Hello there me forumites!
The time has come for my insane mind to do something, well, insane. I've forgotten how to do quests, what is a quest and where to find these.
As a result, I had to do ye olde 1-to-20 run but oooonly via Wildernesses, without gaining any favor whatsoever. This made this kind of grind tedious and time-consuming, but I've been stubborn and lasted it all.
What's on the table: THE RULZ
- Any and all xp that involves doing quests is off the limits, with one exception - Korthos starting area has to provide you with Grotto xp, even if you skip it. Boo. Teleporting outta beach is not possible.
- Otto's aren't allowed, obvious reasons.
- Exotic methods like buying daily dice rolls for xp is not allowed.
- Everything else is still a fair game - "legal" daily rolls, xp pots, slayer, rare, explorer, re-farming rare, etc.
The tools of the trade, I mean, grind premium itemz:
- Slayer pots. Literally boatload, most bought on promotions (hey Cordo, thanks for these!). Constant use, unless I've forgotten to drink. Not super exactly sure how many I've to drank, but after all said and done at least 30 has been drank, with 11 leftover. These were THE MVP's of keeping my sanity at relatively lower levels.
- Exp pots. Not THAT many as you'd expect. During first part (let's say it was <10 levels) I've tried bigger ones stored here and there. Later on I've moved onto 10% ones tops. Reasons below. No clue about the amount, bought package of 10%'s for the grind, and drank whatever was found on the alts mostly
THE GRIND
Rough pre-start:
First thing I've done before starting was to count XP's on ddowiki tables whether this is actually a feasible thing to do. I really wanted to avoid farming for rares (second kill is 33% XP only), so I had to acquire enough XP from Slayer/Explorer/First time rares to get me to next level before I could enter next Wilderness. These are level-gated obviously, with minimum level being the target of my maths.
The maths went not as good as I wanted them to be, so help had to be had. Xp Pots, big ones drank for the last slayer xp spikes.
What is more, I've also dreaded the endgame of this challenge - there were big holes between epic and heroic Wildernesses (last Wildernesses were able to be entered on 16th level or so, that leaves 4 levels to get on last 2 Wildernesses, or so I thought). This was proven to be false and endgame wasn't that strict on the XP.
Also, a formerly-primary goal has been formed - to do all the Wildernesses 100% S/R/E. This turned out to be an unecessary pain in the butt, but will help me later when I decide to finish 100%-ing.
The build, and it's weirdness:
My goal was simple, this journey wasn't about DPS. It was about travel time. You need to run to far away groups of mobs, and grind rares if need be. Said mobs should be a piece of cake to beat anyways. What has the fastest travel time? An arrow. Who is the fastest? Let's do a monk-rogue splash as a very fast build. Why rog, you ask? Well, at least some Wildernesses need doors to open and traps to disarm, so here we go. Very fast q-staff 15/5 monk/rog elf.
Wait a minute... Did I just say an arrow? Well, yes, but the speed of shooting said arrow was like extremely slow. So on second or third level I decided to re-feat and do a q-staff with that sweet sweet 15% swing speed buff. Not to mention 5% movement speed from 5 levels of rog via enh.
Hmm, the elf thingy. Yep, a freebie elf for such an endeavor. Why, you ask? Well. Elf is the one and only race that has the access to Arcane Archer (my go-to ranged combat tree for this) and very importantly, the Shadow Walk from Dragonmark. This way I get very nice speed boost to get to the farm spot, and to defeat things from range quickly. As you might imagine, the Arcane Archer never came to be.
The rough actual start:
Beach. Trying to tele-out by various means. Nada. First quest XP gotten from Grotto, but no favor. RUN FAILED, LADS N' LASSES, POST ENDS HERE.
But wait. No favor, lets-a-go!
Korthos. Sunny side. Stubborn guard considers me an untrustworthy to enter Korthos area and apparently still thinks, that dragon is around and snows... After a crying in the corner one or two times I proceeded to next one on the list. (bytheway Lynnabel, this shouldabe be on your trash-can-priority list of bugs, consider putting it there!)
The Cerulean Hills. First doubts about the run started here, everything felt so slow and tedious... but I managed to get 100% of this area.
Waterworks, Tangleroot. As my XP points were boosted by xp pots (small 20-10% was running 100% time, while bigger was on huge XP spikes) these weren't that bad of places to farm XP. Except Tangleroot was grindy to get max mobs. Curse the one who put 1,5k mobs requirement here. It was not THAT boring of an area considering some others, but run has just started so I had no context at that time to compare. So far the XP proves to be greater than expected (mostly due to pots and daily dice rolls).
