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  1. #1
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    Default 1st-lifer "tank", rough build looking for additional advice

    So my guild says we need another tank for raid night, and I'm it. So I dusted off an old bank mule, and am running it up to 30 (current build is irrelevant), after which I will use a +20 heart into tank. Here's rough idea of what I'm thinking, looking for feedback and advice.

    Pure Fighter. Race is Dwarf. I have supreme +3 stat tome. (Yes, that's a three, not an eight.) No past lives, and no fancy raid/rare/crafted gear. I'll farm up any non-raid Sharn or Ravenloft item needed.

    Not going to try for good DPS, either, so going for high Intim. Defenses mainly high HP, PRR, MRR. No past lives includes no Epic Martial past lives, so not even trying for super-high AC.

    Planned stats (32-point build):
    Str 8 (Don't think I need more Str, as I'm not planning to do DPS, right?)
    Dex 8 (Don't think I need more Dex, as Tower Shield Max Dex Bonus is tiny, right?)
    Con 18 (16 build points) (+2 racial = 20) (also, all level-ups here)
    Int 14 (6 build points) (Why Int? I like having some skill points to spread around.)
    Wis 12 (4 build points) (Wis just for Will saves? Can lower if I need the 4 points elsewhere.)
    Cha 14 (6 build points) (-2 racial = 12) (Cha for Intim & UMD.)

    Fighter feats:
    Fighter 1: Shield Mastery
    Fighter 2: Heavy Armor Training
    Fighter 4: Combat Expertise (to qualify for PRR twist from Legendary Dreadnought)
    Fighter 6: Heavy Armor Combatant
    Fighter 8: Improved Shield Mastery
    Fighter 10: Heavy Armor Master
    Fighter 12: Shield Deflection
    Fighter 14: Heavy Armor Champion
    Fighter 16:
    Fighter 18:
    Fighter 20:
    What other Fighter bonus feats?
    Improved Shield Bash probably not worth it, right?
    Quickdraw, for weapon changes?
    I guess I might as well get Dodge + Mobility? Seems kind of steep 2 feats for 2% dodge, since I'll cap out the max Dodge on a Tower Shield anyway, right? But then, I'm trying to figure out how to spend more Fighter bonus feats, so maybe worth it in this case. Oh, that means moving at least 2 stat points into Dex.

    Basic feats (LOL):
    1: Toughness
    3: Toughness
    6: Toughness
    9: Toughness
    12: Toughness
    15: Toughness
    18: Toughness
    Hmm, are Skill Focus: Intimidate and/or Bullheaded, or saving throw feats worth considering?

    Epic feats:
    21: Epic Toughness
    24: Bulwark of Defense
    27: Epic Damage Reduction
    30: Epic Reputation
    Are don't-fail-on-a-1 saving throw feats worth considering?

    Legendary feat:
    Scion of Celestia

    Destiny feats:
    26: Epic Skill Focus: Intimidate
    28: Guardian Angel (more saves + PRR when I need them most)
    29: Deific Warding

    Twists (I'll eventually have whatever number of fate points you get from maxing all destinies, but none from PLs or Tomes of Fate):
    1: Meld into Darkness
    2: Improved Combat Expertise
    3: Rejuvenating Cocoon
    4: +1 Con???

    Enhancements:
    Stalwart Defender, 41 points including Tier 5, usual stance stuff
    Dwarf, 13, cores and Child of the Mountain
    ???, 26 more for whatever

    Gear:

    No idea, really.
    - I assume the Sharn Guardian of the Gates set is a good starting point, which gives me armor, necklace, and helmet.
    - Gauntlet of the Iron Council, +22 Con for minor artifact, I'm guessing.
    - Weapon? No idea.
    - Shield...Mirrorplate Tower Shield? +50 MRR while blocking sounds really good. Is there a better shield I should be using?

    What else? I guess could also fit in Adherents of the Mist set. I guess that's good. What five items...Mirrorplate above, plus:
    - Negotiator's Spectacles? Mostly just for the Linguistics
    - Scarlet Scale Cloak, just for Quality Con +4
    - Bracers of Fallen Hero, for Insightful Con +9
    - Flightfoot Greaves

    That leaves Belt, Gloves, Ring x2, Trinket.
    Got maxed out Cannith Crafting if that's at all useful; probably not, though.
    Probably need to fit in some Greensteel somewhere, too?

    So, for any suggestions, looking for a decent but farmable gearset. So basically quest items, rather than raid items. If you want to point out a raid item as an eventual upgrade, that's fine, but I need a plan until then.

    What filigree sets do people use on tanks? There's a lot of decent choices, but what to prioritize?

  2. #2
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    [QUOTE=kpak01;6255644]

    I'm sorry. I'm not fluent because English isn't my native language.

    It is ideal, but not enough, that healing healers from time to time is sufficient. We strongly recommend a multi-tank tank that also works well for subhealers.

    I recommend Fvs15Pal5 multi, not pure fighter.

    Planned stats (32-point build):
    Str 8(+0)
    Dex 8(+0)
    Con 20(MAX)+Lvup
    Int 12(It takes a bit of skill to shake.)
    Wis 10(+0)
    Cha 15() (Intim & UMD.)

    1 Paladin(1)Standard: Adamantine Body
    Follower of Faith: Follower of the Lord of Blades
    2 Paladin(2)
    3 Paladin(3)Standard: Tower Shield Proficiency
    4 Paladin(4)Constitution: +1 Level up
    5 Favored Soul(1)
    6 Favored Soul(2)Standard: Shield Mastery
    Battle Feat: Grace of Battle
    7 Favored Soul(3)Child Of Faith: Child of the Lord of Blades
    8 Favored Soul(4)Constitution: +1 Level up
    9 Paladin(5)Standard: Shield Deflection
    10 Favored Soul(5)Energy Absorbance: Energy Absorption: Electricity
    11 Favored Soul(6)Deity: Bladesworn Transformation
    12 Favored Soul(7)Standard: Improved Shield Mastery
    Heart Feat: Stout of Heart
    Constitution: +1 Level up
    13 Favored Soul(8)
    14 Favored Soul(9)
    15 Favored Soul(10) Standard: Empower Healing Spell
    Energy Absorbance: Energy Absorption: Fire
    16 Favored Soul(11) Constitution: +1 Level up
    17 Favored Soul(12) Beloved Of Faith: Beloved of the Lord of Blades
    18 Favored Soul(13) Standard: Quicken Spell
    19 Favored Soul(14)
    20 Favored Soul(15) Energy Absorbance: Energy Absorption: Acid

  3. #3
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    You're doing your Aasimar tank build wrong. Also, 14ftr/5art/1wiz is the superious split, but it requires Aasimar even more so.
    If you're stuck with Dwarf you might be better off doing 17Fvs/3ftr or even yet 15clr/4ftr/1wiz split. If you can reach about 3000+ HP that could work for most easy content.

  4. #4
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    Quote Originally Posted by kogado2 View Post
    I'm sorry. I'm not fluent because English isn't my native language.
    No worries, thank you for the feedback.

    Quote Originally Posted by kogado2 View Post
    It is ideal, but not enough, that healing healers from time to time is sufficient. We strongly recommend a multi-tank tank that also works well for subhealers.
    This is for guild raid runs, and we will have healers.

    Quote Originally Posted by kogado2 View Post
    I recommend Fvs15Pal5 multi, not pure fighter.
    Can you explain why, please?

    Quote Originally Posted by Komradkillingmachine View Post
    You're doing your Aasimar tank build wrong.
    I don't know if you're talking to me or the other guy, but the character in question is not an Aasaimar, but a Dwarf. It's a pre-existing character that I'm going to use a +20 Heart on, so though I can change stats/feats/skill/classes, I can't change race.

    Quote Originally Posted by Komradkillingmachine View Post
    If you're stuck with Dwarf you might be better off doing 17Fvs/3ftr or even yet 15clr/4ftr/1wiz split. If you can reach about 3000+ HP that could work for most easy content.
    Can you explain why you're suggesting a FvS or Clr instead of a Ftr (or Pal)?

  5. #5
    Community Member psykopeta's Avatar
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    Don't use tower shields while tanking, the prr gain doesn't compensate the dodge loss (you shiuld be around 20 with large shield, half with tower)

    You can use tower shield for blocking, vs heavy magic encounters, in which case u don't need proficiency, but on melee situations go large shield
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  6. #6
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    Quote Originally Posted by kpak01 View Post


    I don't know if you're talking to me or the other guy, but the character in question is not an Aasaimar, but a Dwarf. It's a pre-existing character that I'm going to use a +20 Heart on, so though I can change stats/feats/skill/classes, I can't change race.
    It was just a remark in general, best in slot race for any tank - future, past or present is Aasimar hands down with at least 16+ APs for Protector stance, heal amp and Endless healing hands.

    Quote Originally Posted by kpak01 View Post
    Can you explain why you're suggesting a FvS or Clr instead of a Ftr (or Pal)?
    They are more well-rounded and you can self-heal like very easily, to the point of soloing Korkaza on LE/R1. The only raids where these builds might struggle w/o past-lives is PN and THTH on LE or R1+. Lets be honest tho. These aren't the difficulties you and your guildies are doing anyways, especially if they have to rely on a 1st life tank. You really do need to unlock and max out all EDs tho. Very important.

    Point is, I've seen plenty of 1st and 2nd life toons that are very capable of tanking with those FvS and Clr splits. You just have to be smart about your gearing choices for obvious reasons. That usually means Guardian of the Gates set + Adherents of the Mists (Mirrorplate helps here) + Stolen signet of ir'Wynarn + LGS Opp material x2 set for HP + SL item with Q.Con +4 and go from there.

  7. #7
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    Quote Originally Posted by Komradkillingmachine View Post
    I
    They are more well-rounded...
    What, exactly, does that mean?

    Quote Originally Posted by Komradkillingmachine View Post
    I
    ...and you can self-heal like very easily...
    Which isn't my goal.

    Quote Originally Posted by Komradkillingmachine View Post
    I
    The only raids where these builds might struggle w/o past-lives is PN and THTH on LE or R1+.
    So, not a good choice.

    Quote Originally Posted by Komradkillingmachine View Post
    I
    Lets be honest tho. These aren't the difficulties you and your guildies are doing anyways
    So rude and wrong. If you don't have any useful comments, why bother posting? Just to be insulting?

  8. #8
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    Quote Originally Posted by psykopeta View Post
    Don't use tower shields while tanking, the prr gain doesn't compensate the dodge loss (you shiuld be around 20 with large shield, half with tower)

    You can use tower shield for blocking, vs heavy magic encounters, in which case u don't need proficiency, but on melee situations go large shield
    Any specific Large Shields you'd recommend?

  9. #9
    The Hatchery Enoach's Avatar
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    From a person that has been tanking since 2006 on a pure paladin I'm simply going to suggest a few things based on your choice of 20 Ftr Dwarf.

    Grab a Character Planner it will help with the decision process to make sure you qualify, it also makes it easier to tweak the build

    Since you are going CON and while you didn't explicitly state, I am assuming you are using the "Throw your weight" Enhancements

    On the Strength at 8 - I would recommend going 10. For these reasons
    1. Enfeeblement maxes out at 8 - You don't have to kill a tank to make them useless
    2. Carry capacity - you will be in heavy armor carrying heavy "needed" items you still want to carry some loot home when you are done. You still need to be able to move without being slowed.

    On the INT - Skills are good but what I would do is map out the skills you want and work backwards to determine how many skill points you need for those skills. Since you are just LRing you can take CE later if the adjustment means you don't meet the 13 INT by level 4 as planned

    On Enhancements - When using a shield the Vanguard Tree is a good paring with the defender tree. Especially since it comes with a shield stun that works off the 'highest' attribute which means you have a way to deal with annoying trash that tries to bother you while tanking a boss.

    On feats - Generally more then 2 standard Toughness feats is excessive. Sure it sounds fun, but remember you want to be a Tank not a punching bag. Look to feats that will enhance your defense as well as "hate generation". So yes Dodge and Mobility are worth it, and even improved shield bash.

    Not everything can be intimidated, you need to be able to generate enough damage that your "Hate bonus" will help you keep that agro while the others beat on it. So don't neglect improving your critical range or if you are going to use the Dwarven War Axe taking the THF feats.

    Now, another recommendation as a Dwarf tank going CON is to go with the Silver Flame Favor and having a stack of the two Silver Flame healing potions. Sure those reduce your Attributes and slow your movement for 30 seconds but they don't effect CON and since that is your primary attribute, coupled with the Dwarven Drinking enhancement you should be able to cover yourself for any point where the Guilds "healing core" may not be able to get to you right away.


    I also recommend taking a "golf bag" approach to gear. Most do this with weapons, but there is an advantage to doing this with your Shield and Armor. Each boss is different, so being able to switch up this gear can improve your survivability and even your ability to be the "thorn in its side" you want to be.

    Another recommendation is to get yourself a good ranged weapon. You want to be proficient but you may need it for situations where no matter how many HP or how good your defense you don't want to be in striking range - Such as when the Red Dragons in Thunderpeak have 4x damage boost. This will give you a way to continue to annoy the boss but minimize the damage that boss can do to you.

  10. #10
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    If you have some AP to spare, 12 points in falconry gives you 5% hp, 15 healing amp, a few prr and +1 to an ability score.

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    Quote Originally Posted by Enoach View Post
    From a person that has been tanking since 2006 on a pure paladin I'm simply going to suggest a few things based on your choice of 20 Ftr Dwarf.
    Doesn't have to be a pure 20 Fighter, that's just where I've started my thought process.

    Quote Originally Posted by Enoach View Post
    Since you are going CON and while you didn't explicitly state, I am assuming you are using the "Throw your weight" Enhancements
    Hadn't really planned on it.

    Quote Originally Posted by Enoach View Post
    On the Strength at 8 - I would recommend going 10. For these reasons
    1. Enfeeblement maxes out at 8 - You don't have to kill a tank to make them useless
    2. Carry capacity - you will be in heavy armor carrying heavy "needed" items you still want to carry some loot home when you are done. You still need to be able to move without being slowed.
    I ought to be able to fit in a, like +19 Str item easily enough. 8 base + 3 tome + 2 ship buff + 19 item = 32 total. Is having 34 instead of 32 going to matter?

    Quote Originally Posted by Enoach View Post
    On Enhancements - When using a shield the Vanguard Tree is a good paring with the defender tree. Especially since it comes with a shield stun that works off the 'highest' attribute which means you have a way to deal with annoying trash that tries to bother you while tanking a boss.
    I'll take a look at it.

    Quote Originally Posted by Enoach View Post
    On feats - Generally more then 2 standard Toughness feats is excessive. Sure it sounds fun, but remember you want to be a Tank not a punching bag. Look to feats that will enhance your defense as well as "hate generation". So yes Dodge and Mobility are worth it, and even improved shield bash.
    Bash, Dodge, Mobility can all be taken as Fighter bonus feats. Which other feats for general feats do you suggest? And since I have no Epic Primal PLs, or Barb PLs, et cetera, my HP is starting lower, even before getting multiplied by stance, et cetera, I'm not sure more Toughness is necessarily excessive.

    Quote Originally Posted by Enoach View Post
    I also recommend taking a "golf bag" approach to gear. Most do this with weapons, but there is an advantage to doing this with your Shield and Armor. Each boss is different, so being able to switch up this gear can improve your survivability and even your ability to be the "thorn in its side" you want to be.
    Any particular golf clubs you suggest be in the bag?

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    Quote Originally Posted by kpak01 View Post
    So rude and wrong. If you don't have any useful comments, why bother posting? Just to be insulting?
    You do? Here, accept my apologies.

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    Quote Originally Posted by charleslecharles View Post
    If you have some AP to spare, 12 points in falconry gives you 5% hp, 15 healing amp, a few prr and +1 to an ability score.
    Interesting, thanks. I don't expect I'll have Falconry unlocked any time soon enough to matter, but I'll keep it in mind for a possible enhancement respect in the distant future.

  14. #14
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by kpak01 View Post
    Doesn't have to be a pure 20 Fighter, that's just where I've started my thought process.
    Again, I was going with that as a starting point. If you want to consider a different approach, taking 2 Wizard would get you access to the EK tree's Improved Shield and Mage Armor and Extend feat which will improve your Defenses


    Quote Originally Posted by kpak01 View Post
    Hadn't really planned on it.
    You should look into that, as it helps to consolidate your attributes and as I pointed out, you want to be a tank not a punching bag, so you need to be able to be more then a little annoying you need some DPS to work with your "hate modifier"


    Quote Originally Posted by kpak01 View Post
    I ought to be able to fit in a, like +19 Str item easily enough. 8 base + 3 tome + 2 ship buff + 19 item = 32 total. Is having 34 instead of 32 going to matter?
    You will need to decide that based on your preferences. 32 does seem low and can still put you in trouble with stacking debuffs that bosses may have. I'm just pointing out that you don't need to be killed to be made ineffective - disabling you works just as wells.


    Quote Originally Posted by kpak01 View Post
    I'll take a look at it.
    Good idea, again it couples well and makes the shield more then just a hunk of metal/wood that is hanging on your arm. It makes it something that helps generate hate. While DPS is not your goal, anything that helps with your defense that adds even a little DPS improves your hate generation.


    Quote Originally Posted by kpak01 View Post
    Bash, Dodge, Mobility can all be taken as Fighter bonus feats. Which other feats for general feats do you suggest? And since I have no Epic Primal PLs, or Barb PLs, et cetera, my HP is starting lower, even before getting multiplied by stance, et cetera, I'm not sure more Toughness is necessarily excessive.
    This has to do with the opportunity cost of the Extra HP vs other ways to avoid losing HP vs having enough "hate" to actually be a tank and get/hold that agro. You may not see it now, but if you look at the other options you have available, such as Improved Trip, and SAP (yes not a boss tool, but keep in mind they don't all fight alone) or Improved Sunder, and weapon specialization/focus.

    My point is make sure you aren't just the big wall that the boss is simply going to ignore and go eat the healer while you stand there jumping up and down "over here, over here"


    Quote Originally Posted by kpak01 View Post
    Any particular golf clubs you suggest be in the bag?
    Yes,
    have a weapon for different DRs - Don't try and go for a one-size-fits all
    Shields have
    - one that is "Bashing" Focused
    - ones that are "Elemental/Spell Defense" Focused
    - one that is "Turtle Up" Focused - with shield bash you can still continue to do damage
    - one that is "Guard" Focused - The yes they are going to hit me, but they are going to feel it

    Armors - Same as shields think of them as a well thought out suit

  15. #15
    Community Member psykopeta's Avatar
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    You could go 15-4-1 or 14-5-1 trying to get some more dps feats, specially heroics since the prr/mrr you may get from them isn't that big, that way having let's say cleaves or IC you can get aggro more easily, thf line with one dwarven axe (and shield) will proc glancing blows which won't be awesome dps but will be funnier than always intimtanking and turtling
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

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    A tank is more about getting aggro and keeping it. Take all the hate generation amd intim you can get.

    All the while not getting hit and when you do having the HP, DR, Absorbtion, PRR. MRR to absorb the damage.

    AC is very important as well as a displacement and as much dodge as possible so you dont get hit often. Saves and immunities from Paly are also very helpful to a tank build.

    Thats why the developers apparently suggested that tank players double up on AC, PRR, MRR, through both stalwart defender and sacred defender or artificer renegade mastermaker (if you have artificer).

    Ive never tried, but can you tripple Reinforced Armor enhancements anybody?
    Last edited by Coffey; 10-10-2019 at 07:16 PM.

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    >Can you explain why you're suggesting a FvS or Clr instead of a Ftr (or Pal)?

    The advantage of mixing FvS is simple, because of the increase in HP due to the Stout of Heart that you learn in Lv7.
    With (Fvs15 + Epic10) x10 you can expect an increase of nearly 300 HP with a bonus of 250 + Sacred Defender (Tenacious Defense).

    If you mix FvS, you should have the ability to self-heal even if you have a guild. That is my opinion.

  18. #18
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    Quote Originally Posted by kogado2 View Post
    >Can you explain why you're suggesting a FvS or Clr instead of a Ftr (or Pal)?

    The advantage of mixing FvS is simple, because of the increase in HP due to the Stout of Heart that you learn in Lv7.
    With (Fvs15 + Epic10) x10 you can expect an increase of nearly 300 HP with a bonus of 250 + Sacred Defender (Tenacious Defense).

    If you mix FvS, you should have the ability to self-heal even if you have a guild. That is my opinion.
    Racewaf(no use Filigrees)
    HP3310
    SP1801
    AC212
    PRR243
    MRR127(Blicking+50)

  19. #19
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    [QUOTE=kogado2;6256510]Racewaf(no use Filigrees())
    Classes: 14 Favored Soul, 10 Epic, 6 Paladin
    Race: Dwarf Alignment: Lawful Good

    Start Tome Final
    Str:8+3 32 HP:3310 AC:212
    Dex:8+3 34 PRR: 243
    Con:20+3 80 MRR: 127 +Healing Amp:115
    Int:11+3 16 Dodge: 21/25 -Healing Amp:0
    Wis:11+3 35 Fort:248% Repair Amp:0
    Cha:14+3 28 SR:96 BAB: 25
    DR: 10\Epic
    Immunities: Natural Disease, Magical Disease, Super-Natural Disease, Fear, Fear

    Special Feats
    ------------------------------------------------------------------------------------------
    Falconry Tree
    Harper Agent Tree


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:102
    vs Poison:104*
    vs Disease: 102
    Will: 77
    vs Enchantment: 77
    vs Illusion:77
    vs Fear:83
    vs Curse: 93
    Reflex: 57
    vs Traps: 57
    vs Spell: 75
    vs Magic: 57
    Marked with a * is no fail on a 1 if required DC met

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class Feats
    1 Paladin(1)Standard: Shield Mastery
    Follower of Faith: Follower of the Sovereign Host
    2 Paladin(2)
    3 Paladin(3)Standard: Tower Shield Proficiency
    5 Favored Soul(1)
    6 Favored Soul(2) Standard: Force of Personality
    Battle Feat: Grace of Battle
    7 Favored Soul(3) Child Of Faith: Child of the Sovereign Host
    9 Paladin(5)Standard: Shield Deflection
    10Favored Soul(5) Energy Absorbance: Energy Absorption: Electricity
    11Favored Soul(6) Deity: Unyielding Sovereignty
    12Favored Soul(7) Standard: Improved Shield Mastery
    Heart Feat: Stout of Heart
    13Favored Soul(8)
    14Favored Soul(9)
    15Favored Soul(10) Standard: Empower Healing Spell
    Energy Absorbance: Energy Absorption: Fire
    17Paladin(6)
    18Favored Soul(12) Standard: Quicken Spell
    Beloved Of Faith: Beloved of the Sovereign Host
    19Favored Soul(13)
    21Epic(1) Epic Feat: Combat Expertise
    22Epic(2)
    23Epic(3)
    24Epic(4) Epic Feat: Bulwark of Defense
    25Epic(5)
    26Epic(6) Epic Destiny Feat: Epic Skill Focus: Intimidate
    27Epic(7) Epic Feat: Epic Damage Reduction
    28Epic(8) Epic Destiny Feat: Toughness
    29Epic(9) Epic Destiny Feat: Deific Warding
    30Epic(10)Epic Feat: Epic Toughness
    Legendary: Scion of Celestia

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Dwarf - Points spent: 21
    1 Core (1) Toughness I
    2 Core (2) Constitution I
    3 Core (1) Toughness II
    4 Core (2) Constitution II
    5 Tier1 (1) Armor Mastery
    6 Tier1 (1) Armor Mastery
    7 Tier1 (1) Armor Mastery
    8 Tier2 (2) Shield Mastery
    9 Tier2 (2) Shield Mastery
    10 Tier2 (2) Shield Mastery
    11 Tier2 (2) Child of the Mountain
    12 Tier2 (2) Child of the Mountain
    13 Tier2 (2) Child of the Mountain
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 41
    1 Core (1) Holy Bastion
    2 Tier1 (1) Improved Sacred Defense I: Resilient Defense
    3 Tier1 (1) Improved Sacred Defense I: Resilient Defense
    4 Tier1 (1) Improved Sacred Defense I: Resilient Defense
    5 Tier1 (1) Extra Lay on Hands
    6 Tier1 (1) Extra Lay on Hands
    7 Tier1 (1) Extra Lay on Hands
    8 Core (1) Sacred Defence
    9 Tier1 (1) Sacred Armor Mastery
    10 Tier1 (1) Sacred Armor Mastery
    11 Tier1 (1) Sacred Armor Mastery
    12 Core (1) Divine Righteousness
    13 Tier3 (1) Greater Sacred Defense I: Hardy Defense
    14 Tier3 (1) Greater Sacred Defense I: Hardy Defense
    15 Tier3 (1) Greater Sacred Defense I: Hardy Defense
    16 Tier2 (1) Bulwark Aura
    17 Tier2 (1) Bulwark Aura
    18 Tier2 (1) Bulwark Aura
    19 Tier3 (1) Resistance Aura
    20 Tier3 (1) Resistance Aura
    21 Tier3 (1) Resistance Aura
    22 Tier4 (1) Reinforced Defense I: Reinforced Armor
    23 Tier4 (1) Reinforced Defense I: Reinforced Armor
    24 Tier4 (1) Reinforced Defense I: Reinforced Armor
    25 Tier4 (1) Swift Defense
    26 Tier4 (1) Greater Sacred Defense II: Tenacious Defense
    27 Tier4 (1) Greater Sacred Defense II: Tenacious Defense
    28 Tier4 (1) Greater Sacred Defense II: Tenacious Defense
    29 Tier3 (2) Ability I: +1 Constitution
    30 Tier4 (2) Ability II: +1 Constitution
    31 Tier5 (1) Reinforced Defense II: Reinforced Shield
    32 Tier5 (1) Reinforced Defense II: Reinforced Shield
    33 Tier5 (1) Reinforced Defense II: Reinforced Shield
    34 Tier5 (1) Harbored by Light
    35 Tier5 (1) Harbored by Light
    36 Tier5 (1) Harbored by Light
    37 Tier2 (1) Sacred Shield Mastery
    38 Tier2 (1) Sacred Shield Mastery
    39 Tier2 (1) Sacred Shield Mastery
    ------------------------------------------------------------------------------------------
    Vanguard - Points spent: 4
    1 Core (1) To the Fore!
    2 Tier1 (1) Armor Training
    3 Tier1 (1) Armor Training
    4 Tier1 (1) Armor Training
    ------------------------------------------------------------------------------------------
    Falconry - Points spent: 12
    1 Core (1) Summon Falcon: Summon Raven
    2 Tier1 (1) Rugged
    3 Tier1 (1) Rugged
    4 Tier1 (1) Rugged
    5 Tier1 (1) Out in Nature
    6 Core (2) Ability I: Constitution
    7 Tier2 (1) Action Boost: Sprint
    8 Tier1 (1) Out in Nature
    9 Tier1 (1) Out in Nature
    10 Tier3 (2) Conditioning
    ------------------------------------------------------------------------------------------
    War Soul - Points spent: 2
    1 Core (1) Smite Foe: Smite Foe (Melee)
    2 Tier1 (1) Toughness
    ------------------------------------------------------------------------------------------

    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Unyielding Sentinel - Points spent: 24
    1 Core (0) Vigor of Battle
    2 Core (0) Unbreakable
    3 Core (0) Stand Against the Tide
    4 Core (0) Stalwart Guardian
    5 Core (0) Heed No Pain
    6 Core (0) Steadfast
    7 Tier1 (1) Shield Prowess
    8 Tier1 (1) Shield Prowess
    9 Tier1 (1) Shield Prowess
    10 Tier1 (2) Brace for Impact
    11 Tier1 (2) Brace for Impact
    12 Tier2 (1) Legendary Shield Mastery
    13 Tier2 (1) Legendary Shield Mastery
    14 Tier2 (1) Legendary Shield Mastery
    15 Tier3 (1) Endless Lay on Hands
    16 Tier3 (1) Endless Lay on Hands
    17 Tier3 (1) Endless Lay on Hands
    18 Tier1 (2) Ability I: +1 Constitution
    19 Tier2 (2) Ability II: +1 Constitution
    20 Tier5 (1) Strength of Vitality
    21 Tier5 (1) Strength of Vitality
    22 Tier5 (1) Strength of Vitality
    23 Tier6 (2) Undying Vanguard
    24 Tier5 (1) Hardened
    25 Tier5 (1) Hardened
    ------------------------------------------------------------------------------------------

    Twists of fate - 22 of 25 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 3: Shadowdancer: Meld Into Darkness
    Twist 2 - Tier 2: Legendary Dreadnought: Improved Combat Expertise
    Twist 3 - Tier 2: Grandmaster of Flowers: Serenity
    Twist 4 - Tier 1: Draconic Incarnation: Draconic Presence

    Equipped Gear Set : Standard
    ------------------------------------------------------------------------------------------
    Armor Legendary Platemail of the Barovian Lord
    Boots Legendary Softsole Slippers
    Cloak Legendary Scarlet Scale Cloak
    GlovesGauntlet of the Iron Council
    Goggles Legendary Feargaze
    HelmetDrow Sage's Cowl
    NecklacePendant of Quiet Movements
    Ring1 Legendary Ring of Flickering Steel
    Ring2 Legendary Celestial Sapphire Ring
    Trinket Legendary Cursebane Focus
    Weapon1 Legendary Morninglord's Sceptre
    Weapon2 Legendary Mirrorplate Tower

  20. #20
    Community Member psykopeta's Avatar
    Join Date
    Mar 2012
    Posts
    1,679

    Default

    Quote Originally Posted by kogado2 View Post
    Racewaf(no use Filigrees)
    HP3310
    SP1801
    AC212
    PRR243
    MRR127(Blicking+50)
    You should be able to get double ac and 100 more prr and mrr
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

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