
Originally Posted by
PsychoBlonde
There is basically nothing about the Duelist tree that actually says "bard", but it'd make an excellent universal tree much like Harper and Falconry with some very minor modifications:
1.) add cha/dex/int to HIT when swashbuckling as well as to damage
2.) Remove Tavern Shanties (extra bard songs)
3.) change coupe de grace to either a.) use a different skill than Perform or b.) have a regular tactics DC or assassinate DC.
4.) change Low Blow and Slap in the Face to either a.) use a different skill than Perform or b.) have a regular tactics DC or assassinate DC.
5.) change Fast Movement to use something other than bard levels (and probably move it way up the tree)
This would open up some interesting build options for a LOT of classes.
So, what to do for a third Bard tree instead?
I submit the third bard tree could be: Arcane Trickster
Tree concept: ranged/caster tree with some stuff that can be useful for melee
1.) adds a piercing damage proc to spells and sneak attack dice for melee/ranged
2.) Allows use of Listen and Perform skills for auto-finding and disarming traps (call it "echolocation").
3.) Grants trapmaking feat and Improved Traps
4.) doubleshot/ranged alacrity
5.) multiselectors: grants rapid shot, rapid reload, and quickdraw feats OR grants TWF/ITWF/GTWF OR grants SWF/ISWF/GSWF OR grants Empower Spell, Heighten Spell, and Maximize Spell
Think it could be quite interesting and also open up quite a few options for single weapon fighting for a bunch of classes like warlock, favored soul, fighter, paladin, heck, whatever you like.