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  1. #1
    Community Member Buddha5440's Avatar
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    Default AA bow enhancement bonus from core abilities

    Please, please, please fix it so the core AA abilities enhancement bonus to bows STACKS. Right now it is pointless since the bows you would be using by the time you get them already have a higher enhancement bonus. It used to be nice before the crafting pass when you had to craft the + for everything as you could make a bow with no + (and a lower minimum lv) and get the + from AA abilities.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  2. #2
    Uber Completionist rabidfox's Avatar
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    They should do something with the t5 runebow ability too. Being a +2 ability is junk these days, but it's really extra sad that it doesn't even stack; completely worthless 2 AP enhancement.

  3. #3
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    Brought this up a few times too in the past.

    AA is the last of the few legacy trees that are insane in cost for effect. Too many things do not stack, cant be stacked up realistically, or just mutually exclusive (stances), this way a large amount of ap is ~null effect~ most of the time.

  4. #4
    Community Member doubledge's Avatar
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    I'd say they should change the cores to be +1/+0/+1/+0/+1/+2, all with stacking bonuses. Why?

    Because that way they are comparable to Battle Engineer and their kin, but better focused.

    Additionally, I'd say get rid of Final Strike, and replace it with "Arrow Rain".

    Arrow Rain: Bow attack. Upon hitting the first target, a hail of arrows fall from above (fireball radius) centered on the target. Struck targets take the attack's damage.

    Bam. Archer fantasy is done.


  5. #5
    Community Member Buddha5440's Avatar
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    Quote Originally Posted by rabidfox View Post
    They should do something with the t5 runebow ability too. Being a +2 ability is junk these days, but it's really extra sad that it doesn't even stack; completely worthless 2 AP enhancement.
    Pretty sure Runebow stacks with everything except Enchant Weapons artificer spell, which is only +1. My bow with +5 and +1 from epic past life show as +8. It also adds the magic damage type; although I'm not sure how much that effects anything.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  6. #6
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    Quote Originally Posted by Buddha5440 View Post
    Pretty sure Runebow stacks with everything except Enchant Weapons artificer spell, which is only +1. My bow with +5 and +1 from epic past life show as +8. It also adds the magic damage type; although I'm not sure how much that effects anything.
    I guess the main message here is that 2 AP for +2 enhancement OR similar more up to date:


    ~ Sharpshooter: +3 to-hit and damage with all bows, crossbows, and thrown weapons. +3 additional damage with all non-repeating crossbows and +1 SA dice.
    AP Cost: 2

    ~ Reconstructed Crossbows: +1 Competence Bonus to Critical Threat Range with Crossbows.
    ~Weapon Attachment: Activate to attach your currently equipped weapons to yourself, giving you superior control over them. Until you unequipped these items or rest, they deal +0.5[W] damage. (Cooldown: 15 seconds; Induction time: 2 seconds.)
    AP Cost: 2


    ~ Weapon Master: +3 to hit and damage with all weapons.
    AP Cost: 1


    ~ Wrathful Weapons: When wielding your religion's favored weapon in your main hand, you gain +3 to hit and damage, and +9 Universal Spell Power. When you score a Vorpal Hit with your religion's favored weapon, your attacks gain 10d6 Light Damage on hit for the next 12 seconds. This damage scales at 200% with the higher of your Melee or Ranged Power.

    AP Cost: 2





    Not that these are the most impressive T5s out there, but they are similar purpose, are stronger and stacking bonuses. The cost seems also more appropriately set. Bow's specifically dont get both a weapons training and other competitive crit profile inside one tree, are super expensive, and getting their bonuses much later (unless Kensei... but Kensei works with the way more supported xbows... as well..)..

  7. #7
    Community Member Kutalp's Avatar
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    Both for the Arcane archer tree and for all other enhancement trees and figting. I believe update to bonus shall be Power bonus instead of +1, +3 etc.

    Thats what actually counts for any type of damage based enhancement nowadays. It counts for all leves up to lvl 30.


    Six cores ?

    Core + % 5 damage/ to hit bonus for each T and C.

    +%55 for lvl 20 character.

    Also W type or Fortification bypass/Spell penetration bonuses should be passive bonuses with Internal cooldown; instead of a thousand buttons. This design really draws the players off and make them lose interest.

    Same should be Hitpoint and dodge/evasion bonsues aswell as PRR/MRR.
    Last edited by Kutalp; 12-28-2019 at 06:37 PM.

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