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  1. #1

    Default Remove stat requirements for lever, door, runes

    Is there any reason to keep those stat requirements for lever, door, runes?

    It acts as "Anti-group" mechanic now. Need to be removed.

    I can understand if it is optional, but, some quest have those stat requirements to complete. e.g> von 5, tempest spine, etc

    Many classes even doesn't use those stats as a main stat, so, you can't expect specific class have high stat of those nowadays.

    It needs to be removed.
    Last edited by draven1; 11-23-2019 at 07:01 PM.
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  2. #2
    Bwest Fwiends Memnir's Avatar
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    I disagree - please don't remove.
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  3. #3
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    Quote Originally Posted by draven1 View Post
    It acts as "Anti-group" mechanic now. Need to be removed.
    ...
    It needs to be removed.
    But you didn't actually say *why*?

    How is a mechanic that encourages bringing more than one person anti-group?


    Perhaps if your examples weren't two RAIDS (clearly intended as group content) you might have more of an argument here

  4. #4
    Community Member donweel's Avatar
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    Non issue. It is just flavour to dungeon quest. Perfectly normal for D&D adventure. If you are stuck and no party grab a hireling with the stat you need.

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    Community Member Mglaxix's Avatar
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    Quote Originally Posted by draven1 View Post
    Is there any reason to keep those stat requirements for lever, door, runes?

    It acts as "Anti-group" mechanic now. Need to be removed.

    I can understand if it is optional, but, some quest have those stat requirements to complete. e.g> von 5, tempest spine, etc

    Many classes even doesn't use those stats as a main stat, so, you can't expect specific class have high stat of those nowadays.

    It needs to be removed.
    Unused Stats must be kidding

    Strength
    Intel
    Wisdom

    are most common runes

  6. #6
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    Your reasons are invalid. 'Anti-group'? How so? How does a mechanic that encourages several characters with different builds to team up 'anti-group'?!?

    While I DO agree that it can be frustrating to have stat-based mandatory doorways, the reasons you listed are laughable, especially for quests made to have twice the usual number of players in them.

    The only examples OUTSIDE of raids are optionals, which I find perfectly fine to let only some builds access - it gives a few more perks to those builds.

  7. #7

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    Quote Originally Posted by Kyodaemon View Post
    But you didn't actually say *why*?

    How is a mechanic that encourages bringing more than one person anti-group?


    Perhaps if your examples weren't two RAIDS (clearly intended as group content) you might have more of an argument here
    If no one have stat that is required for quest, 1 or more people need to leave the group to open spot for specific stat.

    It gives very little bit of flavor of the game, but, it also forces someone to leave the group sometimes.

    Or it just gives meaningless waiting for entire group, just because the group doesn't have specific stat. It is very like old days that waiting for healer, but, worse. Because waiting for healer is waiting for "specific role", but, for this, it just needs "specific stat".

    Newer quests like Sschindylyn quests have similar mechanics, but, it has multiple alternative skill, stat choices. Just old quests still have these bad mechanics.
    Last edited by draven1; 11-24-2019 at 01:24 AM.
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    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
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  8. #8
    Founder & Hero cdbd3rd's Avatar
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    No.

    Next down the rabbit hole would be removing all locked doors/chests from the game. Then remove all traps from the game. Then remove all puzzles from the game...

    The fact that OP's reasoning is counter to the posted suggestion has already been covered by others, and I agree with those points.
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  9. #9
    Community Member C-Dog's Avatar
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    Quote Originally Posted by draven1 View Post
    It acts as "Anti-group" mechanic now. Need to be removed.
    How is that possibly "anti-group"? If anything, it's anti-solo, but it's not even that. What it is is anti-imbalanced characters. You need all your bases covered. And when optional, it's hardly a dealbreaker, it's a reward for having all your bases covered.

    Sheesh - some people. A hard HAYULL NO.

  10. #10
    The Hatchery Enoach's Avatar
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    VON 5

    Level 10 / 22 Raid

    One part, where you need Strength/Wisdom/Ranged. Values are the same Heroic and Epic

    Wisdom Requirement - 20
    Strength Requirement - 25

    Tempest Spine

    Level 10 / 32 Raid

    Keeping in Mind that there is only 1 Absolutely Required, 1 that is likely to be required if the Drow close it (Hint take out the fighter) and 1 totally optional
    The intelligence rune is not required, you don't need all 3 runes to kill Sor'jek Incanni - Similar to you don't need to open/kill all mephits in Stormcleave Outpost. Yes it is harder, but it isn't required

    Heroic:
    Strength Requirement - 20
    Intelligence Requirement - 20

    Legendary:
    Strength Requirement - 35/41/50
    Intelligence Requirement - 45/60/75

    ------------

    Strength actually has many sources that can be used to "Buff", from Rage Spell/Potions, Druid buffs for animal form, Divine Might (Available to 3 classes), Barbarian Rage, Tenser's Transformation, for epic/legendary twistable features. Or barring even that on a Character the Druid, Artificer and PM Pets could be used as a base - I've many times provided the strength lever pulling using my Skeletal Knight on Legendary Elite Tempest Spine.

