Ive read a few post that talk about Onatar? build being good all around build for paladins. Could somebody post this build up to level 20 or show a link please. It uses mauls it looks like.
Ive read a few post that talk about Onatar? build being good all around build for paladins. Could somebody post this build up to level 20 or show a link please. It uses mauls it looks like.
Onatar doesn't help with Mauls, only Warhammers. Sylvanus helps with Mauls, though. You'll be limited to Forgotten Realms races (like PDK) as Sylvanus is a Forgotten Realms deity.
Let me suggest a build:
This is NOT my build and it's almost 2 years old. I can't post a link to it because it was originally posted on a non-SSG-approved forum.THF Tremor (raid maul) build
8/6/6 Fighter/Cleric/Monk
Lawful Good Purple Dragon Knight
Level Order
1. Fighter 6. Cleric 11. Fighter 16. Fighter
2. Monk 7. Cleric 12. Fighter 17. Fighter
3. Monk 8. Cleric 13. Fighter 18. Monk
4. Monk 9. Cleric 14. Fighter 19. Monk
5. Cleric 10. Cleric 15. Fighter 20. Monk
Stats
36pt Tome Level Up
---- ---- --------
Strength 16 +4 4: STR
Dexterity 12 +4 8: STR
Constitution 16 +4 12: STR
Intelligence 10 +4 16: STR
Wisdom 8 +4 20: STR
Charisma 16 +4 24: STR
28: STR
Feats
1 :
Stunning Blow
1 PDK :
Force of Personality
1 Fighter:
Weapon Focus: Bludgeoning
2 Monk :
Power Attack
3 :
Dodge
3 Monk :
Two Handed Fighting
6 :
Cleave
9 :
Improved Two Handed Fighting
11 Fighter:
Improved Critical: Bludgeoning
12 :
Quicken Spell
13 Fighter:
Great Cleave
15 :
Greater Two Handed Fighting
15 Fighter:
Weapon Specialization: Bludgeoning
17 Fighter:
Greater Weapon Focus: Bludgeoning
18 :
Mobility
20 Monk :
Spring Attack
21 Epic :
Master of Forms
24 Epic :
Overwhelming Critical
26 Destiny:
Perfect Two Weapon Fighting
27 Epic :
Blinding Speed
28 Destiny:
Perfect Two Handed Fighting
29 Destiny:
Dire Charge
30 Epic :
Grandmaster of Forms
30 Legend :
Scion of: Astral Plane
4 Monk :
Path of Harmonious Balance
6 Cleric :
Animal Domain
5 Deity :
Follower of: Silvanus
10 Deity :
Blessing of Silvanus
Enhancements (80 AP)
Kensei (41 AP)
Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought
Extra Action Boost III, Weapon Group Specialization, Haste Boost III
Tactics III, Weapon Group Specialization, Improved Dodge III, Ascetic Training: Agility III
Weapon Group Specialization, Athletic Mastery III
Opportunity Attack, Weapon Group Specialization
Weapon Master, One with the Blade, Deadly Strike, Keen Edge
Henshin Mystic (11 AP)
Riddle of Fire, Ki Bolt, Sounding Staff
Winter's Touch, Mystic Training III, Way of the: Tenacious Badger
Fists of Iron
Ninja Spy (11 AP)
Basic Ninja Training, Advanced Ninja Training, Shadow Veil
Sneak Attack Training, Acrobatic III
Melee/Ranged Power Boost III
Shintao (8 AP)
Bastion of Purity
Reed in the Wind III, Exemplar I
Iron Skin III
Stalwart Defender (6 AP)
Toughness, Stalwart Defense
Durable Defense III, Stalwart Defensive Mastery I
Warpriest (3 AP)
Smite Foe
Divine Might II
Personally, I went the 14 FTR/6 Cleric route with an Aasimar Scourge. The Monk levels were a pain to work around because I wanted to use Heavy Armor and the Bloodrage Chrism (raid trinket that uncenters you if you're a Monk).
You might be talking about Silvanus instead, which boosts mauls (+2 critical threat range). Unfortunately Silvanus is restricted to the Forgotten Realms Iconic races.
Apart from flavor, main reason to go with Onatar is the level 6 ability (Onatar's Forge): "Activate this ability to channel the power of Onatar's mighty forge for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +3 to tactical feat DCs, +10 Melee Power, +10 Repair Spell Power, +10 Rust Spell Power, and +10 Fire Spell Power. If you are a Warforged or otherwise already benefit from Repair, you gain +30 Repair Amplification."
It's a nice little buff, although it's a little weird to get Repair boosts from any deity besides the Lord of Blades.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I like the build you posted. If you took Adept of Forms and Master of Forms with Sun Stance would the Greater Sun Stance (grants +3 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20) work with all the other crit bonuses?
Edit: I was looking at two levels of monk for evasion. Centering with Mauls.
Kensei 41
Stalwart Defender 6
And whatever else from Monk? Not familiar with Monk yet learning it atm
Last edited by Coffey; 01-04-2020 at 04:12 PM.
I tested it out at Level 15 PDK and it works.
Fighter 8 Cleric 6 Strength Domain Silvanus Monk 1 (monk 2 at level 16 for evasion)
16-20x4 Crit with Silvanus and 19-20x5 with Greater Sun Stance
Master of Forms Greater Sun Stance grants +3 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at a cost of -2 Wisdom.
*Robe is necessary to run Sun Stance
Stalwart Defender 6 AP 25 PRR MRR While wearing Robe.
Kensei 35