Hello young people. Strimtom here back at you with another build idea. Listen to me blather on about this idea right here.



TL;DW
  • Paladin is still fun
  • Really strong in elite, much weaker in reaper
  • Good in parties
  • Not enough damage


In the video I talk extensively about the issue with KoTC. Here is a quick summary:

  • Too many defensives
  • Not enought melee power
  • Cleaves don't use offhand weapons
  • No hit chance or damage
  • Tree too expensive


To fix it, I recommend either:

  1. Add 5 melee power to core 5, 5 more melee power to Capstone, condense the 3 points of healing amp into 2 points that do 30 each and combine with energy drain. Shift some defensive into sacred defender.
  2. Change light damage scaling into the same as EK, but scaling with light spellpower. Add attacks in tree that add light damage scaling off light spellpower.
  3. Add a few spells into the paladin spell list that do light spell damage.


I say to use light spellpower mostly because if they just add 30 meleepower and +10 to hit and damage, people will just play this over fighter and it doesn't help paladin feel unique.

Mana Paladin
Paladin 20
Lawful Good Aasimar


Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+7. . . .4: WIS
Dexterity . . . 16. . . .+7. . . .8: WIS
Constitution. . 12. . . .+7. . . 12: WIS
Intelligence. . .8. . . .+7. . . 16: WIS
Wisdom. . . . . 20. . . .+7. . . 20: WIS
Charisma. . . . 14. . . .+7. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS


Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .19
UMD . . . . . . . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. 10
. . . . .------------------------------------------------------------
. . . . . 4. 2. 2. 2. 2. 2. 3. 3. 3. 3. 3. 3. 3. 3. 4. 4. 4. 4. 4. 4



Feats

.1. . . . : Two Weapon Fighting
.3. . . . : Completionist
.6. . . . : Knight's Training
.9. . . . : Improved Critical: Slashing
12. . . . : Improved Two Weapon Fighting
15. . . . : Greater Two Weapon Fighting
18. . . . : Precision


.1 Aasimar: Bond of the Fallen

.1 Deity. : Follower of: Sovereign Host
.6 Deity. : Unyielding Sovereignty


Spells

  1. Cure Light Wounds (4), Divine Favor (6), Lesser Restoration (14), Bless (18)
  2. Angelskin (8), Remove Paralysis (10), Resist Energy (16), Owl's Wisdom (19)
  3. Cure Moderate Wounds (11), Prayer (12), Remove Curse (19), Remove Blindness (19)
  4. Holy Sword (14), Zeal (15), Death Ward (19), Cure Serious Wounds (20)


Enhancements (80+10 AP)

Knight of the Chalice (46 AP)
  • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
    1. Extra Turning II, Divine Light III, Extra Smite II
    2. Exalted Cleave III, Melee Power Boost III
    3. Improved Restoration III, Vigor of Life, Exalted Smite III
    4. Censure Demons, Vigor of Life, Empowered Smite
    5. Censure Outsiders, Holy Retribution III, Vigor of Life, Avenging Cleave III, Sealed Life

Falconry (28 AP)
  • Snow Owl, Wisdom, Well Rounded
    1. Rugged I, Practiced Accuracy II, Hunter's Knowledge, Out in Nature III
    2. Killer Instinct I, Diving Strike I
    3. Killer Instinct II, Strike for the Eyes: Strike I, Conditioning, Eyes of the Eagle
    4. Deadly Instinct III, No Mercy III, Expose Weakness

Aasimar (16 AP)
  • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
    1. Fight the Wicked, Improved Recovery
    2. Fight the Wicked
    3. Fight the Wicked, Blessings I, Improved Recovery
    4. Divine Form