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  1. #1
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    Default The Lurker in the Deep WARLOCK pact - UNEARTHED ARCANA

    Quoting D&D beyond > https://www.dndbeyond.com/classes/wa...urkerintheDeep

    "You made a pact with an entity that lurks somewhere deep in the ocean, or even on the Elemental Plane of Water, such as a mighty kraken, an ancient primordial, or a monstrous being from creation’s earliest days. You serve as this creature’s eyes and ears, watching the world beyond its domain and reporting your findings. You may have gained this pact as a member of a cult dedicated to the entity or after your patron saved your life when you nearly drowned at sea."
    I would suggest the following.
    Alignment Restriction - Must be chaotic
    Eldritch Blast Pact Damage - Cold (blue)
    Pact Damage Save - Fortitude
    1st-level pact Spell - Freezing Bolt
    2st-level pact Spell - Knock
    3st level pact spell - Frost Lance
    4st level pact spell - Black Tentacles
    5st pact spell - Cone of Cold
    6st pact spell - Horrid Wilting or Polar ray
    First Special Ability - Fathomless Soul - Watherbreathing + increased swiming speed
    Guardian Grasp - Mobile tentacle that works like an summoned monster, with mobility

  2. #2
    Community Member Alrik_Fassbauer's Avatar
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    I remember the Ebberron novel "The Broken Land", in which such a sea being appears ... I think it would even be interesting to have an Elemental as a patron ...
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  3. #3
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    Quote Originally Posted by Alrik_Fassbauer View Post
    I remember the Ebberron novel "The Broken Land", in which such a sea being appears ... I think it would even be interesting to have an Elemental as a patron ...
    Yes, at moment, you can choose >
    Lower planes
    Feyworld
    Far realms

    IMO they should add at least an Elemental patron and an patron from shadowfell

  4. #4
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    I think this form should steal more from Druid spell list for stuff like Quench early and water elemental-specific spells later.
    Freedom of Movement spell (waters cannot be chained)
    Gain Evasion under water
    Blueish Avatar of Nature transformation could be fun, if it was worth it.

  5. #5
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    Quote Originally Posted by cru121 View Post
    I think this form should steal more from Druid spell list for stuff like Quench early and water elemental-specific spells later.
    Freedom of Movement spell (waters cannot be chained)
    Gain Evasion under water
    Blueish Avatar of Nature transformation could be fun, if it was worth it.
    Yes, you are right. I never played an druid. Can you use spells or Eldritch Blast while in shifted form?

  6. #6
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    Without looking at the source material...

    I'd say the alignment should be Neutral, not Chaotic. The sea is an uncaring thing - that's neutrality - more than chaotic in the way the GOOs are.

    You have way too much focus on DPS spells, when no other pact even has one. Warlock, by design, is not a nuking caster class, they do buffs CC and IK - and if there was a Pact that was meant to give them more of a nuking toolkit, it wouldnt be Water, it'd be Air. Water is the least nukey of the four elements. And you dont have to solely draw from the existing arcane spellbook...you can adapt enhancement skills too (eg Warchanter freeze)

    Also you give them a L14 pact spell that they've already had since L10 Pact spells are not SLAs, and its not like there's even a bunch of good L4 Warlock spells where you'd want to free up a slot.

    The first special ability is pretty weak - maybe give a Waterbreathing+Merfolks Blessing combo spell as one of the early spells instead. I might go with +5% dodge/dodge cap as the first ability, a la Ocean Stance. Second one - summons, blech. Make it a no-save freeze.

    I also always kinda thought of a Water pact as the best place to put a bit of self-healing for Warlock - Water Domain is linked to Positive SP for Clerics, e.g. Maybe one of their spells could be Vigor, which would play nicely with Feigned Life (temp HP + regen, like a mini-Cocoon)

  7. #7
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    Quote Originally Posted by droid327 View Post
    Without looking at the source material...

    I'd say the alignment should be Neutral, not Chaotic. The sea is an uncaring thing - that's neutrality - more than chaotic in the way the GOOs are.

    You have way too much focus on DPS spells, when no other pact even has one. Warlock, by design, is not a nuking caster class, they do buffs CC and IK - and if there was a Pact that was meant to give them more of a nuking toolkit, it wouldnt be Water, it'd be Air. Water is the least nukey of the four elements. And you dont have to solely draw from the existing arcane spellbook...you can adapt enhancement skills too (eg Warchanter freeze)

    Also you give them a L14 pact spell that they've already had since L10 Pact spells are not SLAs, and its not like there's even a bunch of good L4 Warlock spells where you'd want to free up a slot.

