"Inquisitors are lame so get on board the ninja train."
Overview
The build focuses on insta-death shurikens using 'Executioner's Shot'. Shurikens generate a large number of guaranteed attacks which offset the 35% chance of the proc. Consume lets you get on with flipping out while things are sucked into another universe around you.
The version presented below is a 'final life ideal gear and past-lives version' which achieves high reaper viable insta-kill DCs (137 Executioner's shot and 141 Consume) while maintaining decent non-burst red name dps. I've explained stop-gaps and alternatives for past-life dependent feats, AP choices, and raid gear.
Swapping 'Scion of the Astral Plane' out for 'Scion of the Ethereal Plane' increases the dps (substantially) at the cost of DCs - if you only do raiding, or low-mid reaper, you should make this swap, as your DCs will be adequate to insta-kill anyway. Don't do this if you do any high reaper questing, particularly in Sharn where every DC counts. Your dps is fine anyway.
Base stats
Lawful Neutral (Epic Litany is best-in-slot so you don't want to be good) Wood Elf:
Dex 20 (+ level-ups)
Con 14
Int 12
Wis 15 (lose points from here if you don't have 36).
Skills
Heal
Tumble
Conc
UMD
Spot
Hide (in case you feel like going Ethereal Scion)
Excess into Jump (some - enough to hit 40 at cap; just use your excess)
Feats
1 - Point Blank Shot, [Shuriken Expertise]
2 - [Precision]
3 - Rapid Shot
6 - Completionist*, [10k stars]
9 - Precise Shot
12 - Improved Critical: Thrown
15 - Improved Precise Shot
18 - Past Life: Rogue* (+1 all skills, 3x per rest - +level to Hide, and +15 SA damage / + 7 SA to hit)
21 - Overwhelming Critical
24 - Great Dex
[26] - Holy Strike (Ghost touch)
27 - Blinding Speed
[28] - Doubleshot
[29] - Bypass Adamantine
30 - Great Dex, Scion of the Astral Plane
* - not mandatory. WF: Ranged and WF: Throwing as alternatives will add +2 Ranged Power each for a total of +4.
- Just don't take Quickdraw as you get it free from a Vistani core that you're taking either way.
- Amusing alternatives include WF: Slashing, and Whirling Steel Strike, so you can off-hand a longsword.
- The named longswords are pretty bad off-hands for a thrower (Tinah, Sword of the Sea - Freezing Ice doesn't apply to the main hand Shuriken).
Enhancements
41 - Ninja Spy inc. capstone (+1 crit multi, +2 crit range, +2 dex, +5 SA Dice, +30% helpless damage, 3/3 damage action boost)
26(+1) - Falconry (3/3 assassinate, +2 Dex, 3rd Core - Well-Rounded, Wis 3/3 clickie, 1x bird clickie recharge attack)
13 - Vistani - (+1 Dex, Deflect Arrows, Quickdraw 5% doubleshot)
00(+14) - W.Elf (7 = cores - +2 Dex, rest = filler)
All 5 wood elf cores are essential regardless of your racial point total (the accuracy is not negotiable). If needed, points for these come out of Falconry, starting with the Wis clickie and bird attack to recharge said clickie.
Epic Destiny
Shadowdancer -
- 6 Dex
- Stealthy 3/3, 1/3 Lithe, Meld 3/3, Grim Precision 1/3, Untouchable, 1/3 Executioner's shot, Consume.
- No 'Pierce the Gloom'. You always hit (no grazing blows) except on a 1 in all content already.
Twists
4 - Unusual Tactics <-- +2 assassinate. Super expensive at Tier 4. If you can't afford it or don't need to max the insta-kill DC, bin it.
3 - Whirling Wrists <-- 100% mandatory for +60% attack speed. This build would be unplayable without it.
2 - Pin <-- Nice to have for orange names / other deathwarded trash. If you're tight on Fate points, 'Stay Frosty', or 'Nothing' is fine.
1 - Coccoon <-- mandatory in a reaper group
1 - Enlightenment <-- also mandatory but less so than cocoon. You need +1 Ki Gen somewhere - it's here, from 8 AP in Henshin, or from running in Water Stance. This is by far the least harmful of the three options.
Reaper points
Dread Adversary - first 41 Points - Dex, Ranged Power, Cores and Reaper Clickies.
Grim Barricade - rest
Gear
[] = raid gear
Helm - [Helm of final watcher] seeker 21, accuracy 34, q deadly 5, i Doubleshot 7 (wallwatch circlet as stopgap)
Neck - [Family's Blessing] - Q Assassinate 2, I Armor piece 16, deadly 17 (family sigil as stopgap)
Armor - Wallwatch - Hamp/PRR/False Life
Gloves - Wallwatch - Dodge 21, Distance threat -33, 25% blur
Trinket 1 - [Epic Litany of the Dead] - +2 Profane Abilities, +4/4 Profane attack/damage (symbol of the slavelords, or, subtle sound, as stopgaps).
Trinket 2 - [Echo of Ravenkind] - ("Good" DR breaker for abashai in-quest where you still want high assassinate DC)
Goggles - Legendary Collective Sight - Con 21, i Dex 10, Q Resist 4
Bracers - [Wildwood Wrists] - Wis 21, 13 Doubleshot, I Deception +9, Q Deception +4 (bracers of the fallen hero as stopgap)
Boots - Slavers - Sheltering 45, Armor Piercing 28, Tendon Slice, Q Con 4, Augment: Hide +15
Cloak - Legendary Cloak of Balance - FoM, I Seeker 10, Parrying 10, Q Dex 5
Ring 1 - [Ring of the Silver Tongue] - i Deception +8, assassinate 9, i assassinate 4, Improved Deception (celestial sapphire ring as stopgap)
Ring 2 - Sigil of the Triumverate - Artefact - Dex 22, I Accuracy 17, I Deadly 8, Sonic Absorb 53% - (3 x Longshadow filigrees)
Belt - [Cornerstone Champion] - Deception 18, Q Wis 5 - (animated rope as stopgap)
Quiver 1 - Epic Dynamistic - +4 Ranged Power
Quiver 2 - [Epic Purifying] - If you need blunt on the Barovian shuriken to bypass (draco)lich DR. Remember to switch back post-raid!
Offhand
LGS Legendary Radiance Kama
Tier 1 Fire - 25% Fire Absorb
Tier 2 Positive - +7 Insightful Con
Tier 3 Fire (secondary Positive) - +2 Exc Dex
(NB. I haven't made this yet. I doubt the radiance effect will pass from the kama to the shuriken but I still rate it as best in slot for the +1 Dex).
Main hand
1)
Trash annihilator
Legendary Arc Ricochet - Ruby of Endless Night
1 x Treachery / Twilight's Cloak - Dex 2
3 x Treachery - Dex 1, 5 RP, Seeker
1 x Twilight's Cloak - Dex 1
1 x any Rare Dex
2 x Long shadow - (1 dex somewhere)
(Combined with the artefact 3 pieces of long shadow, you end up with +4 Assassinate, 14d6 Acid per hit, and +6 dex)
2)
Common DR Bypasser / Boss killer #1
Barovian Shuri - Ruby of Cold Iron
4 x Shattered Device - 7PRR/5MRR/5RP/5% for bypass + 3/3 attack/damage, 3 DS, Ooze effect
4 x Crackshot Negotiator - 20RP, 5 DS, 2MRR, 4 PRR, +5 Diplo, +1 attack/damage, +2 reflex
(Quick chat on DR bypassing - Cold Iron and Silver usually need Good as well so it made sense to chuck them all on the Barovian. Adamantine and Byeshk don't usually need anything else but that one bypass. I feated Adamantine Bypass as it's super common in Sharn. While it's easy to slot a Deconstructor, everyone else already does for raids. You want to be able to use an Arc Ricochet universally on trash in Sharn - which is a good mix of constructs / humans - so you want Endless Night instead).
- A second 'Sigil of the Triumverate' with pure 20 Ranged Power in it (+10 rare RP, +5 rare RP spines of manti, +5 rare RP wreath of flames), to switch to for raids/long red names fights is ideal.
3)
Weird DR Bypasser / staving off death from magic damage by raising the MRR cap set
1 x Spite (socketed with Byeshk and Chaotic)
5 x Nystul's
3 x Frozen Wanderer
(If you're actively attacking a mob, the DoT from Glass Splinters never does damage due to a delay on the initial tick of damage. Augmenting this once great weapon with 'Byeshk' was my official acknowledgement that it is now worse than the Barovian... but it has 2 augment slots so here we are. To break Rakshasa DR - read "In the end fight of Ruinous Schemes" - you need to both switch to Spite, as the only Piercing shuriken, and change to the Echo trinket as you need both Pierce and good)
- NB. Obviously offense is a little gimped with this. I'm comfortable being sub-optimal, but still much more effective than not breaking DR, in the short end-game fights v Maruts (Killing Time and Legendary Tempest's Spine), Mindflayers (Legendary Hound and Cogs), and Rakshasas (Cogs).
4)
1 x LGS debuffer / evil bypasser
Dust.
Gear tetris considerations
- You want the max dps of Wallwatch set, max dex, max deadly, max sneak attack, max seeker, max doubleshot, and insightful deception. This locks in a lot.
- You want max assassinate DC for your insta-kill abilities which means the Ring of the Silver Tongue and Family Blessing necklace are swaps at a minimum.