Three-Barrel Cove, Searing Heights. TBC - One of my favourites. Very beautiful place, with plenty of mobs to farm. This needs bigger tier of slayer IMHO. The current max one of 1,5k has been reached way too soon (comparing to Tangleroot at least). While Searing Heights... boy, this place is gorgeous! Favorite Wilderness of the run. Shame it is visited so rarely, and these visits avoid the fun parts (volcano and the drow). It was a pleasure to max out slayer there. Who on his/her right mind put only 750 mobs there...
The Red Fens. One of THE worst grinds out there. Many pots drank, not so many mobs killed per run. This one was a real roughie to max out. So far, the XP is on my side, while being bigger than expected.
Ataraxia. Whatever. Just an area to max out.
The Restless Isles. First problem with maxing out - you need a quest to enter area with a rare and an exploration point. Besides that, an interesting and relatively short area to do s/r/e stuffs. This means that the place isn't 100%-ed but I firstly decided to come back on 20 and do quest and do that part, but gave up eventually on this.
Barovia. This place... is THE WORST, BY FAR, ON THIS LIST. VERY vague information on the internets about rare spawns, and I have finished my 7.5k mobs way before getting all the rares. All, besides the one and only... Illithid you teleport to via mysterious mist. I've tried at least a couple hundred mists (300? 350?) before finally moving on to other Wildernesses. This is first non-100%'ed area (technically the second). Still pains to think about that place. Besides the super ultra tedious farm the place was decent to run through. BTW. To enter this you have to do a quest, or get help and get teleported to the area (even super quality uber expansion pack does send you before the actual quest enterance). Guildie teleported me there via bracelet of friends. Later on I tele'd via dying and spirit binding there.
Sands of Menechtaurn, Ruins of Gianthold. Good areas, multiple slayers are THE thing. Relaxing experience after that place we don't talk about here.
Orchard of the Macabre. Avoided grinding the corpse train by doing the area with some random people. By the way, I've gotten quite a big deal of help from various people up to this point. Didn't expect that!
The Cogs. Very interesting place, close to the top on the list. Grind wasn't that tedious due to aesthetics. And the most surprising thing is that I disliked the place initially when entering on previous life, but I've grown to like it. Also, this is notable to hold the first hard mob area - that melted/destroyed foundry with forgewraiths was a challenge comparing to all the other Wilderneses. Due to one rare spawning there, and NOT spawning for me for several runs, and already broken my 100% streak, I've decided to move on.
Wheloon Prison. This had me doing the longest hiatus from the game (several weeks), so it took longer to do. I haven't even tried to 100% the place - I simply visited all spawn spots as I farmed. This place puts the rare in rare mobs - If I am not mistaken, about half rares were done while attaining 7.5k kills. Quite bad area to run through, not much interesting stuff there, at least not for my liking. The challenge itself is at an end now, not exactly sure but I was way above the XP requirements for most other wildernesses when leaving this.
Keep on the Borderlands. Wait. What's this doing here? Well, its time to do the newly added mount grind.
Storm Horns, High Road, and others Now I simply started entering the Wildernesses just to max out the easy stuff (explorers, some rares) and finish up the challenge. One of the highlights was the fact, that High Road allows for full xp on rares all the time.
The finish line:
This has been crossed on Shavarath, nearby enterance to the raid staging area. Plenthora of available Wildernesses like Soami Gardens/Reysalon/Eerie/etc. allowed for quick farming of XP from rares and expolrer/diary objectives, so the finish line has been relatively easy to achieve with just 10% XP pots. Also, this endeavour was unique due to constant re-gearing. You spend a lot of time on each level, got time to think what is best on each and (mostly) every level.
Speaking about the time, I managed to do this from September to January. This sounds bad, but I had a lot of breaks and not so much in way of constant daily gameplay.
BTW. The character was about as fast as an 180% mount at the endgame. And yes, mounts. You can't imagine my reaction when mounts were introduced then I was at the Wheloon grind... Yesh, perfect time, the challenge is almost complete, character is almost as fast as a mount, and NOW you introduce these. PERFECT TIMING SSG :P
Epilogue Thanks Dala for encouraging me to do this, and thanks the DDOpl guild for support. At the end these mad lads have dubbed me The First Nomad of DDOpl Guild. Wohoo!
I will be back here in these forums, got things to accomplish, ye will all see.