Every time I try monk, I delete it before level 5.
1.) Monk's big hitter is the 'finishing move' You have to build up KI, not open doors or
ANYTHING or you have to start over. Then when you finally get enough, you attack
X number of times, AND FINALLY you get to make your big move.
Either you miss (nothing) or most likely they resist (nothing) or it sticks ... some minor effect.
2.) ANY class that splashes 1 level of Sorc or wiz, spend >> 1 pt << on EK
Free cleave, rarely misses anything, +1 W dam AND 1-2 force damage per character level. just click the power once.
Why would anyone want a monk? Their game mechanics are old, complicated, and weak.
CRAFTING A MAGIC ITEM HAS LESS STEPS THEN THE BIG MONK ATTACK. let that sink in.
A possible fix, make the finishing move a toggle that is choosen by the player ahead of time that
periodically triggers on it's own and actually does something useful. Also trash mobs should RARELY resist it.
A monk SHOULD be allowed to put down their big hits
as easily as any other class.
PEACE