.
I am fully aware that I might get some flak on this one, though why some would feel so grievously offend here is a deeper question.
First as to Server Population, thankfully DDOracle is now back producing logging traffic data which can be found here,
http://www.ddoracle.com/Traffic.html
it is unstated if these are the complete figures or just partial, given that DDO is now also available on Steam. I would imagine that they are complete, but at the very least they will not be an over representation of login activity.
This is the latest quarterly graph provided by them, you can also find monthly, weekly and daily charts there as well as one which covers the HardCore season
That is all I have or need to really say on population. Draw your own logical conclusions here.
NOW on to the more contentious subject of LAG, the beast that comes up and bites ur butt when all you wanna do is ave fun.
The first thing to understand is that LAG is no mythical Beast, it exists, but it is not just one beast lurking in DDO and the pet of some mischievous member of the SSG team out to get you, and I am talking about you, yes you, you know who I am talking about
Ok a little more serious here, LAG is an issue for many an online game not just SSG products, I have looked through many a forum of other MMO's and the thing that sets them apart from DDO is the general lack of whining and the open acceptance that it is not always or ever all of the games making! And they have an analytical approach to the problem.
Though things at the game end of the server can and do cause LAG. The effect may in fact be small or in some cases negligible. If you are sitting in front of your device in New Jersey or a few miles down the road and your toon is Lagged out frozen to the spot while some like me is sitting in front of their device across the Atlantic is running around happily killing stuff then maybe you should be looking at something else to blame than the game.
The LAG beast is a hydra, one or even two head may not be a great problem (though sometimes one big head can be a real pain in the butt) effects within the entire system can add up and multiply the end result.
I will just point people to where to look mainly here as it has all already been written.
Nvidia states.
OneWord, Many Causes
Right off the bat, the word "lag" itself is a problem. Why? Because it's a general term and not particularly descriptive. Sure, we all know that lag refers to some kind of slowdown or reduced responsiveness during a game, but we need to get more specific. There are multiple causes of lag, so let's cover the symptoms and solutions for each one of them.
Found here.
https://www.geforce.com/whats-new/gu...of-lag-guide#1
Looking at how an online game responds to the Lag issue and though not all of this will concern players of DDO it is well worth looking at.
LOL states, which is League of Legends and not me insanely giggling
It is important to understand what the problem actually is, and the reasons behind it.Therefore, before we get into the potential fixes and workarounds,let us first address what exactly League of Legends lag is.
Lag in LoL comes in many forms. This includes the FPS loss, delay, rubberbanding and the worst possible one, League of Legends stuttering. Now, unlike high ping related issues which are usually linked to your internet connection, lag is a little more complex, as not only is it caused by the internet connection, but also the issues within your gaming-setup. This includes unoptimized settings or even inadequate hardware requirements. You can just see down below, just how much this affects the community.
https://www.killping.com/blog/fixing...-gamers-guide/
this is worth considering. From CoD
https://support.activision.com/artic...Modern-Warfare
There are loads of Discussions out there on the Subject of LAG all explaining just how multifaceted it is, it is not a simple subject. The very fact that online games rely on the state of the hardware of the internet (often travelling thought sections over 30 years old) compounds it.
Simple things like wifi connections, using a TV as a monitor without out switching it to game mode can have an effect, even the double confirmation request used by Win10 can bug things out.
My final point is simply this, maybe before firing off posts complaining about the game lagging and then being surprised when others reply that it is not a problem that they are experiencing, consider that there might just be a more pragmatic solutions out there.
Happy Hols to you all
Edit: added Hardcore data for ease of access
Addendum
It seems that I was wrong about the lag part being the more contentious subject population seems to have caused some concerns, I posted this as a note of interest and made no claims but was drawn into a discussion over the matter.
As I clearly stated any reports should include a clear Method, that would included any the name of any software used, the results produced by that software to be included in either screen shots or Links, A video link to a you tube upload showing the method in use.
The claims made shown must be realistic, e.g. Stating that 8928 Data points were collect over 744 while that is clearly impossible due to down time is a tell that something is a miss!
You would only get the number of data points obtained while the software was running in game, if the servers were down during that time the programme would not be able to obtain any data, so the numbers for both data points and hours would be lower!
By claiming to have more data points than was possible to obtain should be a clue that something does not ring true.
PLEASE WHEN EVER READING CLAIMS ON THE WEB
ALWAYS USE CRITICAL THINKING!
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