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  1. #1
    Community Member math92's Avatar
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    Default pure twf fighter melee dps beast advice

    Looking for some 2019 advice for pure TWF fighter. If somebody has a link to some fresh build guide, I would be very pleased. I tried to page thru the forums before I posted but I couldn't find anything close to my idea. I would like to max out damage as much as I can.

    I want to be dual wielding, probably khopesh? Precision or Power Attack? Medium or Heavy armor? Class, Aasimar and invest few points in WIS? Do I need oversized TWF? I have to start with 15 DEX to take TWF as soon as possible, correct? The Cleave feat works with TWF? (Since, I really like cleave.) Epic destiny - GoF? or LD? or something else? Is LD good only if I use axes or Bludgeoning weapon?

    I was always fan of melee but I was never able to get to the point to see 4 digit dmg number with my melee builds. I have always fell behind right when I hit epic levels. I'm very sure I was doing something wrong. I'm very serious about this build. I would like to cap the build and start farming items for it and so on. I don't want to screw something on my way. Can I get some advice, or build link? Thank you.

  2. #2
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    The thread right below yours has a lot of good info.

    https://www.ddo.com/forums/showthrea...-of-big-damage
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    Quote Originally Posted by math92 View Post
    Looking for some 2019 advice for pure TWF fighter. If somebody has a link to some fresh build guide, I would be very pleased. I tried to page thru the forums before I posted but I couldn't find anything close to my idea. I would like to max out damage as much as I can.

    I want to be dual wielding, probably khopesh? Precision or Power Attack? Medium or Heavy armor? Class, Aasimar and invest few points in WIS? Do I need oversized TWF? I have to start with 15 DEX to take TWF as soon as possible, correct? The Cleave feat works with TWF? (Since, I really like cleave.) Epic destiny - GoF? or LD? or something else? Is LD good only if I use axes or Bludgeoning weapon?

    I was always fan of melee but I was never able to get to the point to see 4 digit dmg number with my melee builds. I have always fell behind right when I hit epic levels. I'm very sure I was doing something wrong. I'm very serious about this build. I would like to cap the build and start farming items for it and so on. I don't want to screw something on my way. Can I get some advice, or build link? Thank you.
    I cant remember the last time i saw a fighter TWF build posted. Most play strength tempest ranger for TWF for the healing and max DPS because of DOD and the capstone 25% offhand double strike.

    If youre using heavy weapons then you need oversized two weapon fighting. Two weapon fighting min 15 dex with a +2 tome or higher to take improved two weapon fighting at level 6.
    Cleaves only proc on the main hand weapon and arent good at all with TWF.

    Aasimar is a good choice for healing hands, hamp and stacking vulnerability 20%. A lot of DPS builds also include falconry for the 30% helpless damage, 5% HP and 50% fortification bypass after flippin the bird aoe attack.
    The target has to be made helpless before you can really ramp up the damage.

    Max damage would be Strength because it stacks the highest and increases tactical DCs for stunning blow and trip. Could go wisdom from falconry attacks to create helplessness if youre soloing a lot.

    Half Orc has another 20% helpless damage that stacks with falconry 30%, +4 hit damage, a guaranteed critical hit and a 40 Melee power action boost. Has no healing though.

    Kensei 41
    Aasimar 16 Fallen (really needs another 3+ racial points to max this build)
    Falconry 23+

    These are the best fighter feats for damage i believe.

    Level 1 - Two Weapon Fighting, Oversized Two Weapon Fighting
    Level 2 - Stunning Blow
    Level 3 - Exotic Weapon Kopesh
    Level 4 - Weapon Focus Slashing
    Level 6 - Improved Two Weapon Fighting, Heavy Armor Training or Knights Training (To allow more weapon choices while leveling)
    Level 8 - Improved Critical Slashing
    Level 9 - Weapons Specialization Slashing
    Level 10 - Greater Weapon Focus Slashing
    Level 12 - Precision, Greater Two Weapon Fighting
    Level 14 - Greater Weapons Specialization Slashing
    Level 15 - Heavy Armor Chamption
    Level 16 - Tactical Supremecy
    Level 18 - Power Critical, Heavy Armor Master
    Level 20 - Tactical Mastery
    Level 21 - Overwhelming Critical
    Level 24 - Two Handed Fighting
    Level 26 - Perfect Two Weapon Fighting
    Level 27 - Epic Damage Reduction
    Level 28 - Elusive Target
    Level 29 - Dire Charge
    Level 30 - Blinding Speed, Scion of Arborea

    Replace stunning Blow and Tactical Feats if youre going Wisdom based instead of Strength.

