Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 44
  1. #21
    Community Member
    Join Date
    Jun 2016
    Posts
    702

    Default

    Quote Originally Posted by Anuulified View Post
    How about we DO pass that level cap, like we have done many times before, and get to where we need to be. You dont invalidate content, you simply make it part of leveling in ddo, but for your sake, DOOM!
    Being blindly optimistic towards a level cap increase when it has caused problems the last several times it's happened is foolish, you can't dismiss obviously bad decisions with "DOOM".

    How many Shrouds or Abbots (Mark of Death doesn't count... and even if it did it barely gets run too) get run anymore? Caught in the web? Old endgame/raids get left in the dust every level cap increase, it's not just raids either tons of content just gets completely ignored because it's gear is no longer relevant, even slavelords is basically obsoleted by sharn.

    And really the obsoleting of content is the smallest problem with a level cap raise, the population as it is is horribly spread out over 30 levels right now, adding any more will only worsen the problem of dead LFM. A server merge or crosserver play could alleviate this issue but if we don't get that then I cannot support anything to make grouping even harder than before.

    While It's perfectly possible for them to pull this off and make it work... I highly doubt it given Turbine/SSG's track record.

  2. #22
    Founder Bradik_Losdar's Avatar
    Join Date
    Feb 2006
    Posts
    663

    Default

    Quote Originally Posted by FlavoredSoul View Post
    Being blindly optimistic towards a level cap increase when it has caused problems the last several times it's happened is foolish, you can't dismiss obviously bad decisions with "DOOM".

    How many Shrouds or Abbots (Mark of Death doesn't count... and even if it did it barely gets run too) get run anymore? Caught in the web? Old endgame/raids get left in the dust every level cap increase, it's not just raids either tons of content just gets completely ignored because it's gear is no longer relevant, even slavelords is basically obsoleted by sharn.

    And really the obsoleting of content is the smallest problem with a level cap raise, the population as it is is horribly spread out over 30 levels right now, adding any more will only worsen the problem of dead LFM. A server merge or crosserver play could alleviate this issue but if we don't get that then I cannot support anything to make grouping even harder than before.

    While It's perfectly possible for them to pull this off and make it work... I highly doubt it given Turbine/SSG's track record.
    Well said.

    Moving past Level 30 is a huge mistake and will make the playerbase become/feel even smaller.
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
    Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content

  3. #23
    Community Member Gniewomir's Avatar
    Join Date
    Dec 2019
    Posts
    844

    Default

    I might sound like a pessimist, but honestly i see really nothing to be excited, only a lot of dissapointment.

    New expansion? Well, since they noticed expansions makes a lot of money, it's like a regular, every year thing now. 3-4 updates per year, 1 expansion per year, just a regular thing.
    New packs? Race? See above.
    Progression past lvl 30? Pure evil, already too much grind in game.
    Harcore? I see no reason to waste time, still got 2398342 past lifes and 10393mln rxp to get on normal servers.

    Nothing really new, nothing suprising, no major changes. Just more of the stuff we're getting every year.

  4. #24
    Community Member
    Join Date
    Feb 2010
    Posts
    4

    Unhappy

    Oh no!
    This is how it ends! - 64-bit client...

    Another one MMORPG I can't play :_(

    Or there will be 2 clients?

  5. #25
    Community Member SerPounce's Avatar
    Join Date
    Apr 2013
    Posts
    1,782

    Default

    Everything else sounds cool, but I just don’t understand the point of adding more epic commoner levels. None of the epic level stuff (as opposed to destinies which are entirely separate from levels) has made character building more interesting or gameplay more fun. Cap increases have just made good content obsolete and added bloat to leveling.

    This dev team does so much right. If you look at my comments they’re overwhelmingly positive, but I don’t get this.
    Last edited by SerPounce; 01-22-2020 at 09:58 AM.
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  6. #26
    Community Member
    Join Date
    May 2011
    Posts
    152

    Default

    Quote Originally Posted by Maraq View Post
    Oh no!
    This is how it ends! - 64-bit client...

    Another one MMORPG I can't play :_(

    Or there will be 2 clients?
    I would think there will be both clients available... but why would a 64-bit client prevent you from playing?
    Quote Originally Posted by Lynnabel View Post
    We are fixing this bug by deleting this ability from the game

  7. #27
    Community Member
    Join Date
    Sep 2009
    Posts
    4,544

    Default

    Quote Originally Posted by RockHeavy View Post
    I would think there will be both clients available... but why would a 64-bit client prevent you from playing?
    b/c they play on a potato.

    I've had a few friends in game who don't play anything else and use an old garbage pc.

  8. #28
    Community Member salmag's Avatar
    Join Date
    Feb 2006
    Posts
    1,136

    Cool

    Shifters - Very Nice. Good to see an Eberron core class finally in game.

    Cap increase would be a good idea, if cross server questing or merge was to take place. Otherwise, the player base would be spread too thin.

    Hardcore League is another thing that spreads the player base too thin, causing dead servers. It was nice as a "one-off." Maybe make it truly hardcore by not allowing ships and buffs (although that was a seller in the store).

    New quests and adventures are always welcome. ALWAYS.
    Feywild seems interesting.

    64 bit client is welcome as well. Maybe that will help alleviate some lagging concerns.

    Just don't nerf IPS. Only nerf Inquisitive "Universal" tree.

  9. #29
    Community Member Mizyrlou's Avatar
    Join Date
    Aug 2006
    Posts
    929

    Default

    I'm really intrigued over what QoL stuff they've got in the works. I'm looking forward to anything that'll make organizing the shared bank easier and I still dream of someday having a proper guild bank available.
    I'd rather laugh with the sinners than cry with the saints.

