The Talented Vagabond (Rogue Enhancement tree)
T1 You Live easy (Die harder) now. (Passive) You automatically make a save and wake up when you are at unconsciousness state. When you wake up and start running away from npcs ; for a duration of 12 seconds you are considered untouchable surprising the hostile npcs. If you attack the hostile npcs, you are no longer untouchable even when the timer is on. ( Rogue level 1. Every 3 action points spent at the talented vagabond tree adds and additional second to the timer )
Card tricks (Passive/Active): Quickdraw feat similar to improved feint effect (a cone bluff effect which is apllied at melee and ranged weapon range) You do not make and auto attack with the ability; instead the ability, Automatically uses the highest bonus by picking your bluff or diplomacy skill whenever you swap weapons. ( When the ability is auto activated, The talented vagabond gets +1 bonus to bluf and diplomacy for every two rogue levels; every ten seconds )
Hostile npcs turn around and left open for sneak attacks for a duration of 6 seconds. The enhancement lets the talented vagabond swap weapons and items much faster and eliminates the delay. 10 seconds cooldown for the bluff effect. (Rogue level 3)
T2 You get Dirty fighting style: Nut out (Toggle) : (Similar to Occult slayer enhancement, but this only works with the Talented vagabond Blunt weapons and applies a hit from below) Additionally %10 chance the npcs in melee range of the main target are also knocked backed and stay down for 10 seconds as Helpless. (Rogue level 3) (Exclusive with Occult slayer Knockout)
T3 You get Nasty fighting style: Poke eye (Toggle) : Permanent -1d6 to constitution (applied every 15 seconds) for each rogue level and 1d6/2d8/3d10 nauseating pop eye poison effect every 2 seconds. No save effect. Works only with sickle, rapier, shortsword. (Rogue level 4/6/8)
T4 You get Filthy arrows to the knees (Toggle) : Your short and long bows (Does not work with Crossbows and Throwing weapons) now allways apply a random %6 to %16 slow effect on enemies. 2d8 bane damage every 2 seconds. (Rogue level 6) Changing weapons casue a 6 seconds cooldown.
T5 You get Hail of Nut crackers (Active) : 15 second cooldown/10 second duration Choose target spot or Npc target dot rains a hail of deadly projectiles that deals 2d6/3d20/3d30 Bane damage which also deals Piercing and Bludgeoning damage to all hostile npcs around the target ,for the duration of 10 seconds and slows movement and attack speed for %50 (This does not stack with T4 slow effect). Works only with Dart. (Rogue level 9/11/13)
From 6 cores and 5 Ts, Total number of +6 Attack bonus, +10 passive damage bonus, +1 competence bonus to threat and multiplier from T5 (level 12 rogue), +1 morale bonus to threat from core 4.
%30 (%6 bonus 3rd rogue level, 5th rogue level, 7th rogue level, 9th rogue level, 11th rogue level) weapon speed (This bonus does not stack with Single weapon fighting martial feat. You do not get any extra ability bonus opposing SWF bonus.).
The bonuses apply only to The talented vagabond favorite weapons: Club and Greatclub, Quarterstaff (does not stack with acrobat), Morningstar, Heavy and Light Maces, Sickle, Dart, Rapier, Shortbow and Shortsword.
Longbow and Scimitar are added to rogue weapons list (Rogue level 6. 15 AP spent at the Talented Vagabond tree). Additionally, Clubs are considered an off hand weapon only if you are level 6 rogue and have spent 12 ap at the Talented vagabond tree. This is exclusive with Tempest enhancement, thus scimitars can not be considered off hand light weapons if you are a Talented vagabond. (Does not stack with anyother enhancement tree)
School of Life: Choose one (Toggled) (lvl 10 rogue): +%40 chance to make and offhand attack. (only when wielding one of the light weapons listed above, at off hand) or +%30 Glancing blow damage (Great clubs and Quarterstaves still get the x1.5 ability bonus). (does not stack with any other enhancement from any other tree or Martial feats Two weapon fighting and Two handed fighting)
Take out the thrash (Active Spell like ability) : Throw a nasty pouch full of dirty tricks: SLAs with similar effects to Glitterdust 10 seconds cool down(Rogue level 5), Cloudkill 30 seconds cool down(Rogue level 9). +1 use of Greater Teleport 1/Day +1 for each rogue level (lvl 8 Rogue and up)
Backstreet runner (Passive) : +1 hitpoints for each AP spent at the talented vagabond rogue tree. %2 bonus to movement speed each rogue level. (6 AP spent at the talented vagabond rogue tree.Does not stack with Acrobat enhancement)
https://www.youtube.com/watch?v=bxoC5Oyf_ss
Streetwise (Passive) : +1 bonus skill point for each rogue level aswell as passive +6 bonus to all skills. (10 ap spent at the talented vagabond tree)
Straycat (Passive) : %15 doublestrike/doubleshot chance (lvl 12 rogue) (Only with the weapons listed above. Does not stack with any other enhancement)
Social SLA Truce (Active) : 60 seconds cooldown Use Diplomacy/Bluff effect (rolls the highest skill) on hostile npcs with +10 to rolls. Deal is done between the hostile npcs, the rogue and any team member who is in melee range with the rogue for 30 seconds. [The rogue, nearby party members aswell as the hostile npcs under the effect can not be attacked or harmed for 30 seconds] (Rogue level 4)
https://www.youtube.com/watch?v=6F74mBRjwTc
Salty Sea dog (Passive) : +1 to reflex saves, %1 dodge chance and Maximum dexterity and Dodge cap bonus with clothes and light armor every two rogue levels. +1 fortitude and +1 will save every five rogue levels. +1 resistance against spells, spell like effects, elemental attacks, negative spell effects and light spell effects for every other rogue level. These are Talented vagabond bonuses that stack with any other bonus.
You no longer automatically fail your saving throws on a roll of 1 (Level 13 rogue)
Replica (Active) : Every two minutes the talented vagabond makes and attemp to create a replica of an item at his inventory. This can be a scroll, potion, wand or any item that has beneficial effect. (Replicas of named items can not be produced) Power of the item is rolled with rogue level vs the level of the item. The lowest chance to produce a replica is %5 at Talented Vagabond level 1 and 3 ap spent. Each rogue level adds +%4 chance to produce a replica. %15 chance to never create the replica even with lvl 20 rogue.
Mimics, gestures and imitations (Active): duration 30 seconds. Cooldown 2 minutes (lvl 6, 9, 12, 15, 17, 19, 20 rogue) Each level of this ability gives the rogue a talent which imitates an ability of the player or non player character. Be it a spell, be it a song, a combat tactic, or a special ability of a monster. The imitating version has -4 DC and the bonuses it applies are 3/4 of the original ability which is imitated by the rogue.
SLA Tiny (Passive companion) : Lives inside the pocket sand bags of the rogue. A very tiny or small magically enhanced creature that has psychic powers and knowledge by magical means. (Rogue level 8)
Tiny Specialities: Can interact with mechanism, levers and similar gadgets.
Shows random spots to rogue to use spot and search check. Has a small chance (%10) to find an any uncommon type of item. 60 seconds cooldown.
Shows hidden passages to the rogue that can aid the rogue and the team. ( Dimension door effect for the entire team. Takes you to a random discovered or undiscovered spot at the map ) 60 seconds cooldown.
https://www.youtube.com/watch?v=bcIwHwjIep8
https://www.youtube.com/watch?v=_g-EhzAR9GY
https://www.youtube.com/watch?v=6P-QcGJ7DJg