    Run in Dreadnought but not sure about the best twists would be for this build.
    Sense Weakness from Fury of the wild for another 30% helpless damage for sure.

    Not sure what else. Someone else can help with that. Im on my first Epics run atm
    Last edited by Coffey; 12-21-2019 at 03:10 AM.

  4. #4
    Build Constructionist unbongwah's Avatar
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    https://www.ddo.com/forums/showthrea...asimar-Fighter

    Pretty simple to adapt to TWF. You need DEX 17 for ITWF/GTWF so how much base DEX you need depends on what DEX tome you've taken. I think the current meta* leans towards Knight's Training, but a fighter can easily afford KT+khopesh and Kensei Heavy Blades specialization boosts both longswords and khopeshes.

    [*Well, okay, the current meta leans towards Inquisitive builds, but let's all pretend melee is still viable. ]

    If you have the Falconry tree, you could go WIS-based instead. Pros: bigger heals from Healing Hands, added CC from bird attacks, No Mercy (+30% helpless damage), higher Will saves, arguably less MAD (WIS vs STR+INT w/Harper). Cons: can't use feats like Stunning Blow, fighter tactics feats don't boost bird DCs.
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  5. #5
    Community Member Fedora1's Avatar
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    Quote Originally Posted by math92 View Post
    I want to be dual wielding, probably khopesh?
    Or longswords (there are some really nice ones as compared to khopeshes) - just take the knights training feat instead of exotic weapon khopesh. It also gives you better damage with blunt weapons (maces/war hammers) if you plan to swap for skellies/oozes etc.


    Quote Originally Posted by math92 View Post
    Precision or Power Attack?
    Precision is better for single target dps, power attack is better suited to THF.


    Quote Originally Posted by math92 View Post
    Medium or Heavy armor?
    Since you are going pure fighter, unless you plan to max out dodge or something go with heavy.


    Quote Originally Posted by math92 View Post
    Class, Aasimar and invest few points in WIS?
    I love Aasimar, especially for a pure fighter. You get healing hands. Only do wisdom if you are going all-out and investing in the falconry tree for wisdom hit and damage. Well I shouldn't say "only" since you will want it for healing hands (10 + char level * wis modifier).


    Quote Originally Posted by math92 View Post
    Do I need oversized TWF?
    No, not really important.


    Quote Originally Posted by math92 View Post
    The Cleave feat works with TWF? (Since, I really like cleave.)
    Yes, but not very well. It slows down your attack sequence and you don't get double strikes or off hand strikes etc. Maybe if you hit 4 or more opponents, I don't know where the break-even point is, others might.


    For my money, the Aasimar pure TWF ranger + wisdom + falconry build was excellent dps. I'm still working on past lives (working on warlock, then possibly monk) so it will be a while before I get back to it. I've already got 3 Aasimar racials and 3 ranger lives. Also have my 3 Aasimar scourge iconic lives...
    Last edited by Fedora1; 12-21-2019 at 01:10 PM.
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  6. #6
    Community Member math92's Avatar
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    Thank you everyone for the response. From what I'm reading so far, it seems ranger is more suitable for TWF.

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    Community Member Fedora1's Avatar
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    Quote Originally Posted by math92 View Post
    Thank you everyone for the response. From what I'm reading so far, it seems ranger is more suitable for TWF.
    I think in many ways, yes. However, a fighter does get some things that a ranger doesn't.

    These are off the top of my head, so double check as I am winging it here:

    1. Heavy armor means a lot more PRR.
    2. You can take feats to increase your PRR/MRR even more.
    3. You can get some super nice tactical feats.
    4. Many of the feats add to your melee power.
    5. Your BAB is higher.
    6. More hit points/health.
    7. Tower shields for situational use.
    8. Stalwart Defense enhancements (just a small dip in this tree adds excellent defenses).
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

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    Quote Originally Posted by Fedora1 View Post
    I think in many ways, yes. However, a fighter does get some things that a ranger doesn't.

    These are off the top of my head, so double check as I am winging it here:

    1. Heavy armor means a lot more PRR.
    2. You can take feats to increase your PRR/MRR even more.
    3. You can get some super nice tactical feats.
    4. Many of the feats add to your melee power.
    5. Your BAB is higher.
    6. More hit points/health.
    7. Tower shields for situational use.
    8. Stalwart Defense enhancements (just a small dip in this tree adds excellent defenses).
    The BAB is the same.
    Ddowiki: +1 BAB per level, the best BAB progression, is reserved for the warrior classes (Barbarian, Fighter, Paladin, and Ranger).

    If youre looking for max DPS why not take Oversized Two Weapon Fighting? You have a lot of feats to work with as a Fighter.

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    Quote Originally Posted by Fedora1 View Post
    5. Your BAB is higher.
    Wrong, the rest is right though.

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    Quote Originally Posted by Coffey View Post
    The BAB is the same.
    Ddowiki: +1 BAB per level, the best BAB progression, is reserved for the warrior classes (Barbarian, Fighter, Paladin, and Ranger).

    If youre looking for max DPS why not take Oversized Two Weapon Fighting? You have a lot of feats to work with as a Fighter.
    you don't need it, a -2 to-hit penalty is nothing in the current system.

  11. #11
    Community Member math92's Avatar
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    Quote Originally Posted by Coffey View Post
    The BAB is the same.


    If youre looking for max DPS why not take Oversized Two Weapon Fighting?
    I don't know. Not sure how beneficial it is in a reality. Wiki says it is recommended for non light weapon dual wielders. But what it does? Some say no needed some say why not take it. I'm confused.

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    Quote Originally Posted by math92 View Post
    I don't know. Not sure how beneficial it is in a reality. Wiki says it is recommended for non light weapon dual wielders. But what it does? Some say no needed some say why not take it. I'm confused.
    You wanted to max the DPS so +2 ro hit is a plus especially for the higher levels where the AC of the monsters is a lot higher. If the feat is needed for more defense or more tactical dcs then take a different feat for sure.

  13. #13
    Community Member math92's Avatar
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    Do you guys think wiz EK TWF spellsword melee would do more dmg?

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    Most go SWF with orb for max DPS. Pale Master is excellent healing.

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    Six or seven months ago I did a bunch of ETR's using 20 fighter as my build and varying between THF, TWF, SWF and S&B. TWF was fine, better then THF but not as good as SWF, here is the general build I would use.

    Dragonborn (I like them) with a +7 Supreme Tome, I have since upgraded to +8. INT / CHR / WIS are pretty interchangeable but I like UMD and fighter gets low skill already so I let WIS be my low stat. There is one feat open at 28 for whatever.

    STR 20
    DEX 12 (15/17)
    CON 16
    INT 12
    WIS 8
    CHA 10

    Fighter
    1 Power Attack
    1 Weapon Focus Slashing
    2 Cleave
    3 Two Weapon Fighting (DEX 15)
    4 Weapon Spec Slashing
    6 KT
    6 G Cleave
    8 G Wpn Focus Slashing
    9 I Crit Slashing
    10 Stunning Blow
    12 I TWF
    12 G TWF
    14 G Wpn Spec Slashing
    15 Heavy Armor Champ
    16 Tactical Sup
    18 Quick Draw
    18 Magical Training (for Epics and Cocoon)
    20 Tactical Master

    21 Precision
    24 Overwhelming Crit
    26 Perfect TWF
    27 Heavy Armor Master
    28 [Open]
    29 Dire Charge
    30 Scion of Arborea / Astral
    30 Tactical Combat
    I put around 41 or so inside Kensei and the rest into Stalwart Defender. SD is really **** good for pumping up STR/CON, PRR, Saving Throws and even a stacking +10% movement speed in there. I was using EDF so I went with Strong + Hardy Defense. I primarily focused on Long Swords because there are so many amazing ones while Khopesh's are limited, Battle Axe's are another choice especially in the mid range with dual Axe of Adaxus's. 16-18/x5 with 19-20/x8 is pretty **** brutal.

    Edit:
    Cleaves are there because they are useful in heroics where your fighting trash mobs with low HP from older content that you can cleave easily. Into epics mobs HP becomes too high and cleaves start to be a DPS loss and not worth it unless your hitting many mobs at one or to reset Momentum Swing which is really good (three cleaves with +3 threat range each). This build also has a ton of tactics capability with Trip, Stunning Blow and eventually Dire Charge, I had something like 145 DC at cap.
    Last edited by palladin9479; 12-22-2019 at 09:50 AM.

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    Quote Originally Posted by palladin9479 View Post
    Six or seven months ago I did a bunch of ETR's using 20 fighter as my build and varying between THF, TWF, SWF and S&B. TWF was fine, better then THF but not as good as SWF, here is the general build I would use.

    Dragonborn (I like them) with a +7 Supreme Tome, I have since upgraded to +8. INT / CHR / WIS are pretty interchangeable but I like UMD and fighter gets low skill already so I let WIS be my low stat. There is one feat open at 28 for whatever.



    I put around 41 or so inside Kensei and the rest into Stalwart Defender. SD is really **** good for pumping up STR/CON, PRR, Saving Throws and even a stacking +10% movement speed in there. I was using EDF so I went with Strong + Hardy Defense. I primarily focused on Long Swords because there are so many amazing ones while Khopesh's are limited, Battle Axe's are another choice especially in the mid range with dual Axe of Adaxus's. 16-18/x5 with 19-20/x8 is pretty **** brutal.

    Edit:
    Cleaves are there because they are useful in heroics where your fighting trash mobs with low HP from older content that you can cleave easily. Into epics mobs HP becomes too high and cleaves start to be a DPS loss and not worth it unless your hitting many mobs at one or to reset Momentum Swing which is really good (three cleaves with +3 threat range each). This build also has a ton of tactics capability with Trip, Stunning Blow and eventually Dire Charge, I had something like 145 DC at cap.
    Looks like it would be a lot of fun especially with the right weapons. That is a crazy battle axe nice!

    Trip is good to keep you alive when you have to remove a dangerous target but it doesnt allow for helpless damage.

    You could easilty put 23-25 AP in Falconry for the 50% fort bypass from Coordinated Strike and No Mercy for a 30% helpless damage even as a strength based. The enhancement tree has a lot of other things to make it worth while.

    As a Wisdom based Fighter Coordinated Strike does blind wtth high enough DC but it doesnt make the targets helpless. It does take the heat off you though. Diving Attack and Strike for the Eyes both cause helpless.

    If you want to see big numbers factor in all the stacking helpless damage in a build with the crit profile

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    You could easilty put 23-25 AP in Falconry for the 50% fort bypass from Coordinated Strike and No Mercy for a 30% helpless damage even as a strength based. The enhancement tree has a lot of other things to make it worth while.

    As a Wisdom based Fighter Coordinated Strike does blind wtth high enough DC but it doesnt make the targets helpless. It does take the heat off you though. Diving Attack and Strike for the Eyes both cause helpless.
    The only thing there is the Fort Bypass is target based and not passive, doesn't help you when you need it the most, which is killing masses of Undead, Constructs, Elementals and Plants. Those monsters are also completely immune to being helpless and represent the majority of the trash we'll be fighting. Falconry is largely wasted on a fighter who naturally has access to a ton of STR and CON. The only use I can see are those cheesing with Assimar and need some way to make use of the WIS they've been dumping into for hands, at that point I'd just say change class's to Monk. Finally helpless damage was recently severely nerfed, it's nice but not nearly the kind of damage boost it used to be. Honestly helpless damage really only becomes a thing if your running with a caster doing Mass Hold, otherwise it's only useful for doing some ridiculous number on a regular monster who's already at 50% of it's 5K HP.

    Ultimately points would best be spent into SD for much better survivability then trying to get gimmick numbers from trash mobs. Plus why on earth would someone waste AP when Stunning Blow is so easy for a fighter to pickup, works on the natural damage stat of STR and gets insane bonus's from Fighter's tactics feats. Trip is useful for those above mentioned mob types that are immune to stun / helpless like constructs and non-wraith undead. Unfortunately you can't trip, stun or paralyze plants and elementals.

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    Thanks for taking the time to explain the differences between the two builds very much appreciated.

  19. #19
    Community Member adrian69's Avatar
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    Quote Originally Posted by math92 View Post
    Looking for some 2019 advice for pure TWF fighter. If somebody has a link to some fresh build guide, I would be very pleased. I tried to page thru the forums before I posted but I couldn't find anything close to my idea. I would like to max out damage as much as I can.

    I want to be dual wielding, probably khopesh? Precision or Power Attack? Medium or Heavy armor? Class, Aasimar and invest few points in WIS? Do I need oversized TWF? I have to start with 15 DEX to take TWF as soon as possible, correct? The Cleave feat works with TWF? (Since, I really like cleave.) Epic destiny - GoF? or LD? or something else? Is LD good only if I use axes or Bludgeoning weapon?

    I was always fan of melee but I was never able to get to the point to see 4 digit dmg number with my melee builds. I have always fell behind right when I hit epic levels. I'm very sure I was doing something wrong. I'm very serious about this build. I would like to cap the build and start farming items for it and so on. I don't want to screw something on my way. Can I get some advice, or build link? Thank you.
    I was going to link my build, but Unbongwah already did. Nothing much has changed since Kensei update except the introdcution of Falconry and Epic Defensive Fighting. I went back and forth between twf and swf, a lot, and twf is probably about 4-7% avg. DPS on longer fights while swf is more defensive with an orb in hand and makes quicker work of trash. There's a link somewhere in there to a TWF version.