    In heroic at level 10 these are minimally available to players
    Rage Spell/Potion = +4
    Strength Spell/Item = +4

    That means someone with a base 12 strength with no other buffs could open on heroic

    Add in anything else level appropriate from this list https://ddowiki.com/page/Strength or have a better Strength item it could be a lower starting point.

    If bound crafting is an option with a Level of 100 you could craft a ML10 item with a +6 Attribute, and if you have Level 275 you can add +2 Insightful bonus for a total of +8 with rage at +4 you could have a base Strength of 8 and still get the Tempest Spine Heroic Strength lever.

    Here is a link to sources of Wisdom and Intelligence
    https://ddowiki.com/page/Wisdom
    https://ddowiki.com/page/Intelligence

    -------------


    I don't see these as anti-grouping, but as tools to make sure a Party is put together with depth which is the PLs responsibility.

  11. #11
    Community Member Kinerd's Avatar
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    What if instead of removing it we let multiple characters work together on it?

    i.e. a level can require one character with 30 Strength, or two characters with 15 Strength, or five characters with 6 Strength

    That way we solve the issue OP raised about having to kick someone from an otherwise functional party, but without running afoul of what other people in the thread have said.

    Sounds like a win-win-win to me

  12. #12
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    Quote Originally Posted by Kinerd View Post
    What if instead of removing it we let multiple characters work together on it?

    i.e. a level can require one character with 30 Strength, or two characters with 15 Strength, or five characters with 6 Strength

    That way we solve the issue OP raised about having to kick someone from an otherwise functional party, but without running afoul of what other people in the thread have said.

    Sounds like a win-win-win to me
    I agree. Some quests (like The Xorian Cipher) have multiple runes, making up a significant part of optional XP, so there needs to be a secondary way to bypass them.
    Last edited by shawnvw; 12-01-2019 at 09:40 AM. Reason: I guess the runes in TXC aren't mandatory after all.
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  13. #13
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    Quote Originally Posted by shawnvw View Post
    I agree. Some quests (like The Xorian Cipher) have multiple mandatory runes, so there needs to be a secondary way to bypass them.
    Every rune in the Xorian Cipher is optional. Outside of two raids (VoN and Tempest Spine) I don't know of a single stat check anywhere that is mandatory for completion of a quest.

    The fact that you want to get max XP from getting all the optionals in a quest doesn't make these mandatory.

  14. #14
    Community Member DYWYPI's Avatar
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    About the only standard quest (none Raid) I can think of that requires any "mandatory" Rune ability check (INT) to "Complete" the quest is: https://ddowiki.com/page/The_Jungle_of_Khyber. Achieving an INT score of 11, shouldn't be overly difficult by that stage, even if you had to quaff a Potion of: Fox's Cunning, etc.
    Last edited by DYWYPI; 12-01-2019 at 06:44 AM. Reason: Check the status on the info line.

  15. #15
    Community Member Drunkendex's Avatar
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    I'm against OP's request.

    I consider stat checks on runes/levers gear checks. (don't need wis in your build, let's carry item with wis/insight wis in case quest needs it <- yes i have such items in bank in case I need one)

  16. #16
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    Agreed with most of the posters here...

    - Outside raids, the runes are purely optional, so that's fair
    - The stat checks in Heroic are perfectly reachable even if its a dump stat, so that's fair
    - You can always bring a hireling with that stat, worst case scenario. Thats how I handle it on my Arti in low Heroic (where they seem to be more prevalent)...I can pull the INT runes, my dog can pull the STR ones, my heal hire covers the WIS ones.

    Being prepared for a quest is part of the game in DDO, part of the challenge.

  17. #17
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    /Not Signed.

    Argument of anti-grouping is completely wrong. Means that if you want the OPTIONALS requires more communication.
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  18. #18
    Community Member KingKoz's Avatar
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    Quote Originally Posted by draven1 View Post
    Is there any reason to keep those stat requirements for lever, door, runes?

    It acts as "Anti-group" mechanic now. Need to be removed.

    I can understand if it is optional, but, some quest have those stat requirements to complete. e.g> von 5, tempest spine, etc

    Many classes even doesn't use those stats as a main stat, so, you can't expect specific class have high stat of those nowadays.

    It needs to be removed.
    Huh?? Levers, doors and runes having stat restrictions are the opposite of "Anti-group". They make a party leader have to choose what types of toons are in his/her party when a quest requires 1 or more stat restriction to be bypassed to continue. It's called a balanced party. Besides, 9 times out of 10 you can use a pet or a hireling to get past those restrictions. Iron Defenders are usually MUCH stronger than any party member so they can get the party past. Cleric/FVS get past Wisdom restrictions. No, this is fine.....WAI no need to change.

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