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  1. #1
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    Default Paladin build Onatar?

    Ive read a few post that talk about Onatar? build being good all around build for paladins. Could somebody post this build up to level 20 or show a link please. It uses mauls it looks like.

  2. #2
    Founder & Super Hero Arkat's Avatar
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    Onatar doesn't help with Mauls, only Warhammers. Sylvanus helps with Mauls, though. You'll be limited to Forgotten Realms races (like PDK) as Sylvanus is a Forgotten Realms deity.


    Let me suggest a build:

    THF Tremor (raid maul) build

    8/6/6 Fighter/Cleric/Monk
    Lawful Good Purple Dragon Knight


    Level Order

    1. Fighter 6. Cleric 11. Fighter 16. Fighter
    2. Monk 7. Cleric 12. Fighter 17. Fighter
    3. Monk 8. Cleric 13. Fighter 18. Monk
    4. Monk 9. Cleric 14. Fighter 19. Monk
    5. Cleric 10. Cleric 15. Fighter 20. Monk



    Stats
    36pt Tome Level Up
    ---- ---- --------
    Strength 16 +4 4: STR
    Dexterity 12 +4 8: STR
    Constitution 16 +4 12: STR
    Intelligence 10 +4 16: STR
    Wisdom 8 +4 20: STR
    Charisma 16 +4 24: STR
    28: STR


    Feats

    1 :
    Stunning Blow
    1 PDK :
    Force of Personality
    1 Fighter:
    Weapon Focus: Bludgeoning
    2 Monk :
    Power Attack
    3 :
    Dodge
    3 Monk :
    Two Handed Fighting
    6 :
    Cleave
    9 :
    Improved Two Handed Fighting
    11 Fighter:
    Improved Critical: Bludgeoning
    12 :
    Quicken Spell
    13 Fighter:
    Great Cleave
    15 :
    Greater Two Handed Fighting
    15 Fighter:
    Weapon Specialization: Bludgeoning
    17 Fighter:
    Greater Weapon Focus: Bludgeoning
    18 :
    Mobility
    20 Monk :
    Spring Attack
    21 Epic :
    Master of Forms
    24 Epic :
    Overwhelming Critical
    26 Destiny:
    Perfect Two Weapon Fighting
    27 Epic :
    Blinding Speed
    28 Destiny:
    Perfect Two Handed Fighting
    29 Destiny:
    Dire Charge
    30 Epic :
    Grandmaster of Forms
    30 Legend :
    Scion of: Astral Plane

    4 Monk :
    Path of Harmonious Balance

    6 Cleric :
    Animal Domain

    5 Deity :
    Follower of: Silvanus
    10 Deity :
    Blessing of Silvanus


    Enhancements (80 AP)

    Kensei (41 AP)

    Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought
    Extra Action Boost III, Weapon Group Specialization, Haste Boost III
    Tactics III, Weapon Group Specialization, Improved Dodge III, Ascetic Training: Agility III
    Weapon Group Specialization, Athletic Mastery III
    Opportunity Attack, Weapon Group Specialization
    Weapon Master, One with the Blade, Deadly Strike, Keen Edge


    Henshin Mystic (11 AP)

    Riddle of Fire, Ki Bolt, Sounding Staff
    Winter's Touch, Mystic Training III, Way of the: Tenacious Badger
    Fists of Iron


    Ninja Spy (11 AP)

    Basic Ninja Training, Advanced Ninja Training, Shadow Veil
    Sneak Attack Training, Acrobatic III
    Melee/Ranged Power Boost III


    Shintao (8 AP)

    Bastion of Purity
    Reed in the Wind III, Exemplar I
    Iron Skin III


    Stalwart Defender (6 AP)

    Toughness, Stalwart Defense
    Durable Defense III, Stalwart Defensive Mastery I


    Warpriest (3 AP)

    Smite Foe
    Divine Might II
    This is NOT my build and it's almost 2 years old. I can't post a link to it because it was originally posted on a non-SSG-approved forum.

    Personally, I went the 14 FTR/6 Cleric route with an Aasimar Scourge. The Monk levels were a pain to work around because I wanted to use Heavy Armor and the Bloodrage Chrism (raid trinket that uncenters you if you're a Monk).
    Last edited by Arkat; 01-04-2020 at 03:03 PM.
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  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by copper305 View Post
    Ive read a few post that talk about Onatar? build being good all around build for paladins. Could somebody post this build up to level 20 or show a link please. It uses mauls it looks like.
    You might be talking about Silvanus instead, which boosts mauls (+2 critical threat range). Unfortunately Silvanus is restricted to the Forgotten Realms Iconic races.

    Apart from flavor, main reason to go with Onatar is the level 6 ability (Onatar's Forge): "Activate this ability to channel the power of Onatar's mighty forge for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +3 to tactical feat DCs, +10 Melee Power, +10 Repair Spell Power, +10 Rust Spell Power, and +10 Fire Spell Power. If you are a Warforged or otherwise already benefit from Repair, you gain +30 Repair Amplification."

    It's a nice little buff, although it's a little weird to get Repair boosts from any deity besides the Lord of Blades.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member
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    Quote Originally Posted by Arkat View Post
    Onatar doesn't help with Mauls, only Warhammers. Sylvanus helps with Mauls, though. You'll be limited to Forgotten Realms races (like PDK) as Sylvanus is a Forgotten Realms deity.


    Let me suggest a build:



    This is NOT my build and it's almost 2 years old. I can't post a link to it because it was originally posted on a non-SSG-approved forum.

    Personally, I went the 14 FTR/6 Cleric route with an Aasimar Scourge. The Monk levels were a pain to work around because I wanted to use Heavy Armor and the Bloodrage Chrism (raid trinket that uncenters you if you're a Monk).
    I like the build you posted. If you took Adept of Forms and Master of Forms with Sun Stance would the Greater Sun Stance (grants +3 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20) work with all the other crit bonuses?

    Edit: I was looking at two levels of monk for evasion. Centering with Mauls.
    Kensei 41
    Stalwart Defender 6
    And whatever else from Monk? Not familiar with Monk yet learning it atm
    Last edited by Coffey; 01-04-2020 at 04:12 PM.

  5. #5
    Community Member
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    I tested it out at Level 15 PDK and it works.

    Fighter 8 Cleric 6 Strength Domain Silvanus Monk 1 (monk 2 at level 16 for evasion)

    16-20x4 Crit with Silvanus and 19-20x5 with Greater Sun Stance
    Master of Forms Greater Sun Stance grants +3 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at a cost of -2 Wisdom.
    *Robe is necessary to run Sun Stance
    Stalwart Defender 6 AP 25 PRR MRR While wearing Robe.
    Kensei 35

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