Results 1 to 6 of 6
  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
    Join Date
    Nov 2010
    Posts
    1,857

    Default Reprogram Balance Skill To Translate To Knockdown Resistance!

    I feel it would be more than reasonable to make it so that one's balance skill could translate to knockdown resistance!

    By my estimate it would be fine if a balance skill of 100 could translate 50% to knockdown resistance, in other words a balance skill of 100 would grant you a 50% chance to resist falling down from a knockdown effect!

    If this idea is considered overpowered, consider making it either a feat or item effect!

  2. #2

    Default

    that is an interesting idea--maybe make it so that you only partially knockdown, like you are on two legs and one hand
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  3. #3
    Community Member Kutalp's Avatar
    Join Date
    Dec 2016
    Posts
    1,086

    Default My humble opinions about Balance skill and The Balance

    May be with %35 chance from class, race and enhancements max at 30...%45 with lvl 30 max items. ?



    Also I believe metabolismic healing amplification, enduring reactive hitpoints, stubborn spirit saves, the lactic pain embracing warrior's balance, tumble, jump, swim, spot like skills should all be given to pjhysical classes.


    The ranged and spell casting burst bonus to specific enhancement trees and classes has gone too far. They do not even require any race, class background anymore. Delivered too easy to any race and class which turns out reduntant. (The game sure needs to keep old players in the game while summoning new ones. Light speed TRing with any class or race for Eternal TRing playerbase should not be the only target which is aimed for)
    Last edited by Kutalp; 12-12-2019 at 09:03 AM.

  4. #4
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    this is a good idea

    in general i think revisiting the utter helplessness of knockdown makes sense though. i don't need to plant my feet to cast meteor swarm, right? seems like i should be able to cast it whenever i can point my finger

  5. #5
    Community Member
    Join Date
    Apr 2013
    Posts
    2,032

    Default

    Since there's already sources of immunity to knockdown, I'd suggest the ability to turn a certain percentage of knockdowns into knockbacks instead.

    That way, the few people that were already immune still are, the abilities of the enemies to gang up on you is still there, but definitely neutered if you manage to get Balance high enough for it to matter.

    Since it seems like a rather powerful ability (after all, the immunity to knockdowns was added very, VERY scarcely), I wouldn't be entirely against making it a feat, or an enhancement in the Acrobat tree, for example.

  6. #6
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
    Join Date
    Nov 2010
    Posts
    1,857

    Default

    Quote Originally Posted by Xgya View Post
    Since there's already sources of immunity to knockdown, I'd suggest the ability to turn a certain percentage of knockdowns into knockbacks instead.

    That way, the few people that were already immune still are, the abilities of the enemies to gang up on you is still there, but definitely neutered if you manage to get Balance high enough for it to matter.

    Since it seems like a rather powerful ability (after all, the immunity to knockdowns was added very, VERY scarcely), I wouldn't be entirely against making it a feat, or an enhancement in the Acrobat tree, for example.
    I just want it for Eldritch Knight and Melee artificer builds personally!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload