As I've mentioned in the prior Preview 1 the Borderlands Wilderness is very bright perky and fairytale and it can be quite picturesque at times. I don't know why but the words "Evil Chaos" sound to me as if they belong in child's Comic book rather than a dark and sinister threat.

Ah look, the trees are calling me. Golden trees of majestic splendour.
Total Chaos: I think you went a bit overboard with the frequency of the tongue-in-cheek monster names - less-is-more. The temple had a lot of interesting and good artwork going on throughout the cave network. The Voiceovers were done well with regards to explaining the storyline and the spirit voices. There were a few amusing situations poking fun at your "heroic" actions, etc. The dungeon was rather large and took a long time to explore though it makes sense with it being the finale dungeon.

She's got the flower that's groovy.
I briefly commented in [Post #17] what I disliked about this quest, e.g. having 'Inventory space' consumed by the artefacts from other quests.
After it was confirmed, that I needed to retrieve the three artefacts from other quests for that Optional I did decide collect all three. Albeit for whatever reason I somehow lost the Gnoll Artefact. So I didn't bother a second attempt at this dungeon; to see if I could complete it or what I could summon, etc. That's a shame really thus spoiling it somewhat.
The Hobgoblin Horde: it doesn't look like Team DDO have corrected the misspelling of the word "CHIEFTAIN". I have no idea why it's still misspelt; I clearly pointed that error out the last preview within The Bugbear Bandits. It felt like a longer version of the quest: The Bugbear Bandits. Some of the levers were positioned where they weren't that easy to find.
Violent Delights: overall this quest was quite fun and had a fairly solid plot without being overlong, and it was entertaining. Albeit it was a little hard for me to remember (I have a faulty short-term memory) where all the individual Gnolls were positioned. Additional map markers would have helped reduce some of the backtracking I had to perform to locate the relevant Gnoll NPC location(s).
Obstructing the Orcs: there were two opposing Orc tribes living in one small cave complex and the Character's task was to investigate and clear the caves. Again, this was another nice but very short quest and made good use of the dungeon furniture "sabotage" interactions.
I had another run through the quest: Watch Your Step. This time the Crone seemed to have additional dialogue. I had pacified her before in Preview 1, but within this Preview she seemed to also give me the Kobold Artefact. That's probably one of quests that I preferred from the eight, it could have easily been lengthened and had more subplots.
Again, I haven't gone into great detail and just reiterated those issues that I found most memorable.