Also relevant to this thread is this update from https://www.ddo.com/forums/showthrea...=1#post6287321
Originally Posted by Steelstar
Also relevant to this thread is this update from https://www.ddo.com/forums/showthrea...=1#post6287321
Originally Posted by Steelstar
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
- My opinion on exploiters and cheaters blaming SSG for unfair punishment.
Wait how does this stack with deadly because you might of just nerfed Paladin unintentionally due to gear limits.
https://ddowiki.com/page/Item:Legendary_HammerfistAll instances of Divine Might (Cleric, Fvs, and Paladin) are now: "Battle Trance: You gain an Insight bonus to Attack, Damage, and the DC of tactical feats equal to 1/2 of your Charisma modifier for 30/60/120 seconds."
War Soul's Divine Will is now: "Battle Trance: You gain an Insight bonus to Attack, Damage, and the DC of tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds."
Divine Might, Divine Will, Harper's Know the Angles, and Falconry's Deadly Instinct's Damage components now provide an actual Insight bonus to Damage (as their tooltips claim they do), meaning:
They all provide Damage to both Melee and Ranged attacks
They do not stack with other Insight bonuses to Damage.
The ones that provide Attack do not stack with other Insight bonuses to Attack.
Insightful Deadly +8 for +8 damage
Previously the highest Insightful Strength item was +10 for +5 damage / attack.
Does this stack with or replace Insightful Deadly and Insightful Combat Mastery?
Ok reviewed the other thread, thanks you just nerfed Paladin.
Previously Insightful Deadly was +8 Damage on an item that you would be stupid not to use.
Divine Might added Charisma bonus as Strength, meaning at 70 CHA we had +30 Insight Bonus to Strength that gave +22 Damage to THF and SWF users. That +22 Damage stacked with the +8 Damage for +30 total (or any other combination)
Now your adding +15 Insightful Damage that's replacing the +8 Insightful Damage while also having +9 Insightful Strength adding +6.75 Damage. Total is now +21.75.
Steel can you either put it back or give it as a selector because as it stands you just nerfed Paladin.
Last edited by palladin9479; 01-24-2020 at 03:19 PM.
Two handed fighting is Paladins weakest fighting style, all the Great Sword wielding Paladins running around is the reason people laugh at it. Paladin's two strongest styles are Single Weapon Fighting and Sword and Board. Knights Training, which Paladin just got for free, two common Favored Weapons, Long Swords and Warhammers, really powerful. Also both SWF and S&B give an offhand slot that can hold more stats and help lock in set bonus's. Specifically you can get a lot of devotion from an orb to assist in your own self / party healing capability and so forth. SWF and S&B both provide a large boost in attack speed which helps DPS immensely. My SWF builds are notorious for being chainsaws and just chewing through groups of monsters.
THF is for Barbs Fighters and Druids, flex Paladin's hybrid nature with SWF or S&B.
Is LoH going to be a bit stronger than it currently is on the live server? Trying out my old paladin in low-level heroic reaper, LoH charges seem to rapidly get burned through. LoH is an emergency healing effect to fill up all, or most of, a party member's health bar a limited number of times per rest. In reaper it sometimes takes a couple of LoH charges to accomplish this.
"Swords will cut you wide open!" - Trip Fisk
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
- My opinion on exploiters and cheaters blaming SSG for unfair punishment.
I was including that because it was on both, I also mentioned in that post or another that the THF update absorbed the difference but it's still a nerf because those are two completely separate things. Putting it on Insightful Strength was better because of the percentage bonus and better Insightful Deadly being available. Hopefully they will either make it a multi-selector, or upgrade it to + 3/4's of the stat mod instead of 1/2.
Overall the change is a nerf to Paladin which I don't think the developers wanted. Earlier I explained that SWF and S&B are Paladin's best styles, nothing the THF update does changes that, though it does buff Barbarians and Maul Wolfs.
Last edited by palladin9479; 01-24-2020 at 04:50 PM.
I was saying more thematically. The most iconic paladin weapon is a two handed sword or sword and board imo. I agree though that 2hers taking 2 slots and getting no additional effects is limiting, part of why I want strike through to be good. It should be if I get less effects.
Well to be fair core 3.5E rules are that if your wielding a medium or higher one handed weapon and your off hand is empty, you can treat that weapon as a two handed weapon as you can use your second hand to help grasp the handle. To Halfings Long Sword were actually two handed weapons and to Giants Great Swords were one handed weapons.
Actually got an idea. So keep Divine Might as they want it, +1/2 of Charisma to those stats. If using a Favored Weapon increase the attack/damage by 50%.
*Bam*
Won't get abused by people dipping in Cleric or something while also not nerfing Paladin / Cleric / Favored Soul doing damage builds.
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NP thanks for getting back to me. WOW It can kill up to 25 targets at a time really? This is cool and what ever you do plz dnt bring down the power
Could you look at Divine Might for pure paladins someone said (+1/2 of Charisma to those stats. If using a Favored Weapon increase the attack/damage by 50%.) or maybe you put it in cor 6 my pally is so weak compared to my barbarian thanks Steel
My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972
Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
- My opinion on exploiters and cheaters blaming SSG for unfair punishment.
Wow, I am now quite concerned that these efforts to give both THF and KOTC some love are going to move THF Paladins from simply weak to DOA.
Yep, prior to them announcing a Divine Might nerf THF Paladin might of been okish for groups of trash, now it'll end up doing the same or less damage then current. Honestly I hope the devs bother to read this and realize they are nerfing something unintentionally and turn around and fix it.