Hello young people. Strimtom here back at you with another build idea. Listen to me blather on about this idea right here.
TL;DW
- Paladin is still fun
- Really strong in elite, much weaker in reaper
- Good in parties
- Not enough damage
In the video I talk extensively about the issue with KoTC. Here is a quick summary:
- Too many defensives
- Not enought melee power
- Cleaves don't use offhand weapons
- No hit chance or damage
- Tree too expensive
To fix it, I recommend either:
- Add 5 melee power to core 5, 5 more melee power to Capstone, condense the 3 points of healing amp into 2 points that do 30 each and combine with energy drain. Shift some defensive into sacred defender.
- Change light damage scaling into the same as EK, but scaling with light spellpower. Add attacks in tree that add light damage scaling off light spellpower.
- Add a few spells into the paladin spell list that do light spell damage.
I say to use light spellpower mostly because if they just add 30 meleepower and +10 to hit and damage, people will just play this over fighter and it doesn't help paladin feel unique.
Mana Paladin
Paladin 20
Lawful Good Aasimar
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+7. . . .4: WIS
Dexterity . . . 16. . . .+7. . . .8: WIS
Constitution. . 12. . . .+7. . . 12: WIS
Intelligence. . .8. . . .+7. . . 16: WIS
Wisdom. . . . . 20. . . .+7. . . 20: WIS
Charisma. . . . 14. . . .+7. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .19
UMD . . . . . . . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. 10
. . . . .------------------------------------------------------------
. . . . . 4. 2. 2. 2. 2. 2. 3. 3. 3. 3. 3. 3. 3. 3. 4. 4. 4. 4. 4. 4
Feats
.1. . . . : Two Weapon Fighting
.3. . . . : Completionist
.6. . . . : Knight's Training
.9. . . . : Improved Critical: Slashing
12. . . . : Improved Two Weapon Fighting
15. . . . : Greater Two Weapon Fighting
18. . . . : Precision
.1 Aasimar: Bond of the Fallen
.1 Deity. : Follower of: Sovereign Host
.6 Deity. : Unyielding Sovereignty
Spells
- Cure Light Wounds (4), Divine Favor (6), Lesser Restoration (14), Bless (18)
- Angelskin (8), Remove Paralysis (10), Resist Energy (16), Owl's Wisdom (19)
- Cure Moderate Wounds (11), Prayer (12), Remove Curse (19), Remove Blindness (19)
- Holy Sword (14), Zeal (15), Death Ward (19), Cure Serious Wounds (20)
Enhancements (80+10 AP)
Knight of the Chalice (46 AP)
- Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
- Extra Turning II, Divine Light III, Extra Smite II
- Exalted Cleave III, Melee Power Boost III
- Improved Restoration III, Vigor of Life, Exalted Smite III
- Censure Demons, Vigor of Life, Empowered Smite
- Censure Outsiders, Holy Retribution III, Vigor of Life, Avenging Cleave III, Sealed Life
Falconry (28 AP)
- Snow Owl, Wisdom, Well Rounded
- Rugged I, Practiced Accuracy II, Hunter's Knowledge, Out in Nature III
- Killer Instinct I, Diving Strike I
- Killer Instinct II, Strike for the Eyes: Strike I, Conditioning, Eyes of the Eagle
- Deadly Instinct III, No Mercy III, Expose Weakness
Aasimar (16 AP)
- Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
- Fight the Wicked, Improved Recovery
- Fight the Wicked
- Fight the Wicked, Blessings I, Improved Recovery
- Divine Form