Hello forums,
I have a character with a bank full of staves and currently sitting in Henshin (ugh), and I want to reroll her to something more fun to play, but still using staves. Do y'all think the build below is workable (plan to keep her in epics, not do heroics TRs)? Or should I just give up and go pure rogue acrobat?
The druid levels are mostly for +2W from Shillelagh. Monk is for the stances (air offensive, water defensive).
Code:Dr. Acrobat 13/6/1 Rogue/Druid/Monk Lawful Neutral Shadar-kai Level Order 1. Rogue. . . . . .6. Druid . . . . .11. Rogue . . . . .16. Rogue 2. Monk. . . . . . 7. Druid. . . . . 12. Rogue. . . . . 17. Rogue 3. Rogue. . . . . .8. Druid . . . . .13. Rogue . . . . .18. Rogue 4. Rogue. . . . . .9. Druid . . . . .14. Rogue . . . . .19. Rogue 5. Druid . . . . .10. Druid. . . . . 15. Rogue. . . . . 20. Rogue Stats . . . . . . . .34pt . . Tome . . Level Up . . . . . . . .---- . . ----. . .-------- Strength. . . . 15. . . .+2. . . .4: DEX Dexterity . . . 19. . . .+2. . . .8: DEX Constitution. . 16. . . .+2. . . 12: DEX Intelligence. . 11. . . .+2. . . 16: DEX Wisdom. . . . . .8. . . .+2. . . 20: DEX Charisma. . . . .6. . . .+2. . . 24: DEX . . . . . . . . . . . . . . . . .28: DEX Skills . . . . . R. M .R .R .D. D .D. D .D. D .R .R .R .R .R .R .R .R .R .R . . . . . 1. 2 .3 .4 .5. 6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20 . . . . .------------------------------------------------------------ Disable . 4. . .2 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23 Open Lo . 4. . .1 .1 . . . . . . . . . .1 .1 .1 .2 .2 .2 .2 .2 .2 .2 .23 Search. . 4. . .1 .2 .?. ? .?. ? .?. ? .2 .2 .2 .1 .1 .1 .1 .1 .1 .1 .23 Spot. . . 4. 1 .1 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23 Tumble. . 4. 1 .1 .1 . . . . . . . . . .3 .3 .3 .1 .1 .1 .1 .1 .1 .1 .23 UMD . . . 4. 1 .1 .1 .?. ? .?. ? .?. ? .1 .1 .1 .1 .1 .1 .1 .2 .2 .2 .23 Jump. . . 4. 1 .1 .1 . . . . . . . . . . . . . . 2. 2. 2. 2. 1. 1. 1. 18 Swim. . . 4. . .1 .1 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . .------------------------------------------------------------ . . . . .32. 5 .9 .9 .5. 5 .5. 5 .5. 5 .9 .9 .9 .9 .9 .9 .9 .9 .9 .9 Feats .1. . . . : Power Attack .2 Monk . : Two Handed Fighting .3. . . . : Cleave .6. . . . : Adept of Forms .9. . . . : Great Cleave 12. . . . : Improved Two Handed Fighting 15. . . . : Improved Critical: Bludgeoning 18. . . . : Greater Two Handed Fighting 21 Epic . : Improved Sneak Attack 24 Epic . : Master of Forms 26 Destiny: Perfect Two Handed Fighting 27 Epic . : Grandmaster of Forms 28 Destiny: Perfect Two Weapon Fighting 29 Destiny: Dire Charge 30 Epic . : Overwhelming Critical 30 Legend : Scion of: Arborea 17 Rogue. : Improved Evasion 20 Rogue. : Opportunist .6 Druid. : Wild Shape 1: Wolf .9 Druid. : Wild Shape 1: Bear SpellsEnhancements (80 AP) Thief-Acrobat (55 AP)
- Ram's Might (5), Shillelagh (5), Jump (6), Lesser Vigor (8)
- Cure Light Wounds (7), Barkskin (7), Resist Energy (8), Lesser Restoration (10)
- Cure Moderate Wounds (9), Sleet Storm (9), Vigor (10)
Assassin (12 AP)
- Staff Control, Stick Fighting, Tumbler, Kip Up
- Acrobat Staff Training, Thief Acrobatics III, Sly Flourish III, Fast Movement
- Acrobat Staff Training, Trip Focus III, Quick Strike III, Haste Boost III
- Acrobat Staff Training, Improved Glancing Blows III, Shadow Dodge III, Sweeping Strikes III
- Acrobat Staff Training, Staff Lunge III
- Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
Season's Herald (12 AP)
- Knife in the Darkness
- Sneak Attack Training, Stealthy III
- Venomed Blades III, Sneak Attack Training
- Critical Mastery I
Henshin Mystic (1 AP)
- Child of Summer, Elder of Winter, Wellspring
- Beguile III, Produce Flame III
- Creeping Cold II
- Autumn Winds
- Riddle of Fire