  10. #30
    Community Member
    Join Date
    May 2013
    Posts
    1,990

    Default

    Quote Originally Posted by FlavoredSoul View Post
    And really the obsoleting of content is the smallest problem with a level cap raise, the population as it is is horribly spread out over 30 levels right now, adding any more will only worsen the problem of dead LFM. A server merge or crosserver play could alleviate this issue but if we don't get that then I cannot support anything to make grouping even harder than before.
    Yep, let's make the slice of bread bigger and spread the players out over it like an even thinner layer of butter.

    Does an MMO fail to be an MMO when one can no longer find another player in the game?

  11. #31
    Community Member
    Join Date
    Aug 2018
    Posts
    1,354

    Default

    The content in Sev's letter is interesting, but I think content is not everything. The most noteworthy change in DDO over the last several years may be that they finally added an interesting gameplay feat in the new Spring Attack. Don't underestimate gameplay aspects. A new quest provides some variety the first N times you run it, but after that only fun gameplay keeps people from burning out on the game. If a 64bit client by some magic fixes lag, that would be really amazing though.

  12. #32
    Community Member
    Join Date
    May 2013
    Posts
    1,990

    Default

    Quote Originally Posted by Mizyrlou View Post
    I'm really intrigued over what QoL stuff they've got in the works. I'm looking forward to anything that'll make organizing the shared bank easier and I still dream of someday having a proper guild bank available.
    A truly organized single common bank would be a real carrot to longtime players like myself who can barely keep track of inventory spread across tens of mules. I'd pay a premium for that, provided I never ever have to create and log onto another mule again to find some piece of twink gear for a specific class and level range.

  13. #33
    Community Member DRoark's Avatar
    Join Date
    Dec 2018
    Posts
    568

    Default Cap

    Yeah, if they raise the cap, the character spread will thin out the server more. It's just not a good choice. I can see earning XP post-30 for
    alternate rewards (like a token to turn in for a random list of named loot), but adding higher levels is just the wrong way to go.

  14. #34
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default The DDO cap is officially raised


  15. #35
    Community Member SiliconScout's Avatar
    Join Date
    Oct 2007
    Posts
    594

    Default

    Quote Originally Posted by DRoark View Post
    Yeah, if they raise the cap, the character spread will thin out the server more. It's just not a good choice. I can see earning XP post-30 for
    alternate rewards (like a token to turn in for a random list of named loot), but adding higher levels is just the wrong way to go.
    THIS.

    This idea is a scquillion times better than raising the cap.

    Raising the cap will NOT help the game, it just won't.

    +1 sir.
    Last edited by SiliconScout; 01-23-2020 at 02:10 PM.

  16. #36
    Community Member
    Join Date
    Nov 2010
    Posts
    547

    Default

    How about an update on customer service?

    "Out with the old, in with the new … "

  17. #37
    Community Member AlmGhandi's Avatar
    Join Date
    Jan 2012
    Posts
    745

    Default

    Quote Originally Posted by Andu_Indorin View Post
    How about an update on customer service?

    "Out with the old, in with the new … "
    In game customer service?

    Recall, reset and restart.
    kruemeli of Orien - Leader of the "Merry" Hobbits https://www.ddo.com/forums/showthrea...20#post5002220
    It is okay to be "merry": http://www.youtube.com/watch?v=pjOOKb-DFZs
    I just Keep quiet and think.... http://www.youtube.com/watch?v=jYP8M06A8W0

  18. #38
    Community Member AlmGhandi's Avatar
    Join Date
    Jan 2012
    Posts
    745

    Default

    Quote Originally Posted by Kutalp View Post
    That is not a cap.
    kruemeli of Orien - Leader of the "Merry" Hobbits https://www.ddo.com/forums/showthrea...20#post5002220
    It is okay to be "merry": http://www.youtube.com/watch?v=pjOOKb-DFZs
    I just Keep quiet and think.... http://www.youtube.com/watch?v=jYP8M06A8W0

  19. #39

    Default

    Quote Originally Posted by FlavoredSoul View Post
    Being blindly optimistic towards a level cap increase when it has caused problems the last several times it's happened is foolish, you can't dismiss obviously bad decisions with "DOOM".

    How many Shrouds or Abbots (Mark of Death doesn't count... and even if it did it barely gets run too) get run anymore? Caught in the web? Old endgame/raids get left in the dust every level cap increase, it's not just raids either tons of content just gets completely ignored because it's gear is no longer relevant, even slavelords is basically obsoleted by sharn.

    And really the obsoleting of content is the smallest problem with a level cap raise, the population as it is is horribly spread out over 30 levels right now, adding any more will only worsen the problem of dead LFM. A server merge or crosserver play could alleviate this issue but if we don't get that then I cannot support anything to make grouping even harder than before.

    While It's perfectly possible for them to pull this off and make it work... I highly doubt it given Turbine/SSG's track record.
    Obviously good decisions, since their decisions have kept the lights on for over a decade now. Also I tend to raid every Sat and Sun and am hoping those same raids are again bumped up for the level cap. Come to Khyber our population is very healthy.

  20. #40
    Community Member
    Join Date
    Apr 2013
    Posts
    1,622

    Default

    Quote Originally Posted by Anuulified View Post
    Obviously good decisions, since their decisions have kept the lights on for over a decade now. Also I tend to raid every Sat and Sun and am hoping those same raids are again bumped up for the level cap. Come to Khyber our population is very healthy.
    No, no it isn't.
    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload