point


    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · ·40 ·5· 5 ·5· 9 ·9 10 10 10 10· 6 ·6· 6 10 10 10 10 10 10 12
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 14.0
    Bluff · · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 16.0
    Concentration · · · ·1· 1 ·1· · · · · ·1· 1 ·1· 1 ·1· 2 ·1· 1 ·1· 1 ·1· 2 · · ·17.0 · 31.0
    Diplomacy · · · · 4 ·1· 1 ·1· · · · · · · · · · 1 ·1· 1 · · · · · · · · · · · ·10.0 · 25.0
    Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 · · · · · · ·5· ·23.0 · 38.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Heal· · · · · · · · ·1· 1 ·1· · · · 1 ·2· 2 · · 2 ·2· 1 ·1· 1 ·2· 2 ·2· 1 · · ·22.0 · 33.0
    Hide· · · · · · · 4 · · · · · 1 ·1· 1 ·1· 1 ·3· · · · · ·2· 2 ·3· 1 ·1· 1 · · ·22.0 · 32.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Jump· · · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 57.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 11.0
    Move Silently · · 2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 2.0 · 12.0
    Open Lock · · · · 4 · · · · · 1 ·1· 1 ·1· 1 ·1· · · · · ·1· 1 ·1· 1 ·1· 1 ·5· ·21.0 · 31.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Search· · · · · · 4 · · · · · 2 ·2· 2 ·1· 1 ·1· · · · · ·1· 1 ·1· 2 ·2· 2 ·1· ·23.0 · 38.0
    Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 15.0
    Spot· · · · · · · 4 · · · · · 2 ·2· 2 ·1· 1 ·1· · · · · ·1· 1 ·1· 2 ·2· 2 ·1· ·23.0 · 34.0
    Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 23.0
    Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 11.0
    Use Magic Device· 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 19.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------


    Active Auto Controlled Stances
    ------------------------------------------------------------------------------------------
    Cloth Armor
    Centered
    Good
    Lawful
    Aura of Good
    Aura of Courage
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Knight of the Chalice - Points spent: 29
    1 Core ·(1) Slayer of Evil I
    2 Tier1 (1) Improved Second Strikes
    3 Tier1 (1) Improved Second Strikes
    4 Tier1 (1) Improved Second Strikes
    5 Tier1 (1) Extra Smite
    6 Tier2 (2) Exalted Attack: Exalted Cleave
    7 Tier1 (2) Holy Combatant I
    8 Tier2 (2) Adept Combatant
    9 Core ·(1) Courage of Heaven
    10 Core ·(1) Slayer of Evil II
    11 Tier3 (2) Ability I: +1 Strength
    12 Tier3 (2) Holy Combatant II
    13 Tier3 (1) Lead the Charge
    14 Tier3 (1) Lead the Charge
    15 Tier3 (1) Lead the Charge
    16 Tier4 (2) Knight's Training
    17 Tier4 (2) Ability II: +1 Strength
    18 Tier4 (2) Vigor of Life I
    19 Tier2 (1) Divine Might
    20 Tier2 (1) Divine Might
    21 Tier2 (1) Divine Might
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 13
    1 Core ·(1) Holy Bastion
    2 Tier1 (1) Extra Lay on Hands
    3 Tier1 (1) Sacred Armor Mastery
    4 Tier1 (1) Sacred Armor Mastery
    5 Tier1 (1) Sacred Armor Mastery
    6 Core ·(1) Sacred Defence
    7 Tier2 (1) Bulwark Aura
    8 Tier2 (1) Bulwark Aura
    9 Tier2 (1) Bulwark Aura
    10 Tier1 (1) Extra Lay on Hands
    11 Tier3 (1) Greater Sacred Defense I: Strong Defense
    12 Tier3 (1) Greater Sacred Defense I: Strong Defense
    13 Tier3 (1) Greater Sacred Defense I: Strong Defense
    ------------------------------------------------------------------------------------------
    Tempest - Points spent: 38
    1 Core ·(1) Shield of Whirling Steel
    2 Tier1 (2) Whirling Blades I
    3 Tier1 (1) Improved Defence
    4 Tier1 (1) Improved Defence
    5 Tier2 (2) Whirling Blades II
    6 Core ·(1) Tempest
    7 Tier2 (1) Improved Parry
    8 Tier2 (1) Improved Parry
    9 Tier3 (2) Whirling Blades III
    10 Tier3 (2) Ability I: +1 Strength
    11 Tier3 (2) Storm Dancer
    12 Core ·(1) Graceful Death
    13 Tier2 (1) Improved Parry
    14 Tier1 (1) Improved Defence
    15 Tier3 (1) Critical Mastery
    16 Tier4 (2) Ability II: +1 Strength
    17 Tier4 (2) Storm Tempest
    18 Tier4 (2) Whirling Blades IV
    19 Tier3 (1) Critical Mastery
    20 Tier3 (1) Critical Mastery
    21 Core ·(1) Deflect Arrows
    22 Tier4 (1) The Growing Storm
    23 Tier5 (1) Dance of Death
    24 Tier5 (2) Whirling Blades V
    25 Tier5 (2) Dual Perfection
    26 Tier5 (1) Dance of Death
    27 Tier5 (1) Dance of Death
    28 Tier5 (1) Cuts: Tempest: Many Cuts
    ------------------------------------------------------------------------------------------
    Legendary Dreadnought - Points spent: 24
    1 Core ·(0) Shrug Off Punishment
    2 Core ·(0) Action Hero
    3 Core ·(0) Unstoppable
    4 Core ·(0) Unmovable
    5 Core ·(0) Thick Skinned
    6 Core ·(0) Combat Brute
    7 Tier1 (2) Ability I: +1 Strength
    8 Tier1 (1) Legendary Tactics
    9 Tier1 (1) Legendary Tactics
    10 Tier1 (1) Legendary Tactics
    11 Tier2 (2) Ability II: +1 Strength
    12 Tier2 (2) Improved Power Attack
    13 Tier2 (1) Momentum Swing
    14 Tier2 (1) Momentum Swing
    15 Tier2 (1) Momentum Swing
    16 Tier3 (2) Lay Waste
    17 Tier4 (2) Unusual Tactics
    18 Tier5 (2) Devastating Critical
    19 Tier4 (2) Volcano's Edge
    20 Tier6 (2) Master's Blitz: Masters Blitz: PRR
    21 Tier5 (2) Advancing Blows
    ------------------------------------------------------------------------------------------

    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Paladin Spells
    L1: Divine Favor· · · · · · · · · · · · · · Evocation · · · 10
    Ranger Spells
    L1: Jump· · · · · · · · · · · · · · · · · · Transmutation · 10
    L1: Ram's Might · · · · · · · · · · · · · · Transmutation · 10
    L2: Cure Light Wounds · · · · · · · · · · · Conjuration · · 11
    L2: Protection From Energy· · · · · · · · · Abjuration· · · 11
    L3: Cure Moderate Wounds· · · · · · · · · · Conjuration · · 12
    L3: Neutralize Poison · · · · · · · · · · · Conjuration · · 12
    ------------------------------------------------------------------------------------------

    Spell Like / Special Abilities
    ------------------------------------------------------------------------------------------
    Lay on Hands· · · · · · · · · · · · · · · ·
    Wild Empathy· · · · · · · · · · · · · · · ·
    Remove Disease· · · · · · · · · · · · · · ·
    Unyielding Sovereignty· · · · · · · · · · ·
    ------------------------------------------------------------------------------------------

    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 34.0
    Doublestrike: 15%
    Strikethrough: 40%
    Off-Hand attack Chance: 90%
    Off-Hand Doublestrike: 10%
    Fortification Bypass: 0%
    Dodge Bypass: 0%
    Helpless Damage bonus: 50%
    Ranged Power: 30.0· ·with Manyshot active: 106.0
    Doubleshot Chance: 8%

    Sneak Attack Attack bonus: 0
    Sneak Attack Damage: 1d6+1

  9. #9
    Community Member
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    I keep looking for a TWF build to respec my Lvl 30 Shadar-kai Rogue but I think I am missing something. I was considering a 12/6/2 Barb/Ranger/Rogue. 12 Barb for the damage reduction, and OC Enhancements, 6 Ranger for the feats and Tempest enhancements and 2 Rogue for traps and Evasion. It seems like some good synergies but I don't see it mentioned anywhere on the forums, that is what makes me think I am missing something.

    Thoughts?

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Sylvado View Post
    I keep looking for a TWF build to respec my Lvl 30 Shadar-kai Rogue but I think I am missing something. I was considering a 12/6/2 Barb/Ranger/Rogue. 12 Barb for the damage reduction, and OC Enhancements, 6 Ranger for the feats and Tempest enhancements and 2 Rogue for traps and Evasion. It seems like some good synergies but I don't see it mentioned anywhere on the forums, that is what makes me think I am missing something.
    Tier-5 Tempest doesn't provide any crit bonuses by itself. That's why most Tempest builds either go to ranger 12 for the core enhancements or combine with e.g. paladin 14 for Holy Sword. But the barb crit bonuses are also in their tier-5s. So rgr / barb is a sub-optimal combo by today's DPS standards.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #11
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    Quote Originally Posted by unbongwah View Post
    Tier-5 Tempest doesn't provide any crit bonuses by itself. That's why most Tempest builds either go to ranger 12 for the core enhancements or combine with e.g. paladin 14 for Holy Sword. But the barb crit bonuses are also in their tier-5s. So rgr / barb is a sub-optimal combo by today's DPS standards.
    Thanks, I was about to ask this in your Tempest Trapmonkey reply. So the DPS trumps the survivability you get with Barb?

  12. #12
    Community Member C-Dog's Avatar
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    DPS is king currently (and has been for a while). Strong damage builds will kill faster than a strong defensive build will last.

    Low-hanging fruit from barb 3, 4 or 6 can be nice, but generally not worth worrying about going deeper unless it's a "barbarian" build.

  13. #13
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Sylvado View Post
    Thanks, I was about to ask this in your Tempest Trapmonkey reply. So the DPS trumps the survivability you get with Barb?
    Every class has its own forms of survivability bonuses these days. Barbarians go for lots of HPs (+CON, Blood Tribute, etc.), self-healing, and damage reduction; rangers have Cure spells, Elaborate Parry, +5% Incorporealty, etc.

    If you think a pure Tempest is too squishy or you just really want a TWF barb, then you might as well stick with the classic pure barbs or barb 18 / rog 2 splits IMO. Options range from the TYWA Slayer to the Red Sonja. This build can also be tweaked for TWF+Knight's Training.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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