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  1. #1
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    Red face Best level 10 item setup monk - by canthraxis feat godbex

    Hello folks! Presenting the best monk gear build for level 10!

    Weapon : Barovian Handwraos

    Boots : Softsolde Slippers ( https://ddowiki.com/page/Item:Softsole_Slippers )
    Gloves : Knightpalm ( https://ddowiki.com/page/Item:Knifepalm )
    Ring1 : Cursebane ( https://ddowiki.com/page/Item:Cursebane_Ring )
    Ring2 : Perfect Pinnacle ( https://ddowiki.com/page/Item:Perfect_Pinnacle =
    Bracers : Black Opal Bracers ( https://ddowiki.com/page/Item:Black_Opal_Bracers )
    Belt : Braided Cutcord ( https://ddowiki.com/page/Item:Braided_Cutcord )
    Cloak : Shadowhail cloak ( https://ddowiki.com/page/Item:Shadowhail_Cloak )
    Armor : Disciple of the Dawn (https://ddowiki.com/page/Itemisciple_of_the_Dawn )
    Google : Precision Lennes ( https://ddowiki.com/page/Item:Precision_Lenses )
    Helm : Executioner`s Help ( https://ddowiki.com/page/Item:Executioner%27s_Helm )
    Necklace : Dawn`s Herald-Charm

    Best level 10 monk setup bt Canthraxis!!!




  2. #2
    Community Member C-Dog's Avatar
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    I dunno - the 5-piece RL set seems to have a LOT of effects that are useless (to a monk) all for the sake of the set bonus. And while that's nice and all, I'd think some ML 10 CC pieces (w/ Insightful X) would give you more juice. :/

  3. #3
    Community Member psykopeta's Avatar
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    Quote Originally Posted by C-Dog View Post
    I dunno - the 5-piece RL set seems to have a LOT of effects that are useless (to a monk) all for the sake of the set bonus. And while that's nice and all, I'd think some ML 10 CC pieces (w/ Insightful X) would give you more juice. :/
    I would say each of the adherents set pieces are giving 1 useful effect of 4 every item has, i would say even going slavers set would be more useful lol
    Could keep pinnacle tho
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  4. #4
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    I'd probably go for a Red Fens set instead of Adherent's.

  5. #5
    Community Member C-Dog's Avatar
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    Yeah, almost anything.

    So many things missing - where's the +Con? Where's the double-strike? Where's the Tactics DC bonus? Where's the Ref/Fort Saving Throw item???

    This is so bad that I'm going to break it down - if not to the OP, then at least to every other new(er) player who is thinking about gear and wants to read a bit.


    When a player sits down to figure out their gear, best is to start by making a wishlist of all the desired effects you could want - +stats, fort, +HP, +damages, miss %'s, deathblock, etc etc etc - all of them. Then prioritize them - what is mandatory, what would be really nice, and what is merely "ooh, shiny!".

    If (in theory) someone CC'd all this, or if they got the best droploot imaginable, if the tetris all fell perfectly in line, they'd have (without trinket) 11 gear slots w/ 2 main effects each, for 22 effects, plus maybe another dozen "insightful" (aka minor-ish) effects. If Cannith Crafting can provide 22 soiid effects plus 11 more "nice" ones, then we should be able to do better with named items (maybe adding in Set Bonuses) - that's what they're for.

    (Plus weapon(s), but let's ignore that for this discussion. Sim w/ colored slots - easier to find on named gear, but can also be found on droploot - again, let's table that for now, keep things simple.)

    One then starts adding in named items. IF(!) the named items can improve on those 24-36 effects, then it's a "good thing" - if not, we're going backwards.

    Simple. So let's apply that here... and I'll organize them by set bonus.*

    (* Things like set bonuses have to be taken as a whole - 5 individual items out, 5 set items in, what's the net gain/loss? In this case, small gain, BIG loss imo.)


    In the above gear list (11 pieces, no trinket listed) we have (with merely "shiny" or simply useless stuff in parentheses)...


    11 items listed... let's start w/ the 3 non-set items...

    • bracers: Ethereal, Heroism (Magical Sheltering +13, Will Save +4)
    • goggles: Manslayer (= vorpal), Melee Alacrity 6% (Insightful Strength +2, +1 Action Boost) (Nice)
    • helm: Relentless Fury (small % for +5% damage), Seeker 5 (Insightful Deception +1, Quality Combat Mastery +1)

    3 items with 6 solid effects (plus some shiny stuff) - nothing special, hardly "the best" (not by a long shot!), but not a bad start. Biggest problem I see is the Will ST - that's only 1/3 of an effect. This gear should have, at minimum, a flat +4 Resist item - and a CC'd item would be +5. 2 slots (Heroism + Parrying) mimic that, but hardly efficient. Bonuses on top of that would certainly count, but not a +4 to 1/3 of the Saving Throws we need.

    (Similar (but less so) w/ the Magical Sheltering - should be both MRR and PRR. This ring + the armor cover both, but that's 2 slots doing the work of 1, so this effect gets discounted. Sim w/ the +2 Str or +4 (net) to ST's from Heroism + Parrying - we really want a +6 Str item or a +5 Resistance item, not a work-around to a larger value that we should have from 1 slot.)


    Then the 5-piece Adherent of the Mist set:

    • slippers: nothing (Ghostly 10% miss % is redundant w/ belt, ghost-touch is redundant w/ bracers)
    • gloves: nothing (Insightful Diversion +4%, Deadly +5 is redundant w/ Ring #2)
    • Necklace: Wisdom +6 (and NOT a Cleric x3)
    • ring #1: Vitality +19, Deathblock (Quality Magical Sheltering +3, Insightful Curse Resistance +2)
    • ring #2: Reinforced Fists, Deadly +5, Stunning +6, Soul of the Elements (GREAT Monk ring!)

    • + set bonus:
      • +5 Profane Bonus to Physical Resistance Rating.
      • +10 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
      • +5 Profane Bonus to Melee and Ranged Power.
      • +10 Profane Bonus to Universal Spell Power.

    Let's look at the first 4 items, because that last ring is a stand-out by itself. That one piece aside, we have 4 items that provide 3 effects plus the set bonus - that is just NOT good, not by any standard. Two items that give nothing(!), one that only gives one stat bonus - this is where this mix fails. Keep the last ring, replace the rest w/ droploot gear without any 3rd effect and you're ahead. Get some Insightful rolling in the mix, and now you're talking.


    The set bonus that works better is the 3-piece armor + belt + cloak. The bonus makes up for the flacid cloak*, but for what you get I have to wonder if a custom-fitted CC'd cloak without the set bonus wouldn't be better.

    • belt: Blurry (20% miss), Dexterity = +7 (Quality Dodge +1%) (Nice belt)
    • cloak: Deception +4 (Hide +12*, Move Silently +12*, Ghostly redundant w/ belt + bracers)
    • armor: Fortification +77, Parrying +2, Physical Sheltering +14, Profane Well Rounded +1

    • + set bonus:
      • 1 Sneak Attack Dice
      • +5% Artifact bonus to Fortification Bypass
      • +5% Artifact bonus to Damage vs. Helpless Opponents

    3 items w/ 7 effects is not bad, then plus the set bonus tips it to acceptable. (And actually "good" if(?) the Hide/Move Silently is central to the build concept*.)


    (* I don't see monks as big sneak killers, but to each their own - if that's the character concept, then this cloak is indeed useful.)


    So - we had 11 items (no trinket), so we were looking, at minimum, for 22 solid effects, plus another 11 misc ones - and what we have is maybe 18, plus a half dozen. And if you take that one ring out, it just gets uglier.

    (Which is why there was one suggestion for Red Fens sets - Vulkoor's, Raven's Eye, Marshwalker, these ML 7 pairs are better (depending what you're looking for) than some of the above at ML 10.)


    And that's how you look at it, how you have to look at it. "Ooh, shiny!" is simply not a substitute for the basics, which, sorry, but this completely lacks. (Take a look at this monk's gear layout for comparison - list the effects it enjoys, vs. what the OP's does not. Don't include augments, just the item effects.)

    (For any who want to compare a named item to current CC values (which is sort of the "standard" yardstick stuff is measured by), see this table.)
    Last edited by C-Dog; 10-26-2019 at 12:59 PM. Reason: number typo

  6. #6
    Community Member Kodwraith's Avatar
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    I usually run with light or pajama toons, so at level 10, the only set really doing a lot of good are the salver's set and the Silent Avenger sets. My normal "generic light armor melee" setup is this:

    Armor: Dawn socketed with a 100% fort augment.
    Belt: Cutcord
    Cloak:Shadowhail
    This gives the Silent Avenger set bonus which we want.

    Boots: I always run the best +of Speed I can. By level 9, this should be 30% striding / 6% alacrity if you can find them. There's no other easy way to get good speed unless you have 3 Tiefling iconic past lives. So just run lootgen boots of speed.

    This leaves ring A,B, goggles, helm, necklace, bracers, trinket. You need WIS, CON, and CHA if you can squeeze it in. Sheltering, Dodge, Resistance, Deadly, Accuracy, Stunning, Doublestrike and armor piercing. Dex is taken care of by belt. We'd also like Devotion SP someplace, although this can be a red augment in hws to also give implement boost. Devotion hws are nice in this regard.

    The slaver's items can be trinket, rings A and B, Bracers and Necklace. Goggles, Gloves and Hat we'll CC (or you're on your own). We'd like to run the Slaver's 5 piece if we can. I try not to build a weapon effect into my gear slot since I change hws if I need to. Other nice touches, are I tend to make bracers defensively oriented, since you can make great all-in-one resistance-dodge-sheltering bracers at level 10. I also like leaving my rings slots as free as I can since rings are very versatile, especially if you recycle gear with a hybrid caster.

    I usually run the Slaver's trinket with Master's Gift and Underwater Action. This can be part of a set bonus.

    Slaver's has no doublestrike so we put that on gloves.
    Gloves: Cannith Crafted (CC) Doublestrike of Armor Piercing (or healing Amp). (you can make a second pair as Doubleshot of Armor Piercing too, most handy). if you make them ml:8 you can put them on at the the same time as the slaver's gear, else make them Ml:10 and put on insightful accuracy in the extra slot.

    Goggles: CC Seeker / Deadly / Ins Seeker at ML:10
    Helm: CC Wis / Accuracy / Ins Wis at ML:10

    That leaves Rings, Necklace, Bracers with all 4 needed for a 5 piece slaver's set (I'd actually run Slaver's sorcery because the +DC bonus is awesome if you recycle this gear to a caster).
    Bracers: Sheltering / Resistance / Stunning / Qual PRR.
    Necklace: Con / Devotion / Spell Focus / Qual Wis
    Ring A: CHA / Combustion (or whatever) / UMD / Qual Cha
    Ring B: INT / Fire Lore (or whatever) / Spell Pen / Qual Con

    This gives me everything except dodge, which is only 5%, so not a huge loss with 25% blurry. You can also recycle the gear set to a hybrid caster with the right wepaons.
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

  7. #7

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    Great posts!

    I have a toon that will be parked at level 10 WSS 6monk/2 ranger/2 fighter dex stealth build and have wracked my brains on how to do it best. There is an easy setup with Red fens Mire & Raven Eye, Vistani Sash and Frozen tunic, Bracers of wind—all very good and I happen to have Shadowhail cloak, swap disciple of Dawn, Fleetfoot boots (poor movement speed), Ring of Nightfall and some others. But perfect pinnacle in wind stance seems to add a lot of damage (3d6 for heroics too?) and so I put together this list (sorry print size): Note that if you have the slaver buff statues or whatever that add 3mp you could do a 5piece slavers set for 15mp plus set bonus, very nice (unlikely scenario as is a rare rare drop)


    Adherent of mists/silent avenger
    Memories of unseen 1d8 poison or Slavelord executioner helm (has seeker 5)
    Perfect pinnacle 3d6 electric on hit (needed)
    Ring of Nightfall
    Crumbling gloves (ins Dex, Ins phys sheltering 6)
    Lore-Fueled Packbanner bracers (Ins Con, Ins Doublestrike 2)
    Fleetfoot boots
    Shadowhail Cloak
    Braided cutchord for dex&blurry (dex 6 quality 1 quality dodge)
    Goggles: cannith Wisdom of Truesight, ins Seeker 2?
    Trinket: slavers: Sheltering/deadly/ Concentration +10/Quality
    necklace: Slavers Con/Qual Con
    Slavers crafting: accuracy, vertigo, quality false life, quality wisdom

    For this monk build I would use vertigo/unbalancing strike and Sirocco telekinetic (balance save), usual Barovian/Macabre long swords, ToEE offhand option (for AoE)and dual Nightforge option for crit range (build gets knight’s training and IC slashing)

    This setup is not ideal but lots of slots to play with
    Last edited by Saekee; 10-16-2019 at 07:55 AM.
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  8. #8
    Community Member voxson5's Avatar
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    Quote Originally Posted by Saekee View Post
    Great posts!

    I have a toon that will be parked at level 10 WSS 6monk/2 ranger/2 fighter dex stealth build and have wracked my brains on how to do it best. There is an easy setup with Red fens Mire & Raven Eye, Vistani Sash and Frozen tunic, Bracers of wind—all very good and I happen to have Shadowhail cloak, swap disciple of Dawn, Fleetfoot boots (poor movement speed), Ring of Nightfall and some others. But perfect pinnacle in wind stance seems to add a lot of damage (3d6 for heroics too?) and so I put together this list (sorry print size): Note that if you have the slaver buff statues or whatever that add 3mp you could do a 5piece slavers set for 15mp plus set bonus, very nice (unlikely scenario as is a rare rare drop)

    Sorry for color will edit later
    Adherent of mists/silent avenger[/FONT][/COLOR]
    Memories of unseen 1d8 poison or Slavelord executioner helm (has seeker 5)
    Perfect pinnacle 3d6 electric on hit (needed)
    Ring of Nightfall
    Crumbling gloves (ins Dex, Ins phys sheltering 6)
    Lore-Fueled Packbanner bracers (Ins Con, Ins Doublestrike 2)
    Fleetfoot boots
    Shadowhail Cloak
    Braided cutchord for dex&blurry (dex 6 quality 1 quality dodge)
    Goggles: cannith Wisdom of Truesight, ins Seeker 2?
    Trinket: slavers: Sheltering/deadly/ Concentration +10/Quality
    necklace: Slavers Con/Qual Con
    Slavers crafting: accuracy, vertigo, quality false life, quality wisdom

    For this monk build I would use vertigo/unbalancing strike and Sirocco telekinetic (balance save), usual Barovian/Macabre long swords, ToEE offhand option (for AoE)and dual Nightforge option for crit range (build gets knight’s training and IC slashing)

    This setup is not ideal but lots of slots to play with
    Are you missing normal false life?

    I might swap trinket for CC DS/protection/iDS, & any missing effects with slavers bracers to keep the set bonus.

    Edit - maybe false life/resistance/devotion/q.mrr?
    Last edited by voxson5; 10-15-2019 at 04:56 PM.

  9. #9

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    Quote Originally Posted by voxson5 View Post
    Are you missing normal false life?

    I might swap trinket for CC DS/protection/iDS, & any missing effects with slavers bracers to keep the set bonus.

    Edit - maybe false life/resistance/devotion/q.mrr?
    I often don't bother doing false life on the item since the augments are actually pretty close to what you would get anyway, so I slot the blue false life one. Resistance even comes pretty close too and often i slot that
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  10. #10
    Community Member Kodwraith's Avatar
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    By the way if you've gotten this far, a really good level 15 setup is a mix of Sharn and CC gear:

    Armor: Turncoat: Fortification /Hamp / FalseLife /PRR (slot a Blue 100% Fort augment)
    Helm: Umber Brim: Ins Accuracy / Ins Deadly / Ins Deception
    Necklace: Family Recruit Sigil: Armor Piercing / Deadly / True Seeing
    Goggles: Tharne's or CC: Concentration / TrueSight / Insightful Seeker
    Belt: CC: Constitution / False Life / Ins Con
    Bracers: CC: Resistance / Dodge / Sheltering
    Cloak: CC: Wisdom / NaturalArmor / Ins Wis
    Boots: Lootgen of Speed
    Ring A: Celestial Ruby Accuracy Stunning Ghostly (and any +8 Stat)
    Ring B: ???
    Trinket: ???

    Yes this doubles up on False Life, but I already have a pile of Con/FL/InsCon belts. This leaves the Ring and Trinket slots free but still needing: Doublestrike, CombatMastery, Dex / Ins Dex, Cha / Ins Cha. We can make a CC Trinket of DoubleStrike / Devotion / Ins Stunning which is great but pretty specific to this setup. Alternative a DS / HAmp / Ins Stun is probably more versatile and we just slot Devotion into weapon with a Ruby. That leaves a Cha / Dec / Ins Dex ring.

    You can also use the Gloves + wraps platinum knuckles if you have em. Then adjust your trinket accordingly. This means you don't need Doublestrike on your trinket.
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

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