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  1. #1
    Community Member zappy's Avatar
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    Default Most Useful Reaper 10 and Raiding Wizard

    WIZTANK!!!!! now updated for the Feywild update!

    this includes some major changes! new feat list, all new gear for both tank and DC caster, new augments, new enhancements,
    an extra point in Epic Destinys, EDF works with Shield Feats!!!!!

    the character i play this build on now has every past life and all reaper points. it is for all intents and purpose, a finished character.

    This build requires a +1 heart of wood to remove the cleric level from morninglord Elf

    Morninglord 20 wizard 10 epic

    Str:8
    Dex:8
    Con:16
    Int:20+levelups
    wis:8
    cha:12

    level 1: Shield Proficiency
    level 1 wizard feat: Quicken
    level 3: Wizard Past life
    level 5 wizard feat: spell focus necromancy
    level 6: Completionist
    level 9: Insightful reflex
    level 10 wizard feat: heighten
    level 12 feat: shield mastery
    level 15 feat: Greater Spell Focus: Necromancy
    level 15 wizard feat: Enlarge
    level 18 feat: Improved Shield Mastery
    level 20 wizard feat: Extend
    level 21: Great Int
    level 24: feat embolden
    level 26 ED feat: perfect Shield Mastery
    level 27 feat: Great Int
    level 28 ED feat: Mass frog
    level 29 ED feat: Deific warding
    level 30 feat: Greater Shield Mastery
    level 30 legendary feat: scion of the shadowfell

    Skills: max intimidate, spellcraft, heal, UMD, Balance, Bluff, Concentration, Jump, Search, Spot. 1 point in tumble

    Enhancements



    There is a Metric Load of Gearswaps to make this thing tick. 2 full gearsets, one for DC casting and one for Tanking. and plenty of swaps to make it all go.

    DC casting Gearset.

    Goggles:Legendary Magewrights Spectacles with insightful int Green:Topaz of greater Necro Blue:Sapphire of resistance +10
    Helm:Legendary Pansophic Circlet (Reaper Stat boost) Green:Topaz of Greater Transmutation
    Necklace: Legendary Winter Court Necklace Green: Topaz of Greater Evocation
    Trinket: Legendary Deep Promise Onyx Blue: Wild Fortitude
    Cloak: Legendary Magewrights Cloak with +21 Cha Blue: Sapphire of Good luck +2 Yellow: Diamond of Festive Intelligence +2
    Belt: Strap of Autumn Leaves Blue: Globe of true inperial Blood Green: Topaz of greater Enchantment, Yellow: Topaz of greater Illusion
    Ring1: Legendary Spinneret Gree: Wild Fortitude
    Gloves: Gloryborn Gloves Green: Diamond of Wisdom +12
    Boots: Legendary Deepsnow Boots Green: Diamond of Insightful Wisdom +5
    Ring2: Legendary Celestial Sapphire Ring Yellow: Wild Fortitude
    Bracers: Legendary Cold Iron Bracers Green: Sapphire of Heavy Fortification
    Armor Cladding of the Dead Leaves Green: Deathblock

    Mainhand: The Legendary Princes Sceptre Red: Ruby of Nullification 139
    Offhand Legendary Alchemical Large Shield Legendary Ice Shards, Alchemical Int +2, Necro Focus +9

    Sentience Weapon: Eye/Grave +2 int, Eye MRR, Eye Int, Zarigans Int, Zarigans PRR, Zarg/Voltaic +2 Int, Ottos Int, Ottos PRR, Ottos MRR
    Sentience Artifact: Eye/Grave +2 int, Zarg/Voltaic +2 Int, Ottos int

    Tanking Gearset.

    Goggles: Legendary GreenSteel Reflex save/Water Resist/Water Resist
    Helm: Legendary GreenSteel Neg spell crit/Neg spell crit/Acid Resist
    Necklace: Legendary GreenSteel Dex skills/Dex Skills/Fire Resist
    Trinket: Icon of the Bitterwind Yellow: Epic Litany, Green: Sapphire of Good luck
    Cloak: Legendary GreenSteel Will Save/Electric Resist/Electric Resist
    Belt: Legendary GreenSteel Uncon range/Uncon range/Uncon range
    Ring1: Legendary Celestial Emerald Ring with +21 Wisdom blue: wild fortitude
    Gloves: The Prince's Gauntlet Blue: Diamond of Vitality +20 Green: globe of True Imperial Blood Yellow: x
    Boots:Legendary Deepsnow Boots Green: Diamond of Insightful Wisdom +5
    Ring2: Legendary Celestial Topaz Ring with +21 Cha Yellow: Wild Fortitude
    Bracers: Tattered Scrolls of the Broken One blue: False life +48 Yellow: Wild Fortutude
    Armor: Legendary Sunscale

    Mainhand: Null, The Darkness Without Orange:x Red: Festive Cha +2
    Offhand: The Lunar Eclipse Green: x Purple: Sapphire of Spell Agility +15%

    Sentience Weapon: Nystuls/Electrocution Mrr, Nystuls Con, Nystuls MRR, Snake Bite/Grandfathers Shield +2 Con, Darkhallow Neg amp, SoulWeaver/Splendid Cacophony +2 Con, Blood Feast PRR, Blood Feast MRR, Blood Feast Heal amp
    Sentience Artifact:Nystuls/Electrocution Mrr, Snake Bite/Grandfathers Shield +2 Con, Darkhallow Neg amp

    Swaps for Tank Gear
    Change Shild for Bulwork of snow if you need a bit more PRR instead of MRR.
    Change Null to Epic Bejeweled Letter Opener with Heal amp aguments instead of neg amp augments if you need more heal amp
    Change LGS goggles to Legendary Lenses of the Orator if you need 9 More Intimidate


    Epic Destinies

    I run this in Two Ways, for normal questing i run in Magistar



    Set the Twists for 4/3/3/1/1

    Arcane Hymn
    Meld into Darkness
    Endless Faith / Spell pen from EA
    Int
    Int


    (this is missing 1 DC and 2 int from 4 abashi cookies as well as bard songs)


    (this is tank mode in magistar with full gear swaps

    If i am going to be the Tank for a Raid, I will Run



    Martial Hymn
    Meld
    Endless Faith
    Dragonhide
    Draconic Presence

    for spells my basic loadout is

    level 1
    masters touch, merfolks, magic missile, jump, featherfall
    level 2
    lesser death aura, gust of wind, knock, glitterdust, invisibility
    level 3
    displacement, circle of magic against evil, rage, chain missile, halt undead
    level 4
    negative energy burst, death aura, remove curse, ddoor, PK
    level 5
    prismatic ray, mind fog, break enchantment, hold monster, cloudkill
    level 6
    tensers transformation, necrotic ray, undead to death, circle of death, flesh to stone
    level 7
    finger of death, waves of exhaustion, ottos sphere of dancing, prismatic spray, delayed blast fireball
    level 8
    mass charm monster, sunburst, greater shout, ottos irresistible dance, incendiary cloud
    level 9
    energy drain, Mordenkainen's Disjunction, Power Word Kill, wail of the banshee, mass hold monster

    Int Breakdown

    20 base
    7 leveup
    2 completionist
    2 racial completionist
    8 tome
    14 enchancements (2 morninglord racial, 2 litch form, 4 captstone, 2 PM tree, 2 EK tree 2 Feydark tree)
    8 epic destinies (5 magister, 2 twist, 1 arcane hymn)
    5 reaper (1 core + 4 enh)
    1 gnome past life
    1 drow past life
    22 enhancement
    10 insightful
    5 quality
    4 artifact
    2 festive
    2 profane
    2 Alchemical
    1 exceptional
    2 Epic Feat Great Intelligence
    12 filigree
    2 rem pot
    2 yugo pot
    2 ship buff
    2 reaper hat
    ---------
    138


    ---
    2 Bard Song
    2 Abashi Cookie Set (+4 profane so 2 stack)

    142 int (+66)

    My necro DC is now 142 Self Buffed in Reaper and can boost to over 150.

    My int in DC casting mode is 138 (140 with abashi cookies and 142 with bard)

    I can now hit 6400 HP in reaper in tank mode with 400+ PRR and 280+ MRR

    Self buffed i can get to 151 Intimidate + temp buffs like coffee and alchemical potions


    i have successfully tanked
    -r10 doom reapers and rednames in all sorts of quests while in magistar
    R1 KT
    Hard PN (2 man)
    R1 PN
    Hard too hot to handle
    r7 hound
    r1 riding the storm out
    r1 Lvod
    r1 LLOB
    R3 MA (green)
    R3 DnD

    there is just something about the priceless reactions of people wondering how a pure wizard can tank so well.





    Last edited by zappy; 03-28-2021 at 12:24 PM. Reason: Updated for Feywild Update
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  2. #2
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    Very nice! I was wondering if LGS Ashe works when applied by Death Aura. Also do you know if LGS Radiance works if applied by Death Aura?

  3. #3
    Community Member zappy's Avatar
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    Quote Originally Posted by Tilomere View Post
    Very nice! I was wondering if LGS Ashe works when applied by Death Aura. Also do you know if LGS Radiance works if applied by Death Aura?
    ash, dust, ooze works fine, do not have a radiance
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  4. #4
    Community Member Gilga1's Avatar
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    Quote Originally Posted by zappy View Post
    ash, dust, ooze works fine, do not have a radiance
    Interesting...are you sure? I tested ash a lot of times, never worked
    I can confirm dust and ooze work (but oozes never spawn). Also ice works.
    Tronko - Ascendance - Orien

  5. #5
    Community Member zappy's Avatar
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    Quote Originally Posted by Gilga1 View Post
    Interesting...are you sure? I tested ash a lot of times, never worked
    I can confirm dust and ooze work (but oozes never spawn). Also ice works.
    hmmm just checked, seems you are right, i dont like keeping an LGS in my offhand much as its also my quality int item and provides extra DC's so it just gets swapped in for a single magic missile cast on bosses every rotation. i don't have ooze, just a suffering with the same debuff minus the ooze part so thats good to know as well, I personally hate the oozes, cause problems with quests advancing and whatnot
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  6. #6
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    Quote Originally Posted by zappy View Post
    I personally hate the oozes, cause problems with quests advancing and whatnot
    If you are soloing a boss from a perch, you can dispel your own control over them (and also ooze puppet regain control briefly to dispel again) so they attack randomly into the boss as non-charmed free mobs with reaper bonus damage.

    Mmm, so Ash and Vacuum are no-go on aura. There are 1 handers with vacuum that can be made sentient, which leave's Ash as the permanent offhand in a dps build.
    Last edited by Tilomere; 10-22-2019 at 11:57 PM.

  7. #7
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    Quote Originally Posted by zappy View Post
    OK boys and Girls, here we have one of the most amazing and successful wizard builds that has ever happened. this has been born from innovation, experience and fun. this is also currently the most fun I've had on a build to date.

    the objective of all of the shanayney builds is to be able to complete 2 or more rolls in a reaper 10 party, tank, dps, heal, cc, instakill.

    this build can tank, cc, instakill, and provides limited DPS which is amazing but it completes each of these amazingly well except the DPS part

    its built as a cc/instakill wizard first and tank second. with enough dps to hold aggro from even the best DPS characters via threat increases

    the build is as follows

    Drow as this is what im doing for racial lives
    wizard 20, epic 10

    str: 8
    dex: 10
    con: 16
    int: 20 + all levelups
    wis: 8
    cha: 10

    feats are as follows

    level 1: quicken
    level 1 wizard feat: enlarge
    level 3: shield proficiency
    level 5 wizard feat: mental toughness
    level 6: wizard past life feat
    level 9: insightful reflex
    level 10 wizard feat: heighten
    level 12 feat: shield mastery
    level 15 feat: single weapon fighting
    level 15 wizard feat: spell focus necromancy
    level 18 feat: improved single weapon fighting
    level 20 wizard feat: improved mental toughness
    level 21: feat greater single weapon fighting
    level 24: feat embolden
    level 26 ED feat: perfect single weapon fighting
    level 27 feat: master of the dead
    level 28 ED feat: mass frog
    level 29 ED feat: deific warding
    level 30 feat: epic mental toughness
    level 30 legendary feat: scion of the shadowfell

    skills, you get heaps as you are int based.

    important ones to max for the build are spellsight, heal, intimidate, umd, balance. 1 point in tumble. others if you can afford them are search, jump, diplo

    Enhancements

    i take 42 in pale master. I take litch form and zombie form
    i take 12 points in falconry for 5% hp and sprint boost
    i take enough points in eldritch knight for medium armor as well as deflect arrows, taking all the prr and mrr enhancements that I can.


    i run lots of gear swaps to go between roles. my default roll is as a wizard as that is what people expect from me.

    gear run is as follows

    helm: LGS helm with 3x bonus to fire spell crit damage with immortal heart
    neck: The Zarash'ak Ward
    trinket: Slavers crafted with wizardy 371, quality wisdom +4, spellsight +22, resistance +14
    cloak:legendary gossamer weave
    belt: legendary silverthread belt
    ringswap: legendary shattered onyx with +10 insightful int crafted
    gloves: legendary skin tight gloves
    boots: LGS boots with 3x bonus to negative spell crit
    ringstatic: legendary celestial sapphire ring with +21 con crafted
    bracers: legendary necromancers bracers
    armor: the legendary blackmail (you can put the robe armor from this set to eek a bit more dps at the loss of some prr/mrr but you have to swap in the medium armor if you expect to tank well
    goggles: legendary collective sight with +21 wisdom and +10 insightful con crafted

    weapon: nightmothers scepter
    offhand: legendary concentrated chaos orb with +5 quality int crafted

    main swap. when i get through 1000 spellpoints or so, i swap the helm off to a legendary arcsteel brim for the extra magical sheltering. dont forget to swap back at the end of quests or at shrines for that extra 18% spellpoints.

    I also swap in legendary acolytes lenses at shrines for buffing with those extra 200 spellpoints. an alternate method would be to make a tripple spellpoint LGS cha skills item but requires an extra cleanser (i dont do this at all but you should be over 7000 sp if you do)

    tanking setup. i can swap in a tanking setup in an instant if required then you just swap from litch to zombie and enable epic defensive fighting, cast tensors transformation and you are good to go. I get to a self buffed 122 intimidate before the coffee and alchemical intimidate potions with this setup. good enough for almost everything (reaper project nemesis needs aprox 170 intimidate for no fail on the purple name)

    helm: Citadel's Gaze
    neck: Cracked Core
    trinket: Slavers crafted with sheltering 45, quality charisma +4, balance +22, resistance +14
    cloak:legendary Black Velvet Capelet
    belt: LGS belt with 3x unconscious range and a immortal heart
    ringswap: Stolen Signent of Ir'Wynarn
    gloves: legendary skin tight gloves
    boots: LGS boots with 3x electric resistance
    ringstatic: legendary celestial sapphire ring with +21 con crafted
    bracers: legendary necromancers bracers
    armor: the legendary blackmail
    goggles: Legendary Lenses of the Orator

    weapon: null
    offhand: Legendary Mirrorplate Tower (cast masters touch for proficiency)

    ez tank swap is claok for spell absorb as needed

    one additional swap i do at some points during super easy content is swap to a legendary wild flame mainhand stick and burnscar sash belt and equip a pair of attunements gaze to keep the DC's up for things like night revels farming when there is heavy undead but you can use meteor swarm and delayed blast fireball

    i carry a nice golf bag of debuffing and utility weapons. I swap the orb to a dust. ash, suffering, or freezing ice, or corrosive salt as needed and apply using magic missile or chain missile or death aura

    now, shanayney has over 100 reaper points and can therefor max both the caster tree and the defense tree. im not however completionist or racial completionist. if you are a completionist, swap out epic mental toughness for completionist this will net you a few more intimidate score as well as 1 better on DC's and a few more HP as well.

    for DC caster mode in reaper i am looking at a self buffed 131 DC on necromancy spells and 122 enchantment spells.

    when i swap to tank mode in reaper, I have 4000 hp with 122 intimidate and 280 prr 200 mrr. this is done in magistar. Not proper tank numbers but its enough for doom reapers and rednames in reaper mode even r10

    if i am tanking a raid i will jump into sentinal and get to 3500 hp in a normal thru elite raid and up to ~4700 hp in a reaper raid. I have successfully taken an electric dragon breath on hard killing time with 20 electric vulnerability stacks on hard. also with the amazing self healing of a pale master, i do not need the supervision of a healer for when the rest of the party leaves through portals in killing time.

    i have succesfully tanked
    -r10 doom reapers and rednames in all sorts of quests while in magistar
    hard killing time
    hard project nemesis (offtank for r1 project nemesis)
    normal too hot to handle
    r1 hound
    r1 shroud in magistar
    elite riding the storm out

    there is just something about the priceless reactions of people wondering how a pure wizard can tank so well.
    Hello

    Im just at 20 with my caster toon 20 wiz...