    The first special ability is pretty weak - maybe give a Waterbreathing+Merfolks Blessing combo spell as one of the early spells instead. I might go with +5% dodge/dodge cap as the first ability, a la Ocean Stance. Second one - summons, blech. Make it a no-save freeze.

    I also always kinda thought of a Water pact as the best place to put a bit of self-healing for Warlock - Water Domain is linked to Positive SP for Clerics, e.g. Maybe one of their spells could be Vigor, which would play nicely with Feigned Life (temp HP + regen, like a mini-Cocoon)
    Yes, you are right. Too many damage spells. Frost Shield, Freedom of movement and etc fits better

  8. #8
    Community Member SoVeryBelgian's Avatar
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    I started a similar thread a some months ago on the topic of an Ice pact Warlock to account for the lack of use in Ice-spellpower builds (The most favored builds are Fire and Lightning for Sorc).

    It was mentioned by a Dev that if an Ice Pact was added, the likely candidate would be The Raven Queen / Synergy with the Plane of Shadow. Hence the 'cold' of the grave.


    But I personally was more in favor of an Elemental-bound pact, either from Eberron's own Cosmology (Risia, Plane of Ice) or as the one you mentioned.

    I would change some of the spells you chose, and instead add something like a Single-Target freeze to match Chains (from Acid) and later on a Tsunami equivalent with a CHA modifier instead of Wisdom. Either that or add Ice Flowers to a non-druid class. Definitely add Water Breathing / Merfolk's, and for the small bonuses, Dodge and MRR.

    It would be cool to have a Scaling CR Summon (Current level +10?) of a Water Elemental companion OR a Water Weird. But that's a longshot.
    NONVIOLENCE IS MY NAME. LORE IS MY GAME!


  9. #9
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    Quote Originally Posted by SoVeryBelgian View Post
    It was mentioned by a Dev that if an Ice Pact was added, the likely candidate would be The Raven Queen / Synergy with the Plane of Shadow. Hence the 'cold' of the grave.
    yeah I saw that too, but the Raven Queen AFAIK is deity-level, so I dont know if that would fit with Warlock lore....they pledge to powerful entities, but not gods themselves.

  10. #10
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    Quote Originally Posted by droid327 View Post
    yeah I saw that too, but the Raven Queen AFAIK is deity-level, so I dont know if that would fit with Warlock lore....they pledge to powerful entities, but not gods themselves.
    The main difference is that warlocks aren't clerics. Warlocks doesn't gain power from their patron in a cleric way. Their relationship with their master is more akin to master/apprentice than to an cleric and her deity. That said, worship Raven Queen and fuse your soul with her essence and become her apprentice are two completely different things. On 3.5e WLK can inherit their powers from an ancestor and have no patron, this would be impossible for divine casters.

    Quote Originally Posted by SoVeryBelgian View Post
    I started a similar thread a some months ago on the topic of an Ice pact Warlock to account for the lack of use in Ice-spellpower builds (The most favored builds are Fire and Lightning for Sorc).

    It was mentioned by a Dev that if an Ice Pact was added, the likely candidate would be The Raven Queen / Synergy with the Plane of Shadow. Hence the 'cold' of the grave.


    But I personally was more in favor of an Elemental-bound pact, either from Eberron's own Cosmology (Risia, Plane of Ice) or as the one you mentioned.

    I would change some of the spells you chose, and instead add something like a Single-Target freeze to match Chains (from Acid) and later on a Tsunami equivalent with a CHA modifier instead of Wisdom. Either that or add Ice Flowers to a non-druid class. Definitely add Water Breathing / Merfolk's, and for the small bonuses, Dodge and MRR.

    It would be cool to have a Scaling CR Summon (Current level +10?) of a Water Elemental companion OR a Water Weird. But that's a longshot.

    As for perma companion, a moving tentacle that is not a companion but works mechanically as a companion will be interesting.
    Last edited by SorcererVictor; 10-08-2019 at 08:18 AM.

  11. #11
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    Other suggestion. HEXBLADE WARLOCK

    Instead of becoming a apprentice of a outsider, the warlock forges an pact with an weapon similar to Venon and the symbiote until both are one.But i don't know how implemente it on DDO

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