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  1. #1
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    Sep 2009
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    Default Buff Scion of Elysium

    Right now this Scion feat really feels out of the loop as non viable choice.


    Scion of Elysium

    (new) +4 to Transmutation and Conjuration spells, +1 to all other spell DCs.
    (new) Summoned creatures on hit apply a debuff -1 SR, -1 Saves, -2PRR and MRR (10 stacks), one stack expires in {t} seconds.
    (buffs) Summoned creatures gain +30 MP, RP, and USP; +30 PRR and MRR;
    Summoned creatures gain +100% Fortification
    Summoned creatures gain a 5% chance to ignore incoming damage entirely. Does not affect any incoming Positive, Negative, or Repair effects.


    The other feats are extremely loaded for characters, and this is barely adds summons a thing. They are usually dead long before they can benefit from the increased stats.

  2. #2
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by janave View Post
    +1 to all other spell DCs.
    To be consistent with other Scion feats, that should be a +2. Even playing a summoner, excessively gimping your other schools is non-viable for me.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  3. #3
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by janave View Post

    The other feats are extremely loaded for characters, and this is barely adds summons a thing. They are usually dead long before they can benefit from the increased stats.
    Summoning and pets need a massive overhaul to make them useful at all. They've *always* been a poorly-realized feature of the game, though, so they've generally been considered low-priority.

    I'd like to see them get an overhaul just because it would add an entire build *style* to the game, and more options is good.
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