Page 1 of 2 12 LastLast
Results 1 to 20 of 27
  1. #1
    Community Member doubledge's Avatar
    Join Date
    Jun 2010
    Posts
    686

    Default And honest question from a Ranged main: Is IPS healthy for the game?

    Preface: I love IPS, but even I am aware of just how much of a night and day change it is between precise shot, and the current iteration of IPS.

    Here's the thing... It's at the level that IPS becomes unlocked that ranged outclasses melee in basically every way.

    As much as I'd hate to say it, IPS might be a balance problem. The mere ability to DPS down groups of mobs makes ranged much better at both safe, AND group DPS.

    Does anyone have a counterargument? Please have a counterargument.

    Thank you.


  2. #2
    Community Member Eryhn's Avatar
    Join Date
    Jul 2012
    Posts
    1,118

    Default

    Quote Originally Posted by doubledge View Post
    Does anyone have a counterargument? Please have a counterargument.

    - bring 2hf / glancing blows up to speed ?

    - this is why we can't have nice things ?

    - i'm just about to TR into ranged, ask again in spring or something?



    in all seriousness, there also should be a 2HF outside of tier5 tempest, but there isn't, much

    there should be something thematically fitting that gives swf an edge, maybe shorter tactics cooldowns or some such, idk

    there shouldnt be a 95% dodge cap for melee so they still can make use of some things to not croak miserably up close



    -
    semi seriously ...

    IPS is good for server health, if stuff dies before it moves much, there is less AI load from computing mob movement relative to player - maybe?



    other anrguments ... stuff was never ever balanced, why should we balance this now?

    before inquis nobody gave a rats behind about IPS from what i remember, so there is that ...

    I mean I don't think a tywa axe thrower is made OP @15 via IPS ?

    ok exagerating ... but ...


    - discussion doesnt matter anyways was already mentioned in discord, prly be nerfed from orbit, just so after some people can keep arguing inquis is in the right spot lol.
    Last edited by Eryhn; 12-13-2019 at 07:54 PM.

  3. #3
    Community Member
    Join Date
    May 2012
    Posts
    1,277

    Default

    Quote Originally Posted by doubledge View Post
    Preface: I love IPS, but even I am aware of just how much of a night and day change it is between precise shot, and the current iteration of IPS.

    Here's the thing... It's at the level that IPS becomes unlocked that ranged outclasses melee in basically every way.

    As much as I'd hate to say it, IPS might be a balance problem. The mere ability to DPS down groups of mobs makes ranged much better at both safe, AND group DPS.

    Does anyone have a counterargument? Please have a counterargument.

    Thank you.
    Among my friends who play, we all agree that nerfing IPS will be Steelstar's solution to the over-performance of Inquisitive. (That and lowering the total Law Dice a little.)

    Kinda like how heroic handwrap damage reduction solved some pseudo problem with endgame monks.

    IPS is great. Maybe its too good. Then again, not all feats are equal and every class has elements that bump it more than the rest of the components.

  4. #4
    Community Member
    Join Date
    Aug 2018
    Posts
    1,354

    Default

    Quote Originally Posted by doubledge View Post
    Preface: I love IPS, but even I am aware of just how much of a night and day change it is between precise shot, and the current iteration of IPS.

    Here's the thing... It's at the level that IPS becomes unlocked that ranged outclasses melee in basically every way.

    As much as I'd hate to say it, IPS might be a balance problem. The mere ability to DPS down groups of mobs makes ranged much better at both safe, AND group DPS.

    Does anyone have a counterargument? Please have a counterargument.

    Thank you.
    It was balanced when ranged dps was lower than melee. Perhaps they could make secondary targets take 30-60 percent of main target depending on he number of ranged feats, like glancing blows are supposed to work. This would also make ranged scaling smoothet in heroic. Optionally, give all melee 100% aoe damage, or a bit of both.

    That still does not change that inq rof is just too good w doubleshot, and fusilade is completely bonkers compared to other action boosts.
    Last edited by LurkingVeteran; 12-13-2019 at 07:59 PM.

  5. #5
    Community Member darkniteyogi's Avatar
    Join Date
    Oct 2010
    Posts
    600

    Default

    IPS wasn't a big deal back then. I honestly thought it was too hard to aim, and not applicable in all situations involving room sizes, space, and terrain.

  6. #6
    Community Member
    Join Date
    Apr 2013
    Posts
    2,032

    Default

    Quote Originally Posted by darkniteyogi View Post
    IPS wasn't a big deal back then. I honestly thought it was too hard to aim, and not applicable in all situations involving room sizes, space, and terrain.
    This was very true back then.
    The new quest design format (bunched groups of mobs in corridors) removed the hard part of making IPS useful.

    The argument against nerfing IPS? Easy. Bow rangers exist and need the feat. If nothing else, bow rangers need a BUFF, and this is a direct and consequential nerf to them.

  7. #7
    FreeDeeOh PsychoBlonde's Avatar
    Join Date
    Feb 2010
    Posts
    0

    Default

    Quote Originally Posted by MaeveTuohy View Post
    Among my friends who play, we all agree that nerfing IPS will be Steelstar's solution to the over-performance of Inquisitive. (That and lowering the total Law Dice a little.)
    Why in the world would anyone be dumb enough to nerf ALL ranged (most of which is garbage currently) in order to deal with ONE tree?

    If you want to "fix" Inquisitive, just remove No Holds Barred. Only affects Inquisitive. Gets rid of the OP ultra-machine-gun mode unless you invest very heavily in Battle Engineer. Heck, maybe even make it so that it flat out doesn't work with Endless Fusillade. Voila, it's in decent territory again and doing an artificer repeater build with Fusillade is also decent again.

    The idiotic "super extra multiple attack" modes on ranged have been THE source of the problems with ranged since I started playing. They generate massive numbers of hits, so they create big lag. They only exist because ranged was given absolutely garbage attack speed to start with. Give ranged a SOLID overall attack speed (like with a repeater or with Inquisitive dual crossbow), ditch the super-speed boost mode model, and voila again, we can stop having these idiotic discussions about ranged being "broken" every other year.
    Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
    Join Magefire Cannon on Thelanis!
    Follow PB on Twitch!
    PB's Youtube Channel

  8. #8
    Community Member
    Join Date
    Jul 2016
    Posts
    1,758

    Default

    Quote Originally Posted by PsychoBlonde View Post
    Why in the world would anyone be dumb enough to nerf ALL ranged (most of which is garbage currently) in order to deal with ONE tree?

    If you want to "fix" Inquisitive, just remove No Holds Barred. Only affects Inquisitive. Gets rid of the OP ultra-machine-gun mode unless you invest very heavily in Battle Engineer. Heck, maybe even make it so that it flat out doesn't work with Endless Fusillade. Voila, it's in decent territory again and doing an artificer repeater build with Fusillade is also decent again.

    The idiotic "super extra multiple attack" modes on ranged have been THE source of the problems with ranged since I started playing. They generate massive numbers of hits, so they create big lag. They only exist because ranged was given absolutely garbage attack speed to start with. Give ranged a SOLID overall attack speed (like with a repeater or with Inquisitive dual crossbow), ditch the super-speed boost mode model, and voila again, we can stop having these idiotic discussions about ranged being "broken" every other year.
    ya but .. that will nerf Inq....

    Inq can't be nerf'd until the next big p2w is introduced.

    However, I do fully expect that when SSG does nerf Inq, it will be in some ham-fisted way that worsens other things (eg degrading IPS) instead of directly addressing the problem.

    On the other hand, word around the campfire is, a certain dev is IN LOVE with machine guns and thinks they are the greatest thing evah! to add to a medieval-themed game, so maybe Inq will get a buff instead. I mean, it does allow anyone to play any class and be a contributor. Activate blenderization mode! Yay game balance!

  9. #9
    Community Member
    Join Date
    Nov 2010
    Posts
    547

    Default

    Quote Originally Posted by PsychoBlonde View Post
    Why in the world would anyone be dumb enough to nerf ALL ranged (most of which is garbage currently) in order to deal with ONE tree?

    If you want to "fix" Inquisitive, just remove No Holds Barred. Only affects Inquisitive. Gets rid of the OP ultra-machine-gun mode unless you invest very heavily in Battle Engineer. Heck, maybe even make it so that it flat out doesn't work with Endless Fusillade. Voila, it's in decent territory again and doing an artificer repeater build with Fusillade is also decent again.

    The idiotic "super extra multiple attack" modes on ranged have been THE source of the problems with ranged since I started playing. They generate massive numbers of hits, so they create big lag. They only exist because ranged was given absolutely garbage attack speed to start with. Give ranged a SOLID overall attack speed (like with a repeater or with Inquisitive dual crossbow), ditch the super-speed boost mode model, and voila again, we can stop having these idiotic discussions about ranged being "broken" every other year.
    Ask a Monk?: "Why nerf all open-hand damage just to resolve outliers at Legendary Reaper levels?"

    Or, more broadly: "Why balance the game around legendary reaper?"

  10. #10
    Community Member Nyata's Avatar
    Join Date
    Aug 2013
    Posts
    974

    Default

    Quote Originally Posted by Pyed-Pyper View Post
    ya but .. that will nerf Inq....

    Inq can't be nerf'd until the next big p2w is introduced.
    [...]
    When's alchemist landing again?

    honestly though, when I first heard you clone the crossbow damage I thought that is just wrong. so that would probably be the angle I would handle this from, lower crossbow damage to like 70% of original or the same double shot restrictions a repeater has. I'd still probably prefer Inquisitor to Repeater build, for a really silly reason... the sound from a crossbow is more pleasant than from a repeater.

  11. #11
    Community Member HungarianRhapsody's Avatar
    Join Date
    Jun 2011
    Posts
    2,708

    Default

    It’s no more unbalancing than Delayed Blast Fireball.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  12. #12
    Community Member
    Join Date
    May 2012
    Posts
    1,277

    Default

    Quote Originally Posted by PsychoBlonde View Post
    Why in the world would anyone be dumb enough to nerf ALL ranged (most of which is garbage currently) in order to deal with ONE tree?

