Page 14 of 14 FirstFirst ... 41011121314
Results 261 to 268 of 268
  1. #261
    Community Member Xandez's Avatar
    Join Date
    Sep 2009
    Posts
    69

    Default

    Quote Originally Posted by palladin9479 View Post
    Well it ~was~ going to be good, then the cosplayers got involved and cried that they wanted to use a Charisma based Paladin. The dev's capitulated and viola nerf that wipes out most of the gains from the KoTC upgrade.

    Right now the strongest Insightful Strength item is +10, meaning +5~7 damage. Insightful Deadly is +8 so immediately without any other consideration it's a nerf. But wait there's more.

    Charisma around 70 isn't hard to reach and provides a +30 bonus. The original Divine Might would transfer that into +30 Insightful Strength that would then converted to +15 * 1.5 = +22 damage. The results with the above deadly is +30 damage.

    The *new* nerfed Divine Might would translate that +30 into +15 Damage. The Insightful Strength is giving +7 damage for a net result of +22 damage. The more Charisma you get the worse off the gap becomes, run the math at 90 or 100 Charisma, a like value once the cap goes up, and it gets really bad.

    Again the center issue was that Paladin was already getting a 50% bonus to damage from Strength and the Dev's just took that away.
    Well, at least some of "The cosplayers" (like i said earlier, give options, dont nerf) did NOT want the original selector which gives insightful STR to be removed. Just to give an option to use the CHA if needed.

    Dont really know why they went and removed that...
    Last edited by Xandez; 01-27-2020 at 07:23 AM.

  2. #262
    Community Member Jerevth's Avatar
    Join Date
    Mar 2016
    Posts
    1,832

    Default

    A shame there isn't a rating system option at TR when you shed a character, or when you delete it.
    They don't seem to listen to input when issues are outlined, people will play the class not knowing better, and some will want the PL, even if it is handicapped. Their metrics only show who played the class, any variations, but they miss the most important factor: Was the player happy with it. And if it's a multi-class it loses something as well, but at least when the class is ignored entirely they can look back and have an aha moment to justify further changes. If it isn't too late.

    "How would you rate this Class" 1-5
    "Enjoyment of Play" 1-5
    "What did you like best?" A couple sentences
    "What did you like least?" A couple more sentences.
    "Would you play this again?" y/n

    Of course there would be people like Flimsy who would run a Pali and rate it 5s just to mess with the metric.
    Last edited by Jerevth; 01-27-2020 at 08:46 AM.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  3. #263
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    Quote Originally Posted by Steelstar View Post
    One concern expressed by players who have already seen the above THF changes was that the existing Divine Might would become nearly mandatory on THF builds, including Barbarians/Fighters/etc, since the bonus to Strength would be amplified considerably further than it used to.
    Not taking Divine Might on THF builds means missing out on +15 DCs (70 CHA) to Stunning Blow, Dire Charge and Trip. Insightful Combat Mastery from DM scales further than itemization could ever provide. Even if there was forthcoming itemization that allowed you to slot in +9 Insightful Combat Mastery after gear tetris (good luck Lynnabel!), that's still 6 DCs behind.

    For illustration purposes:

    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  4. #264
    Community Member Ballrus's Avatar
    Join Date
    Sep 2013
    Posts
    499

    Default

    Quote Originally Posted by palladin9479 View Post
    KT with Long Sword and Battle Axe are already superior damage, nothing about this changes them. Bastard Sword and Dwarven Axes were for AoE's, mostly AoE hate with Glancing Blows. I believe StrikeThrough is still working on both those weapons so you can still build an AoE hate tank around them.
    Strikethrough still works, ok.
    But losing Glancing Blows will decrease single target damage.

    These weapons still need a FEAT to use w/o penalty, and not everyone using a shield is a tank.

    You got it?
    No fun, no $$$

  5. #265
    Community Member
    Join Date
    Oct 2009
    Posts
    173

    Default

    Quote Originally Posted by Carpone View Post
    Not taking Divine Might on THF builds means missing out on +15 DCs (70 CHA) to Stunning Blow, Dire Charge and Trip. Insightful Combat Mastery from DM scales further than itemization could ever provide. Even if there was forthcoming itemization that allowed you to slot in +9 Insightful Combat Mastery after gear tetris (good luck Lynnabel!), that's still 6 DCs behind
    Every build still has the option of Know the Angles, they just lack the insightful attack bonus from it. It’s a heavier investment than divine might, but does not require the splash. It’s still a huge nerf, but their are options to remedy some on the nerf, it’s just more personal choice related, rather than get everything for cheap.
    Teth - Ascendance

    Old School n00b that used to be pretty good at the game.

  6. #266
    Community Member SpartanKiller13's Avatar
    Join Date
    Jan 2014
    Posts
    3,644

    Default

    Quote Originally Posted by Steelstar View Post
    Ear Smash should work with Strikethrough.

    Boulder's Might is a Cleave if I recall correctly, and won't work with Strikethrough.

    Arcane Siphon itself should Strikethrough, but even if it gave you multiple copies of the buff, they're all Competence bonuses and won't stack with themselves.

    Smite Foe should Strikethrough, but I think there's an internal cooldown on Ameliorating Strike.
    Alright, thanks

    Internal cooldown makes sense, even if I'm not fond of it
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  7. #267
    Community Member Stingae's Avatar
    Join Date
    Feb 2017
    Posts
    137

    Default

    If we are supposed to eb picking up single target attachs which should strikethrough, what about The Frozen Fury from warchanter. No particular reason to treat it differently from stunning blow and a nice bonus for the THF bards out there.
    Took me several years to get around to registering for the forum... Don't believe the join date. I am not a new noob. I am an old noob and long time lurker.

  8. #268
    Community Member
    Join Date
    Jun 2013
    Posts
    1

    Default Changes to Tank Builds

    I'm really excited for the changes that are coming to tank builds because before this update, there are maybe two or three viable/desirable tank builds which stinks because in my opinion, the strength of this game is the amount of variety in the character creation and the theory crafting that goes along with that. Hopefully these changes allow for more variety in tanks which would open up more room for theory crafting.

Page 14 of 14 FirstFirst ... 41011121314

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload