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  1. #1
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    Default Suggestions for the new 'stat tab'. Which options would you guys love to see included

    Hi everyone,

    Some great changes coming with the new update 44 currently in Lama (thanks a bunch Devs, particularly for the new 'stats tab' and adventure compendium!)

    This is what is currently being planned to be included in the new 'stat tab' list:

    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.


    There is a new "+" side-tab off of the "Stats" tab of the Character Sheet Menu. This displays the following statistics:


    [*]Avoidance Defenses
    • Incorporeality
    • Concealment

    [*]Saving Throws
    • Saves vs Spells
    • Saves vs Traps
    • Saves vs Fear
    • Saves vs Enchantment
    • Saves vs Curses
    • Saves vs Illusions
    • Saves vs Sleep
    • Saves vs Diseases
    • Saves vs Exhaustion
    • Saves vs Nausea
    • Saves vs Paralysis
    • Saves vs Poison

    [*]Elemental Defenses
    • Acid Resistance
    • Cold Resistance
    • Electric Resistance
    • Fire Resistance
    • Light Resistance
    • Negative Resistance
    • Poison Resistance
    • Sonic Resistance
    • Acid Absorption
    • Chaos Absorption
    • Cold Absorption
    • Electric Absorption
    • Evil Absorption
    • Fire Absorption
    • Force Absorption
    • Good Absorption
    • Lawful Absorption
    • Light Absorption
    • Negative Absorption
    • Poison Absorption
    • Sonic Absorption

    [*]Movement
    • Movement Speed Multiplier

    [*]Spellcasting
    • Spell Cost Reduction
    • Spell Threat Multiplier
    • Spell Penetration Bonuses

    [*]General Combat
    • Fortification Bypass
    • Dodge Bypass

    [*]Melee Combat
    • One Handed Attack Speed Bonus
    • Two Weapon Attack Speed Bonus
    • Quarterstaff Attack Speed Bonus
    • Shield Attack Speed Bonus
    • Offhand Hit Chance
    • Offhand Doublestrike
    • Glancing Blow Damage
    • Glancing Blow Proc Chance
    • Melee Threat Multiplier

    [*]Ranged Combat
    • Thrown Attack Speed Bonus
    • Non-Repeating Crossbow Attack Speed Bonus
    • Repeating Crossbow Attack Speed Bonus
    • Ranged Threat Multiplier
    I wanted to make some further suggestions of things that I think could be nice to be added to the new 'stats tab'. It would be great if people could reply and vote on the ones they would really like to see included:


    *** Avoidance defenses
    . [add] Stacking miss chance bonuses (e.g. Elusive target)
    . [add] Maximum dexterity bonus to {armor type}
    . [add] DR/... bonuses
    . [add] Unconsciousness range bonus

    *** [add] Regeneration
    . [add] Hit point regeneration rate (amount/time)
    . [add] Bard song regeneration rate
    . [add] Ki regeneration bonus/rate
    . [add] Smite evil regeneration rate
    . [add] Turn undead regeneration rate
    . [add] Lay on Hands regeneration rate
    . [add] Healing hands regeneration rate

    *** Elemental defenses
    . [move all resistances to to main char sheet where the other resistances are, so all in one place. In order to have enough room for light, negative and poison, maybe in main char sheet use colour icons only, and in order to see values, hover mouse over them?]. Could potentially add absorption values there too in the hover pop up window, or leave absorption values in this list.

    *** Movement
    . [add] Movement speed while sneaking multiplier
    . [add] Mount movement speed multiplier

    *** Spellcasting
    . [add] Universal spell power bonus
    . [add] Universal spell critical chance bonus
    . [add] Efficient {metamagic feat} Spell point reduction bonus
    . [add] Spell threat reduction multiplier
    . [rename] Spell threat increase multiplier
    . [add] Arcane spell failure reduction bonus

    *** General combat
    . [add] Damage to helpless opponents multiplier
    . [add] Sneak attack die (total)
    . [add] Sneak attack bonus to hit
    . [add] Sneak attack bonus to damage
    . [add] +[w] unarmed damage increase bonus
    . [add] Critical hit confirmation bonus
    . [add] Critical hit damage bonus
    . [add] Tendon slice proc chance and duration

    *** Melee combat
    . [add] Two-handed attack speed bonus [but move to main char sheet where other speed bonuses are]
    . [move other speed bonuses to main char sheet where the other speed bonuses are, so all in one place]
    . [add] Shield bash proc chance bonus
    . [add] Melee threat decrease multiplier
    . [add] Percentage reduction to cooldown of melee threat decrease skills
    . [rename] Melee threat increase multiplier
    . [add] Percentage reduction to cooldown of melee threat increase skills

    *** Ranged combat
    . [add] Bow attack speed bonus [but move to main char sheet where other speed bonuses are]
    . [add] Additional chance to throw extra shuriken per attack
    . [add] Ranged threat decrease multiplier
    . [rename] Ranged threat increase multiplier

    Hopefully some of these will be viable/interesting enough to be added to the existing 'stats tab' list.

    Thanks in advance to everyone who posts here and to the Devs for the hard work and all the amazing changes they keep implementing.

    Love DDO!
    Last edited by Khalibano; 11-01-2019 at 09:27 AM.

  2. #2
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    Wile we are asking

    total DC bonus for spell types!

  3. #3
    Software Engineer
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    Nice list! I do have a "master list" of essentially every effect that I would ever want to possibly add to the details tab - some easier than others to add, some more useful than others. I would be interested to hear which missing stats people most want to see added.

    ~[Sic]

  4. #4
    Community Member Ralmeth's Avatar
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    Avoidance defenses should have everything listed, so you can look at them all in one place, along with a calculated miss % chance, assuming they all work (i.e. monster doesn't bypass a defense). So this should include AC and dodge miss chance.

    Also, this is missing threat information. There should be a whole section for threat.
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  5. #5
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    In the event all those are not able/practical to be added, my votes are the following (based on how hard I think these are to find/calculate/know for sure if things stack or not):

    *** Avoidance defenses
    . [add] Stacking miss chance bonuses (e.g. Elusive target)

    *** General combat
    . [add] Damage to helpless opponents multiplier
    . [add] Sneak attack die (total)
    . [add] Sneak attack bonus to hit
    . [add] Sneak attack bonus to damage
    . [add] +[w] unarmed damage increase bonus (e.g. reinforced fists)
    . [add] Critical hit confirmation bonus
    . [add] Critical hit damage bonus

    *** Melee combat
    . [add] Two-handed attack speed bonus [but move to main char sheet where other speed bonuses are]
    . [move other speed bonuses to main char sheet where the other speed bonuses are, so all in one place]
    . [add] Shield bash proc chance bonus
    . [add] Melee threat decrease multiplier
    . [add] Percentage reduction to cooldown of melee threat decrease skills
    . [rename] Melee threat increase multiplier
    . [add] Percentage reduction to cooldown of melee threat increase skills

  6. #6
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    Quote Originally Posted by Khalibano View Post

    *** Avoidance defenses
    . [add] DR/... bonuses
    . [add] Unconsciousness range bonus

    *** Elemental defenses
    . [move all resistances to to main char sheet where the other resistances are, so all in one place. In order to have enough room for light, negative and poison, maybe in main char sheet use colour icons only, and in order to see values, hover mouse over them?]. Could potentially add absorption values there too in the hover pop up window, or leave absorption values in this list.