    First, Oversized TWF is worthless. It's +4 to hit on the Offhand. It may give +2 on main hand. Which leads me too

    Scourge will give you OTWF in Scourge Weapons 1 or 2, if you a stickler, with perma 5% DS if you really think you need it, and 2 Melee Power

    While Fallen is 5% DS +x Strenth on clicky, and 10 MP and Vuln stacking. Keep in mind that Fallen gives a Determination Bonus to Melee Power, and if you have the other source later on, it will not be worth it.

    Since most of this can be found elsewhere, Protector maybe a better option for 10% HPs.

    If you have racial past lives, you can do a more advanced version of the build by going Wisdom Based and take Mass Frog at 28. You can go 41 Kensei, 25 in Falconry, 13 in SD (6 is only needed) for stance and +6 Con. If you want to stay str, then you can can shift Falconry down to 23 and put them wherever you want. AP split will work out better on Scourge as well. No need to spend 2 extra AP for tier 4 racials and divine form.

    TBH, THF build are more survivable at the moment as they're able to obtain and make use of Bloodrage Chrism for +30 PRR/30 DR and new Fury, which isn't too bad. I was getting ready to revisit my Kensei Build though.

  20. #20
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    Quote Originally Posted by Coffey View Post
    I cant remember the last time i saw a fighter TWF build posted. Most play strength tempest ranger for TWF for the healing and max DPS because of DOD and the capstone 25% offhand double strike.

    If youre using heavy weapons then you need oversized two weapon fighting. Two weapon fighting min 15 dex with a +2 tome or higher to take improved two weapon fighting at level 6.
    Cleaves only proc on the main hand weapon and arent good at all with TWF.

    Aasimar is a good choice for healing hands, hamp and stacking vulnerability 20%. A lot of DPS builds also include falconry for the 30% helpless damage, 5% HP and 50% fortification bypass after flippin the bird aoe attack.
    The target has to be made helpless before you can really ramp up the damage.

    Max damage would be Strength because it stacks the highest and increases tactical DCs for stunning blow and trip. Could go wisdom from falconry attacks to create helplessness if youre soloing a lot.

    Half Orc has another 20% helpless damage that stacks with falconry 30%, +4 hit damage, a guaranteed critical hit and a 40 Melee power action boost. Has no healing though.

    Kensei 41
    Aasimar 16 Fallen (really needs another 3+ racial points to max this build)
    Falconry 23+

    These are the best fighter feats for damage i believe.

    Level 1 - Two Weapon Fighting, Oversized Two Weapon Fighting
    Level 2 - Stunning Blow
    Level 3 - Exotic Weapon Kopesh
    Level 4 - Weapon Focus Slashing
    Level 6 - Improved Two Weapon Fighting, Heavy Armor Training or Knights Training (To allow more weapon choices while leveling)
    Level 8 - Improved Critical Slashing
    Level 9 - Weapons Specialization Slashing
    Level 10 - Greater Weapon Focus Slashing
    Level 12 - Precision, Greater Two Weapon Fighting
    Level 14 - Greater Weapons Specialization Slashing
    Level 15 - Heavy Armor Chamption
    Level 16 - Tactical Supremecy
    Level 18 - Power Critical, Heavy Armor Master
    Level 20 - Tactical Mastery
    Level 21 - Overwhelming Critical
    Level 24 - Two Handed Fighting
    Level 26 - Perfect Two Weapon Fighting
    Level 27 - Epic Damage Reduction
    Level 28 - Elusive Target
    Level 29 - Dire Charge
    Level 30 - Blinding Speed, Scion of Arborea

    Replace stunning Blow and Tactical Feats if youre going Wisdom based instead of Strength.

    Run in Dreadnought but not sure about the best twists would be for this build.
    Sense Weakness from Fury of the wild for another 30% helpless damage for sure.

    Not sure what else. Someone else can help with that. Im on my first Epics run atm
    Unless you're starting with an iconic class, you're a ranger, you are feat-locked and have little choice(like melee Sorc or monk maybe), or you just like flavor, there is no point in leveling up with TWF. Better just to take those feats, depending on BAB, at 9, 12, 15, and 18. Just swing a Falchion until you get GTWF. OTWF is worthless. Aasimar Scourge get it in their racial tree though.

    This feat is recommended for dual wielders of non-light weapons but has been recently mitigated by the prevalence of Accuracy items as well as changes to combat. DDO Wiki

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