It occurs to me that fighter is currently an underserved class as anything other than a splash… even though there's a mechanic already in place to help differentiate fighters from other classes without causing wider scale imbalance, namely fighter specific feats (currently only armor mastery).
It also occurred to me that it's a little odd the current heavy weapons ranged class is rogue, via the mechanic tree. Seems to me that we could easily create new role space for both fighters and range combat by creating some more ranged fighter feats that unlocked at, e.g., 8 or 12 fig.
I'm not thinking anything too crazy - maybe like 10 RP+10% fort bypass, or +1 crit mult on 19-20, or stacking 10% ranged alacrity. Just small numerical bonuses that would put deep-built fighter on the edge for pure ranged dps. Or you could get more creative if you wanted - ranged cleave?
Yes this would create a new approach for inqui...I'm thinking of Tackaberry from Police Academy
This could also be used to address other shortfalls in weapon combat - maybe some THF feats in a similar vein, maybe some stick fighting help?