Page 1 of 3 123 LastLast
Results 1 to 20 of 50
  1. #1
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default More Fighter feats

    It occurs to me that fighter is currently an underserved class as anything other than a splash… even though there's a mechanic already in place to help differentiate fighters from other classes without causing wider scale imbalance, namely fighter specific feats (currently only armor mastery).

    It also occurred to me that it's a little odd the current heavy weapons ranged class is rogue, via the mechanic tree. Seems to me that we could easily create new role space for both fighters and range combat by creating some more ranged fighter feats that unlocked at, e.g., 8 or 12 fig.

    I'm not thinking anything too crazy - maybe like 10 RP+10% fort bypass, or +1 crit mult on 19-20, or stacking 10% ranged alacrity. Just small numerical bonuses that would put deep-built fighter on the edge for pure ranged dps. Or you could get more creative if you wanted - ranged cleave?

    Yes this would create a new approach for inqui...I'm thinking of Tackaberry from Police Academy

    This could also be used to address other shortfalls in weapon combat - maybe some THF feats in a similar vein, maybe some stick fighting help?
    Last edited by droid327; 12-17-2019 at 02:30 PM.

  2. #2
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Smile

    Quote Originally Posted by droid327 View Post
    It occurs to me that fighter is currently an underserved class as anything other than a splash… even though there's a mechanic already in place to help differentiate fighters from other classes without causing wider scale imbalance, namely fighter specific feats (currently only armor mastery).

    It also occurred to me that it's a little odd the current heavy weapons ranged class is rogue, via the mechanic tree. Seems to me that we could easily create new role space for both fighters and range combat by creating some more ranged fighter feats that unlocked at, e.g., 8 or 12 fig.

    I'm not thinking anything too crazy - maybe like 10 RP+10% fort bypass, or +1 crit mult on 19-20, or stacking 10% ranged alacrity. Just small numerical bonuses that would put deep-built fighter on the edge for pure ranged dps. Or you could get more creative if you wanted - ranged cleave?

    Yes this would create a new approach for inqui...I'm thinking of Tackaberry from Police Academy

    This could also be used to address other shortfalls in weapon combat - maybe some THF feats in a similar vein, maybe some stick fighting help?







    I support revamp for Fighter (and Barbarian, Rogue, Archmage wizard, Cleric). Just please no more Crossbow/ranged burst; undying caster burst class/universal/trees...For goodness sake please no more Crossbowmen & Displaced Burst Casters Anime Online.




    Please no more absurd Anime...


    I wish you a good game.
    Last edited by Kutalp; 12-17-2019 at 03:47 PM.

  3. #3
    Uber Completionist rabidfox's Avatar
    Join Date
    Nov 2009
    Posts
    3,308

    Default

    Add polearms (with extended range over normal melee) into the game. Toss in some stuff deep into fighter a line to improve them... Fighters will suddenly be super popular.

  4. #4

    Default

    Quote Originally Posted by droid327 View Post
    It occurs to me that fighter is currently an underserved class as anything other than a splash… even though there's a mechanic already in place to help differentiate fighters from other classes without causing wider scale imbalance, namely fighter specific feats (currently only armor mastery).

    It also occurred to me that it's a little odd the current heavy weapons ranged class is rogue, via the mechanic tree. Seems to me that we could easily create new role space for both fighters and range combat by creating some more ranged fighter feats that unlocked at, e.g., 8 or 12 fig.

    I'm not thinking anything too crazy - maybe like 10 RP+10% fort bypass, or +1 crit mult on 19-20, or stacking 10% ranged alacrity. Just small numerical bonuses that would put deep-built fighter on the edge for pure ranged dps. Or you could get more creative if you wanted - ranged cleave?

    Yes this would create a new approach for inqui...I'm thinking of Tackaberry from Police Academy

    This could also be used to address other shortfalls in weapon combat - maybe some THF feats in a similar vein, maybe some stick fighting help?
    A fighter can get every cool and relevant feat ever, and still tons of hit points. They are In an awesome place for splashing or all out.

  5. #5
    Community Member
    Join Date
    Sep 2019
    Posts
    177

    Default

    Quote Originally Posted by Kutalp View Post
    I support revamp for Fighter (and Barbarian, Rogue, Archmage wizard, Cleric). Just please no more Crossbow/ranged burst; undying caster burst class/universal/trees...For goodness sake please no more Crossbowmen & Displaced Burst Casters Anime Online.




    Please no more absurd Anime...


    I wish you a good game.
    I don't know, I like the option of a heavy armor inquisitive that is at least mostly fighter with a splash of some other things, and call it the Mandalorian.

  6. #6
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default Ok so futuristic warriors you say...also Fighter, Monk, Psychic...






    https://www.youtube.com/watch?v=0FyJe7mW_To

    https://www.youtube.com/watch?v=1JV2x3p_Qn8




    To say the least I prefer Light armor, evasion and as much reflex and dodge, prr/mrr from outer sources for my warriors. Heavy armor fails hard for me at most of the fights.

    I see catered ranged and caster builds, simply a humiliation to the skill level of a DDO player. (I like ranged in real life as much as I like close combat. But game AI is no where real life)
    Last edited by Kutalp; 12-17-2019 at 07:53 PM.

  7. #7
    Community Member
    Join Date
    Sep 2019
    Posts
    177

  8. #8
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default

    Quote Originally Posted by Anuulified View Post
    A fighter can get every cool and relevant feat ever, and still tons of hit points. They are In an awesome place for splashing or all out.





    The only cool feats are Ranged speed and Single/Two weapon fighting style; feats aswell as Improved critical feats. Others feats fall back with a huge margin and remain semi or fully useless. (Total of five feats to be specific)


    At my Fighters or multi class ones I pick more feats for sure but that is really more of a flavor choice.

  9. #9
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default

    Quote Originally Posted by Anuulified View Post
    A fighter can get every cool and relevant feat ever, and still tons of hit points. They are In an awesome place for splashing or all out.
    A fighter can get every cool and relevant feat...by F6

    That's the issue, there isn't enough worthwhile feats to go fighter main because going into another class gets you more than picking up weapon spec feats for +2 rp...

    If a 20 fig gets you 18 feats, there should be 18 feats worth taking for any given play style - so a heavy armor ranged tank should get a full selection of useful feats for ranged damage and heavy armor

  10. #10
    Community Member
    Join Date
    Sep 2009
    Posts
    4,835

    Thumbs up Couple of feats for start

    New Fighter bonus feats:
    • Blind-Fight
    • Deflect Arrows
    • Combat Reflexes
    • Far Shot (longer PB range?)
    • Greater Manyshot (Cone or Chain based ranged attack?)


    Buff list:
    • Power Critical (very weak feat)
    • Weapon Focus feats
    • Weapon Specialization feats
    • Whirlwind attack for weapons (x2 swing)


    DDO brew:
    • Improved Power Critical
    • Perfect Weapon Focus (LVL15)
    • Perfect Weapon Specialization (LVL18)






    Other Ramblings
    -----
    Also, the best DDO Kensei shoots with xbows, the least "handling skill" required weapon...
    please fix xd

    Kensei should probably get a bigger nod at being "lawful", ..."more monk",.. and "more swords".. optimally best with SWF and THF. (dedication/bond to a single weapon and all that...)
    Last edited by janave; 12-18-2019 at 03:30 AM.

  11. #11
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default

    Quote Originally Posted by janave View Post
    New Fighter bonus feats:
    • Blind-Fight
    • Deflect Arrows
    • Combat Reflexes
    • Far Shot (longer PB range?)
    • Greater Manyshot (Cone or Chain based ranged attack?)


    Buff list:
    • Power Critical (very weak feat)
    • Weapon Focus feats
    • Weapon Specialization feats
    • Whirlwind attack for weapons (x2 swing)


    DDO brew:
    • Improved Power Critical
    • Perfect Weapon Focus (LVL15)
    • Perfect Weapon Specialization (LVL18)






    Other Ramblings
    -----
    Also, the best DDO Kensei shoots with xbows, the least "handling skill" required weapon...
    please fix xd

    Kensei should probably get a bigger nod at being "lawful", ..."more monk",.. and "more swords".. optimally best with SWF and THF. (dedication/bond to a single weapon and all that...)





    Some nice ideas there.

  12. #12
    Community Member lyrecono's Avatar
    Join Date
    Jun 2013
    Posts
    2,392

    Default

    Quote Originally Posted by Kutalp View Post
    Some nice ideas there.

    What about a universal 2hf tree that requires medium or heavy armor, improves on it, boosts 2hf , gives them a far longer range with cleaves and is as reaper ready as inquisitor?
    Last edited by lyrecono; 12-25-2019 at 06:00 AM.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  13. #13
    Community Member
    Join Date
    Jul 2016
    Posts
    1,758

    Default

    Quote Originally Posted by Kutalp View Post
    I support revamp for Fighter (and Barbarian, Rogue, Archmage wizard, Cleric). Just please no more Crossbow/ranged burst; undying caster burst class/universal/trees...For goodness sake please no more Crossbowmen & Displaced Burst Casters Anime Online.




    Please no more absurd Anime...


    I wish you a good game.


    only ONE crossbow? lame

  14. #14
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default

    Quote Originally Posted by lyrecono View Post
    What about a uninersal 2hf tree that requires medium or heavy armor, improves on it, boosts 2hf , gives them a far longer range with cleaves and is as reaper ready as inquisitor?





    For melee in general but also for THF,



    1) +%5 hitpoint for every Fighter and %7 hit points for every Barbarian level. (Certain races such as Half Orc, Warforged, Dragonborn shall get extra % HP and Healing amplification instead of unused enhancements at racials)


    2) Live easy (Die Hard Feat and extra unconciousness HP equal to %50 of your Base HP).

    Feat 2 Allies around you are considered to have Die Hard feat. Your unconciousness HP is equal to double your base HP. You re untouchable for 15 seconds (No cooldown) as long as you dont attack the npcs.



    3) Mirror Warrior: Charisma 11+ Shield deflection working without the requirement to shift block at place. Two extra feats may improve the amounts. Each Shield deflection feat gives Feat1 +6, Feat2 +12, Feat3 +18 to Charisma based skill rolls. (Except Use Magic device)


    4) For sake of Light armor warriors (such as myself) Better Dodge and Reflex save ability through Fighter/Barbarian specific feats and enhancements. (%25 at lvl 20)


    5) Evasion as Fighter/Barbarian only feat 14 Dex lvl 6-8.


    6) Deflect arrows as Fighter/Barbarian feat/enhancement 2AP 13 Dex.



    7) %1 movement speed every Fighter/Barbarian level. %2 after level 8-20.[lvl 1-20 +%24 Fighter. %34 Barbarian Base movement speed.

    Fighter: 12 seconds cooldown +%25 sprint speed for 6 seconds duration. Barbarian sprint gives +%35 sprint speed for 6 seconds duration. 12 seconds cooldown.


    8) %1 attack speed for Fighter/Barbarian for each warrior level top of BAB. +%6 extra for Barbarian through inbuilt ability; untill level 20.


    9) Enlightened Warrior: Bonus skill points if a Fighter or Barbarian spend further in to Intelligence BAB 1 (unlocks as Feats or Enhancements that give Extra Enlightment bonus to Combat Tactics, Skill points and Will save bonuses for each level +6 for each BAB 1, BAB6, BAB12) Unlocks with 14 intelligence. Scales with 16 and 18 intelligence.

    (Great opportunity to play an earnest adventurer no matter what your past experiences are. You may have been toughened with the skirmishes even long battles, but you also have the education and the etiquette to deal with anything you face, in a more civilised way)



    10) Big weapons fighter (Two Handed weapons specialist): 16 STR +% 15 Glancing blow damage and to hit for each THF feat, further glance effect equal to extra bare hand reach for each THF feat [Or +%8 Swing speed for each THF feat], +3 Melee power for each THF feat.

    Fighter and Barbarian only addition: +%6 HP for each THF feat, +3 extra melee power, 18 STR: +1 to Crit threat at Greater THF (Last Feat)


    11) THF Defensive feat BAB 6 Fighter/Barbarian Str16/Dex13 : + Shift Block you get +1 prr scaling with your Warrior class level and fix %5 dodge. Passive Deflect arrows feat every 6 seconds.



    12) The Cautious striker:

    (Improved Shiled Bash +%20 chance)

    BAB 6 14 Str/13 Dex (Fighter and Barbarian only) The Door Knocker: +%10 chance to shield bash +6 Prr/Mrr , %5 Elemental absorbance. %10 chance to stun the npc/no save.

    BAB 10 16Str/14 Dex (Fighter and Barbarian only) The Wall of Horns: +%10 chance to shield bash, +1 Morale bonus to Shield threat and multiplier. +8 extra prr/Mrr, +%8 extra elemental absorbance. %10 chance to knockdown the npc for 6 seconds to cause Helplesness.


