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  1. #1
    Community Member cave_diver's Avatar
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    Default Where does SSG stand on fixing the crippling lag

    Lat week Cocomajob stated that they made headway with the patch before the holidays to alleviate the crippling lag in the game and that only 1 restart per week was necessary.

    I and a lot of the people i run with in high skull reapers and raids feel that this is false and currently running higher difficulty raids is next to impossible without multiple restarts per week (at least 3 Monday, Wednesday, & Friday). This would give us 12-18 hours before server lag kicks into overdrive and prevents raiding. Our guild has cut back on difficulty, I know of one guild that cancelled raiding altogether on their raid day to to lag.

    The silence is deafening from SSG, for an issue that has been going on for the better part of 2 + months, we deserve updates / timelines on what is happening. While I have always tolerated some form of lag, this is insane to the point the game is no longer fun.
    Main toons: IronThatcher (tank & box breaker for inquisitives), Mehhh (ranger)...pion of HS...zug zug
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  2. #2
    Community Member Clemeit's Avatar
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    I think the fact that the game requires weekly restarts speaks for itself.

    My opinion? They have no idea what's going on or how to fix it.
    Actuality? Not cost-effective to fix. Nobody on their team knowledgeable enough. Fear of breaking something else. Anyone's guess really.
    Last edited by Clemeit; 01-11-2020 at 01:34 PM.

  3. #3
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    Default

    I'm guessing their stance is "for it"

  4. #4
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    It'll be amazing how much the lag clears up when 70% of the server aren't running inquisitives.

  5. #5
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Kaboom2112 View Post
    It'll be amazing how much the lag clears up when 70% of the server aren't running inquisitives.
    ~ ~ ~ laughs in alchemist lag ~ ~ ~
    Without new players DDO will go the way of the dodo.
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  6. #6
    Developer Steelstar's Avatar
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    We put out a patch before the Holidays that alleviated a significant source of lag (there is and will never will be one single source of lag), an issue that caused server crashes if reboots were not handled within a specific timeframe. As that is no longer a concern, we now need to gather + analyze server performance data with a week between restarts - Something we can't do without having a week between restarts.

    We are literally always looking into and working on alleviating sources of lag. When we have specific fixes that we're confident will have tangible impacts on the game in a state where they're likely to go Live, we'll make sure you know, as we did with the last major one.

    (tl;dr silence isn't us ignoring it, it's that the things we're working on aren't ready to be shown yet.)
    Last edited by Steelstar; 01-11-2020 at 02:58 PM.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #7
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Kaboom2112 View Post
    It'll be amazing how much the lag clears up when 70% of the server aren't running inquisitives.
    At least we don't have Druid/Monk throwers.

    Oh my goodness that was fun while it lasted. And it was also INSANE for causing lag.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  8. #8
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    Many lag sources are content specific, eg: Baba raid totem shadows are nearly always lagging out to different degree. Today Soul Survivor end room when the dogs are released lag wiped us, again, this is relatively common. Something could be done with these quests. Both instances were full party today, and they had full stop lag.

  9. #9
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    Quote Originally Posted by HungarianRhapsody View Post
    At least we don't have Druid/Monk throwers.

    Oh my goodness that was fun while it lasted. And it was also INSANE for causing lag.
    FPS lock lag =/= Server lag

    Same story with Inquisitives.

  10. #10
    Community Member Michaelaz2's Avatar
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    Quote Originally Posted by Kaboom2112 View Post
    It'll be amazing how much the lag clears up when 70% of the server aren't running inquisitives.
    You must be new here , Laughs in 2 weapon fighting nerfs from 10+ years ago , fact is gaming engine and code is so broken they dont know how
    * Michaelaz *Myfavwizzy * Medalert * Mikeaz * Kernall * Myfavsoul * MyOrc * Myfav * Myfavsorc *

  11. #11
    The Hatchery Wipey's Avatar
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    The game runs worse with every new update.
    Restarts make no difference.

    Thank god there was a thread here recently that reassured everybody that there's no lag.
    R8 GI endfight today

    R10 Safety endfight today

    Spells not going off, abilities not going off, clickies and other items not swapping back.
    Banks not opening, stuck on teleports or loading screens.
    Whole party freezes, rubberbanding.

    Baba, PN, THTH, Doj, you always get the lag.

    But the worst, omfg, the combat lag. My favourite, you "just die". Is it polar ? Veng circle you don't see ? Random melee champ that was 20 metres away from you ? Boss cleave when your meld just did go on cd ? Horrid from shadow you didnt even see ? So many fun ways to "just die".

    I am sure most people would like to see it fixed being a real priority.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

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