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  1. #1
    Community Member Eruge's Avatar
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    Default Any ideas for a "Vampire Rogue" like build?

    Hi there!
    I'm very new to DDO, and currently leveling through my first life as a Paladin (level 10!), and I'm starting to get the urge to play some sort of Vampire Rogue character or such!
    I'm assuming I'd have to mix Rogue and Wizard (Pale Master), right? Does anyone have any idea if a build like this could work? I've peaked a bit at the PM tree and it seems like Vampire or Wraith shroud could work out! I also have access to all universal trees, just as a sidenote!
    Thanks for reading, hope you guys have some ideas!
    Last edited by Eruge; 12-05-2019 at 04:17 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Eldritch Knight + Pale Master is a solid combo for a battle wizard. Splashing rogue gets you trap skills and Evasion while losing the wizard capstone. Alternatively you can combine with Vistani Knife Fighter if you want to use daggers. Or use the Inquisitive tree if you want to follow the herd.

    ETA: there are a couple of EK/PM builds in my Bladesingers thread.
    Last edited by unbongwah; 12-05-2019 at 02:07 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member Eruge's Avatar
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    Quote Originally Posted by unbongwah View Post
    Eldritch Knight + Pale Master is a solid combo for a battle wizard. Splashing rogue gets you trap skills and Evasion while losing the wizard capstone. Alternatively you can combine with Vistani Knife Fighter if you want to use daggers. Or use the Inquisitive tree if you want to follow the herd.

    ETA: there are a couple of EK/PM builds in my Bladesingers thread.
    Very much appreciated! I suppose I don't have to splash into Rogue, but it is a tempting thing to do, for sure!

  4. #4
    Community Member C-Dog's Avatar
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    Not sure exactly what you think you mean by "Vampire Rogue"... the "backstory" aside, what do you see it doing? How, in your mind, do those two concepts work together in this build?

    Quote Originally Posted by Eruge View Post
    I suppose I don't have to splash into Rogue, but it is a tempting thing to do, for sure!
    It's a traditional and effective build, esp for a first-life character. The trapping/evasion gets you most through everything that the wizard can't just blast. Popular for a reason.

  5. #5
    The Hatchery GeneralDiomedes's Avatar
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    Why not? It’s only one life.

    Since vampirism is melee you will probably be going Vistani.

    EK will give you lots of options for increasing PRR and constant Displacement will give you decent defense.

    If you go TWF your challlenge as always are the feats and DEX requirements.

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    Community Member Eruge's Avatar
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    Quote Originally Posted by C-Dog View Post
    Not sure exactly what you think you mean by "Vampire Rogue"... the "backstory" aside, what do you see it doing? How, in your mind, do those two concepts work together in this build?


    It's a traditional and effective build, esp for a first-life character. The trapping/evasion gets you most through everything that the wizard can't just blast. Popular for a reason.
    the basic idea I had was someone who uses the Vampire or Wraith shroud, uses double daggers and poisons/bleeds! I suppose it isn't that hard of a build to make, maybe

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    Community Member Eruge's Avatar
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    Quote Originally Posted by GeneralDiomedes View Post
    Why not? It’s only one life.

    Since vampirism is melee you will probably be going Vistani.

    EK will give you lots of options for increasing PRR and constant Displacement will give you decent defense.

    If you go TWF your challlenge as always are the feats and DEX requirements.
    Thanks! Sidenote, wouldn't Harper Agent (I think?) give me access to Daggers & reflex saving throws through INT instead?

  8. #8
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Eruge View Post
    Sidenote, wouldn't Harper Agent (I think?) give me access to Daggers & reflex saving throws through INT instead?
    Harper allows a pure Int build. getting Int to +Hit and +Damage, but it doesn't cover the Dex prerequisites for the 2WF chain of feats.

    o https://ddowiki.com/page/Feats#Two_W..._Passive_Feats*

    And Insightful Reflexes is covered by that feat.

    (* Spoiler - Dex requirements are 17. You didn't say if you had any Tomes. If no, you could grab a +2 Dex tome this life, and be set. Or, if it's going to be a Dex build, grab +2 Int now (for the Skill Points & Trapping), take +2 Dex later (for gravy), done.)


    Quote Originally Posted by Eruge View Post
    the basic idea I had was someone who uses the Vampire or Wraith shroud, uses double daggers and poisons/bleeds! I suppose it isn't that hard of a build to make, maybe
    Melee first, and (just?) enough Wiz to get the shroud.* Should be doable - can't say how much synergy there is, but doable.

