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Thread: Tweak to Daze

  1. #1
    Community Member
    Join Date
    Jun 2006
    Posts
    9,633

    Default Tweak to Daze

    Make it a 1s minimum duration followed by 1s where the min duration becomes zero (ie works like currently).

    Right now its kinda pointless with how fast-paced the game has become...dazes often get immediately cancelled because there was another damage packet that went through after the daze took effect. You dont have a chance to react and proper use of the daze as a CC.

    If a daze was unbreakable for 1s, that would give you enough chance to respond, pull back and avoid hitting the mob until you wanted to. The 1s follow up would be there to ensure you couldn't chain-daze mobs with things like Guardbreaking that might apply faster than 1/second (even though you can still chain-stagger them like you currently can).

  2. #2

    Default

    signed

    include Sap effect in tweak which is really the same thing
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  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default

    this would also help with effects that grant extra damage to your spells, such as Warlock Dilettante or ToEE altars or Haunted Halls ring. When using any of those, the extra damage procs after the daze effect and immediately breaks it.

  4. #4

    Default

    Quote Originally Posted by cru121 View Post
    this would also help with effects that grant extra damage to your spells, such as Warlock Dilettante or ToEE altars or Haunted Halls ring. When using any of those, the extra damage procs after the daze effect and immediately breaks it.
    Didn’t know that re altars

    We can add Xoriat solipsism crafting to this list of daze effects
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


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