Results 1 to 19 of 19

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default Melee attacks and Melee Feats

    Hello. Good day to you.

    I was thinking on heroic feats and noting down the changes in time.

    Random brainstorming about static damage and Weapon power and Power attack. Not Critical performance nor Precision. Main subject is also not Kensei Weapon power enhancements.


    The subject would be Half Orc . 2 rogue/12 Fighter/6 Barbarian; anyhow thinking on going on Fighter leaving Barb at 1. [The only down side is the lack of enhancement swap and T5 swap when bored...(shrugs)]...Back to main subject.



    Considering the weapon damage 1d10 (Dwarven axe) +5; Would swapping Power attack feat require 10 weapon power or 8, 6...

    Not running Power attack further drops the static damage but how much does that effect in general power calculations ?

    [Greater Two handed fighting +6 WP, Weapon focus slash+ Bludgeon 4WP, Weapon specialisation slash+ bludgeon 4WP, Greater weapon specialisation slash 2WP] +2 damage from specialisation slash.


    16 WP +2 Slash damage + 5 Power attack damage. At this point is it better to drop Power attack and load more weapon power feats (preferably two shield feats which give +6 more weapon power is the priority)


    Just a reminder, main subject is not Critical feats, top dps or 'Conan what is best in life ?' here. Just melee power from feats vs Power attack and their worth before Epics and without Kensei enhancements or Epic desitinies.



    Thanks for the input and your valuable time.

    https://www.youtube.com/watch?v=3uX0wjl9PzM
    Last edited by Kutalp; 12-20-2019 at 02:30 PM.

  2. #2
    Community Member
    Join Date
    Apr 2011
    Posts
    1,557

    Default

    Power Attack gives +5 damage.
    A MP feat gives 2 MP, which is a 2% increase.
    If your average damage before MP is 250 or more (just count damage that is boosted by MP) the MP is better, otherwise Power Attack is better.

  3. #3
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    2,708

    Default

    MP feats also don’t lock out Precision. That can make a difference too.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  4. #4
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Thumbs up

    Thank you very much GeoffWatson and HungarianRhapsody.

  5. #5
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
    Posts
    6,538

    Default

    Quote Originally Posted by HungarianRhapsody View Post
    MP feats also don’t lock out Precision. That can make a difference too.
    Some builds have room for both, which can be toggled. More damage for mobs, more Fort bypass for bosses etc.

  6. #6
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    2,708

    Default

    Quote Originally Posted by C-Dog View Post
    Some builds have room for both, which can be toggled. More damage for mobs, more Fort bypass for bosses etc.
    At higher reaper levels I find I get more bang out of the increase in hit chance than I would get from +5 damage with all those stupid glancing blows. YMMV if you’re able to get your primary to hit stat significantly higher than I can.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  7. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    4,835

    Default

    There are a couple of enhancements Scaled by Melee Power above 100%. However I think the case of PA is more about the Cleaves ... I would not give up for measly amount of MP.

  8. #8
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    Quote Originally Posted by GeoffWatson View Post
    Power Attack gives +5 damage.
    A MP feat gives 2 MP, which is a 2% increase.
    If your average damage before MP is 250 or more (just count damage that is boosted by MP) the MP is better, otherwise Power Attack is better.
    only if you start with no melee power bonuses, though

    in this case the character is starting with at least 16 melee power, so the increase is 118/116 = 1.7%, so the break even point with 5 damage is 290

    but we should also point out that as a horc barb splash getting Power Attack feat opens the possibility to another +3 damage for 4 barb AP (no brainer imo) and +3 for 13 horc AP (that's a little more of a stretch especially since it escalates the to-hit penalty) if none spent yet in Ravager or horc
    Last edited by Kinerd; 12-19-2019 at 02:27 PM.

  9. #9
    Community Member
    Join Date
    Aug 2010
    Posts
    1,192

    Default

    They are all intertwined and then there is single target damage vs aoe damage - glancing blows.

    The formula is something like:
    base damage * crits * melee power * doublestrike
    for single target damage

    If the base damage is 100 and crits is 34/20 and doublestrike is 25 forexample, this totals to 212.5.
    So a real 2% increase in melee power would net you 4.5 more damage, but you have to use the formula Kinerd used.

    You can also try the online dps calculator in my signature if you think that makes it easier.

  10. #10
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Thumbs up

    Thank you friends.

  11. #11
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default More of those weird questions

    1) Does Power attack still give -5 to hit as it states or is that also changed to -%25 ?

    2) Does Spring Attack now give +%25 to hit when moving and attacking ? Is it applied for a few couple of steps or while allways on the move ?



    3) If the player had only one choice to pick and improve...

    Would boosting Doublestrike chance to +%30 passive , beat +%30 Swing speed chance; combined with BAB

    or would

    +%30 passive swing speed and BAB beat +%30 passive double strike chance and BAB ?

    4) Is Exotic weapon proficiency feat worth its weight or too underpowered now ? (compared to other weapons with Critical threat/multiplier. Is Khopesh the only exception ?)

    5) Are Scimitar and Falchion the most economic choice for critical burst weapons, when we consider the amount of feats spent and dumping the named weapon comparison but also when we do not count Swashbuckler or Ravager T5 ?

    6) Is a Warhammer (Not named weapons) with Knights training the best overall weapon for both worlds (critical and bludgeoning) now or Light Mace and Swashbuckler ?


    7) How about the penalties while moving when rolling for doublehit chance and weapon swing speed and further penalties when the character moves faster ?


    Thanks.




    https://www.youtube.com/watch?v=Y_E4Ek8kKnU
    Last edited by Kutalp; 12-21-2019 at 09:16 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload