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Thread: Mass Select

  1. #1
    Community Member Kinerd's Avatar
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    Default Mass Select

    In the popular operating system Windows I can hold down the left mouse button and create a rectangle that selects multiple files at once, then move them en masse to another folder.

    Wouldn't this be a nice feature in DDO?

    Swap entire equipment sets!
    Put twenty items into the bank at once!
    Take twenty items out of the bank at once!
    Trade twenty items at once!
    Dissolve twenty items at once!
    Move ten collectables to one bag and ten to another... at once! (Well, twice.)

  2. #2
    FreeDeeOh PsychoBlonde's Avatar
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    The files on your computer don't have to do multiple check passes with a server.

    This would basically be "how to let players crash the server at will".
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  3. #3
    Community Member Kinerd's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    The files on your computer don't have to do multiple check passes with a server.

    This would basically be "how to let players crash the server at will".
    surely they do, if i'm using an ftp client or otherwise moving files onto a remote server, no? i drag a folder of 650 files onto a server every day, i would hope DDO can handle a mere 20 at a time

  4. #4
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    Quote Originally Posted by PsychoBlonde View Post
    The files on your computer don't have to do multiple check passes with a server.

    This would basically be "how to let players crash the server at will".
    Far from. Server validation is also possible on a list, in fact it can be far more efficient than doing them 1 by 1. Having to re-validate each item is more costly, just calling the handler script or whatever they have this many times is not effective.

    Ideally, it is only db reference ids, so the full list or map would move around a few 100 bytes before compression.

    Making the GUI play along (especially if it doesn't support anything like the OP imagined) could be a large challenge however.

  5. #5
    Community Member Goalt's Avatar
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    You're not going to solve a game's inherent problems of lag/lack of flexibility (code-wise) by shieding away from it. Confront it.

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