So, let's get into it?
This fix is entirely based on the THF tree. Regular old Two Handed Fighting, all the way down to the Perfect Two Handed Fighting feats. The goal here is to improve the power curve of the feats, and bring some of the power that is relegated to Twitch fighting to the rest of the community.
It centers around the Glancing Blows mechanic.
First thing first, they now scale with 100% melee power.
My major change is that glancing blows no longer are applied by certain attacks in a chain. Instead, every successful attack with a two handed weapon has a chance of applying glancing blows to all nearby enemies. This means that if you double strike during an attack flagged to apply glancing blows... You glance twice.
In addition, on a successful vorpal roll, all glancing blows applied by a weapon attack are criticals.
Glancing blows cannot proc themselves, just in case that's a bug that needs to be quashed right away.
Two Handed Fighting
Passive: Glancing blows deal 10% more damage (Total 30%). +2 combat style bonus to Melee Power.
Glancing blows gain a 3% chance of applying weapon effects, increased by an additional 1% per two Character levels. (Total 18% at level 30)
You have a 50% chance of applying a glancing blow on every hit with a Two Handed weapon.
Improved Two Handed Fighting
Passive: Glancing blows deal 10% more damage (Total 40%). +4 combat style bonus to Melee Power.
Glancing Blows gain a 6% chance of applying weapon effects, increased by an additional 2% per two Character levels. (Total 36% at level 30)
You have a 65% chance of applying a glancing blow on every hit with a Two Handed weapon.
Greater Two Handed Fighting
Passive: Glancing blows deal 10% more damage (Total 50%). +6 combat style bonus to Melee Power.
Glancing Blows gain a 9% chance of applying weapon effects, increased by an additional 3% per two Character levels. (Total 54% at level 30)
You have an 80% chance of applying a glancing blow on every hit with a Two Handed weapon.
Perfect Two Handed Fighting
Passive: Glancing blows deal 10% more damage (Total 60%).
Glancing blows gain an additional 10% chance of applying weapon effects. (Total 64% with all feats at level 30)
Every hit with a Two Handed weapon applies glancing blows on all nearby targets. This includes the original target.
What's your opinions? Is this enough, or are there more problems I'm not addressing?