    I see u didnt take any of spell pen features (i took in my toon, and have the fvs and wiz pasr lives). U have no spell pen issues? Even in draconic?.

    What twists?

    U see master of the dead lvl 24 feature usefull?

    Nice write up
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  8. #8
    Community Member zappy's Avatar
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    Quote Originally Posted by Alled78 View Post
    Hello

    Im just at 20 with my caster toon 20 wiz...

    I see u didnt take any of spell pen features (i took in my toon, and have the fvs and wiz pasr lives). U have no spell pen issues? Even in draconic?.

    What twists?

    U see master of the dead lvl 24 feature usefull?

    Nice write up
    This Character has 3 wizard and 3 FVS past lives for the spell penetration. this along with the arcane hymn and the pale master cores that give spell penetration means that I do not need any spell pen feats to achieve the needed spell penetration in all content save the mines in eveningstar on high reaper. for that content i will drop meld and twist in the 3 extra spell pen from exalted angel that does not require the spell penetration feat. i would not even take the spell pen feats if i were a proper casting wizard and save them for more metamagics and necro/enchant DC

    as far as the master of the dead feat that i take at level 27. it raises the max caster level on my auras by 10, they do not however list a max caster level, however it does effect negative energy burst which has a default max caster level of 10. changing this to 20 and having about 1000 negative spellpower and 280 negative heal amp makes this hit me for about 2800 points of healing or crit for over 6600. on reaper 10 this is now 130 points of healing or 340 on a cirt (crit rate is 70% of the time) this is actually respectable self healing in reaper 10 and allows you to heal quite well between fights 1 feat for respectable r10 self healing is worth it to me, but your milage may vary if you do not run high reaper content. you could swap this out for intensify for added dps if you specialize in low reaper or elite level content

    Magister looks as following

    3/3 impregnable mind (use unearthly reaction if you want, personal preference)
    1/1 int

    3/3 necro specialist
    1/1int

    3/3 necro augmentation
    1/1 int

    3/3 necro familiarity
    1/1 int

    3/3 master of necro

    1/1 arcane tempest


    normally my twists are

    meld t3
    arcane hymn t3
    int t1 (if this puts you at an odd int put in serenity (t2 from grandmaster) or energy sheath from t1 draconic for electric or fire as needed for current endgame raids
    cocoon t1
    endless faith t1

    if you are a dedicated tank for a raid you can think about changing your twists completely
    unyielding sentinel

    3/3 commanding presence
    1/1 con

    3/3 block energy
    1/1 con

    3/3 renewal
    1/1 con

    1/1 con

    3/3 strength of vitality

    1/1 resurrection
    1/1 undying vanguard

    t4 martial hymn
    t3 meld
    t1 draconic presence
    t1 unerthly reactions or primal scream
    t1 energy sheath

    a note on despair reapers.

    if I hit arcane spellsurge and reapers potency I can still CC them and instakill their surrounding buddies. mission successful. please note that I run with a spellsinger bard 24/7
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  9. #9
    Community Member SynalonEtuul's Avatar
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    Super impressive write-up! Can you do an int/DC breakdown? Would love to try this build if I can.

    Edit: I'm guessing the 131 necro DCs is with arcane spellsurge and reaper's potency. Does this mean 123 DCs ordinarily? Still, a breakdown would be useful.

    Second edit: Actually I have a few questions. Why mental toughness instead of greater spell focus: necro and spell focus: enchant? How would you feel about ruin/greater ruin on this build? Would you say having so many reaper points is essential to be able to perform as both CCer and tank? What PLs do you have in total? Also what spell loadouts do you go with? Oh, and how about filigrees?

    Again, super impressive write-up and I really feel like trying this! Will need to farm up the equipment and as many reaper points as I can manage. This looks so fun to play!
    Last edited by SynalonEtuul; 11-01-2019 at 01:43 PM.

  10. #10
    Community Member zappy's Avatar
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    Quote Originally Posted by SynalonEtuul View Post
    Super impressive write-up! Can you do an int/DC breakdown? Would love to try this build if I can.

    Edit: I'm guessing the 131 necro DCs is with arcane spellsurge and reaper's potency. Does this mean 123 DCs ordinarily? Still, a breakdown would be useful.

    Second edit: Actually I have a few questions. Why mental toughness instead of greater spell focus: necro and spell focus: enchant? How would you feel about ruin/greater ruin on this build? Would you say having so many reaper points is essential to be able to perform as both CCer and tank? What PLs do you have in total? Also what spell loadouts do you go with? Oh, and how about filigrees?

    Again, super impressive write-up and I really feel like trying this! Will need to farm up the equipment and as many reaper points as I can manage. This looks so fun to play!

    lessss break it down! 138 int +4 fully silly buffed

    20 base
    7 leveup
    2 completionist
    2 racial completionist
    8 tome
    14 enchancements (2 morninglord racial, 2 litch form, 4 captstone, 2 PM tree, 2 EK tree 2 Feydark tree)
    8 epic destinies (5 magister, 2 twist, 1 arcane hymn)
    5 reaper (1 core + 4 enh)
    1 gnome past life
    1 drow past life
    22 enhancement
    10 insightful
    5 quality
    4 artifact
    2 festive
    2 profane
    2 Alchemical
    1 exceptional
    2 Epic Feat Great Intelligence
    12 filigree
    2 rem pot
    2 yugo pot
    2 ship buff
    2 reaper hat
    ---------
    138


    ---
    2 Bard Song
    2 Abashi Cookie Set (+4 profane so 2 stack)

    142 int (+66)




    on the questions

    filigrees
    4 piece ottos
    4 piece eye
    4 Piece Zarigans
    2 piece Inevitable grave
    2 piece voltaic
    as much int as possible

    ruin and greater ruin would be tough to fit and keep tanking, without tanking you could easily fit it in, however i do not equip a potency item at all on this build normally and therefore do not have much in the way on non nullification spellpower so that would require re-gearing a kbit, personally, i don't see the need.

    as far as reaper points, the minimum you would want to go is 41 in thoumaturge and 21 in barricade to try this build so give it a shot at 62 reaper points if you like you can do it with less of course just with less effective DC's

    for spells my basic loadout is

    level 1
    masters touch, merfolks, magic missile, jump, featherfall
    level 2
    lesser death aura, gust of wind, knock, glitterdust, invisibility
    level 3
    displacement, circle of magic against evil, rage, chain missile, halt undead
    level 4
    negative energy burst, death aura, remove curse, ddoor, PK
    level 5
    prismatic ray, mind fog, break enchantment, hold monster, cloudkill
    level 6
    tensers transformation, necrotic ray, undead to death, circle of death, flesh to stone
    level 7
    finger of death, waves of exhaustion, ottos sphere of dancing, prismatic spray, delayed blast fireball
    level 8
    mass charm monster, sunburst, greater shout, ottos irresistible dance, incendiary cloud
    level 9
    energy drain, Mordenkainen's Disjunction, Power Word Kill, wail of the banshee, mass hold monster
    Last edited by zappy; 03-28-2021 at 12:07 PM. Reason: updated numbers
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  11. #11

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    Quote Originally Posted by zappy View Post
    lessss break it down! 128 int (130 with bard)

    20 base
    7 leveup
    2 completionist
    2 racial completionist
    8 tome
    13 enchancements (2 morninglord racial, 2 litch form, 4 captstone, 2 PM tree, 2 EK tree 1 Falconry tree)
    6 epic destinies (4 magister, 1 twist, 1 arcane hymn)
    5 reaper (1 core + 4 enh)
    1 gnome past life
    1 drow past life
    22 enhancement
    10 insightful
    5 quality
    4 artifact
    2 festive
    2 profane
    1 exceptional
    9 filigree
    2 rem pot
    2 yugo pot
    2 ship buff
    2 reaper hat
    ---------
    128

    filigrees
    4 piece ottos
    4 piece eye
    4 piece inevitable grave
    as many + int as you can get. 9 in my case with thread combo filigrees as well
    How are you getting 9 Int out of that? I calculate 7 with 12 slots, using 2 raid combo filigrees:

    Ottos (x4)
    +1 int

    Beholder (x3 + combo for set)
    +1 int

    Inevitable Grave (x3 + combo for set)
    +1 int

    Beholder/Grave combo
    +2 int

    Zarigan's/Voltaic Experiment (Spare slot)
    +2 int

    Total Int: +7

    I could see pulling off 9 Int if you didn't go for 3 set bonuses. Without a 4 piece Inevitable Grave set you could get +9 Int. Compared to the triple set, this would result in -1 DC for Necro, and +1 DC for all other schools.

    Is that correct?

    Quote Originally Posted by zappy View Post
    very very preliminary DC caster setup with new fey gear but no fey raid gear

    goggles: magewrights specticals set (cha 21)
    head: Faedark Faerielights (illusory death quality wiz110 magic eff 10)aut
    neck: winter court necklace (greater boon of undeath/negamp85/profane DC2/profane HP72)winter
    trinket: Legendary Deep Promise Onyx (mrr 3x or con 3x)
    cloak: magewrights cloak set (insightful int)
    belt: artifact strap of autumn leaves (int+22/Magic sheltering59/nat armor22/magicefficiency10)winter/aut
    ringswap: breaking out the old spinneret (mrr 3x or con 3x)
    gloves: gloryborn gloves (sacred DC2/PS LIGHT ALIGNMENT 214/quality resistance4/+1 qprrpersacred)aut
    boots: deepsnow boots (ins con10/q con5/fom/fort17)winter
    ringstatic: celectial sapphire 21 con (mrr 3x or con 3x)
    bracers cold iron bracers (ghostly/protection17/vit72/Qfalse life20)winter
    armor cladding of dead leaves (usl 10 usp 20 PRR 54 Parry 10) aut

    weapon prince scepter
    offhand alchemical shield cold corrosive salt/acid+2 int/cold necro focus
    I know you said this is very preliminary, but i'm curious... are you're intentionally dropping DPS all together? I don't see any spell power, negative or otherwise, in this set (other than a quality potency). I guess if you're always doing very high reaper, perhaps you are just focused on CC, insta-kills, and tanking when you need to? I would think you would want at least neg spell power though for death aura & neg burst, since you're adding neg amp to the gear.