    13) Warrior Smithy Feats: Feat 1 BAB 12+ Warrior Weapon smith: Your weapons counts as Metalline. Feat 2 BAB 12+ Warrior Armorer: Your Armor and Shields counts as Metalline. Feat 3 Warrior Blacksmith: Your Weapons, Shields counts as Blueshine/Everbright. Each feat gives +%65 chance to avoid damage to the equipment. Each feat gives + 8 to Haggle skill



    14) The adherant of Cleavage:

    BAB 2, BAB 4, BAB 6 Warrior Cleave specialist Unlock Cleaves and Whirlwind as a chain. A fourth feat at lvl 12 BAB and further as Fighter and Warrior adds Area of effect Knockdown and Doubles the Weapon Damage amplifier for the cleaves for 6 seconds every 15 seconds. (Exclusive with Precision)


    15) Power Attack (Same),

    Fighter/Barbarian only: (Exclusive with Precision)

    Feat 2 Strength 16+ BAB 8 Forcefull Basher +10 extra damage to feat. +20 extra for THF. (Keeps -5 to hit from the first feat)

    Feat 3 Strength 18+ BAB 12 Skullsmasher +15 extra damage to feat. +30 extra for THF (No more miss chance), %10 chance to add Shaken effect with your pounding heavy hits.

    (Total values: BAB 12+ Fighter/Barbarian Full Power attack line active +30 damage for single hand. +60 damage for THF. Exclusive with Precision)



    16) Fleshbound Defender/ Constitution 16 (Fighter and Barbarian only)

    Feat 1 BAB 4 +%1 extra Hitpoint and +1 prr/mrr for each warrior level.

    Feat 2 BAB 8 +%2 extra HP for each warrior level and +2prr/mrr for each warrior level.

    Feat 3 BAB 12/Constitution 18: +%3 extra HP and +3prr/mrr for each warrior level.



    Some of those brainstorming for Fighter and Barbarian.



    https://www.youtube.com/watch?v=xPlqLHcphyw
    Last edited by Kutalp; 12-26-2019 at 12:08 AM.

  15. #15
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default

    Quote Originally Posted by Pyed-Pyper View Post
    only ONE crossbow? lame







    I believe that is a new enhancement tree and lets her use her other hand to burst crossbow bolts and arcane explosions with a 'Snap!'

    (She also seems to be a cannibal)

  16. #16
    Community Member Letrii's Avatar
    Join Date
    Jun 2009
    Posts
    2,035

    Default

    Quote Originally Posted by lyrecono View Post
    What about a uninersal 2hf tree that requires medium or heavy armor, improves on it, boosts 2hf , gives them a far longer range with cleaves and is as reaper ready as inquisitor?
    I agree, except for the useless requirement for armor.

  17. #17
    Community Member Cetus's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    I won't support any more ranged love. If you want to talk feats in general however, there are many melee feats that can use a power boost. Especially these guys:
    Slicing Blow
    Sap
    Power Critical
    Whirlwind attack

  18. #18
    Community Member
    Join Date
    Sep 2009
    Posts
    4,835

    Default

    I dont think a universal tree is the solution, I think Inq should be an anti pattern, rather than the norm for future development, calling it successful is kinda like adding +300 static melee power to THF line and calling that a success, sure most players will transition to the new meta if the gap is streched to an extreme.

    Inq at 80aps may be okay, at 41 it is all kinds of too good. Look at what it takes to build a decked out ranged dps without Inq, it will take everything you have and still be largely behind Inq. The cost for performance is out of bounds.

  19. #19
    Community Member Dragavon's Avatar
    Join Date
    Sep 2006
    Posts
    2,879

    Default

    I do agree that fighters should be boosted, but I do not think we need new feats. Just increase the boni on the feats they have already.

    Give the defensive feats more AC, PRR and MRR.

    Give the offensive feats more melee and ranged power, and crit range / multiplier bonus.

  20. #20
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Could make THF popular again by introducing charger builds.
    Cavalier AP line.
    The mechanic would be similar to FvS wings, only it melee hits (or melee cleaves) while dashing forward, doing lots of damage, on a cooldown.
    Introduce 2H pierce in the same update. (spear, mattock)
    Introduce reach weapons in the same update. (Bill bec-de-bardiche glaive-guisarme)
    Introduce mounted combat in the same update.
    While mounted combat is limited to the same zones it is now, quests can be designed with allowing mounted combat in mind.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload