Extra Turning: Removed, added to Tier 4.
Replaced With: Holy Combatant: +1 to hit and damage with Favored Weapons.
Improved Turning: Removed, added to Tier 4.
Replaced With: Adept Combatant: +1 to hit and damage with all weapons. Longswords, Battle Axes, Heavy Maces, Morningstars, and War Hammers are considered as favored Weapons regardless of your religion.
Improved Restoration: Removed, added to Core 3
Replaced With: Holy Combatant: +2 to hit and damage with Favored Weapons. Greatswords are considered as favored Weapons regardless of your religion.
Passion: Removed, added to Divine Sacrifice.
Replaced With: Knight's Training: +1 to hit and damage with all weapons and +1 to hit and damage with Favored Weapons. You gain the Knight's Training feat.
Sealed Life: Removed, added to Core 4.
Replaced With: Ascendant Training: +2 to hit and damage with all weapons. An additional +2 to hit and damage with Favored Weapons. Whenever you attack an undead or evil outsider with a Favored Weapon, you gain a stack of Blessed Purpose: +3 Sacred Bonus to Melee and Ranged Power that lasts for 6 seconds. You can acquire up to 15 stacks by continuing to attack Undead or Evil Outsiders. Switching to a non-Favored Weapon will reset your stacks.