    I TR'd into your build after we spoke in-game the other day. Thanks for sharing!
    Last edited by Shein; 12-18-2020 at 11:30 AM.
    Furian of Khyber

  12. #12
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    Quote Originally Posted by zappy View Post
    This Character has 3 wizard and 3 FVS past lives for the spell penetration. this along with the arcane hymn and the pale master cores that give spell penetration means that I do not need any spell pen feats to achieve the needed spell penetration in all content save the mines in eveningstar on high reaper. for that content i will drop meld and twist in the 3 extra spell pen from exalted angel that does not require the spell penetration feat. i would not even take the spell pen feats if i were a proper casting wizard and save them for more metamagics and necro/enchant DC

    as far as the master of the dead feat that i take at level 27. it raises the max caster level on my auras by 10, they do not however list a max caster level, however it does effect negative energy burst which has a default max caster level of 10. changing this to 20 and having about 1000 negative spellpower and 280 negative heal amp makes this hit me for about 2800 points of healing or crit for over 6600. on reaper 10 this is now 130 points of healing or 340 on a cirt (crit rate is 70% of the time) this is actually respectable self healing in reaper 10 and allows you to heal quite well between fights 1 feat for respectable r10 self healing is worth it to me, but your milage may vary if you do not run high reaper content. you could swap this out for intensify for added dps if you specialize in low reaper or elite level content

    Magister looks as following

    3/3 impregnable mind (use unearthly reaction if you want, personal preference)
    1/1 int

    3/3 necro specialist
    1/1int

    3/3 necro augmentation
    1/1 int

    3/3 necro familiarity
    1/1 int

    3/3 master of necro

    1/1 arcane tempest


    normally my twists are

    meld t3
    arcane hymn t3
    int t1 (if this puts you at an odd int put in serenity (t2 from grandmaster) or energy sheath from t1 draconic for electric or fire as needed for current endgame raids
    cocoon t1
    endless faith t1

    if you are a dedicated tank for a raid you can think about changing your twists completely
    unyielding sentinel

    3/3 commanding presence
    1/1 con

    3/3 block energy
    1/1 con

    3/3 renewal
    1/1 con

    1/1 con

    3/3 strength of vitality

    1/1 resurrection
    1/1 undying vanguard

    t4 martial hymn
    t3 meld
    t1 draconic presence
    t1 unerthly reactions or primal scream
    t1 energy sheath

    a note on despair reapers.

    if I hit arcane spellsurge and reapers potency I can still CC them and instakill their surrounding buddies. mission successful. please note that I run with a spellsinger bard 24/7
    32
    Really thanks for the reply, i have some feats to change now
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  13. #13
    Community Member Katalissa's Avatar
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    It looks interesting - I'll pinch some ideas for sure. It might even persuade me go go pure Wiz instead of 18/2 wiz/rogue!

    Just one minor point - I note you have greater single weapon fighting at level 21, but doesn't that need a BAB of 11, which a pure wizard won't get until 22? Is this just an oversight in the build notes, or is there something I'm missing?

  14. #14
    Community Member zappy's Avatar
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    Quote Originally Posted by Katalissa View Post
    It looks interesting - I'll pinch some ideas for sure. It might even persuade me go go pure Wiz instead of 18/2 wiz/rogue!

    Just one minor point - I note you have greater single weapon fighting at level 21, but doesn't that need a BAB of 11, which a pure wizard won't get until 22? Is this just an oversight in the build notes, or is there something I'm missing?
    at level 20 a wizards bab is 10, each epic level adds to that by 1, making your bab 11 at level 21, works just fine
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

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    Interesting build. I am curious how the levelling is with this build as you are using it for TRs. Do you mostly play in a group? I assume it mostly plays as a DC caster or do the Neg spells and SLAs doing enough damage for solo play or are you using a different spell selection while levelling eg DBF?

    I would be interested to see a more detailed breakdown of your enhancements too - I know some of this is personal choice but would love to see which choices you went with.

    Edit: My bad I see DBF in your spell selection now, not sure how I missed that
    Last edited by Caarb; 11-11-2019 at 07:06 AM.

  16. #16
    Community Member zappy's Avatar
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    Quote Originally Posted by Caarb View Post
    Interesting build. I am curious how the levelling is with this build as you are using it for TRs. Do you mostly play in a group? I assume it mostly plays as a DC caster or do the Neg spells and SLAs doing enough damage for solo play or are you using a different spell selection while levelling eg DBF?

    I would be interested to see a more detailed breakdown of your enhancements too - I know some of this is personal choice but would love to see which choices you went with.

    Edit: My bad I see DBF in your spell selection now, not sure how I missed that
    The Great thing about wizards is that they can prepare. a prepared wizard can complete any content and this wizard happens to be prepared for tanking, a roll that is not often thought about when creating a wizard. but you have a spellbook with swappable spells, feel free to swap as much as you like to make sure you are prepared for any situation. cloudkill bosses, waves of fatigue and waves of exhaustion bosses, you have the ability to target weak saves, use greater shout to stun things, use flesh to stone to CC enchant immune champs, or casters with a high will save but low fort save. mind fog to lower will saves, gust of wind to remove enemy CC including earthquake, halt undead to cc undead including flameskulls and forgewraiths, sunburst eyes and forgewraiths and ghosts, ottos irresistible dance for champ elementals

    really the only thing that gives this build trouble is golems with deathward or a million spell resistance, and those all end up frozen with LGS ice or prismatic spray flesh to stone.

    I play with a static group, and I have run this build 6 times in a row, 1-30. We level up on r4 for speed and some reaper xp and then do a round of all the legendary r10's and a few raid nights each life. it plays like a wizard for the leveling process, sometimes I will drop the wizard past life feat for maximize during the leveling process, and the SLA's hit nice and hard especially necrotic blast after level 12 and necrotic ray as a 6th level spell. the SLA's crit for over 1000 damage on r4 and necrotioc ray 1500 + the negative level which is very respectable damage for the leveling process and easy on the mana. soling on r1 would be a breeze with this build. see This thread that outlines caster wizard gear from 2-30 to give you an idea of gear during the leveling process. Swap to wizard past life at cap when the DC's are needed. I am currently on my last life as a drow and will swap to a new build next life, and will post some video when I get to cap of the final version of this build. (some 2 man raids and R10's will be coming soon)

    I will update the OP with the final version of my enhancements, they changed around a little each life but that is what I found to be the best in the end.
    Last edited by zappy; 11-11-2019 at 01:14 PM.
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  17. #17
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    I just TR's into your interesting build. I was a DC wizard for years, but have been DC warlock since the class came out. It's taking some adjusting to say the least. I'm used to more insta-kills in my arsenal, with an extra finger of death SLA and the higher DC, undead capable Devour the Soul. For your build I went Deep Gnome, so I do get an extra Phantasmal Killer SLA. I've been a halfling since 2006, and Morninglord is just too **** tall

    Anyway, I have a couple questions if you have the time to respond:

    1) Which Pale Master beacons did you choose?

    2) I haven't played Pale Master since the revamp, and I thought i remembered something about a "weakening mixture" type enhancement, but it turns out it's only undead that you can make vulnerable to negative energy. What are your go-to spells against constructs and champions that are immune to both insta-kills and negative energy?

    3) Are you relying on potency for non-negative damaging spells, or are you equipping for a secondary element/damage type?

    I realize these are noob questions for a guy who has been playin since 2006, and is a triple completionist of every type with 100 reaper points. Such is the state of my intellect, so your input would be greatly appreciated!

  18. #18
    Community Member zappy's Avatar
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    Quote Originally Posted by wowzors_wis View Post
    1) Which Pale Master beacons did you choose?
    I have all three of the SLA's on the left side of the tree, and I choose zombie and lich. I run the DC caster as a lich and tank in zombie. For the cores I pick the one with enchant DC, the one with necro DC, and the one that gives MRR.

    Quote Originally Posted by wowzors_wis View Post
    2) I haven't played Pale Master since the revamp, and I thought i remembered something about a "weakening mixture" type enhancement, but it turns out it's only undead that you can make vulnerable to negative energy. What are your go-to spells against constructs and champions that are immune to both insta-kills and negative energy?
    this is a reaper 10 group build for the most part, and while it is capable of soloing quests on lower difficulty, you may have to cherry pick the quests that do not have a boss that is immune to your spells, however wizards are amazing, they can prepare their spells at a tavern before each quest, and at shrines inside the quests. If you need to equip some cold or electric or acid or fire spells, go for it, I promise I wont tell on you. for constructs in quests, spam prismatic spray/ray and use mass frog on the ones that do not have massive spell penetration. i keep some spellpower sticks for each element if i need them for this exact situation.

    Quote Originally Posted by wowzors_wis View Post
    3) Are you relying on potency for non-negative damaging spells, or are you equipping for a secondary element/damage type?
    you can use a general potency item if you like, but there is usually a better option for each element. for example, cold and fire have the wild frost and wild flame from the house j rage quests, those are great, dont forget the ravenloft belts if you really need to output some damage, but i really find bringing a good DPS buddy with ya really helps. in fact i have 2 manned many reaper 10 quests with just a dps buddy to kill the boss in a timely manor while i tanked it.


    on a side note, gnome will lose 4 intimidate over the elf version because of their small size, just something to keep in mind on something that already has a hard time with intimidate, however, i was just tanking an R1 PN the other night and i was able to hit 177 with full buffs including bard.

    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

  19. #19
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    Quote Originally Posted by zappy View Post
    OK boys and Girls, here we have one of the most amazing and successful wizard builds that has ever happened. this has been born from innovation, experience and fun. this is also currently the most fun I've had on a build to date.

    the objective of all of the shanayney builds is to be able to complete 2 or more rolls in a reaper 10 party, tank, dps, heal, cc, instakill.

    this build can tank, cc, instakill, and provides limited DPS which is amazing but it completes each of these amazingly well except the DPS part

    its built as a cc/instakill wizard first and tank second. with enough dps to hold aggro from even the best DPS characters via threat increases

    the build is as follows

    Drow as this is what im doing for racial lives
    wizard 20, epic 10

    str: 8
    dex: 10
    con: 16
    int: 20 + all levelups
    wis: 8
    cha: 10

    feats are as follows

    level 1: quicken
    level 1 wizard feat: enlarge
    level 3: shield proficiency
    level 5 wizard feat: mental toughness
    level 6: wizard past life feat
    level 9: insightful reflex
    level 10 wizard feat: heighten
    level 12 feat: shield mastery
    level 15 feat: single weapon fighting
    level 15 wizard feat: spell focus necromancy
    level 18 feat: improved single weapon fighting
    level 20 wizard feat: improved mental toughness
    level 21: feat greater single weapon fighting
    level 24: feat embolden
    level 26 ED feat: perfect single weapon fighting
    level 27 feat: master of the dead
    level 28 ED feat: mass frog
    level 29 ED feat: deific warding
    level 30 feat: epic mental toughness
    level 30 legendary feat: scion of the shadowfell

    skills, you get heaps as you are int based.