    *** Movement
    . [add] Mount movement speed multiplier

    *** Spellcasting
    . [add] Spell threat reduction multiplier
    . [rename] Spell threat increase multiplier
    . [add] Arcane spell failure reduction bonus

    *** General combat
    . [add] Damage to helpless opponents multiplier
    . [add] Sneak attack dice (total)
    . [add] Sneak attack bonus to hit
    . [add] Sneak attack bonus to damage
    . [add] Critical hit confirmation bonus
    . [add] Critical hit damage bonus

    *** Melee combat
    . [add] Two-handed attack speed bonus [but move to main char sheet where other speed bonuses are]
    . [move other speed bonuses to main char sheet where the other speed bonuses are, so all in one place]
    . [add] Melee threat decrease multiplier
    . [rename] Melee threat increase multiplier

    *** Ranged combat
    . [add] Ranged threat decrease multiplier
    . [rename] Ranged threat increase multiplier
    My two cents.

    Most of the ones I've omitted have few sources (one enhancement tree, one ED tree, typically only one or two items), limited utility (most people don't use unarmed dice, for example), or some combination thereof (Smite Evil). The exception to these was Ki regen rate, which depends on your current Ki pool and is already visible on your yellow bar

  7. #7
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    Is healing amp currently displayed anywhere? And Neg/Repair of course.

  8. #8
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    Quote Originally Posted by droid327 View Post
    Is healing amp currently displayed anywhere? And Neg/Repair of course.
    Yes, it is currently displayed when you hover your mouse over the HP section of the main character sheet.

  9. #9
    Community Member salmag's Avatar
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    - Spell DCs.

  10. #10
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    Quote Originally Posted by salmag View Post
    - Spell DCs.
    Those would probably be much harder, as some spells have specific formulas that add bonuses that are not added to all spells, even of the same school.
    Besides, these are (mostly) already visible on the spell tooltips when you drag them to your hotbar. It would be great if ALL spells eventually had their tooltip DCs fixed/added, for sure

  11. #11
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    I would really like to see a breakdown of how various totals are calculated.

    E.G. armor class - would like to see all the different sources my character is currently using. Same with PRR/MRR. Since a lot of bonuses don't stack, it would be helpful to see a breakdown of what you got and how.

  12. #12
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    (max) caster level

  13. #13
    Community Member Thar's Avatar
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    luck stat - as some guildies pull all the loot and must have some luck stat helping them.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  14. #14
    Community Member Thar's Avatar
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    Quote Originally Posted by TestPilot View Post
    I would really like to see a breakdown of how various totals are calculated.

    E.G. armor class - would like to see all the different sources my character is currently using. Same with PRR/MRR. Since a lot of bonuses don't stack, it would be helpful to see a breakdown of what you got and how.
    hover over your AC on the character sheet.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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  15. #15

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    nice list—some cannot be easily added like tendon slice as it might come in different forms

    Add:
    Seeker bonuses

    Would it be possible to add Vorpal effects? Or too much?
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  16. #16
    Community Member Gemini-Dragon357's Avatar
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    Going to second Turn Undead effects: Turn Level, Max Hit Dice, Total Hit Dice.

  17. #17
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    Sure would be nice to see a Rune Arm DC somewhere. I know it varies by "Current Charge Tier" so that may complicate it but if you could at least show us a baseline without the charge tier that would be good.

  18. #18
    Community Member hp1055cm's Avatar
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    % of healing to your character is from external sources

    # of reapers fought/killed
    Quote Originally Posted by hp1055cm
    Makes me think that other post was your sock account.

    Quote Originally Posted by anonymous
    Incorrect. Post reported.

  19. #19
    Community Member Kinerd's Avatar
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    Big fan of this change. If I had to pick only one of the list in the OP it would be sneak attack dice, but...
    Quote Originally Posted by peng View Post
    (max) caster level
    Big fan of this too.

    I also would like an immunities list (poison death disease etc.), I envision it as a list with checkboxes but only displaying the active ones would be fine too.

  20. #20
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    Cool Another addition please

    I would like the following:

    *** Overall gameplay
    [add] "Wi flag" factor


    Thank you! Just need to know exactly how badly my rolls have been nerfed.
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