    (* That's not sounding like the classic "Pale Master/Pale Trapper" Wiz 18/Rog 2 blastem build that is around, and that I referred to, so ignore that.)

    Unbongwah, who replied above (and quoted below), is one of the recognized "build gurus" on these boards, especially with off-beat, unexpected, or "flavor" builds that are targeted for fun and variety, high in concept rather than coldly calculated to min/max. Take a look at his suggestions, you'll be starting off in the right direction.

    Quote Originally Posted by unbongwah View Post
    Eldritch Knight + Pale Master is a solid combo for a battle wizard. Splashing rogue gets you trap skills and Evasion... combine with Vistani Knife Fighter if you want to use daggers...
    So, let's look at this, piece by piece... and a LOT depends on how much you want to rely on magic, and how much on "melee" as your source of DPS and survivability (and there's room for both, natch)...

    VKF:
    You said you had all the enhancement trees, so this is the no-brainer. Done.

    Pale Master/Vampire:
    o https://ddowiki.com/page/Pale_Master...Core_abilities

    You only need Wiz 3 and 6 AP to get shroud. It also gets you a pet, the Skeletal Knight, which you can either use as a 1 AP non-combat lever puller, OR feed to become something more "real" (altho' chasing it very far is pro'ly off-target for this build).

    Wizard 6 (and 11+ AP) gets you one of the listed "undead augmentations" - and those can range from a simple "more hitpoints" to "less vulnerable to Light" to "+2 Assassinate" and beyond* - so that's widely variable. . (Tier III is proly about as high as you want to go in PM enhancements, 11-1

    (* You get "Ghost Touch" from the EK tree, Core 3.)

    Meanwhile, once you're shrouded, you want negative (self-) healing. There are some small boosts (+2% critical) in the tiers, but mainly you just want Negative spell power and the spells themselves. Core buffs are included in this list. (You may also want some offensive spells, but only ones with "No Saving Throw", since your DC's will be tragically low.)

    • Wiz 3: Lesser Death Aura
    • Wiz 5: Displacement, Haste (& Bonus Feat)
    • Wiz 7: Death Aura, Dimension Door
    • Wiz 9: Teleport, Waves of Fatigue
    • Wiz 11: Greater Heroism, Tenser's Transformation (& Bonus Feat)
    • Wiz 13: Greater T-port, Waves of Exhaustion


    At first glance I'm thinking Wiz 7 is about the target, but Wiz 11 has a lot to speak for it (and I'm not taking lower-level "spell slots" into consideration). It's going to be a balancing act. :/

    Eldritch Knight/survivabilty:
    o https://ddowiki.com/page/Wizard_Eldr...Core_abilities

    Pretty clear you want the Core 6 here, for "-15% Arcane Spell Failure", and the +10 Universal (negative) Power (and Quickdraw - meh).

    Going on to Core 12 doesn't add a lot - more -ASF that a 2WF rogue won't need, 2% doublestrike - and altho' Deflect Arrows is eye-catching, you will get that with VKF!. You will proly spend a lot of AP here, but that isn't calling for Wiz 12.

    What other classes?
    I was thinking that Ranger 6 might be handy - provides most of the 2WF feats for free, and (by itself) earlier than usually grabbed - but when three-classed w/ Wizard and Rogue, that becomes a looong wait for core feats, spells and class abilities - and I'm betting he won't be particularly feat starved.

    But if you grab Wiz 7, then that leaves just enough for Rogue 12 & 1 more level TBD if you want to go for Rog 12 core enhancements - but do you? Assassin core 12 is meh. So maybe, maybe not?...

    But wait...
    At this point we have to ask - is this an 18-level build, to get to 20 and TR asap, or a 20-Level build, to either do some low-Epic farming or go on to 30? Because if you're going to TR right away, you won't see those last levels, 19 & 20, except for an eyeblink. Something to consider... so, with that in mind...


    ...Going past 6 in Rogue gives something good about every other level (and that's besides the Sneak Attacks). 8 gives Improved Uncanny Dodge, 10 gives a Special ability, and Rogue 13 gives a 2nd Special Ability. But...

    Rogue 12 + Fighter 1 gives one extra Feat; Rog 11 & Fighter 2 gives two extra (and at whatever level you need them!). Rogue 6 gives Assassin's trick (which is all you really want), and Ranger 6 would give 2 more great trees to pull from (Tempest 2WF plus DWS melee goodness), plus all the feats you could want, plus Ranger stuff (a couple spells, +4 vs. a couple Favored Enemies) - at the cost of a more back-loaded build that will be a bit tougher to level. But if you're going to 30, that may be an investment worth the early delay.

    Alternately, there's also Rog 6 plus Fighter 6 - lots of goodness there, and the Fighter levels can be placed strategically to get key feats asap. Different feel, but still strong.


    The answers to those questions are up to you, only you know your playstyle best. :/

  9. #9
    Community Member Eruge's Avatar
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    Quote Originally Posted by C-Dog View Post
    Harper allows a pure Int build. getting Int to +Hit and +Damage, but it doesn't cover the Dex prerequisites for the 2WF chain of feats.

    o https://ddowiki.com/page/Feats#Two_W..._Passive_Feats*

    And Insightful Reflexes is covered by that feat.

    (* Spoiler - Dex requirements are 17. You didn't say if you had any Tomes. If no, you could grab a +2 Dex tome this life, and be set. Or, if it's going to be a Dex build, grab +2 Int now (for the Skill Points & Trapping), take +2 Dex later (for gravy), done.)



    Melee first, and (just?) enough Wiz to get the shroud.* Should be doable - can't say how much synergy there is, but doable.

    (* That's not sounding like the classic "Pale Master/Pale Trapper" Wiz 18/Rog 2 blastem build that is around, and that I referred to, so ignore that.)

    Unbongwah, who replied above (and quoted below), is one of the recognized "build gurus" on these boards, especially with off-beat, unexpected, or "flavor" builds that are targeted for fun and variety, high in concept rather than coldly calculated to min/max. Take a look at his suggestions, you'll be starting off in the right direction.


    So, let's look at this, piece by piece... and a LOT depends on how much you want to rely on magic, and how much on "melee" as your source of DPS and survivability (and there's room for both, natch)...

    VKF:
    You said you had all the enhancement trees, so this is the no-brainer. Done.

    Pale Master/Vampire:
    o https://ddowiki.com/page/Pale_Master...Core_abilities

    You only need Wiz 3 and 6 AP to get shroud. It also gets you a pet, the Skeletal Knight, which you can either use as a 1 AP non-combat lever puller, OR feed to become something more "real" (altho' chasing it very far is pro'ly off-target for this build).

    Wizard 6 (and 11+ AP) gets you one of the listed "undead augmentations" - and those can range from a simple "more hitpoints" to "less vulnerable to Light" to "+2 Assassinate" and beyond* - so that's widely variable. . (Tier III is proly about as high as you want to go in PM enhancements, 11-1

    (* You get "Ghost Touch" from the EK tree, Core 3.)

    Meanwhile, once you're shrouded, you want negative (self-) healing. There are some small boosts (+2% critical) in the tiers, but mainly you just want Negative spell power and the spells themselves. Core buffs are included in this list. (You may also want some offensive spells, but only ones with "No Saving Throw", since your DC's will be tragically low.)

    • Wiz 3: Lesser Death Aura
    • Wiz 5: Displacement, Haste (& Bonus Feat)
    • Wiz 7: Death Aura, Dimension Door
    • Wiz 9: Teleport, Waves of Fatigue
    • Wiz 11: Greater Heroism, Tenser's Transformation (& Bonus Feat)
    • Wiz 13: Greater T-port, Waves of Exhaustion


    At first glance I'm thinking Wiz 7 is about the target, but Wiz 11 has a lot to speak for it (and I'm not taking lower-level "spell slots" into consideration). It's going to be a balancing act. :/

    Eldritch Knight/survivabilty:
    o https://ddowiki.com/page/Wizard_Eldr...Core_abilities

    Pretty clear you want the Core 6 here, for "-15% Arcane Spell Failure", and the +10 Universal (negative) Power (and Quickdraw - meh).

    Going on to Core 12 doesn't add a lot - more -ASF that a 2WF rogue won't need, 2% doublestrike - and altho' Deflect Arrows is eye-catching, you will get that with VKF!. You will proly spend a lot of AP here, but that isn't calling for Wiz 12.

    What other classes?
    I was thinking that Ranger 6 might be handy - provides most of the 2WF feats for free, and (by itself) earlier than usually grabbed - but when three-classed w/ Wizard and Rogue, that becomes a looong wait for core feats, spells and class abilities - and I'm betting he won't be particularly feat starved.

    But if you grab Wiz 7, then that leaves just enough for Rogue 12 & 1 more level TBD if you want to go for Rog 12 core enhancements - but do you? Assassin core 12 is meh. So maybe, maybe not?...