    If you want to "fix" Inquisitive, just remove No Holds Barred. Only affects Inquisitive. Gets rid of the OP ultra-machine-gun mode unless you invest very heavily in Battle Engineer. Heck, maybe even make it so that it flat out doesn't work with Endless Fusillade. Voila, it's in decent territory again and doing an artificer repeater build with Fusillade is also decent again.

    The idiotic "super extra multiple attack" modes on ranged have been THE source of the problems with ranged since I started playing. They generate massive numbers of hits, so they create big lag. They only exist because ranged was given absolutely garbage attack speed to start with. Give ranged a SOLID overall attack speed (like with a repeater or with Inquisitive dual crossbow), ditch the super-speed boost mode model, and voila again, we can stop having these idiotic discussions about ranged being "broken" every other year.
    Yes, your solution is a much better one that the IPS nerf we suspect Steelstar will favor. Personally, I don't think even that is enough.

  13. #13
    Community Member
    Join Date
    Oct 2009
    Posts
    381

    Default

    I find I'm too lazy to use IPS properly, usually just point and spray. Really don't have to, with the number of Law dices, that they are d8, and they hit everything, even Law aligned.

    edit: Plus, equip a runearm for imbued damage, maybe a deadly weapon scroll, good quiver, and more. Shame I have to get off my horse.
    Last edited by Sonoma; 12-14-2019 at 11:52 AM.

  14. #14
    Community Member AbyssalMage's Avatar
    Join Date
    May 2011
    Posts
    3,566

    Default

    Quote Originally Posted by PsychoBlonde View Post
    Why in the world would anyone be dumb enough to nerf ALL ranged (most of which is garbage currently) in order to deal with ONE tree?
    Why would you use a scalpel when you have a chainsaw "itching" to be used.

    This is SSG after all and subtle isn't their style.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  15. 12-14-2019, 12:28 PM


  16. #15
    Community Member nokowi's Avatar
    Join Date
    Oct 2013
    Posts
    0

    Default

    Quote Originally Posted by psychoblonde View Post
    why in the world would anyone be dumb enough to nerf all ranged (most of which is garbage currently) in order to deal with one tree?
    SSG is. Their go-to is to break non OP builds once they are done selling something.

    D&D 3.5 handles this by having sneak attack only apply to the first target, but I wouldn't be looking for SSG to implement a well thought out system, as they have tried to balance over poorly designed systems and it is too much work to put in good design.
    Last edited by nokowi; 12-14-2019 at 12:36 PM.

  17. #16
    Community Member
    Join Date
    Aug 2018
    Posts
    1,354

    Default

    IPS isn't even in D&D afaik, at least not in 3.5. That said, lining up monsters has a certain fun skill factor, so I don't think it should be nerfed that heavily. Most of the problem is with Inq.

  18. #17
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    Quote Originally Posted by Eryhn View Post
    before inquis nobody gave a rats behind about IPS from what i remember, so there is that ...
    chiming in with everyone else, but this feels like the most salient point to me

  19. #18
    Community Member nokowi's Avatar
    Join Date
    Oct 2013
    Posts
    0

    Default

    Quote Originally Posted by LurkingVeteran View Post
    IPS isn't even in D&D afaik, at least not in 3.5. That said, lining up monsters has a certain fun skill factor, so I don't think it should be nerfed that heavily. Most of the problem is with Inq.
    The important part of the post is the example of a balanced system by having sneak attack (crits, etc) only apply to the first mob as a means to provide some balance.

    We all know DDO is not D&D, but a solution that retains the flavor of D&D would be preferred, which is why a D&D example is better than a star wars example, all other things equal. That's why I chose a D&D example of a scaling system for you. Any example I chose from another game would not be DDO - that's where we look however for any easy reference when something does not exist in DDO.

    I agree with the majority here, and I would summarize these ideas with the statement that preserving what is fun about IPS is important, as is having a benefit from taking the time/effort to line things up. Also, dungeon designs that routinely make this trivial are a detriment to the game.

    Players should be rewarded for choosing interactive play, not just game knowledge, past lives, and gear. IPS does this in a good implementation.
    Last edited by nokowi; 12-14-2019 at 02:19 PM.

  20. #19
    Community Member Letrii's Avatar
    Join Date
    May 2009
    Posts
    2,035

    Default

    Quote Originally Posted by LurkingVeteran View Post
    IPS isn't even in D&D afaik, at least not in 3.5. That said, lining up monsters has a certain fun skill factor, so I don't think it should be nerfed that heavily. Most of the problem is with Inq.
    Are we talking about Improved Precise Shot or something else? Improved Precise Shot is in Core 3.5.

  21. #20
    Community Member vryxnr's Avatar
    Join Date
    Sep 2013
    Posts
    0

    Default

    Quote Originally Posted by Letrii View Post
    Are we talking about Improved Precise Shot or something else? Improved Precise Shot is in Core 3.5.
    What the feat does in PnP is very different from what it does in DDO.

    In PnP, it allows your ranged attacks to ignore miss chance from concealment (other than total) and AC bonuses from cover (other than total cover), and lets you always hit your chosen target when shooting at grappled targets.

    In DDO it lets you hit every enemy in a line.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload