Quote Originally Posted by Steelstar View Post
I only used the term as that's the term that's been used frequently by others in these threads for what they think our decision-making is entirely based on.

We work very hard to find useful, actionable feedback - there's quite a lot of it in these threads - and make use of it.


When our internal testing does match player experience, it tends to go unnoticed (or, at the very least, under-noticed). Which is fine, and expected. Not looking for or expecting compliments. Criticism, when it is accompanied by reason, is both more wanted and useful than compliments. That doesn't always mean it'll compel a change, but it is useful to us anyway in that it pushes internal discussion & consideration.
My issue with this is that I've played way too many MMOs to buy it. BioWare nuked a skill called Orbital Strike, and claimed it wasn't based on feedback from the PvP forums. The problem is, there's a version of Orbital Strike available on what's called Heroic Moment. It remained unchanged. The difference? The Heroic Moment version required a companion to work, and you can't use companions in War Zones, the main PvP format. I could go on, there's a big list, there are also other games I could run with, but I think that makes the point I'm going for plainly: Of course it's based, at least in part, on player feedback, whether we call it whining or not. The issue here is, in part, "we know bows are underperforming, and we're going to fix that "Soon", but we're going to nerf them anyway" along with a claim that it's not just about Inquis. I disagree, but I get it, you're about to release another ranged class, and you're taking some preemptive steps. The problem is, some of us actually play classes that have been "underperforming" for a considerable amount of time, and just about the time you start to address that, you negate it, and nerf it even further.

How does this not effectively kill a FvS AA? Druid AA? What about a 14/6 Druid/Ranger split? If it's "well, you're going to be fine for single target", I'm going to have to respond with "that's great, for Explorer zones, and a few quests", but is going to have a lot of negative impact in quests where there are lots of mobs in a single room, or areas like Epic GH, where the aggro radius is roughly 1/3 of the map. Being able to move around looks good on paper for Archer's Focus, but if you're having to kite a lot of mobs, and IPS is reduced 20%, you're in trouble if you're not using Paralyzing Arrows, or if Paralyzing Arrows won't work, such as undead. So maybe instead of nuking from orbit, you fix what actually needs to be fixed, and leave other stuff alone until you find a way to fix things that you know are already broken, instead of breaking them to fix something else?