- Insightful con could be higher, and insightful wis's absence is conspicuous (I use a swap LGS kama when I know I have time to prep for 10k stars).
- There's room to move around the assassinate ring in raids where sneak attack doesn't need improved deception to be guaranteed. Swapping to the ring with +8 Ranged Power in those circumstances is probably prudent. On a similar note, the raid necklace (family's blessing) over the quest necklace (family sigil) is also only because of the assassinate focus.
Stats in detail
Dex
20 Base
08 Tome
07 Levels
02 Compl
02 R Compl
02 Racial PLs
02 W.Elf Enh
04 Ninja Enh
02 Falconry Enh
01 Vistani Enh
06 Epic Destiny
22 Item
10 I. Item
05 Q. Item
02 P. Item
02 E. Item
06 Filigree
02 Ship buff
02 Great Dex
04 Wind Stance
05 Reaper
02 Yugo
04 Tensor's 4 (Pain to keep up but it's worth it. If you're over DC-ed for the content, let it slide).
Total 122 (+56 Mod) - even if you have no past lives, you're well over 100 which is the cut-off for guaranteed 3 shurikens.
There is some weird bug around artefacts or something where you lose 1 Dex until you unequip, relog and re-equip. I can't reproduce reliably but it's super annoying and affects all builds I think.
Doubleshot
20 - Wallwatch set
13 - Equipment bracers
07 - Insightful helm
10 - Doubleshot feat
05 - Vistani enh
09 - Past lives
08 - Scion of astral
02 - Guild bonus - seasoned archer
06 - Whirling Wrists
= 80
Stats chat
You're over 100 Dex, so you get a guaranteed extra shuriken per attack from both of 'Shuriken Expertise' and 'Advanced Ninja Training'.
Doubleshot (sadly) does not apply to these second and third shuriken attacks.
You have 10k stars and 20 monk levels, which grants +100% doubleshot for 30 seconds every minute, so when that's up, you have 4 guaranteed shurikens per attack, with an 80% chance of a 5th.
Executioner's Shot causes death reliably, even more so with with 10k stars going. The odds of at least 1 star requiring the mob to save vs death are:
3.80 shuriken attack (Dex over 100 and 80% doubleshot) = 78.9% chance of a proc (accounting for 1 in 20 misses)
4.80 shuriken attack (Dex over 100, and 180% doubleshot from 10k stars) = 86.0% chance of a proc (accounting for 1 in 20 misses too)
It's enough that you can 360 no-scope something behind you and keep running without looking back. There's only a 1 in 5 chance you'll look like an idiot.
The executioner's shots work with IPS, so if you've lined up a giant corridor of scarecrows in R10 Into The Mist, you can and will murder them all in one laser beam of death.
Final notes
You can soften stuff up in Sharn. It's worth holding left-click for a second or two prior to pressing 'Execute' in Sharn. You'll usually proc an endless night, and get the innate 'not full HP' save. You can even Pin first for safety.
You can burst your dps and you'll notice the difference
1) equip a +7 insightful wisdom kama for the + to Ranged Power from 10k stars.
2)
30 second buffs in order:
- Sneak of Shadows (has an animation so has to be first or you lose buff time),
- Shadow Training II from Shadow Dancer
- 10k Stars
3)
20 second buffs next:
- Damage Boost from Ninja Spy
- Reaper Doubleshot
4) Switch back to correct weapon set and gogogo.
Consume
Consume is amazing for spectres, phasing enemies, and maul rats. It also works through doors if the mob on the other side is active. Further, it's a good panic button to remove dangerous trash while you jump about. Don't get 'too get to use' syndrome with it. The cooldown is 2 minutes so just think ahead a little, and if there's nothing super worrisome, hit it for the next group and watch it disappear.
Line stuff up
If you're hitting one mob per Executioner's Shot, you're doing it wrong. IPS works. Position smartly to create beams of death. Don't feel obliged to hard-target mobs either - if you know what's behind the door, line up a shot in advance, or if you just think you have a better angle than targeting any one mob, do it!
Why 20 Monk?
I made this thinking Doubleshot applied to all 3 guaranteed shurikens, so couldn't give up the improvement to 10k stars from going pure monk. As it only applies to the first shuriken, it's not necessarily worthwhile (though it has nice perks). I'm still posting this as the build is very viable, and the monk speed and leap are good enough for positioning reasons that it might be accidentally optimal anyway. At the worst, consider this a proof of concept on viable DC, and one solution to Shuriken Shadowdancer gear Tetris.
DC screenshots below - no store pots / amber temple / reincarnation hijinks. I just stepped into "A Sharn Welcome" on Reaper and self-buffed (Yugo, Tensor's) as usual.
Your reward for reading this post is the knowledge that holding a wand, while centered on a Monk, and doing a 'Sunder' attack in the air, makes them do a flip.