Originally Posted by
fatherpirate
I am sure that the developers have discussed this question more than once.
and they have put in a a few changes to encourage it.
so how do you do it?
It would really take 3 changes, one the developers might not like...or they might be ok with it.
1st (part that developers might not like) A F2P/Prem player willing to get into a
Que to launch as a group (pug only-not premade) should be allowed into dungeons he/she does
not own. ---- this is the 'bait'.
If a F2P player is willing to go with a pug and stay in it- they get access they don't
usually have. (they break group, they get kicked from dungeon automatically)
the rest is easy
Set up an auto group filler with a que line. It puts you in a que for a certain level (group of dungeons) (always enters on elite),
group fills and of they go into the random dungeon regardless if they are F2P etc.
> There is a level cap < to prevent runs from becoming cake walks. (a good guess, you can not que for a dungeon if you exceed it's normal level.)
no worries, you will have a full group. also no hirelings - no room for them anyways (pets are ok)
VIPs get a bonus if they use it.
Once the automated system has sent you 'pugging' into a particular dungeon it will
not send you into that same dungeon for a certain amount of time. (cool down)
Once you have pugged all the dungeons on a certain level, that Que level is closed until the cool down is past.
Prem. have a shorter cool down.
VIP have no cool down.
Allow players access to the que system via 'job boards' in the inns, or make an adventurer hiring 'office'.
LACK OF GROUPS FIXED
If F2P and Premium do not get access to dungeons they don't own, it will not work.
You HAVE to give them access, most players WILL NOT group with strangers unless you give them something in return.
BTW - this is generally how WOW and NWO do it.
Give them a bonus to que up.
A given - you can still solo dungeons or make your own groups like normal