Since I started playing (5 years or so) Bows were weak compared to repeaters. People wanted them fixed. (I ran with Strimtom's Acid Arrow and enjoyed it until level 17 then played something else.)
Repeaters were in a good place: people weren't discussing the pros and cons. All discussion was toward squeezing the most they could from a repeater build. Not a single word was said in the forums, that I ever saw, about IPS being too powerful. It is a requisite heavy Feat and there were times I missed it because of an oversight in building my character. I never attained it before level 15 on my main.
Crossbows were a joke.
In comes Inquisitive and suddenly that joke is being sought madly. Ratcatcher is the single most sought after weapon in the game, Coyle is reviled once more. And IPS is bemoaned as "too powerful" (Still don't see that compared to combining decent CC/AOE spells.) And all but six people are playing Inquis. Those six complained bitterly about it in the forums. (/Hyperbole)
The problem is a product was sold that was a catalyst to achieve dominance with a well planned build that took advantage of Fusilade and all the missile weapon speed-ups already available (Which are no different than the other chain feats for fighting- SWF/THF/TWF and Shield mastery.) To get the full effect you must specialize.
The problem is, Inqui is a "for sale" item (either buy the enhancement, buy Sharn, or buy DDO points) and I'm fine with that- purchased classes and enhancements should be better than the freebies; just don't go overboard, Devs. The problem is Inquisitive is too much and should be scaled back. People who bought/earned it have gotten their money's worth at this point. Racial, heroic, Epic lives have been crushed. You are neutering all but thrown weapons, which are tied into the new class, because you did not anticipate the breadth of advantage Inqui would give. And then you made an airy promise about fixing bows sometime in the future.
Why will you not take the simpler solution and fix Inqui- put timers on the overpowered abilities, reload slower for dual crossbows, resolve the issue at the lowest level possible rather than tanking all ranged, except thrown (Which would affect alchemist).
This is not how trust is fostered, guys. If you had the only game in town, it might work but you don't. People stay out of loyalty and because they love the game. If you change it up too much, in such an unbalanced and sweeping gesture, people will go find other new games to play because the new game you are trying to create is... aged, and still not balanced.
You need to tweak, not sledgehammer.