    But wait...
    At this point we have to ask - is this an 18-level build, to get to 20 and TR asap, or a 20-Level build, to either do some low-Epic farming or go on to 30? Because if you're going to TR right away, you won't see those last levels, 19 & 20, except for an eyeblink. Something to consider... so, with that in mind...


    ...Going past 6 in Rogue gives something good about every other level (and that's besides the Sneak Attacks). 8 gives Improved Uncanny Dodge, 10 gives a Special ability, and Rogue 13 gives a 2nd Special Ability. But...

    Rogue 12 + Fighter 1 gives one extra Feat; Rog 11 & Fighter 2 gives two extra (and at whatever level you need them!). Rogue 6 gives Assassin's trick (which is all you really want), and Ranger 6 would give 2 more great trees to pull from (Tempest 2WF plus DWS melee goodness), plus all the feats you could want, plus Ranger stuff (a couple spells, +4 vs. a couple Favored Enemies) - at the cost of a more back-loaded build that will be a bit tougher to level. But if you're going to 30, that may be an investment worth the early delay.

    Alternately, there's also Rog 6 plus Fighter 6 - lots of goodness there, and the Fighter levels can be placed strategically to get key feats asap. Different feel, but still strong.


    The answers to those questions are up to you, only you know your playstyle best. :/
    holy moly that's a really long and interesting response!
    Thank you so much for breaking down the various aspects and routes that the concept could go. I'm not fully clear on the lingo and such in general, but I think I understand everything you mean in the post. Thanks again, very much appreciated!

  10. #10
    The Hatchery GeneralDiomedes's Avatar
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    Wiz 12 EK core also gets you an extra spell sword die and d8s instead of d6s.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Eruge View Post
    the basic idea I had was someone who uses the Vampire or Wraith shroud, uses double daggers and poisons/bleeds! I suppose it isn't that hard of a build to make, maybe
    Quote Originally Posted by Eruge View Post
    Thanks! Sidenote, wouldn't Harper Agent (I think?) give me access to Daggers & reflex saving throws through INT instead?
    With Harper, INT becomes your primary stat for both melee and caster DPS. However TWF still requires DEX 17 for ITWF/GTWF feats, so you can't just dump-stat DEX.

    If you have Shadarkai, it's easy to throw together a build for testing to see if you like the synergies between VKF, Pale Master, and Harper, with maybe a little Eldritch Knight for good measure. You won't have any caster gear to start, though, so you'd be relying on melee for DPS and casting just for buffs and un-healing.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  12. #12
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Eruge View Post
    holy moly that's a really long and interesting response!
    erm, the tale grew in the telling.

    Quote Originally Posted by Eruge View Post
    I'm not fully clear on the lingo and such in general, but I think I understand everything you mean in the post.
    My bad (and I hate that!) - this might help with some:


    Any others, just ask - if you don't know, chances are a lot of others don't either! (and/or need to get added to the above link!)

  13. #13
    Community Member Eruge's Avatar
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    Quote Originally Posted by GeneralDiomedes View Post
    Wiz 12 EK core also gets you an extra spell sword die and d8s instead of d6s.
    Noted! Thank you!

    Quote Originally Posted by unbongwah View Post
    With Harper, INT becomes your primary stat for both melee and caster DPS. However TWF still requires DEX 17 for ITWF/GTWF feats, so you can't just dump-stat DEX.

    If you have Shadarkai, it's easy to throw together a build for testing to see if you like the synergies between VKF, Pale Master, and Harper, with maybe a little Eldritch Knight for good measure. You won't have any caster gear to start, though, so you'd be relying on melee for DPS and casting just for buffs and un-healing.
    Unfortunately I don't think I have access to Shadar-kai, might look into buying it in the future though!
    Overall from the looks of it, it seems like mixing Rogue and Wizard for a "vampire assassin" won't work out too well, as there's some mish-mashes here and there, like the TWF and such. Maybe a one handed dagger... hmmm... but there's always a Vampire Bard! Man, I need to learn a lot more before theorycrafting builds I think.

    Quote Originally Posted by C-Dog View Post
    erm, the tale grew in the telling.


    My bad (and I hate that!) - this might help with some:


    Any others, just ask - if you don't know, chances are a lot of others don't either! (and/or need to get added to the above link!)
    Definitely bookmarking that! Thanks!

  14. #14
    Community Member Kutalp's Avatar
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    Default Bardlock

    Rogue/Warlock/Bard.

  15. #15
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Eruge View Post
    Definitely bookmarking that! Thanks!
    No need, just bookmark the DDOWiki - the "Glossary" is one of the popular hotlinks in the header on every page.

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