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  1. #1
    FreeDeeOh PsychoBlonde's Avatar
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    Default Stay Frosty is better than Prism Fight Me

    So, I think the Stay Frosty stance with its 50% slow is better than the Prism stance even with Rainbow and Double Rainbow.

    Fight me.
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  2. #2
    Community Member Swimms's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    So, I think the Stay Frosty stance with its 50% slow is better than the Prism stance even with Rainbow and Double Rainbow.

    Fight me.
    I always twist it in, often times in a level 2 slot =P. Stay frosty + crippling (shimmering arrowhead or serrated arrowhead) + tendon slice + inquisitive knockdown is quite silly.
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  3. #3
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    stay frosty fan here as well. unfortunately I often forget to turn it on.

  4. #4

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    Ability score damage got nerfed with epic ward—to make it work at all one needs to concentrate a lot of hits on one score, certainly not a ‘chance’ at some random one, so...not much of a fight here

    with tendon slice, crippling effects, improved deception, delerium thingy, stay frosty and Pin, ranged toons have little to fear from distant mobs.

    I am trying to think of melee equivalents that make my squishy preferred class similarly safe...edit: Balanced attacks, see below—guardbreaking, solipsism & improved deception ofc both still work
    Last edited by Saekee; 12-14-2019 at 03:34 PM.
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  5. #5
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Saekee View Post
    Ability score damage got nerfed with epic ward—to make it work at all one needs to concentrate a lot of hits on one score, certainly not a ‘chance’ at some random one, so...not much of a fight here

    with tendon slice, crippling effects, improved deception, delerium thingy, stay frosty and Pin, ranged toons have little to fear from distant mobs.

    I am trying to think of melee equivalents that make my squishy preferred class similarly safe...
    closest thing would be guard breaking

  6. #6
    Community Member C-Dog's Avatar
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    I want Prism to be better... but it just isn't.

    <throws in the towel before the fight starts>

  7. #7
    Founder & Hero cdbd3rd's Avatar
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    *Peruses thread*

    *Notices opinion trend*

    *Runs off to switch out slotted twist*

    On the face, Prism seemed the better choice - but not gonna argue given my limited Epic mileage.
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  8. #8
    Community Member Hobgoblin's Avatar
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    well technically yes it is.

    double rainbow if you take all 3 tiers is "more" damage

    but its not a huge amount more and in harder difficulties frosty is better

  9. #9
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    Quote Originally Posted by Hobgoblin View Post
    well technically yes it is.

    double rainbow if you take all 3 tiers is "more" damage

    but its not a huge amount more and in harder difficulties frosty is better
    I think that is the key here.

    Back when EDs were made the regular damage was much less so the difference between Frosty and Rainbows in damage did matter.
    Since then the regular damage has gone way up making the extra damage from these procs much less important - which in turn means the utility from them is what matters instead.
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  10. #10
    Community Member Yamani's Avatar
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    Really depends on build, and if you are in shiradi or not. If twisting it in sure its useful. If in shiradi why use it?

    Pin has the -50% movement speed on a moving mob and a pin if it's not moving.
    Otto's whistler has the dancing if they are moving.
    Tendon slice 14 is 6% chance to proc the -50% movement speed.
    Nerve Venom is 7% chance to paralyze + helpless.
    Crippling is -50% movement speed on a crit.

    Inquisitive has the knockdown on vorpal.
    AA's have the paralyzing arrows.
    Great xbows have knockdown on vorpal.
    Leg shot(Mechanic) is -50% movement speed.
    Quite a few abilities I am forgetting.

    So adding a 7% chance on top of these seems quite uh...
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  11. #11
    Community Member vryxnr's Avatar
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    Quote Originally Posted by Yamani View Post
    ...

    So adding a 7% chance on top of these seems quite uh...
    Double Rainbow-prism = 3 different 7% procs (2d10 stat damage, 1d100 random element damage, random effect from a list)
    Stay Frosty = 2 different procs: 7% chance for 3d20 damage, 20% chance for 50% movement speed

    So for extra CC via slowed movement, Stay Frosty is more consistent (though it's always fun when a web suddenly envelopes enemies with no casters around)

  12. #12
    Community Member Yamani's Avatar
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    Quote Originally Posted by vryxnr View Post
    Double Rainbow-prism = 3 different 7% procs (2d10 stat damage, 1d100 random element damage, random effect from a list)
    Stay Frosty = 2 different procs: 7% chance for 3d20 damage, 20% chance for 50% movement speed

    So for extra CC via slowed movement, Stay Frosty is more consistent (though it's always fun when a web suddenly envelopes enemies with no casters around)
    you're right it is 20% chance to proc the slow, my bad. I still just don't see it as useful or needed. I prefer the more fun effects from double rainbow.
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  13. #13
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Yamani View Post
    you're right it is 20% chance to proc the slow, my bad. I still just don't see it as useful or needed. I prefer the more fun effects from double rainbow.
    If everything dies before it reaches you without Stay Frosty, then you don’t need it. If you’re fighting at a hard enough level where things don’t just fall over dead before they reach you, then Stay Frosty adds a lot of benefit because there is now consistently more time before they reach you AND there is a much more comfortable period after they reach you as you maneuver so that they don’t kill you before they die.

    Less significant in a full party of ubers that make stuff just go pop. More significant if you’re soloing and want to push the difficulty level.

    (and that’s not counting the fact that Stay Frosty is fewer AP and much fewer/easier twists if you’re not in Shiradi.
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  14. #14
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Saekee View Post
    delerium thingy
    wut

  15. #15
    Community Member Yamani's Avatar
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    Quote Originally Posted by Mindos View Post
    wut
    Altar of insanity, for those without sharn gear. It goes on helms from age of rage chain. Although he prolly means paranoia or solipsism.

    As for the other guy. Pushing skulls is not a problem for me at all even solo I can do R10s with prism-double rainbow.
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  16. #16
    Community Member Thrudh's Avatar
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    50% slow is worth far more than damage.

    I always use Stay Frosty
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  17. #17
    Community Member Clemeit's Avatar
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    Only if you're unable to kill things before they reach you.

    As for me, I'll keep Prism with Double Rainbow. I enjoy the random effects.

  18. #18
    Community Member Sinetic's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    So, I think the Stay Frosty stance with its 50% slow is better than the Prism stance even with Rainbow and Double Rainbow.

    Fight me.
    wrong
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  19. #19
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Sinetic View Post
    wrong
    Lame.

  20. #20
    The Hatchery Cernunan's Avatar
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    Yes.
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