Disclaimer Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hello, all! Update 45 is expected to contain a large amount of changes to systems balance in DDO. These are being done in preparation for Hardcore Season 2. Going forward we the plan is to pool most major balance changes into updates/patches that arrive before the start of new Hardcore seasons in order to make the new season feel distinct and different from previous seasons. For Hardcore season 2 this primarily takes the form of changes to Ranged Combat, Two Handed Fighting Melee Combat, and a Knight of the Chalice revamp. There are, however, a multitude of other balance changes in this preview build which weren't large enough for their own thread but were too large in total to place in the main thread. Below are a variety of different changes in this preview. Some of these things are somewhat interconnected to other balance changes and as such, it will make the feedback process the most productive that it can be to review all of the balance changes before putting forth thoughts and suggestions on individual pieces.
Individual Changes
- Aasimar's Healing Hands is now capped at 20 character levels.
- Scion of the Ethereal Plane now adds 1.5 Sneak Attack Damage per rank of Hide you have, instead of 1 for every 3 points of your total Hide score.
- Dragon Breath in Draconic Incarnation now has a 60 second cooldown
- Draconic Fury in Draconic Incarnation now has a 90 second cooldown
- Sunder is now: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 6 seconds. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + STR Mod + Sunder Bonuses). Cooldown: 10 seconds.
- Improved Sunder is now: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 seconds. Some creatures may be immune to the sunder effect. (DC 10 + STR Mod + Sunder Bonuses). Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Stacks 5 times. Lasts 24 seconds. Cooldown: 10 seconds. This feat replaces your Sunder feat.
- Falconry: Diving Attack's cooldown has been reduced to 12 seconds from 20 seconds.
- Falconry: Coordinated Strike's cooldown has been reduced to 25 seconds from 60 seconds
Known Issues