    important ones to max for the build are spellsight, heal, intimidate, umd, balance. 1 point in tumble. others if you can afford them are search, jump, diplo

    Enhancements



    i run lots of gear swaps to go between roles. my default roll is as a wizard as that is what people expect from me.

    gear run is as follows

    helm: LGS helm with 3x bonus to fire spell crit damage with immortal heart
    neck: The Zarash'ak Ward
    trinket: Slavers crafted with wizardy 371, quality wisdom +4, spellsight +22, resistance +14
    cloak:legendary gossamer weave
    belt: legendary silverthread belt
    ringswap: legendary shattered onyx with +10 insightful int crafted
    gloves: legendary skin tight gloves
    boots: LGS boots with 3x bonus to negative spell crit
    ringstatic: legendary celestial sapphire ring with +21 con crafted
    bracers: legendary necromancers bracers
    armor: the legendary blackmail (you can put the robe armor from this set to eek a bit more dps at the loss of some prr/mrr but you have to swap in the medium armor if you expect to tank well
    goggles: legendary collective sight with +21 wisdom and +10 insightful con crafted

    weapon: nightmothers scepter
    offhand: legendary concentrated chaos orb with +5 quality int crafted

    main swap. when i get through 1000 spellpoints or so, i swap the helm off to a legendary arcsteel brim for the extra magical sheltering. dont forget to swap back at the end of quests or at shrines for that extra 18% spellpoints.

    I also swap in legendary acolytes lenses at shrines for buffing with those extra 200 spellpoints. an alternate method would be to make a tripple spellpoint LGS cha skills item but requires an extra cleanser (i dont do this at all but you should be over 7000 sp if you do)

    tanking setup. i can swap in a tanking setup in an instant if required then you just swap from litch to zombie and enable epic defensive fighting, cast tensors transformation and you are good to go. I get to a self buffed 122 intimidate before the coffee and alchemical intimidate potions with this setup. good enough for almost everything (reaper project nemesis needs aprox 170 intimidate for no fail on the purple name)

    helm: Citadel's Gaze
    neck: Cracked Core
    trinket: Slavers crafted with sheltering 45, quality charisma +4, balance +22, resistance +14
    cloak:legendary Black Velvet Capelet
    belt: LGS belt with 3x unconscious range and a immortal heart
    ringswap: Stolen Signent of Ir'Wynarn
    gloves: legendary skin tight gloves
    boots: LGS boots with 3x electric resistance
    ringstatic: legendary celestial sapphire ring with +21 con crafted
    bracers: legendary necromancers bracers
    armor: the legendary blackmail
    goggles: Legendary Lenses of the Orator

    weapon: null
    offhand: Legendary Mirrorplate Tower (cast masters touch for proficiency)

    ez tank swap is claok for spell absorb as needed

    one additional swap i do at some points during super easy content is swap to a legendary wild flame mainhand stick and burnscar sash belt and equip a pair of attunements gaze to keep the DC's up for things like night revels farming when there is heavy undead but you can use meteor swarm and delayed blast fireball

    i carry a nice golf bag of debuffing and utility weapons. I swap the orb to a dust. ash, suffering, or freezing ice, or corrosive salt as needed and apply using magic missile or chain missile or death aura

    now, shanayney has over 100 reaper points and can therefor max both the caster tree and the defense tree. im not however completionist or racial completionist. if you are a completionist, swap out epic mental toughness for completionist this will net you a few more intimidate score as well as 1 better on DC's and a few more HP as well.

    for DC caster mode in reaper i am looking at a self buffed 131 DC on necromancy spells and 122 enchantment spells.

    when i swap to tank mode in reaper, I have 4000 hp with 122 intimidate and 280 prr 200 mrr. this is done in magistar. Not proper tank numbers but its enough for doom reapers and rednames in reaper mode even r10

    if i am tanking a raid i will jump into sentinal and get to 3500 hp in a normal thru elite raid and up to ~4700 hp in a reaper raid. I have successfully taken an electric dragon breath on hard killing time with 20 electric vulnerability stacks on hard. also with the amazing self healing of a pale master, i do not need the supervision of a healer for when the rest of the party leaves through portals in killing time.

    i have succesfully tanked
    -r10 doom reapers and rednames in all sorts of quests while in magistar
    hard killing time
    hard project nemesis (offtank for r1 project nemesis)
    normal too hot to handle
    r1 hound
    r1 shroud in magistar
    elite riding the storm out

    there is just something about the priceless reactions of people wondering how a pure wizard can tank so well.
    Am I missing something or is there int to dmg anywhere here? I see int to hit in the EK tree, but not to dmg. Great build!

    Edit: nvm didn't read before posting!
    Last edited by polymath; 11-11-2019 at 07:50 PM.

  20. #20
    Community Member zappy's Avatar
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    Updated OP with Video Links
    Quote Originally Posted by Tilomere View Post
    Learn from Zappy, he knows what he is doing on an arcane.
    Khyber server: Plague Winds
    Tank Gotta Go Fast-Shanayney - over 156 Reaper points
    Survivable Healer-Sahanna

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